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This Miyamoto quote about F-zero
has led me to believe nothing more will be done with the series until something truly new can be done with it. Iteration and merely an improvement upon F-Zero GX's formula will not be enough.
enter Project Giant Robot
This has been M.I.A. for a while. Miyamoto combined Star Fox with Project Guard and the helicopter pilot + gunner project (which were shown alongside Giant Robot), and SF: Zero probably wouldn't have been made had it had a traditional control scheme and/or if it couldn't be released aside Project Guard in some fashion.
This seems like a push Miyamoto would make: have Project Giant Robot become F-Zero: Giant Robot and infuse the series with a new method of control and a new type of gameplay. Traditional F-Zero machine racing could be the second pillar of gameplay, or a separate game included with F-Zero: Giant Robot, perhaps using the NX's capacitive screen to influence the ship's movement while also controlling the robot fighting giant opponents — something like the PS2 game R.A.D. except instead of controlling an on-foot person who is themselves controlling a giant robot, you would be controlling Captain Falcon who is steering is hover ship while he's also controlling a giant robot in a robot fight.
This could then be used to gauge interest in the franchise overall, possibly leading to a standalone racing title. it would justify the NX controller (if it ends up being like the patent mockups).
I certainly understand that people want a new F-Zero game. I think where I struggle is that I don’t really have a good idea for what’s new that we could bring to F-Zero that would really turn it into a great game again. Certainly I can see how people looking at Mario Kart 8 could see, through the anti-gravity, a connection to F-Zero. But I don’t know, at this point, what direction we could go in with a new F-Zero.
has led me to believe nothing more will be done with the series until something truly new can be done with it. Iteration and merely an improvement upon F-Zero GX's formula will not be enough.
enter Project Giant Robot

This has been M.I.A. for a while. Miyamoto combined Star Fox with Project Guard and the helicopter pilot + gunner project (which were shown alongside Giant Robot), and SF: Zero probably wouldn't have been made had it had a traditional control scheme and/or if it couldn't be released aside Project Guard in some fashion.
This seems like a push Miyamoto would make: have Project Giant Robot become F-Zero: Giant Robot and infuse the series with a new method of control and a new type of gameplay. Traditional F-Zero machine racing could be the second pillar of gameplay, or a separate game included with F-Zero: Giant Robot, perhaps using the NX's capacitive screen to influence the ship's movement while also controlling the robot fighting giant opponents — something like the PS2 game R.A.D. except instead of controlling an on-foot person who is themselves controlling a giant robot, you would be controlling Captain Falcon who is steering is hover ship while he's also controlling a giant robot in a robot fight.
This could then be used to gauge interest in the franchise overall, possibly leading to a standalone racing title. it would justify the NX controller (if it ends up being like the patent mockups).