Kid Icarus Uprising > Sin & Punishment: Star Successor > Star Fox Zero > Panzer Dragoon Zwei > Star Fox 64
Change Zwei to Orta and you're spot on!
Kid Icarus Uprising > Sin & Punishment: Star Successor > Star Fox Zero > Panzer Dragoon Zwei > Star Fox 64
I noticed Falco doesn't even really talk that much in the game at all. He seems to have the least lines of the four main characters.
I'd hazard a guess that if they had time for more levels, Falco and Slippy would have their own stages like Peppy did.
Minty cardboard.
Kid Icarus Uprising > Sin & Punishment: Star Successor > Star Fox Zero > Panzer Dragoon Zwei > Star Fox 64
That and at some pointsKatina isn't even in the game at all, sadly.
The first boss is kind of similar to the Katina mission, I guess.
Doesn't Falco keep calling it a stupid bird or something? I remember thinking it was funny Falco of all characters was insulting something for being a giant bird.
Is there a quick guide to unlocking alternate paths?
I don't want to read a 14 page article trying to hunt each of them down.
Katina isn't even in the game at all, sadly.
The first boss is kind of similar to the Katina mission, I guess.
Doesn't Falco keep calling it a stupid bird or something? I remember thinking it was funny Falco of all characters was insulting something for being a giant bird.
Is there a quick guide to unlocking alternate paths?
I don't want to read a 14 page article trying to hunt each of them down.
It's 3rd person by default, unless you mean 1st then you just press the minus button.So is there no way to play in 3rd person on the TV?
I have to say I love the second meteo level. A quick escort mission with an epic boss battle. Only down side is in arcade mode when ya take the lower path, and now stuck there. It's a very fast way to hit the end though.
Arcade is by far my favorite part of the game. I just get a good kick from trying to collect missing medals that way. Gives me a chance to return previous levels to get high scores
The gamepad is 100% required.is the gamepad required to play? or can i get through with a pro controller?
One player pilots the Arwing, the other one is the gunner.How does co op work?
You don't need any depth perception. Just stay completely parallel.Andross'sare the worst. Both of the viewpoints you get are completely garbage to properly judge distances of everything.spinning beams while you're flying outside the cylinder
Anyway, beat it once. The controls still leave something to be desired but it's a pretty fun game. The sense of scale on some of the fights is pretty impressive. Blowing up a section of the Copperhead Missiles on Sector γ and then boosting out from underneath it before the section falls on you is pretty exciting.
Going back and listening to the soundtrack after beating it and it's actually pretty ace, better than Assault relying almost entirely on old songs (which were admittedly really good sounding, but I want something new) and better than Command's boring crap. But there's one serious problem with the music in the game--you can't really ever hear it! The music volume seems to be set really, really low, and the sound effects coming from the game pad are ridiculously loud, which I'd turn down, but I don't really want to turn down the voices too. This game desperately needs some sound options.
Got the medal for the high score on Sector β on my second time through, pretty proud of that. Kinda wanted to play through Titania again but I'm just too good at shooting down Star Wolf now I guess. Would have gotten the high score medal on Zoness my second time through too had I not missed dropping a girder on some robots. Oh well.
The gamepad is 100% required.
Yes it's a major problem only without headphone. Because audio mixing is perfectly balanced with headphone(you hear the music really well ).Andross'sare the worst. Both of the viewpoints you get are completely garbage to properly judge distances of everything.spinning beams while you're flying outside the cylinder
Anyway, beat it once. The controls still leave something to be desired but it's a pretty fun game. The sense of scale on some of the fights is pretty impressive. Blowing up a section of the Copperhead Missiles on Sector γ and then boosting out from underneath it before the section falls on you is pretty exciting.
Going back and listening to the soundtrack after beating it and it's actually pretty ace, better than Assault relying almost entirely on old songs (which were admittedly really good sounding, but I want something new) and better than Command's boring crap. But there's one serious problem with the music in the game--you can't really ever hear it! The music volume seems to be set really, really low, and the sound effects coming from the game pad are ridiculously loud, which I'd turn down, but I don't really want to turn down the voices too. This game desperately needs some sound options.
Got the medal for the high score on Sector β on my second time through, pretty proud of that. Kinda wanted to play through Titania again but I'm just too good at shooting down Star Wolf now I guess. Would have gotten the high score medal on Zoness my second time through too had I not missed dropping a girder on some robots. Oh well.
The gamepad is 100% required.
One player pilots the Arwing, the other one is the gunner.
I'm assuming the gunner is the gamepad?
I don't really think a console game should require headphones for decent audio mixing.Yes it's a major problem only without headphone. Because audio mixing is perfectly balanced with headphone(you hear the music really well ).
This one's gonna take awhile I feel.Sector Omega:Reach the boss without getting hit.
It shouldn't and I hope the audio mix gets patched.I don't really think a console game should require headphones for decent audio mixing.
Basically I want to look at the TV and shoot in 3rd person. Is this possible? I'm confused at what can and cannot be done from reviews and Nintendo marketing.It's 3rd person by default, unless you mean 1st then you just press the minus button.
Basically I want to look at the TV and shoot in 3rd person. Is this possible? I'm confused at what can and cannot be done from reviews and Nintendo marketing.
I don't really think a console game should require headphones for decent audio mixing.
PSA: Don't forget that the Walker is good for navigating confined spaces.
It shouldn't and I hope the audio mix gets patched.
It's currently my biggest gripe with the game.
Ok so all range mode requires the first person aiming correct?Yeah that's possible. You only need for aiming at things off screen which is something you'll only be doing in boss fights.
Ok so all range mode requires the first person aiming correct?
Interesting. Thanks.Not all range mode in general, just boss fights. While fighting regular enemies in all range mode you can just use third person the entire time. That's what I do.
Finished every level last night, and I enjoyed my time with the game and still need to go for all the medals. However, the game feels like an incomplete experience when compared to SF64. This is probably in part to assets being reused too often, making it feel like a really low budget game and there being less on rail sections than I would have liked.
The story being more or less the same as SF64 didn't help either, as I actually cared for 64s more intricately designed story.
The average level in Zero is like three times longer than SF64 and has like 10x as much stuff going on. Given the scale of many of the levels, I don't particularly mind them revisiting a few areas under different conditions.Finished every level last night, and I enjoyed my time with the game and still need to go for all the medals. However, the game feels like an incomplete experience when compared to SF64. This is probably in part to assets being reused too often, making it feel like a really low budget game and there being less on rail sections than I would have liked.
The story being more or less the same as SF64 didn't help either, as I actually cared for 64s more intricately designed story.
Instead of buying this, perhaps i should finally get around to playing SF643D...
The average level in Zero is like three times longer than SF64 and has like 10x as much stuff going on. Given the scale of many of the levels, I don't particularly mind them revisiting a few areas under different conditions.
I was including all-range. Regardless, not sure where you got those numbers, but Zero certainly feels longer, probably because you're multitasking more and more stuff is coming at you from more directions.I don't know about that.
SF64 Corneria clocks in at 6:20
SF64 Zoness clocks in at 8:00
SF64 Titania clocks in at 6:30
SF0 Corneria in at 8:00
SF0 Zoness clocks in at 7:00
SF0 Titania clock in at 9:00
Longer? Yes. 3 times longer? Not really. Unless you could the missions that aren't on rails and you can take as long as you want on them.