Then it is pointless to discuss here.I don't follow the hardware space close enough to refute anything here but in the end these kinds of issues are not my problem as a consumer.
Then it is pointless to discuss here.I don't follow the hardware space close enough to refute anything here but in the end these kinds of issues are not my problem as a consumer.
Is not "happiness" is more "resignation" since the "iterative model" is something Nintendo did for it's hanhelds since the original GameBoy. Something the Sony oriented people are experimenting now. Probably once the PS5.5 is announced you' ll probably get less negativity than this time around.People look happy in that thread to me lol
i know to which post you were replying to. You said you didn't remember people caring. i told you earlier in the thread that there was negativity when improved iterations of NIntendo consoles were unveiled. The GBA SP was "sh!tstorm like" and that was just mainly because it had a backlit screen. XDI was replying to this post & had nothing to do with whatever you're talking about
Simply put it this way:
If I have to update my console every three years. I'd buy a PC.
chubigans said:The console game industry is a slow, predictible one. You release a console, support it with everything you got, and if its successful you start engineering new "slim" models to help keep costs down while adding some minor new revisions. Then, in maybe 5-7 years time, you release the big new kahuna, and start again.
There have been some exceptions for sure. The PS3 actually saw its feature list cut as backward compatibility was removed in chunks in future hardware revisions. Nintendo opted for different upgrade paths, such as the Expansion Pak for the N64, or went a whole new hardware route like the DSi and New 3DS. Microsoft, despite rumors every year of a new optical drive-less system, keeps it relatively tame with a new "slim" 360 model, as the original Xbox did not have a long enough lifespan to merit a system revision, joining the likes of the GameCube, Dreamcast, and so many other consoles who didn't live to see a slimmer, smaller future.
This is, in fact, completely antithetical to the industry at large. Everything is improving yearly. New computers, new Blu-Ray players, new cars, new TVs, new blenders, and yes, new smartphones and tablets. But not game consoles. And so a predictable trend can occur: we see the rise in sales, followed by the plateau, and then the dip. By the time the dip happens, prices are slashed and rumors of the all new system are already happening. You can practically set your watch to it.
And then we have this...the PS4K. Assuming the leaks are true, it disrupts everything we know about the console market. Veteran game journalists, even those we can point to for a clear, precise measure on the news, are left saying, "what?" No one really seems to know what to make of this. And without Sony expanding on the news until a later event or even E3, there's not much to do other than speculate on the biggest question of all: why?
chubigans said:Generational Loyalty
I'm all over the place when it comes to game consoles. I stayed with Nintendo from the NES years to Gamecube, then won an Xbox at a graduation raffle and stuck with Microsoft to the 360 era, where I traded that in for a PS3 and ultimately stuck with the PS4. Broken chains in backward compatibility made it easy to jump around like that, whether it was hardware specific (N64 to GameCube) or a mix of software and hardware (Xbox to Xbox 360). Certainly there have been others who have stayed with one company forever.
Still, it was easy to see, at least in North America, the switch in momentum. The success of the PS2 followed with the success of the 360, and now we're back with the PS4 leading the sales charge (the Wii, of course, was a massive thing of its own, but ultimately lead with a lot of one-time buyers that didn't come back for the Wii U). There's no reason to stay loyal to any one company, in that there was never a guarantee that your purchases would be valid on the new consoles. Both the PS4 and XB1 opted to sever all ties with their respective predecessors, though like so many other things MS would try and reverse years down the line with a BC program.
The point is that generational loyalty up until now is fruitless unless you're specifically doing it for first party franchises, something that has become increasingly irrelevant (poor reception to a majority of new IPs both Sony and MS have tried to wheel out this gen) or getting a bit long in the tooth (can MS really launch Xbox 2 with Halo 7 and command the type of brand power that the franchise used to have?). Ultimately you go where your friends are, or where the games interest you the most. In a cycle that encourages players to slash ties with where they were coming from to a new platform that has everything they're looking for, how do you make sure that customers are tied down to a brand, or at least, have less of a reason to abandon it in favor of the other guys?
The way to do that is to blur the line of product cycles. Perhaps even erase it completely.
chubigans said:The Future is Here
It is a completely different shift to what we're used to. No longer will we be filing into the theater in a secret event broadcast streamed to the world, waiting to see what's underneath the curtain. The glamor and hype of a new console can now be broken down to what essentially are patch notes. Here's what's new in New Console 2017: a new GPU here, some CPU improvements here, runs all the same games, cya in 2020 for the next system.
It is certainly the biggest disappointment in this, if only because the spectacle of a new console launch is so much fun. But it is probably gone forever.
So what does that leave us with? A brand new console, coming way sooner than anyone has expected, that changes a generational cycle into a constantly refreshed cycle. No longer are there gaps in these product generations that allow for consumers to jump to other platforms, at least not one that's easily discernible. You probably didn't know it at the time, but that copy of Knack you bought in 2013 will be playable in 2023, on new hardware.
That's the benefit of the x86 architecture that Sony, MS and (its heavily rumored) Nintendo has chosen to use for their consoles. It prevents hard cuts to product life. The PS4 won't have an end-of-life cycle. It will continue to be produced, at a cost that benefits Sony, until it is phased out in favor of a new hardware revision.
And that's the whole point of the PS4K: in an age where tech advances are slowing to a point where a technological leap is impossible without a high cost or a long wait, companies have to change up this cycle. Digital Foundry pointed out that tech improvements are slowing to a crawl. Will consumers actually wait until 2022 to get a generational leap in graphics at a consumer friendly price?
What if they didn't have to wait?
Think about how unfriendly the current generational lifecycle is for the average consumer. They can either come in too early at high adopter prices and a slow start of game releases, or right in the middle where sales peak and deals are good, or come it at the end, where support will soon be ending for the system and mere years or even months are left for game releases. If they don't hit that sweet spot, they can be left holding the bag on a system that has been essentially abandoned in favor of the all new console.
chubigans said:Games as a Service
The worst thing about generational leaps is that it simply doesn't work in today's game industry. We're starting to pivot into the idea of games as a service. This was teased towards the end of the PS3/360 lifecycle, but its really coming into its own with games like The Division and Destiny having a strong online base with roadmaps for the future. It is dependant on one thing, really: a healthy userbase to get users from, which is easily disrupted by a generational gap.
Imagine for a second that you're running a major studio, and you want to create the next big online game. Development starts tomorrow, with the game releasing late 2018. If the PS4K does not exist, and the PS5 creates this chasm as all generation leaps do, then what can you do? Develop for the PS4, and have tools in place to bridge the gap to the PS5 when it comes out? This is essentially what Destiny is doing, but it comes at a major cost, something that Activision and probably other major publishers like EA and Ubisoft can support, but few others can.
See, not only are consumers used to this cycle of set lifetimes for consoles, but game development also has to plan around it. Do you release a new IP late in the cycle of a console, or hold it back for the new system, which will have added costs and a new set of developmental issues with a much smaller userbase, but the potential for expansion in the future?
With this new cycle, you don't have to worry about that anymore. The PS4 is also the PS4K, and is probably the PS5 too. When the PS4K launches, it will already have a userbase of over 40 million players. It already has all of the developmental tools that have matured and strengthened over the last few years. There's no risk to building the next big online game late in the PS4 future, because the transition over to the new system is built into the ecosystem. This is a huge, huge benefit to game development.
There are some who feel like a revision in the middle of a console's lifespan is pointless, and that Sony should have waited for the PS5. I have news for you: this is not the middle of the PS4's lifespan, and there is no PS5. There will be a new console after the PS4K, and that will be an upgraded version of the PS4K. This is the new life cycle, of which there is no beginning, middle, or (hopefully) end.
chubigans said:Wave of Anger
Certainly there will be anger to come with this news; it's already happening, but then again, it always happens with everything. The internet amplifies everything to a degree that it becomes somewhat impossible to measure the actual consumer response to things until they're released.
What it comes down to is, how will this translate in the marketplace? Quite easily, actually: here's the PS4, at a new lower price, and here's the new PS4K, which is more powerful and a little more expensive too. Which one do you want?
And that's the new future of game consoles: a life cycle that never ends, that is constantly updated, that largely benefits game development and also benefits new consumers ready to jump into games whenever they'd like. This is a major, positive change for the industry.
I will miss the idea of a new console that completely disrupts the industry with new exotic hardware and a whole new way to play a game. In fact, that era might end with Nintendo, who prepares to put the Wii U behind them with an all new game console that could be radically different than anything they've done before.
But the time for disruptive product cycles is over. There's too much risk involved, with game budgets more expensive than ever, and other markets increasingly eating away at each other. There was a lot of debate before this generation launched on whether or not there was even a market for game consoles anymore as the PS3 and 360 quickly plummeted in sales. The PS4 answered that question with a resounding yes. I wonder what answers the PS4K will bring.
Then it is pointless to discuss here.
You're in luck. You don't have to!
What's the case for consumers exactly?
You don't have to, but developers won't magically get more resources to make 2 or more versions of their game with the same care they previously only had to make 1 version of.
Please use common sense here:
i could run the same game with more bells and whistles in a 4870 than with a 4850. The developer did not have to make 2 different versions of the game. The API and base architecture for the PS4 and PS4 Neo will remain the same.
And yes, we have had "iterative consoles" in the "dedicated gaming" space since decades ago.
Please use common sense here:You don't have to, but developers won't magically get more resources to make 2 or more versions of their game with the same care they previously only had to make 1 version of.
Make no mistake an iterative console model is not always a good thing for people who own the old model, sure if it's handled well on a long enough timeline you can end up playing more games than you otherwise would have with a hard cut life cycle (ala old iPhones) but your experience could start to suffer the moment a new iteration is released.
I'm not really for or against iterative consoles though, we've never seen it done in this space before so it's mostly hypothetical at this stage.
Basically you're started from hardware horsepower angle in the post I replied to.Not really. Here's what the OP states:
"And that's the new future of game consoles: a life cycle that never ends, that is constantly updated, that largely benefits game development and also benefits new consumers ready to jump into games whenever they'd like. This is a major, positive change for the industry."
I understand the reasons why this new paradigm shift is beneficial to the console makers (more consistent steady incomes instead of boom bust cycles) but there isn't much of a case made for why it is beneficial to consumers. What's the case for consumers exactly?
Ok I'll take your word for it guys, I'm sure you know a lot more about console development than I do.
Sorry for ignoring common sense. This is obviously not the thread for me.
You don't have to, but developers won't magically get more resources to make 2 or more versions of their game with the same care they previously only had to make 1 version of.
Make no mistake an iterative console model is not always a good thing for people who own the old model, sure if it's handled well on a long enough timeline you can end up playing more games than you otherwise would have with a hard cut life cycle (ala old iPhones) but your experience could start to suffer the moment a new iteration is released.
I'm not really for or against iterative consoles though, we've never seen it done in this space before so it's mostly hypothetical at this stage.
I mean it seems like common sense to me, but I said I'm not a game developer and to tell me if I'm crazy. I would like to hear from them.
What I don't understand is how this is appealing to developers in any way. It's introducing the complexity of PC games development, but with out the flexibility to target the hardware of their choosing. In the case OEMs are FORCING developers to target all of their active platforms, whereas on PC it's up to consumers to ensure they meet the minimum requirements.
Only if you choose to, like your beloved PC."Hey everyone! Instead of paying hundreds of dollars every six or so years, now you'll spend the SAME AMOUNT, MORE OFTEN!"
I'm gonna stick with PC I think.
This is a great post.
I get why it makes sense for console makers; Strengthening the hold on there core customer base is probably attractive enough.
I get why it would be nice for some consumers; they have the OPTION of upgrading more often, allowing them to have experiences that are closer to state of the art.
Also for some consumers, things won't really change. They'll buy the iteration of their choice, and stick with it until upgrading is feasible/neccisary.
What I don't understand is how this is appealing to developers in any way. It's introducing the complexity of PC games development, but with out the flexibility to target the hardware of their choosing. In the case OEMs are FORCING developers to target all of their active platforms, whereas on PC it's up to consumers to ensure they meet the minimum requirements.
I was a fan of the idea initially, but the more I think about it, it seems like developers will always be in a constant state of flux, having to familiarize themselves with new hardware before they master the current. We'll be in a constant state of cross gen.
Basically you're started from hardware horsepower angle in the post I replied to.
If one is going play the "I don't care" card to debate whether Sony gave the best available spec for the scenario of 2013, there is no point to explore that further because you get to magically wave away all points.
What I don't understand is how this is appealing to developers in any way. It's introducing the complexity of PC games development, but with out the flexibility to target the hardware of their choosing.
Paz is a dev so you just hear from one lol
The same for the OP still everyone dev or people not going to have the same opinion on this .
Neither half of this statement is particularly accurate. The complexity of developing for PCs isn't that there are a handful of different variations, it's that there are so many variations it would be literally impossible to test them all. Worse yet, a lot of them have subtle flaws and unique quirks that you need to work around in order to have a viable title.
You have video cards from multiple manufacturers, people who insist on installing oddball hardware, overclocking their system until it isn't stable, people with fast CPUs and slow GPUs and vice-versa. Lots of system memory but short on texture RAM, or the other way around, or unified memory with completely different performance characteristics altogether. It goes on and on.
Here we're talking about testing two configurations. Two. They share the same CPU architecture, the same GPU architecture, the same operating system, either a common or very similar set of drivers. It's much, much more straightforward.
As for targeting the hardware of their choosing? A develop never really has that option. You need to target a large enough installed base to be popular. If you're trying to make a showcase title you can scale up in the presence of better hardware, but you'd better cover the base. In this way the situation with a PS4 + PS4 Neo is actually pretty similar. You are required to pass certification on the PS4 and you'll want to so that you have a large addressable market. Whether you want to take significant advantage of Neo improvements is entirely up to you as a developer.
What changed for you between this thread, and now? You seem a lot more on board for the concept now.
This whole PS4K leak on GAF has just been one big wave of confirmation bias for a lot of people.Also maybe this thread is drawing out the people who are more favorable on it rather than the sky is falling threads that mostly get posted lol.
I don't really see why anyone would have a problem with this.
The biggest advantage being that we don't all have to start over every time a new console is released. You can keep playing the games you bought for the "old" consoles forever. That alone makes it attractive to me.
<continued>
I'm pissed off because this is nothing more than Sony saying FUCK YOU to me and trying to get even more money out of me. As if gaming isn't expensive enough, they all want more and more. No. Sorry. FUCK YOU Sony.
What changed for you between this thread, and now? You seem a lot more on board for the concept now.
Like I said, it's a great play to get a much larger audience then the Xbox brand could ever hope to do.
I always knew XB1 would be Microsoft's last console but the way they're transitioning is kind of brilliant. Well, maybe not from a sales point of view, but in keeping their Xbox brand healthy while trying to attract a new gaming audience for Windows 10? Absolutely.
:thumbs up:
how does ps4k change that? your ps4 will still be supported by every game released in the foreseeable future.
devs dont have to push the hardware...
so the game will push the hardware to its limits, and youll get the game at its full potential? no, youll get the lesser game. devs dont have to push the hardware... they can just put out a half assed version and the "full" version on the upgraded hardware. the reason i like consoles is because i know the game is developed with a single ecosystem so the game i get is the best game the developer can do. but with ps4k if i dont get the upgrade... ill always have the worse game. (on top of that... now devs can just treat the PS4 version like a PS3/PS4 cross gen title. i would never buy the PS3 version knowing a PS4 version runs better. and now if i dont get a PS4k, ill always feel like the version im playing is the crappy last gen version.
If i want to upgrade my system to get a few more gigs of memoram every other year, id just upgrade my PC. this iterative console stuff is stupid.
so the game will push the hardware to its limits, and youll get the game at its full potential? no, youll get the lesser game. devs dont have to push the hardware... they can just put out a half assed version and the "full" version on the upgraded hardware. the reason i like consoles is because i know the game is developed with a single ecosystem so the game i get is the best game the developer can do. but with ps4k if i dont get the upgrade... ill always have the worse game. (on top of that... now devs can just treat the PS4 version like a PS3/PS4 cross gen title. i would never buy the PS3 version knowing a PS4 version runs better. and now if i dont get a PS4k, ill always feel like the version im playing is the crappy last gen version.
If i want to upgrade my system to get a few more gigs of memoram every other year, id just upgrade my PC. this iterative console stuff is stupid.
"Hey everyone! Instead of paying hundreds of dollars every six or so years, now you'll spend the SAME AMOUNT, MORE OFTEN!"
I'm gonna stick with PC I think.
do you buy multiplats on console? If you do you are not getting the best version of those either.
Yea Nintendo is going in this direction too. "like brothers in a family" or something like that from his quote.
I saw that move as a pivot away from the industry. I still thought it was a good idea:
I mentioned in that thread that I would have hated to dev for three different XB1 skus; what I didn't consider is the idea of a sku that didn't actually fundamentally change the structure of the system to where developing for all of them would be a relatively easy process.
It's all about the details.
You then contradict yourself by saying you'll upgrade in a platform which as far as I can tell almost no games are targeted to the top end of performance outside of Arma, Star Citizen & couple of others.
It's funny that some of us thought that buying a game console is an "investment". What do you invest actually? Money? Nope, the time you bought that shiny new console, the price is automatically depreciate. Time? Nope, you actually loosing time by playing it.
Time is changing. So do the business environment. Company must adapt to the current situation weather they like it or not. Consumers must also adapt. But the consumer have to power to choose weather they want to follow it or not. Remember Nokia? Where are they now?
So, from Sony (and MS) point of view, maybe the PS4K is the answer for the current business climate. Maybe they right, maybe they wrong. But who knows? They still have to take the move.
So, there's my thought about the current issue.
i do, but i can get the best one on whatever console its best on... the point being that the console ecosystem is 1 standard for the lifespan of that console i know that the games are the best that the console can do. with a PS4k i now know that the game on PS4 isnt as good as it can be. which is even worse with 1st party titles because those typically arent on PC... so the console version IS the best version.
Im dreading a Shadow of Mordor situation (PS3 to PS4 cross gen garbage where the PS3 version was really bad.) Devs dont HAVE to push PS4... they can put out whatever the bare minimum is required by sony, and push the PS4k... now im stuck with the garbage game... i dont want to see this situation.
so the game will push the hardware to its limits, and youll get the game at its full potential? no, youll get the lesser game. devs dont have to push the hardware... they can just put out a half assed version and the "full" version on the upgraded hardware. the reason i like consoles is because i know the game is developed with a single ecosystem so the game i get is the best game the developer can do. but with ps4k if i dont get the upgrade... ill always have the worse game. (on top of that... now devs can just treat the PS4 version like a PS3/PS4 cross gen title. i would never buy the PS3 version knowing a PS4 version runs better. and now if i dont get a PS4k, ill always feel like the version im playing is the crappy last gen version.
If i want to upgrade my system to get a few more gigs of memoram every other year, id just upgrade my PC. this iterative console stuff is stupid.
i do, but i can get the best one on whatever console its best on... the point being that the console ecosystem is 1 standard for the lifespan of that console i know that the games are the best that the console can do. with a PS4k i now know that the game on PS4 isnt as good as it can be. which is even worse with 1st party titles because those typically arent on PC... so the console version IS the best version.
Im dreading a Shadow of Mordor situation (PS3 to PS4 cross gen garbage where the PS3 version was really bad.) Devs dont HAVE to push PS4... they can put out whatever the bare minimum is required by sony, and push the PS4k... now im stuck with the garbage game... i dont want to see this situation.