The Case for the PS4K: an important, and necessary, change for the industry.

Adding some points to and reposting my 4am rant last night....

Excellent OP Chubs, I think you hit a lot of great points. PS4K makes a lot of sense from a technological and competitive standpoint. I find a lot of people don't like the idea because of irrational or theoretical fears, that stem from their expectations being challenged. I think it's important to take some assumptions that are at the heart of those expectations, and show why they aren't valid:

1. Sony can significantly upgrade the hardware every 6 years and start a new console generation
This isn't true anymore. The rate of technological improvement is slowing. By most measures, the jump to PS4 was smaller than the jump to PS3, which was smaller than the jump to PS2 from PS1. The heart of any console is it's GPU, and the power that a GPU can produce at a console price point is primarily driven by the fabrication processes available at the time. We'll be at 14nm this year, which would have been a 5 year timeframe since the last jump to 28nm in 2011. For reference The PS3 was produced at 90nm and there were fabrication process changes every two years during the life of the system. It could be another 5 years until the next fabrication process is available. This means that a PS5 in 2019 would only be marginally more powerful than PS4K in 2016 as any improvements would have to do with efficiencies in GPU design and not technological leaps.

2. When the next system is announced the current system becomes obsolete
This is how things used to work, but that's not how it's going to work here. When next generations are announced and released, it's typically aligned with the trailing of of sales of the current gen. The PS4 is in the prime of it's life, and having its best year. Every Playstation has sold more after being 3 years old than before being 3 years old. Why? Primarily it's price. Sony would be insane to forgo the future sales potential of a $299 or even $199 PS4 to the 10s of millions of price conscious buyers. The PS4 will continue to be sold and supported for years and will likely eclipse the 80M units. It's the 'base' level of function for any games going forward.



So what's the business reason for PS4K?

1. "Generations" are an antiquated and increasingly risky proposition. Developers throwing out their code, ignoring millions of consoles to support the "next gen" console is wasteful and financially irresponsible. We saw plenty of games cross-gen games at the start of the generation this time around. That was compatibility with consoles that were 7-8 years old at the time. Developing games is just too costly to rely solely on the launch units, and as prices go up will be too costly to rely solely on the first year or second year instal bases. Publishers need to have a large reliable install base for their incredibly expensive to produce video games. Having cross-generational support being built into the ecosystem is a good thing in the long run. Not to mention that technology has reached a point were consoles can keep up with creativity. The boundaries and limitations on creators have been lifted for the most part. Look at the top PS4 games. How many of them, in terms of game design weren't possible on the previous generation? GTAV is one of the most advanced video games ever created, and it runs on consoles released in 2005. I have a hard time imagining that most designed for PS4K, couldn't be possible on a PS4.

2. Playstation enthusiasts are willing to give Sony money but are only asked for money once every generation. Why not give those people something meaningful to buy that only entrenches their dedication to your brand? There are people who want a console, and specifically a Playstation console that are willing to pay more and buy another system for upgraded performance. Their PS4s will mostly find their way to the secondary market, and increase install base.

3. Choice is going to expand the market. Having a "lower" end and a "higher" end system will expand the types of buyers that Playstation can reach. PS4 will sell to entry level, cost conscious gamers, and families. PS4K will sell to enthusiast level gamers, graphics conscious gamers, and technology early adopters. PS4K will invite more buyers into playstation, whether it be someone who was on the fence about getting a gaming PC because the PS4 was not that powerful, someone who wants more 4k content, or someone that just wants the most powerful console available.

4. Competition. This a a big one, more than most recognize right now. The technology is going to be a available this year to make a video game console that's 2.5x more powerful than the PS4, for around $399. Given the off the shelf component and x86 architecture of the PS4 and xbox one, it would be easy for Microsoft, Nintendo or another company to enter the console market with a materially more powerful system than the PS4 and have that system be easy to port to. As noted above, technology might mean that if someone else were to release a PS4K-spec-like system this year, waiting another 3 years for the PS5 might only mean a marginally more powerful system that's 3 years late. Someone could easily come in and distrupt the market. It makes sense to get a head of that, and not lose ground to competitors on technology. Sony can't afford to be complacent.

5. Sony is the current market leader. There are two things important to recognize about Sony's position as the leader. Firstly, Sony want to lock users in to the Playstation eco-system, which chubs covered well. Secondly, this paradigm shift, which is good for the industry, needs to come from a position of strength, not a position of weakness. As the current frontrunner int he console war, sony has the power to introduce the iterative console and not have people wonder about moves of desperation or admittance of failure. The new PS4 is the next big thing.

6. The technology is there. 14nm is going to make it possible to get a performance boost for the GPU, while maintaining a reasonable price point. It's going be available later in 2016 should Sony choose to use it. As described above, it's unclear what a PS5 might be capable of in 2019 or 2020, and PS4K might be the best option, as it aligns with a shift in fabrication process. Further, modifying an x86 architecture design isn't as costly as a full console design cycle has been in the past.

The 4K Mandate. Sony produces 4K movies and TV shows, sells 4K TVs, UHD-blu-rays, cam corders, etc. It makes sense for them to sell a Playstation hat might influence TV purchasing behaviour, or provide avenues for their existing TV owners to purchase 4K software.


Fears? Let's go over some of the more rational ones.

An additional SKU means my game will be less optimized. Games are buggy as it is right now, and the PS4K is not going to help things. If you feel this way, you're right. However, you couldn't say to what extent PS4K is going to impact quality. There are a lot of factors that go into how optimized a game is, and you could point at any number of things that would lead a game to be "less optimized". If you agree with this you must also agree that the following scenarios means your game is less optimized:
- Introduction of the Nintendo NX
- If developers decide to add a new level or feature during development
- If devs decide to take two weeks off at christmas
At the end of the day, it's up to the developers to manage their games and allocate resources accordingly. Barring some isolated incidences, they are generally good at doing it, and ship out quality products because they take pride in what they do.

PS4 games are going to run like shit Targeting higher specs will leave the PS4 version performing poorly. Anybody else play Fallout 4, or the Witcher 3 at launch? This already happens. Devs have seemingly already been targeting higher specs than the PS4 offers. As PC specs increase and the gap widens, these situations will only become more frequent. It happened at the trail end of last generation as well. Will the PS4K accelerate this process? We'll have to see, but even then, it will be next to impossible to attribute PS4 performance issues solely on the PS4K's existence. You must also consider that the PS4 will still be sold and supported for many years, and that with the install base it has, it's not exactly going to be an afterthought for developers, who want to sell as many games as possible. Further, we see how Sony has been introduced the PS4 and PS4K ecosystem. PS4 is "base" and PS4K is an enhancement, and not what some of the earlier leaks may have mistakenly indicated.

Multiplayer is going to be unbalanced. This could very well happen. materially higher frame rate could be a killer to online competition. Let's hope that developers are competent, and I think they are, and will not allow that. One thing to consider is that the input lag on your TV is likely to play a bigger factor in control responsiveness than the jump from 30fps (~32ms lag) to 60fps (~16ms lag), given that TVs can introduce anywhere between 19 and 90ms of lag.

Change is bad because and will anger consumers. Some people expected to have the most powerful Playstation for 6 years when they bought their PS4. Regardless of whether it's logical to be upset about someone having the option to buy something better than you... Change is important for growth. When nintendo introduced the Super Nintendo there was public outrage, it made it to headline news. Nintendo was betraying all of it's consumers buy releasing a "Super Nintendo" that didn't play it's predecessors games and vice versa. Change upsets people, it's a given. But change is necessary for growth and improvement. Sony is taking a calculated risk, just like Nintendo did 25 years ago by introducing the the concept of "generations". Change can be bad, but it's not inherently bad.

Lastly, the arguments that just make no sense to me

PS4 is now shit. No it's not - it's not becoming retroactively less powerful. It has the same value proposition it always had. The PS4 you purchased or intend to purchase has the same capabilities it's always had.

I'm being forced to buy a new console No you're not. If you choose to buy a PS4K, it's because it provides a value proposition that speaks to your interests. You want a more powerful console and are willing to pay the asking price. That's just a need you didn't realize you had because traditionally, there was never anything to fill it. Demand and Supply at work, no reason to be salty over somebody offering something you want.

40 million PS4 owners are now second class citizens No they're not. PS4 and PS4K users differ only in the power of their systems, and will not be treated any differently. They will have the same games, the same services, the same features, the same peripherals, the same PSN sales, etc. Honda does not consider civic buyers second class citizens to Accord buyers. PS4 owners who feel like second class citizens only feel that way because they are selectively comparing their console against PS4K. If you care about graphics, sure there's reason to be jealous. However, there's always been reason to be jealous. High end PCs exist, and for 90+% of games, have a better performing version. PS4 owners did not have the highest fidelity experience prior to the PS4K.

Sony is taking a dump on all PS4 owners. This comes in two flavors: a) Sony should have released the PS4K to start with. and b) sony is fucking over everyone who bought a PS4 by devaluing their system. The PS4K couldn't have existed at a reasonable price point in 2013. PS4 buy any measure, is a great success. You can't argue with he results it's had at $399. Loss leaders are a thing of the past. it's not a responsible business model, and there was no way PS4K level performance was going to make it into a console sized box in 2013 for $399. In regards to devaluation... prices go down over time, whether price is dropped or a new model is introduced. PS4 was going to continue to drop in price and the introduction of the PS4K does not change that.

Consumers are going to be confused. Again, no. Most consumers don't set their watch to console cycles and generations. Most consumers understand that any consumer technology iterates, whether it be cars, phones, laptops, tablets, TVs, computers, bicycles, etc. They will see the PS4K as they see any other consumer electronics device in history, "The new one performs better". It's not a confusing concept, it's the norm. Multiple SKUs is the norm. low-end and high-end price points is the norm. Regular iteration is the norm.



I think this will be a great thing for the industry. Many are asking why change a model that works? Well sure it works, but what if it could work better? I think it will. In the long run there will be more consoles in homes and more software sold.
 
And which developers are actually in a position to take this massive step forward?

Because one of the biggest criticisms of this gen is that how few games actually look significantly better than what we had 3 years ago.

Also, do you play games or technology?
You're talking to the wrong guy. If the PS4 were a 14 year system, I'd be fine with that. I don't give a fuck about resolution, how many p's a game displays, a few jaggies, or 30 frames per second. Current releases are already drop dead beautiful.

All I'm saying is nickel and diming your audience with an "enhanced system" that's really on the same God damn console with a couple reduced bottle necks, is not the way to go to either advance technology or treat their customers right. The people in favor of this bs just sound like PC gamers to me. Which is fine but I buy consoles to avoid scenarios like this, and if this practice becomes the norm, I'm fucking out. I won't support companies like this.
 
One question, did you own original 3ds and do you own a n3ds?

I'm sure a lot of people on neogaf bought both but personally I have only bought a game machine revision once, I replaced my original GBA with a SP because the built in light was a huge improvement. Everything else (mostly Playstations) I stuck with the original machine until the end of the generation, never bought a slim console.

I think the PS4.5 is a terrible idea and will stick with the PS4 I bought around Christmas until it is no longer supported.
 
Except that console will still last 5 to 7 years, only there is another option 3 years later?

People are confusing not benefiting and hurting consumers. This is not hurting consumers, yet people are complaining that not benefiting/no effect is the same as hurting everyone who already bought a PS4.

My dog was not murdered by Sony
yet ;)
It's hurting the consumers who already bought a console and expected it to last 5-7 years.
 
It's hurting the consumers who already bought a console and expected it to last 5-7 years.

No. It's bothering you, but it isn't hurting anyone.

Call me when this generation does not last 5 to 7 years, and games stop being compatible with PS4, then you can say that.

Until that happens, no.
 
Every box is limited by every other box existing. There is never really a "full" potential to anything.

I don't see how this is true. Uncharted 4 for example is built from the ground up for the PS4 and only the PS4, and unhindered by considerations of any other platform, lest one that is far less powerful.

Even with multiplatform games, the lowest common denominator is still only the Xbox One.
 
Every box is limited by every other box existing. There is never really a "full" potential to anything. But if you think devs won't try to maximize output when the tools we use carry over, you are mistaken. Will some devs simply not throw down? Yes. Especially the smaller studios. Make no mistake devs will use the power and as refinement occurs it will only get easier to focus on the game and not the tools. I really think you underestimate how much R&D goes into developing tools and how much that chips away from actual development.

Absolutely. But generational console shifts have resulted in less of that limitation (the PS4 is only limited by the Xbox One, and the disparity between them isn't too great). With iterative hardware you lose that clear 'last-gen'/'current-gen' distinction.

And the tools used would carry over without iterative hardware. If the PS5 was the usual kind of generational leap, but used the same architecture and OS as the PS4 with beefier hardware you'd get all the benefits of having developed technology for a particular system without that hardware being limited by prior hardware.
 
Absolutely. But generational console shifts have resulted in less of that limitation. With iterative hardware you lose clear that 'last-gen'/'current-gen' distinction.

And the tools used would carry over without iterative hardware. If the PS5 was the usual kind of generational leap, but used the same architecture and OS as the PS4 with beefier hardware you'd get all the benefits of having developed technology for a particular system without that hardware being limited by prior hardware.

PS4K iteration over PS4 does not mean PS5 will only be so iterative of PS4K.

I really don't understand why this is such a stretch to understand, but it is apparently.

A decision now, made for right now, does not mean they can only do the same thing 3 years later.

3 years later they can make a genuinely new generation, based on x86 and HBM2.

3 years later and people expect Sony to do the same thing they are doing now.... that's just too silly.
 
The thing I don't like about the idea of PS4K / XB1.5 is that getting a 2x more powerful GPU or whatever but then devs being hamstrung in actually using that power how they want.

Biggest performance bottleneck in current consoles is the CPU anyway, in both PS4 and XBOX it's the CPU that is holding back devs AFAIK.

Why should a dev not be allowed to target ONLY the most powerful SKU?

If these iterations gradually push the performance ceiling, but the 'base' model forces devs to target the lowest-common denominator, then where will the 'shiny next gen' features and games come from?

Personally I think if they bring out new SKUs then let the devs use them as they see fit. Even if that means a 'PS4K Only' title (or PS4K only features)
 
PS4K iteration over PS4 does not mean PS5 will only be so iterative of PS4K.

I really don't understand why this is such a stretch to understand, but it is.

I don't struggle to understand it, but we don't know how the next generation will play out. What we do have some idea of is a future in iterative hardware releases using the same software, as will be the case between the PS4 and PS4K. Maybe the PS5 will be a clean break from the PS4K, maybe it won't be. I'd prefer the former, but that's all supposition. I'm just pointing out some of the faults I perceive in the iterative hardware model.
 
It's hurting the consumers who already bought a console and expected it to last 5-7 years.

Everything we've seen leak implies that Sony intends to keep selling the base PS4 model, and that all new software will support it. Of course it will last the traditional span of a console generation. The only consumers who are feeling "hurt" by this move are the ones letting their fears run rampant.

It's about as grounded as those who claim that their marriage is somehow lessened by mine.
 
I talked to some casuals friends of mines basically their reactions is that it doesn't bother them (granted all they play is cod,2k and madden) and if the price is right maybe they will upgrade down the line since a few of them have 4K tv's.
 
it doesn't benefit the consumers who expected the console they already bought to last 5-7 years, to have an improved version in a significantly lesser amount of time.

This is silly. new products are not meant to benefit people who don't buy them? what was you even thinking when you made this reply?

You're not the consumer if you don't buy the product.
 
Biggest performance bottleneck in current consoles is the CPU anyway, in both PS4 and XBOX it's the CPU that is holding back devs AFAIK.
If the bottleneck of the CPU was holding the entire PS4K back, why would they make a better GPU for PS4K? You can't see that maybe there is a flaw in your logic here? Surely the people making this console would know what it would and wouldn't do..... right?

Ask how many people upgrade a GPU on a computer alone, and get huge boosts to framerates and graphics settings and resolution. I went from a 9800 GTX to a 760 GTX with all the other same computer specs, and it was a night and day difference in GPU performance, and graphics, and framerate.

5x performance of GPU raised the bar for graphics on my PC heavily, and that's the only chip I had to change.

There are two bottlenecks (actually more, certainly, within each component too). The CPU is going to bottleneck the game logic and AI and all these things like general processing.

The GPU is going to bottleneck the graphics capability (and the GPGPU calculations like for simple physics).

There is some crossover of bottleneck for framerate and graphics by the CPU limitation as well, but even still.... removing one of those bottlenecks on the GPU power... you get more GPU perf. for better graphics.

The way this whole thing is being frame in such a black and white "all or nothing" fashion is quite ridiculous. It's like no one has ever upgraded a GPU in this thread.
I talked to some casuals friends of mines basically their reactions is that it doesn't bother them (granted all they play is cod,2k and madden) and if the price is right maybe they will upgrade down the line since a few of them have 4K tv's.
My God it's true... the real world does still exist! I am stuck in this GAF hyper-reality :P
 
This isn't true at all. Uncharted 4 for example is built from the ground up for the PS4 and only the PS4, and unhindered by considerations of any other platform, lest one that is far less powerful.

Even with multiplatform games, the lowest common denominator is still only the Xbox One.
1st parties are always not considered because 1st party. I felt that needn't be pointed out since everyone understands the largest hurdles are for 3rd party.

Absolutely. But generational console shifts have resulted in less of that limitation. With iterative hardware you lose clear that 'last-gen'/'current-gen' distinction.

And the tools used would carry over without iterative hardware. If the PS5 was the usual kind of generational leap, but used the same architecture and OS as the PS4 with beefier hardware you'd get all the benefits of having developed technology for a particular system without that hardware being limited by prior hardware.
Not necessarily.

Tech moves fast. By the time PS5 or Xbox Two hit - who knows how that landscape will change. Having an iterative console that follows trends will mean small steps in any direction vs big steps over longer periods. This small refinements are much easier on us than larger ones. Having the ability to shift in small increments is beneficial to us.

Not to mention even large gaps are limited by prior hardware due to cross-gen. With smaller gaps the limitations will be smaller, not larger as they are now. Look at the difference between cross-gen titles and dedicated titles this generation only. You cannot tell me the gap will be the same with faster and more consistent releases of hardware. The limitations due to gap will be smaller.
 
Nobody like that last gen lasted so damn long - devs included. Nobody knew when the floor would collapse and that makes business decisions much harder. With a hopefully dedicated timeframe we will gain more stability, more end user engagement because we at least know there will be an install base available to play our game vs taking a shot in the dark that new generations will sell and launch early in the platform's life when it is only freshly selling with a small install base. This will give us greater predictability and be flat-out better for project management.

I loved last gen as a consumer precisely because it lasted such a long time and the consoles improved over that time. The Xbox 360 changed drastically for the better over 8 years until the Xbox One was released.

I don't think it's really true that developers don't like long console generations. We still have recent triple A titles being released for last-gen platforms (e.g. Rise of the Tomb Raider, Call of Duty Black Ops 3, MLB the Show 16, Metal Gear Solid 5, etc.). Even though support for last-gen consoles will likely end in 2016, developers have supported them for ~3 yrs after the release of next-gen hardware. If developers really felt strongly about keeping up with hardware technology, I don't think they would've continued support for these decade old platforms.

Also, there's always PC. If developers felt that the technology limitation on consoles were holding them back they could make their games exclusive to PC and not have to worry about keeping parity with consoles. But most developers do not do this. Why? Because they want to increase potential sales revenue by releasing on a platform that millions of people own already. A huge install base comes as a result of a long console generation.
 
I don't struggle to understand it, but we don't know how the next generation will play out. What we do have some idea of is a future in iterative hardware releases using the same software, as will be the case between the PS4 and PS4K. Maybe the PS5 will be a clean break from the PS4K, maybe it won't be. I'd prefer the former, but that's all supposition. I'm just pointing out some of the faults I perceive in the iterative hardware model.
I wanted to know what we agreed on, I this is what I suspected we did, that was my point: we don't know what they will do with PS5, despite PS4K being so iterative.

Sony, in 7 to 8 years post-PS4, would be stupid, and I mean really, really stupid, to rely on PS4 iterative tech when people will be satiating for a new generation. In a time where HBM2 will be available. When we will be post-Zen for AMD, well beyond Polaris 10 and 11. Well into a mature DX12, Vulkan, and maybe even looking at DX13 and beyond.

And I bet Sony is talking to developers right now about what they want from PS5.

Remember they were talking to developers in 2008 to see what developers didn't like of PS3, and what they wanted from PS4. 5 years in advance of PS4.
 
I don't see how this is true. Uncharted 4 for example is built from the ground up for the PS4 and only the PS4, and unhindered by considerations of any other platform, lest one that is far less powerful.

Even with multiplatform games, the lowest common denominator is still only the Xbox One.
Right but there's no such thing as 100% utilization. Uncharted 4 could look better given more time, and the next Naughty Dog game would have looked better than that. U1 looked great for the time, and years later TLoU looked better.

Consumers don't care about potential, otherwise Uncharted 1's graphics would have been panned on. Consumers care about how good games look compared to what they had before.

The potential of the PS4K is not something that anyone can measure, let alone compare games against. The only thing it needs to do is be better than the PS4, and consumers will decide if that's worth buying.
 
My God it's true... the real world does still exist! I am stuck in this GAF hyper-reality :P

To be fair the games that they play aren't pushing anything on the hardware so they will be fine regardless. Some of them in the past upgraded their phat PS3 and og Xbox for the slimmer version just because it looked aesthetically pleasing ( dumb but you find people like this)
 
I think OP in his cheerleading for the publishers failed to mention how games as a service are mostly beneficial to publishers and not really the customers. So the future of the game industry is that we only play one game that has incremental updates and this somehow should excite us?
He may be right that such a steady income stream could be beneficial for the working conditions of the developers though.

But in the end obsolescence is still a thing (good luck using a five year old smartphone), only we're pressured into buying more regular updates in the mean time.
 
I wonder how Sony will sell this on ifs/and buts of promises of what future games might give you if you own a NEO unit.

It's certainly going to be interesting how they announce this, what they price it at and also how hey promote what it does over and above the ps4.

Will be interesting to see as well how the land lies with take up/ sentiment 1year after launch.
 
If the bottleneck of the CPU was holding the entire PS4K back, why would they make a better GPU for PS4K? You can't see that maybe there is a flaw in your logic here? Surely the people making this console would know what it would and wouldn't do..... right?

I'm meaning that relatively speaking it's quite well accepted that the CPUs in both current consoles are already the weakest aspect of them relatively speaking. Or at least that was my understanding.

I'm just saying that adding iterative upgrade SKU's where the platform holder can dictate that it's only for framerate and resolution bumps seems a bit rubbish - at least IMO.

A new console generation traditionally ushers in new graphics techniques and approaches that can only be done on the newest hardware.

An iterative forward-compatible approach, really messes with that I think. If the devs have to make the game work with the low-com dom where does the new features come from? PC?

At some point there will have to be games that ONLY target the most powerful SKU because they simply are not possible on earlier ones, or we won't get any progression.
 
No. It's bothering you, but it isn't hurting anyone.
It's not hurting anyone? Tell that to everybody else who still isn't on board with this iterative shit. I'm pretty sure I'm still not the only one.
Call me when this generation does not last 5 to 7 years, and games stop being compatible with PS4, then you can say that.

Until that happens, no.
This generation is getting more powerful hardware in less than 5-7 years. This generation.
Everything we've seen leak implies that Sony intends to keep selling the base PS4 model, and that all new software will support it. Of course it will last the traditional span of a console generation. The only consumers who are feeling "hurt" by this move are the ones letting their fears run rampant.

It's about as grounded as those who claim that their marriage is somehow lessened by mine.
The consumers who are feeling hurt are those who expected their consoles to last the generation. And by last, I mean that it'll be the hardware, top notch (since it is a console) for 5-7 years. This isn't true.
This is silly.
No it isn't. Not to me.
new products are not meant to benefit people who don't buy them? what was you even thinking when you made this reply?

You're not the consumer if you don't buy the product.
I am a consumer, I bought a Ps4. And I bought it with the mindset that I won't have to buy any other hardware for at least 5 years. And before you go telling me that I don't HAVE to buy the Ps4K I'll go ahead and say that: if I want to play the console games in top notch quality then yes, I do have to buy it.
 
I think OP in his cheerleading for the publishers failed to mention how games as a service are mostly beneficial to publishers and not really the customers. So the future of the game industry is that we only play one game that has incremental updates and this somehow should excite us?
He may be right that such a steady income stream could be beneficial for the working conditions of the developers though.

Street fighter v is sort of doing this now, granted capcom financial situation is straight garbage. Will it succeed? Well let's give a few years and see
once they fix their Zenny system in the store Kappa
 
I'm meaning that relatively speaking it's quite well accepted that the CPUs in both current consoles are already the weakest aspect of them relatively speaking. Or at least that was my understanding.

I'm just saying that adding iterative upgrade SKU's where the platform holder can dictate that it's only for framerate and resolution bumps seems a bit rubbish - at least IMO.

A new console generation traditionally ushers in new graphics techniques and approaches that can only be done on the newest hardware.

An iterative forward-compatible approach, really messes with that I think. If the devs have to make the game work with the low-com dom where does the new features come from? PC?

At some point there will have to be games that ONLY target the most powerful SKU because they simply are not possible on earlier ones, or we won't get any progression.
I think that power enabling creativity is a thing of the past. Look at the best selling games from this generation. Sure the graphics are nice, but how many of them (as games) don't look like they are possible on the PS3? We're at a point where devs can do almost whatever they want, and that's only going to become more true in this generation.
 
It's not hurting anyone? Tell that to everybody else who still isn't on board with this iterative shit. I'm pretty sure I'm still not the only one.

This generation is getting more powerful hardware in less than 5-7 years. This generation.

The consumers who are feeling hurt are those who expected their consoles to last the generation. And by last, I mean that it'll be the hardware, top notch (since it is a console) for 5-7 years. This isn't true.
No it isn't. Not to me.I am a consumer, I bought a Ps4. And I bought it with the mindset that I won't have to buy any other hardware for at least 5 years. And before you go telling me that I don't HAVE to buy the Ps4K I'll go ahead and say that: if I want to play the console games in top notch quality then yes, I do have to buy it.

I agree with you too. I'm not on board with this iteration stuff either. Like you I bought my PS4 expecting it to give the best of PlayStation until ps5 comes out, this isn't the case now and of I want the best looking/performing PS4 games I have to buy this new console.

I don't see why this generation they shit the bed and thought oh shit, you know what we have to release a better specced machine because the current one is not performing in these new games.
 
1. "Generations" are an antiquated and increasingly risky proposition. Developers throwing out their code, ignoring millions of consoles to support the "next gen" console is wasteful and financially irresponsible. We saw plenty of games cross-gen games at the start of the generation this time around. That was compatibility with consoles that were 7-8 years old at the time. Developing games is just too costly to rely solely on the launch units, and as prices go up will be too costly to rely solely on the first year or second year instal bases. Publishers need to have a large reliable install base for their incredibly expensive to produce video games. Having cross-generational support being built into the ecosystem is a good thing in the long run. Not to mention that technology has reached a point were consoles can keep up with creativity. The boundaries and limitations on creators have been lifted for the most part. Look at the top PS4 games. How many of them, in terms of game design weren't possible on the previous generation? GTAV is one of the most advanced video games ever created, and it runs on consoles released in 2005. I have a hard time imagining that most designed for PS4K, couldn't be possible on a PS4.

How will more frequent console releases solve the problem of developers "throwing out code?" At some point developers will have to end support for older hardware. At some point the install base will be disrupted and have to start from ground zero again since users will no longer be able to play current games on their console. The concept of generations will still be there only now you have generations with multiple console releases which is going to be confusing as hell for consumers.
 
I think that power enabling creativity is a thing of the past. Look at the best selling games from this generation. Sure the graphics are nice, but how many of them (as games) don't look like they are possible on the PS3? We're at a point where devs can do almost whatever they want, and that's only going to become more true in this generation.

I'm seeing too many CPU-bound current-gen experiences to agree with you there. We might be reaching the fringes, but consoles are still limited in ways that aren't just related to graphics, but also impact gameplay. AI is one of those areas.

Power does still enable creativity, and I don't think the PS4's 'tablet CPU' provides a compelling counter-argument; We'd have to see what unrestrained, drastically improved new hardware can do before we can make the call that all the games we could want are already possible.
 
Sony, in 7 to 8 years post-PS4, would be stupid, and I mean really, really stupid, to rely on PS4 iterative tech when people will be satiating for a new generation. In a time where HBM2 will be available. When we will be post-Zen for AMD, well beyond Polaris 10 and 11. Well into a mature DX12, Vulkan, and maybe even looking at DX13 and beyond.

Is there a reason why Sony can't maintain compatibility with PS4/Neo while still taking advantage of some of those technical advances on offer? Surely that's the whole point in working with AMD. I think we focus too much on AMD's PC roadmap and it doesn't necessarily mirror Sony's roadmap in the way we assume.

I think Sony are working with AMD to create compatible iterative hardware while maintaining the required level of cross compatibility in hardware and API's needed and working with them to take advantage of tech such as changes in x86 or GCN cores, memory, etc, as they come along.
 
If this is the new normal for Sony then in ~3 years the PS4.75/PS5 comes out and developers have to make sure games run on the CPU of the PS4K, which turns out to be the same CPU in the current PS4 with a slight clock speed increase. If people are already complaining/worried about the potential bottleneck in the PS4K I can only imagine the frustration if in 3 years the next console will be held back by a CPU released in 2013.

Why would the next console be held back by the CPU? They will still likely be partnering with AMD and thus still be using an AMD APU. They will more than likely not be using jaguar cores as it would not make economic sense i.e. it will likely use whichever Zen architecture low power versions are available. Might even have 16 cores. They will have the extra time to ensure PS4/PS4 Neo compatibility is not affected.

Jaguar is still being used in the PS4 Neo for a number of reasons:

  • Costs are still low
  • It's an easy compatibility win
  • The budget was better spent on extra GPU power
  • Quick, virtually immediate, time to market
 
The consumers who are feeling hurt are those who expected their consoles to last the generation. And by last, I mean that it'll be the hardware, top notch (since it is a console) for 5-7 years. This isn't true.

I think that's an irrational "problem".
1. The system they bought is going to perform the same as it always has and would have if the PS4K never existed
2. PS4 was not the top notch hardware upon release. PCs with better performance were available. If you put a playstation label on a more powerful system, all of a sudden it's a problem.
3. If anything, PS4K means that the PS4 will be supported longer.
 
Except that console will still last 5 to 7 years, only there is another option 3 years later?

People are confusing not benefiting and hurting consumers. This is not hurting consumers, yet people are complaining that not benefiting/no effect is the same as hurting everyone who already bought a PS4.

This is keeping a successful brand alive (PS4 and its iterations) and making it stronger, which is in the interest of Sony, and in the interest of people invested into the brand and ecosystem.

My dog was not murdered by Sony
yet ;)

The "hurt" is their pocket books, not anything else.
 
2. Playstation enthusiasts are willing to give Sony money but are only asked for money once every generation. Why not give those people something meaningful to buy that only entrenches their dedication to your brand? There are people who want a console, and specifically a Playstation console that are willing to pay more and buy another system for upgraded performance. Their PS4s will mostly find their way to the secondary market, and increase install base.

In actuality, Sony (and every other console manufacturer) gets your money every single time you purchase a game during that generation, or an accessory for your console. Partial amounts of those proceeds (sometimes significant amounts) go towards the platform holder. This is how they make the majority of their profit in a given generation; licensing fees from 3rd party software sales and money from marked-up accessories. So a PS4K/Neo initiative only makes sense if it means it'll greatly expand software and accessory sales, as it'll be very difficult to profit off a system w/ the rumored specs @ $399 since it'll be sold for little to no profit.

As far as we know right now, there is a justification from an accessories POV to push Neo: PSVR. However in due time (or perhaps sooner than everyone thinks, say 1.5 years after its launch) we'll start to see software tuned to maximize Neo's hardware and therefore drive traffic over towards that domain. It's going to happen not because Sony are liars or greedy, but because it HAS to happen to justify Neo. And in truth, we will already begin to see that type of software via the PSVR games, but I'm speaking in terms of non-VR games as well.
 
Well, I already have a PS4. Not buying another one. This thing is most likely going to cost as much or more than I paid for my console at launch. Possibly about half of that if I sell my PS4. And for what? Given the specs from the supposedly leaked info, a marginal increase in graphical fidelity or frame rate.

Haha, no. I'm not a sucker.

Its meant for the people who haven't buy a PS4 yet, or need a replacement PS4.

You think too highly of yourself.
 
I think that's an irrational "problem".
1. The system they bought is going to perform the same as it always has and would have if the PS4K never existed
2. PS4 was not the top notch hardware upon release. PCs with better performance were available. If you put a playstation label on a more powerful system, all of a sudden it's a problem.
3. If anything, PS4K means that the PS4 will be supported longer.

PS4 was the top console though. You cannot say well those people should have just got a PC as it doesn't work like that.

Its meant for the people who haven't buy a PS4 yet, or need a replacement PS4.

You think too highly of yourself.

No, it's meant for current owners as well who are disappointed in the performance of games on the current system.

Its the equivalent of Microsofts "we have a system for you" quote.

It's a shame they didn't put these mandates of requirements on for the PS4 with developers.
 
Adding some points to and reposting my 4am rant last night....

Excellent OP Chubs, I think you hit a lot of great points. PS4K makes a lot of sense from a technological and competitive standpoint. I find a lot of people don't like the idea because of irrational or theoretical fears, that stem from their expectations being challenged. I think it's important to take some assumptions that are at the heart of those expectations, and show why they aren't valid:

1. Sony can significantly upgrade the hardware every 6 years and start a new console generation
This isn't true anymore. The rate of technological improvement is slowing. By most measures, the jump to PS4 was smaller than the jump to PS3, which was smaller than the jump to PS2 from PS1. The heart of any console is it's GPU, and the power that a GPU can produce at a console price point is primarily driven by the fabrication processes available at the time. We'll be at 14nm this year, which would have been a 5 year timeframe since the last jump to 28nm in 2011. For reference The PS3 was produced at 90nm and there were fabrication process changes every two years during the life of the system. It could be another 5 years until the next fabrication process is available. This means that a PS5 in 2019 would only be marginally more powerful than PS4K in 2016 as any improvements would have to do with efficiencies in GPU design and not technological leaps.

2. When the next system is announced the current system becomes obsolete
This is how things used to work, but that's not how it's going to work here. When next generations are announced and released, it's typically aligned with the trailing of of sales of the current gen. The PS4 is in the prime of it's life, and having its best year. Every Playstation has sold more after being 3 years old than before being 3 years old. Why? Primarily it's price. Sony would be insane to forgo the future sales potential of a $299 or even $199 PS4 to the 10s of millions of price conscious buyers. The PS4 will continue to be sold and supported for years and will likely eclipse the 80M units. It's the 'base' level of function for any games going forward.



So what's the business reason for PS4K?

1. "Generations" are an antiquated and increasingly risky proposition. Developers throwing out their code, ignoring millions of consoles to support the "next gen" console is wasteful and financially irresponsible. We saw plenty of games cross-gen games at the start of the generation this time around. That was compatibility with consoles that were 7-8 years old at the time. Developing games is just too costly to rely solely on the launch units, and as prices go up will be too costly to rely solely on the first year or second year instal bases. Publishers need to have a large reliable install base for their incredibly expensive to produce video games. Having cross-generational support being built into the ecosystem is a good thing in the long run. Not to mention that technology has reached a point were consoles can keep up with creativity. The boundaries and limitations on creators have been lifted for the most part. Look at the top PS4 games. How many of them, in terms of game design weren't possible on the previous generation? GTAV is one of the most advanced video games ever created, and it runs on consoles released in 2005. I have a hard time imagining that most designed for PS4K, couldn't be possible on a PS4.

2. Playstation enthusiasts are willing to give Sony money but are only asked for money once every generation. Why not give those people something meaningful to buy that only entrenches their dedication to your brand? There are people who want a console, and specifically a Playstation console that are willing to pay more and buy another system for upgraded performance. Their PS4s will mostly find their way to the secondary market, and increase install base.

3. Choice is going to expand the market. Having a "lower" end and a "higher" end system will expand the types of buyers that Playstation can reach. PS4 will sell to entry level, cost conscious gamers, and families. PS4K will sell to enthusiast level gamers, graphics conscious gamers, and technology early adopters. PS4K will invite more buyers into playstation, whether it be someone who was on the fence about getting a gaming PC because the PS4 was not that powerful, someone who wants more 4k content, or someone that just wants the most powerful console available.

4. Competition. This a a big one, more than most recognize right now. The technology is going to be a available this year to make a video game console that's 2.5x more powerful than the PS4, for around $399. Given the off the shelf component and x86 architecture of the PS4 and xbox one, it would be easy for Microsoft, Nintendo or another company to enter the console market with a materially more powerful system than the PS4 and have that system be easy to port to. As noted above, technology might mean that if someone else were to release a PS4K-spec-like system this year, waiting another 3 years for the PS5 might only mean a marginally more powerful system that's 3 years late. Someone could easily come in and distrupt the market. It makes sense to get a head of that, and not lose ground to competitors on technology. Sony can't afford to be complacent.

5. Sony is the current market leader. There are two things important to recognize about Sony's position as the leader. Firstly, Sony want to lock users in to the Playstation eco-system, which chubs covered well. Secondly, this paradigm shift, which is good for the industry, needs to come from a position of strength, not a position of weakness. As the current frontrunner int he console war, sony has the power to introduce the iterative console and not have people wonder about moves of desperation or admittance of failure. The new PS4 is the next big thing.

6. The technology is there. 14nm is going to make it possible to get a performance boost for the GPU, while maintaining a reasonable price point. It's going be available later in 2016 should Sony choose to use it. As described above, it's unclear what a PS5 might be capable of in 2019 or 2020, and PS4K might be the best option, as it aligns with a shift in fabrication process. Further, modifying an x86 architecture design isn't as costly as a full console design cycle has been in the past.

The 4K Mandate. Sony produces 4K movies and TV shows, sells 4K TVs, UHD-blu-rays, cam corders, etc. It makes sense for them to sell a Playstation hat might influence TV purchasing behaviour, or provide avenues for their existing TV owners to purchase 4K software.


Fears? Let's go over some of the more rational ones.

An additional SKU means my game will be less optimized. Games are buggy as it is right now, and the PS4K is not going to help things. If you feel this way, you're right. However, you couldn't say to what extent PS4K is going to impact quality. There are a lot of factors that go into how optimized a game is, and you could point at any number of things that would lead a game to be "less optimized". If you agree with this you must also agree that the following scenarios means your game is less optimized:
- Introduction of the Nintendo NX
- If developers decide to add a new level or feature during development
- If devs decide to take two weeks off at christmas
At the end of the day, it's up to the developers to manage their games and allocate resources accordingly. Barring some isolated incidences, they are generally good at doing it, and ship out quality products because they take pride in what they do.

PS4 games are going to run like shit Targeting higher specs will leave the PS4 version performing poorly. Anybody else play Fallout 4, or the Witcher 3 at launch? This already happens. Devs have seemingly already been targeting higher specs than the PS4 offers. As PC specs increase and the gap widens, these situations will only become more frequent. It happened at the trail end of last generation as well. Will the PS4K accelerate this process? We'll have to see, but even then, it will be next to impossible to attribute PS4 performance issues solely on the PS4K's existence. You must also consider that the PS4 will still be sold and supported for many years, and that with the install base it has, it's not exactly going to be an afterthought for developers, who want to sell as many games as possible. Further, we see how Sony has been introduced the PS4 and PS4K ecosystem. PS4 is "base" and PS4K is an enhancement, and not what some of the earlier leaks may have mistakenly indicated.

Multiplayer is going to be unbalanced. This could very well happen. materially higher frame rate could be a killer to online competition. Let's hope that developers are competent, and I think they are, and will not allow that. One thing to consider is that the input lag on your TV is likely to play a bigger factor in control responsiveness than the jump from 30fps (~32ms lag) to 60fps (~16ms lag), given that TVs can introduce anywhere between 19 and 90ms of lag.

Change is bad because and will anger consumers. Some people expected to have the most powerful Playstation for 6 years when they bought their PS4. Regardless of whether it's logical to be upset about someone having the option to buy something better than you... Change is important for growth. When nintendo introduced the Super Nintendo there was public outrage, it made it to headline news. Nintendo was betraying all of it's consumers buy releasing a "Super Nintendo" that didn't play it's predecessors games and vice versa. Change upsets people, it's a given. But change is necessary for growth and improvement. Sony is taking a calculated risk, just like Nintendo did 25 years ago by introducing the the concept of "generations". Change can be bad, but it's not inherently bad.

Lastly, the arguments that just make now sense to me

PS4 is now shit. No it's not - it's not becoming retroactively less powerful. It has the same value proposition it always had. The PS4 you purchased or intend to purchase has the same capabilities it's always had.

I'm being forced to buy a new console No you're not. If you choose to buy a PS4K, it's because it provides a value proposition that speaks to your interests. You want a more powerful console and are willing to pay the asking price. That's just a need you didn't realize you had because traditionally, there was never anything to fill it. Demand and Supply at work, no reason to be salty over somebody offering something you want.

40 million PS4 owners are now second class citizens No they're not. PS4 and PS4K users differ only in the power of their systems, and will not be treated any differently. They will have the same games, the same services, the same features, the same peripherals, the same PSN sales, etc. Honda does not consider civic buyers second class citizens to Accord buyers. PS4 owners who feel like second class citizens only feel that way because they are selectively comparing their console against PS4K. If you care about graphics, sure there's reason to be jealous. However, there's always been reason to be jealous. High end PCs exist, and for 90+% of games, have a better performing version. PS4 owners did not have the highest fidelity experience prior to the PS4K.

Sony is taking a dump on all PS4 owners. This comes in two flavors: a) Sony should have released the PS4K to start with. and b) sony is fucking over everyone who bought a PS4 by devaluing their system. The PS4K couldn't have existed at a reasonable price point in 2013. PS4 buy any measure, is a great success. You can't argue with he results it's had at $399. Loss leaders are a thing of the past. it's not a responsible business model, and there was no way PS4K level performance was going to make it into a console sized box in 2013 for $399. In regards to devaluation... prices go down over time, whether price is dropped or a new model is introduced. PS4 was going to continue to drop in price and the introduction of the PS4K does not change that.

Consumers are going to be confused. Again, no. Most consumers don't set their watch to console cycles and generations. Most consumers understand that any consumer technology iterates, whether it be cars, phones, laptops, tablets, TVs, computers, bicycles, etc. They will see the PS4K as they see any other consumer electronics device in history, "The new one performs better". It's not a confusing concept, it's the norm. Multiple SKUs is the norm. low-end and high-end price points is the norm. Regular iteration is the norm.



I think this will be a great thing for the industry. Many are asking why change a model that works? Well sure it works, but what if it could work better? I think it will. In the long run there will be more consoles in homes and more software sold.

Fantastic post!

And thanks for your insight as a developer as well chibigans.
 
Is there a reason why Sony can't maintain compatibility with PS4/Neo while still taking advantage of some of those technical advances on offer? Surely that's the whole point in working with AMD. I think we focus too much on AMD's PC roadmap and it doesn't necessarily mirror Sony's roadmap in the way we assume.

I think Sony are working with AMD to create compatible iterative hardware while maintaining the required level of cross compatibility in hardware and API's needed and working with them to take advantage of tech such as changes in x86 or GCN cores, memory, etc, as they come along.

I'm sure they can. There's nothing about a unified pool of HBM2 (at least as far as I can tell) that would say PS4 games are no longer compatible.

And I'm sure a mini-Zen-like CPU in 2019 could have 8+ cores and easily run the same code and emulate the same timings as a Jaguar chip.

I bet they will continue to work with AMD here. And I highly doubt AMD wants to give up these huge console contracts.

This is what the switch to x86 for PlayStation always meant, at least to me. Compatibility, and yet reliable upgrading into the future technology.
I think that's an irrational "problem".
1. The system they bought is going to perform the same as it always has and would have if the PS4K never existed
2. PS4 was not the top notch hardware upon release. PCs with better performance were available. If you put a playstation label on a more powerful system, all of a sudden it's a problem.
3. If anything, PS4K means that the PS4 will be supported longer.
That one is the funniest one to me, because people act like PS4K is going to make PS4 disappear within a year of PS4K launch. Despite all the evidence so far to the contrary.
 
Right but there's no such thing as 100% utilization. Uncharted 4 could look better given more time, and the next Naughty Dog game would have looked better than that. U1 looked great for the time, and years later TLoU looked better.

Consumers don't care about potential, otherwise Uncharted 1's graphics would have been panned on. Consumers care about how good games look compared to what they had before.

The potential of the PS4K is not something that anyone can measure, let alone compare games against. The only thing it needs to do is be better than the PS4, and consumers will decide if that's worth buying.

Right, but you nailed it, consumers want to keep seeing improvements in graphics, design and tech. If Sony adopt an iterative cycle from here on out, e.g. if PS5 games have to also work on the PS4K, consumers will see less and less of a jump, and likely less value proposition in their purchases. Part of the beauty of buying a next gen console at launch is seeing the huge jump in graphical fidelity, the less of a jump there is, the less value proposition and perception of an upgrade there is.

Tech moves fast. By the time PS5 or Xbox Two hit - who knows how that landscape will change. Having an iterative console that follows trends will mean small steps in any direction vs big steps over longer periods. This small refinements are much easier on us than larger ones. Having the ability to shift in small increments is beneficial to us.

Not to mention even large gaps are limited by prior hardware due to cross-gen. With smaller gaps the limitations will be smaller, not larger as they are now. Look at the difference between cross-gen titles and dedicated titles this generation only. You cannot tell me the gap will be the same with faster and more consistent releases of hardware. The limitations due to gap will be smaller.

Of course iterative cycles would be easier for devs, because each new generation would require games that were less technically advanced due to needing to run on older platforms. But that is absolutely not what benefits consumers, at all, who instead want to see considerably improved visuals, major shifts in game design, physics, tech etc, not just incremental ones.

Also, the cross platform example you gave actually works against iterative generational shifts, not for it. Most gamers vehemently dislike the idea of a prolonged period of cross platform games, e.g. games that are designed around both next gen and old gen hardware. These games tend to be obviously less visually impressive and accomplished than next gen only games. Luckily the cross gen period usually only bleeds a year or two in to a new generation. Old gen sales drop off so quickly, there's not really much need to push it beyond that.

Constant iterative generational shifts put us in what is essentially a constant state of cross platform releases. Probably less work for developers sure, as they can recycle more of their shit, and basically release more of the same but only slightly tweaked or improved in terms of graphical advancements, as their games having to also run on older platforms dictates that, but that is absolutely not what I want as a gamer and consumer who wants maximum bang for buck with each of my new gaming console purchases.

To break it down another theoretical way, in terms of how much of a jump the PS5 might offer in being a proper generational leap, versus an iterative one held back by older hardware.

- PS4 > PS4K > PS5 (with PS5 games that do not need to run on on the PS4K as well), offers 6x the improvement in visuals over the PS4, and 4x the visual improvement over the PS4K.

- PS4 > PS4K > PS5 (with PS5 games that do need to run on on the PS4K as well), offers 4x the improvement in visuals over the PS4, and 2.7x the visual improvement over the PS4K.


If the PS5 is held back by the PS4K, not only will there be a smaller jump in performance from the PS4K to the PS5, but also the PS4 to the PS5. That's frankly not something I am interested in or would support, in the same way I don't like cross gen games, but don't mind so much because they usually only happen for the first year or so of a new generational cycle, during the transitional period. I'm just about ok with the PS4K, but if the PS5 is held back by the PS4K (not just during a transitional cross platform period, but permanently), I will not be buying a PS5.
 
I wanted to know what we agreed on, I this is what I suspected we did, that was my point: we don't know what they will do with PS5, despite PS4K being so iterative.

Sony, in 7 to 8 years post-PS4, would be stupid, and I mean really, really stupid, to rely on PS4 iterative tech when people will be satiating for a new generation. In a time where HBM2 will be available. When we will be post-Zen for AMD, well beyond Polaris 10 and 11. Well into a mature DX12, Vulkan, and maybe even looking at DX13 and beyond.

And I bet Sony is talking to developers right now about what they want from PS5.

Remember they were talking to developers in 2008 to see what developers didn't like of PS3, and what they wanted from PS4. 5 years in advance of PS4.

I think that approach makes MUCH more sense but I think the OP was suggesting that there would be no more 'new gen'

It is certainly the biggest disappointment in this, if only because the spectacle of a new console launch is so much fun. But it is probably gone forever.

If there is a kind of 5/6 year cycle with a half refresh with a more powerful SKU that bridges the gen for those folks that want to pay a premium, then that is maybe not so bad.
 
Question, when the CPU/RAM does get upgraded, wouldnt that present the same problem as a new generation? I assume the CPU they will put into their next console in 2019-2020, will be a pretty significant upgrade over the one they put into the 2013 PS4.

That's why i was confused about the lack of CPU/RAM upgrades in the PS4k, i thought upgrading the RAM/CPU in it would make the transition to the next console easier, rather than having what would essentially be another generational gap all of a sudden.

But like a previous poster said, Sony obviously doesnt seem concerned about it. I do admit, the last couple of pages have really turned me around on this new concept.
 
People invest in a console for stability, they know that they can invest £300 and it will last six to seven years, if the cycle is going to be shorter then the price has to come down to reflect the shorter lifespan.

All this shorting of cycles is going to do is hasten the demise of the games console and we will end up with either PC with it's many configurations, or a box that you connect to the internet and your TV and you stream the games with an all digital future, and you can count me out of that scenario.

Sony are doing this firstly to make money, they are hoping that existing people with a PS4 will upgrade to a PS4k, as for selling the PS4 and PS4k side-by-side, well unless there is a £100+ difference in the price it isn't going to work, if the PS4k is £50 more than a PS4 then people will buy a PS4k as the £50 is basically the price of a game near-enough, I know I would spend an extra £50 for a more superior machine over the life-span of a couple of years, how many people do the console manufactures think are going to folk out every few years, not many that's for sure.

The PS4k out late 2016 early 2017 then in 2019 the PS5 will be coming, so what is the point?

The PS4k won't be able to run 4k games anyway from what DF have said with the CPU and GPU combo, It wouldn't surprise me if it couldn't run native 60fps locked at 1080p either.

If it's the case that the blu-ray disc's are too small, put games on two discs (you have to install to the HDD anyway) if it's just to watch 4k films, then buy a 4k blu-ray player.

Everybody is entitled to their view and opinion, but I really cannot see how shortening the console cycle is defend-able.
 
It's not hurting anyone? Tell that to everybody else who still isn't on board with this iterative shit. I'm pretty sure I'm still not the only one.

This generation is getting more powerful hardware in less than 5-7 years. This generation.

The consumers who are feeling hurt are those who expected their consoles to last the generation. And by last, I mean that it'll be the hardware, top notch (since it is a console) for 5-7 years. This isn't true.

No it isn't. Not to me.I am a consumer, I bought a Ps4. And I bought it with the mindset that I won't have to buy any other hardware for at least 5 years. And before you go telling me that I don't HAVE to buy the Ps4K I'll go ahead and say that: if I want to play the console games in top notch quality then yes, I do have to buy it.

Think about what you're saying.

If it doesn't benefit you because you want to keep the same console for 5 - 7 years why not just keep your console for 5-7 years?


you're creating your own problem. "I don't want a better product, so it's killing me that others have it"


If you don't want it that means you're happy with the console that you bought & it shouldn't bother you that other people have it. if you do want it than that mean it's a good thing that they made a better console.
 
I think that approach makes MUCH more sense but I think the OP was suggesting that there would be no more 'new gen'

It's definitely possible. I'm betting there will be a new gen, but like discussed earlier we don't know what is in store for PS5 just yet.

I'm hoping for a new gen for PS5, I think that's what most people here probably want too.
 
Because one of the biggest criticisms of this gen is that how few games actually look significantly better than what we had 3 years ago.
Are you being serious?

This gen has some absolutely gobsmacking games. If people honestly can't tell the difference between this gen and last gen visuals they need to get their eyes checked.
 
I agree with you too. I'm not on board with this iteration stuff either. Like you I bought my PS4 expecting it to give the best of PlayStation until ps5 comes out, this isn't the case now and of I want the best looking/performing PS4 games I have to buy this new console.

I don't see why this generation they shit the bed and thought oh shit, you know what we have to release a better specced machine because the current one is not performing in these new games.
They're seeing how successful the Ps4 is and this is a way for them to make money on new hardware more often. This 3 year cycle could turn into a 2 year cycle down the road and maybe even a 1 year cycle. After all, that's what phones and tablets do right? And we've had plenty of pro-Neos bring up those devices countless times.
I think that's an irrational "problem".
It's fine if you think that way but you try to be empathetic for a second to understand that this is what I, and others in the same boat as me expected when we bought our consoles, then I don't see why it is irrational seeing as how this is how the market has been.
1. The system they bought is going to perform the same as it always has and would have if the PS4K never existed
2. PS4 was not the top notch hardware upon release. PCs with better performance were available. If you put a playstation label on a more powerful system, all of a sudden it's a problem.
3. If anything, PS4K means that the PS4 will be supported longer.
1. But the Ps4K exists. Which means there is a console that performs everything better than the original. Upgrading from Ps3 to Ps4 is not enough now for the best playstation performance; now you have to go from Ps3 to Ps4 to Ps4K.
2. I don't know why people keep bringing PC into this - some people like to game on JUST console so PC gaming does not concern them. If you're a console gamer, who prefers the playstation brand, then the Ps4 is (supposed to be) the top notch hardware for playing your games. And it's not a "playstation label" - it's another, better, Ps4.
3. The point here is that Ps4K means Ps4 is obsolete - in terms of the best way possible to play your playstation games.
 
In actuality, Sony (and every other console manufacturer) gets your money every single time you purchase a game during that generation, or an accessory for your console. Partial amounts of those proceeds (sometimes significant amounts) go towards the platform holder. This is how they make the majority of their profit in a given generation; licensing fees from 3rd party software sales and money from marked-up accessories. So a PS4K/Neo initiative only makes sense if it means it'll greatly expand software and accessory sales, as it'll be very difficult to profit off a system w/ the rumored specs @ $399 since it'll be sold for little to no profit.

As far as we know right now, there is a justification from an accessories POV to push Neo: PSVR. However in due time (or perhaps sooner than everyone thinks, say 1.5 years after its launch) we'll start to see software tuned to maximize Neo's hardware and therefore drive traffic over towards that domain. It's going to happen not because Sony are liars or greedy, but because it HAS to happen to justify Neo. And in truth, we will already begin to see that type of software via the PSVR games, but I'm speaking in terms of non-VR games as well.

Ding Ding Ding.

Thank you for pointing out that this "has to happen" argument is just BS. If it has to happen, why isn't Sony just making a clean break from the PS4? Instead they are mandating developers to not make any Neo exclusive games. Sony would be smarter to just wait a couple of years and release a PS5. This iterative console release idea makes no good business sense and all the arguments I've seen in favor of it don't make any sense as well.
 
This guy is making a case why it's necessary for Sony and other publishers. Not consumers.
In a cycle that encourages players to slash ties with where they were coming from to a new platform that has everything they're looking for, how do you make sure that customers are tied down to a brand, or at least, have less of a reason to abandon it in favor of the other guys?

The way to do that is to blur the line of product cycles. Perhaps even erase it completely.
See, guys? This is why you want incremental console cycles - so Sony and Microsoft can tie down your money and take away your options!

Think about how unfriendly the current generational lifecycle is for the average consumer. They can either come in too early at high adopter prices and a slow start of game releases, or right in the middle where sales peak and deals are good, or come it at the end, where support will soon be ending for the system and mere years or even months are left for game releases. If they don't hit that sweet spot, they can be left holding the bag on a system that has been essentially abandoned in favor of the all new console.
And how is this problem not amplified by rapid console iterations? Consumers have the same fucking choice, but now they have to make it in an even smaller window.
 
How will more frequent console releases solve the problem of developers "throwing out code?" At some point developers will have to end support for older hardware. At some point the install base will be disrupted and have to start from ground zero again since users will no longer be able to play current games on their console. The concept of generations will still be there only now you have generations with multiple console releases which is going to be confusing as hell for consumers.
I'm looking comparatively to how new hardware was handled in the past. The difference between architecture from Playstation to Playstation has varied wildly, making software completely incompatible with next system. With PS4K, sony is introducing an iterative x86 architecture where compatibility between hardware is a walk in the park compared to how it was before.

I don't agree that Sony is planing on having another "Ground zero" console again. They will stick with a simple unified memory x86 system as long as technology allows it.
 
Why would the next console be held back by the CPU? They will still likely be partnering with AMD and thus still be using an AMD APU. They will more than likely not be using jaguar cores as it would not make economic sense i.e. it will likely use whichever Zen architecture low power versions are available. Might even have 16 cores. They will have the extra time to ensure PS4/PS4 Neo compatibility is not affected.

Jaguar is still being used in the PS4 Neo for a number of reasons:

  • Costs are still low
  • It's an easy compatibility win
  • The budget was better spent on extra GPU power
  • Quick, virtually immediate, time to market

If the next PS4/5 did have a vastly upgraded CPU it wouldn't matter because games would still have to run on the PS4K, which has the same CPU as the PS4. That's assuming this upgrade path continues beyond the PS4K.
 
The consumers who are feeling hurt are those who expected their consoles to last the generation. And by last, I mean that it'll be the hardware, top notch (since it is a console) for 5-7 years. This isn't true.

It hasn't been true for a while. The original Xbox only had a four year lifespan beginning to end. I bought a new Xbox 360 to get the added HMDI port and hard drive sizes grew throughout the generation. Nintendo handhelds get thinner, lighter, with better screens, battery life and occasionally better performance. This isn't the same, but it's certainly related. Anyone who buys any piece of technology expecting the market to stand still for years hasn't paid the slightest bit of attention to how fast technology moves.

If Sony was dropping support or exclusive titles were coming out for the successor after just three years I could understand people getting frustrated. Neither appear to be happening.
 
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