A question: I purchased DL code of star fox zero+guard ($60) on amazon.
But I only got one code, and after redeeming it I got star fox zero.
star fox guard is nowhere to be found. Should there be a separate code for that?
First run through completed. Was perhaps a bit hasty to complain about the controls at the end. I will say though that final mission doesThe whole thing was annoying though but I think the same can be said of the final battle in Star Fox 64/3D as well. I was sour on that part of that game as well.kind of force you to be decent with the walker controls. You need to be somewhat comfortable with transforming and overall movement with the walker after you've gotten Andross' pattern down.
First run through completed. Was perhaps a bit hasty to complain about the controls at the end. I will say though that final mission doesThe whole thing was annoying though but I think the same can be said of the final battle in Star Fox 64/3D as well. I was sour on that part of that game as well.kind of force you to be decent with the walker controls. You need to be somewhat comfortable with transforming and overall movement with the walker after you've gotten Andross' pattern down.
Did you go to the Star Fox Guard section on the eShop to see if it will let you download it?
No, it won't let me download it. Just give me a discount from $15 to $10 ;(
Assuming you're doing the basic stuff of crit charge shots and destroying downed fighters you can snag some extra points by destroying the minicannons on the androsa, flying through in the gap of the tall building in the first city section to spawn some extra enemies and completing the mission fast so your wingmates down take too much damage. Depending on how much health they have at the end you'll get up to +10 extra points per teammate.I still don't know what I'm doing wrong. The highest I can get in Corneria is 299, and I'm scratching my head to figure out what I'd missed when trying to destroy everything in sight.
I still don't know what I'm doing wrong. The highest I can get in Corneria is 299, and I'm scratching my head to figure out what I'd missed when trying to destroy everything in sight.
I still don't know what I'm doing wrong. The highest I can get in Corneria is 299, and I'm scratching my head to figure out what I'd missed when trying to destroy everything in sight.
What is the Mission Accomplished trigger on Fichina? I just got it randomly on a replay and I can't think of anything different I did other thandefeat Leon fast enough to get +30, but I got a separate medal for that.
What's the difference between running through the main game again andaccessing the arcade mode outside of what is scored at the end of the missions?
What the heck, finishing off dead enemies nets points?!Some strats that might help using basic charge shots and little lock-on https://www.youtube.com/watch?v=lWHPNaPvHNo
Zallard's highest score is 424 hits.
What the heck, finishing off dead enemies nets points?!
There isn't much reason to heavily invest in it, but you want to beat it once to unlockArcade mode gives you no stage select, limits possible extra lives to one and sends you back to Corneria on Game Over. You can find new paths in both modes, and your high scores and medals are synced between Main Game and Arcade ModeSound Test.
So out of curiosity (Mild final level spoilers)What exactly are the 6 points awarded in phase 2 from?
Minty cardboard.
After giving this a good faith effort, the frustrating thing is, these controls are simply not needed.
Are you saying you can score 400+ on Corneria 1 without using the motion controls? How do you do it?
Are you saying you can score 400+ on Corneria 1 without using the motion controls? How do you do it?
Yes they are necessary, if you want to play a Star Fox that throws the level of action at you seen in this game. Classic controls and a single screen couldn't handle half of the enemies and scenarios this game throws at you.I don't care about scores, that doesn't equate to being an enjoyable experience. Having to shift my gaze constantly between the two screens is inefficient and cumbersome. When I have to constantly hold the gamepad up and recalibrate instead of having it comfortably in my lap so I can pay attention to the game, something is wrong. Are motion controls necessary to play and enjoy this game? No, they're not, and that's what I'm saying.
As soon as someone says "the motion controls/dual screens aren't necessary," they need to explain another setup that will allow you to still shoot enemies that have already passed you on the TV, or that will allow you to track and dodge something behind you while shooting something offscreen above you. Enemies and obstacles can come at you from every angle now, and you can actually dodge and fight all of them. Also, if this game had conventional controls, the hit count would have to be cut in half on each level to accommodate slow aiming.
The motion controls and dual screens aren't a gimmick in Star Fox Zero. They're instrumental to making the game more intense, engaging and exhilarating than you could ever accomplish with a classic setup. As I said before, the setup here opens up vast new realms of gameplay, expanding your spatial awareness from multiple viewpoints and dramatically increasing your speed and precision while shooting and evading.
It's a paradigm shift for the series. It's so good!
Yes they are necessary, if you want to play a Star Fox that throws the level of action at you seen in this game. Classic controls and a single screen couldn't handle half of the enemies and scenarios this game throws at you.
Keep playing and it'll click at some point, and you'll see why the rest of us are finding this so engaging. It makes SF64 look so slow and shallow by comparison now.
Here's a video of someone who knows how to play the game. He's glancing at the TV to see the direction of the EMP field and the orientation of the turrets shooting at him from behind. He's banking hard to dive back in for an opportune strike the moment the field starts to fade away. When going in for the kill he can aim down at the turrets on the GamePad, which will put him in a prime position to pull out when a glance at the TV tells him the EMP is charging up. He clinches the battle with such a shot.How can I "track and dodge something behind you while shooting something offscreen above you."?
What you say is a perfect example of what's flawed with SFZ. I only have one set of eyes and hands. I can only do so much at one time. So what if a game allows me the means to track 20 targets at once with 20 gyro motion controls? My spatial awareness becomes more confused when I'm confronted with too many options.
I don't care about scores, that doesn't equate to being an enjoyable experience. Having to shift my gaze constantly between the two screens is inefficient and cumbersome. When I have to constantly hold the gamepad up and recalibrate instead of having it comfortably in my lap so I can pay attention to the game, something is wrong. Are motion controls necessary to play and enjoy this game? No, they're not, and that's what I'm saying.
Everyone is different. It just has to do with how we're wired. I'm sure there are things that you pick up more quickly than me, and vice-versa. I struggle to do hadoukens in Street Fighter, for example, but others can execute them easily from the moment they pick up a controller.I'll give it another go, but I'm at a point of frustration currently. They haven't clicked.
BTW, if you hit Pause, you can make it so the motion controls only kick in when you're shooting. (It's the option in the upper right corner of the pause menu on the GamePad)Thanks for the tips, again I'll give it another shot.
Speaking from my own experience I can't understand any of the complaints regarding having to look at both the gamepad and the tv constantly. The only time this is really necessary is during the intense dogfights against Star Wolf and any of the bosses, though I don't really use the cockpit view on either Andross or the Trash Worm. During the on-rails segments it's perfectly doable to just you the gyro in the gamepad to align your shots right and look solely at the tv and during all range moment's I find myself only looking down at the pad if I want absolute precise aiming. Anything else and it's again hardly an issue to just focus on the tv and aim appropriately with the gyro. The game's controls clicked for me on my second run through Corneria and once they do the experience just gets elevated to incredible in how well the controls complement the level layouts and enemy placement.
I said the same thing : that they are not needed and was welcomed with grade A level trolling. Not only are they not needed, but they are arguably not fun and in some cases even outright kill the pacing of the game.
I dont know anyone that played the snes game and thought "woooooah slow down. Lets control an ass gyrocopter and pick up bombs with a mini robot".
If anything, they give off a really bad first impression. My first time playing I was slamming into walls left and right when trying to aim with the gamepad, as the reticule in the ship view is hard to determine where your shots are going to go.
I'm not sure how that could be "fixed." The shots are actually being fired from the Arwing now, not from the center of the screen like the old games. It lines up with the ship now (due to the cockpit view). It's probably best to focus on the reticle in vehicle view, then, instead of the ship itself, since the reticle is what corresponds to the movement of the pad.This is something agree with greatly and I do hope they patch and soon. It leaves a very bad first impression and makes some things feel off when it shouldn't be.
What's everyone's favorite level(s) so far?.
I still have to unlock a few more (apparently two Star Wolf encounters, and Great Fox), but your top three are definitely among my favorites. I also really like both Corneria levels, Sector Alpha (I love whipping through the walker section), and the hidden boss levels Aquarosa and Salvadora. I keep replaying Salvadora just for fun... It's probably the level I'll show first to friends when they come over.What's everyone's favorite level(s) so far? Here's my top 3.
1. Fortuna
2. Sector Beta
3. Titania
Honorable mentions go to Fichina, Sector Omega, and Sector Gamma.