Star Fox Zero |OT| The Fox Awakens

The Venom battle with Star Wolf's team?! The most epic fucking fight. I got down to Wolf, last. We're fighting through the trenches of the sphere, transforming into Walker vs Wolf. This game is so fantastic.

I actually had a chance to defeat Wolf before Andrew, but held off my fire until Andrew was dead because I wanted to face Wolf last (even if he only need 2 shots to die)
 
Just finished the game, liked it enough but the final boss was kinda eh. Also found it difficult to barrel roll.

Something that helped me was instead of trying to tap left or right twice quickly, you can flick left/right or right/left quickly instead. I don't remember if the game tells you this or not, I just kind of accidentally figured it out.
 
Man the Fortuna boss was tough, but fun unlike Aquarosa since it was a matter of skill and patience rather than fighting the camera.
 
Alright guys, what can I do to improve my scores for a gold medal? I think I've only gotten, like, 2 since starting the game.
- Shoot downed ships for an extra +1
- Get the timing down on crit charge shots to increase the blast zone and potentially score more points
- Keep your wingmates health up for the bonus points they give at the end of each level
- Kill bosses faster for more points
- Picking up bombs when you already have 5 or a laser upgrade while yours are at max level grants additional points as well.
- On levels like the Colony space fight and the Cornerian Tower getting the amount of designated kills before the game moves onto the next phase/event gets you +5
 
What's cool about the two Zoness stages is how the first one sets up the second one. Since you spend so much time precisely navigating Zoness in the gyrowing the first time, you're intimately familiar with it for the Arwing speed run the second time.
 
Alright guys, what can I do to improve my scores for a gold medal? I think I've only gotten, like, 2 since starting the game.

When there is a group of enemies or an enemy/ies close to the ground use your charge shot for bonus points.

When an enemy has been shot down and they are flaming shoot them again for a bonus point.

Kill bosses quickly for bonus points.

Do special things (like leading the first bosses missiles back into it) for bonus points.

Conserve your bombs. Every bomb you pick up when you are carrying the max amount gives you three extra points.

Pick up laser upgrades. Every one you pick up while you have the most powerful laser gives you three extra points.
 
When there is a group of enemies or an enemy/ies close to the ground use your charge shot for bonus points.

When an enemy has been shot down and they are flaming shoot them again for a bonus point.

Kill bosses quickly for bonus points.

Do special things (like leading the first bosses missiles back into it) for bonus points.

Conserve your bombs. Every bomb you pick up when you are carrying the max amount gives you three extra points.

Pick up laser upgrades. Every one you pick up while you have the most powerful laser gives you three extra points.

Holy shit, I didn't even know that this was a thing. I'm gonna try it out the next time I play it.
 
At first impression I think this game is great. The game pad aiming works really well and I like the stages.

I know I'm in the minority for warming up to it so quickly but it really provides a lot of unique feel to the game and challenge. I think the game might be too basic or shallow without the unique controls.

I was running into a ton of wireless interference during the Pigma fight where every time I swung the game pad in a direction it would lose signal entirely.

Changing my 5ghz channel on the router to 36 did the trick. No issues for now.
 
Star Fox Zero is fantastic. I feel like I'm sitting at an arcade cabinet playing some new Star Fox Arcade that we never got. Along with a unique control scheme. The game makes me feel an adrenaline rush at times. Especially those first person flips and high speed dog fights. Whoaaaaa.

Yeah, I agree with this. Using the game pad gave me some feeling but I couldn't put my finger on it, but it feels like playing in a arcade game with a totally different control style.
 
Just got the game. Like HOLY SHIT!!!! This game is amazing! There is so much going on. It gets really intense! Don't know why peeps are complaining about motion controls. It just took me the first 2 levels to fully grasp the controls. I feel like I'm part of a special breed of people that are immune to motion control fuck ups. I don't understand why ppl have a hard time with motion controls. I was so afraid my $60 was gonna go to waste, but I haven't had this much fun with a game in a while.
 
Just got the game. Like HOLY SHIT!!!! This game is amazing! There is so much going on. It gets really intense! Don't know why peeps are complaining about motion controls. It just took me the first 2 levels to fully grasp the controls. I feel like I'm part of a special breed of people that are immune to motion control fuck ups. I don't understand why ppl have a hard time with motion controls. I was so afraid my $60 was gonna go to waste, but I haven't had this much fun with a game in a while.

Yeah, maybe it gets worse later on but I even enjoyed the gyro copter stage.. I'm totally on a different page than the reviews.
 
Really enjoying the game so far, Zoness was a bit of a slow-go but honestly I didn't mind it too much. Gyrocopter is actually kind of fun to manuever around, but maybe I'm crazy. Hearing that you can replay with the Arwing is welcome.
 
I wonder if any Star Fox game will ever manage to beat Assault's soundtrack.

It's a pretty high bar. It's rather surprising such a game had a fully orchestrated soundtrack. Was it Nintendo's first fully orchestrated game? I think it was.

This game's soundtrack is alright. But other than maybe Wolf's theme, I'm not sure it's on the same level as Assault.

I never really understood this. Is Assault's soundtrack really that better just because it was fully orchestrated? I feel some of the tracks were too slow in their tempo (Star Wolf theme). Zero's had that urgency and quickness to it, not to mention some tracks are deliberately techno much like the SNES tracks.

In fact, I really like Zero's OST because it directly homages the SNES main theme, and not necessarily 64's. I wouldn't have minded if they also stole some tracks from Star Fox 2 while they're at it. The "alternate" Wolfen encounter theme before Star Wolf shows up would've been the perfect place to hear this.

I guess Assault was aiming for a more majestic, space operatic Star Fox than, say, something more Firefly-ish. Compare this theme (Assault's Theme of Great Fox) with this (Zero's Tutorial medley, which has a callback to that same melody).
 
I think one of my favorite little details in this game is the shaky footage for the comm channel. I like it better than the more static cam from 64 since it actually adds to the effect that whoever's talking to you is piloting a ship flying around in the sky or space.
 
The Great Fox is a fun stage. Think I have one more level to unlock, but have to call it a night.
 
Man after several tries I finally nailed the Wolf solo dogfight. It is so satisfying to have a battle like that and it's so close. I feel like bringing the black arwing will be the ultimate test in this game.
 
So let's say Nintendo makes one or two more animated shorts for Star Fox Zero. What scenarios would you like to see them adapt?

Off the top of my head, Sector Beta seems like the best bet. You got Bill, Kat, and Star Wolf. You have the setpiece where you slip past the shield and shut it down, and General Pepper yells "Skip the countdown — just fire!" You can also have Peppy getting shot down for a dramatic cliffhanger.

Alternatively, infiltrating the dreadnought with the walker in Sector Alpha could make a cool short, especially if they juxtapose it with what Falco, Slippy and Peppy are doing out in space while Fox is inside the ship.

Area 3 would also make a good short, with the Pigma fight and Gigarilla. Especially if they folded the satellite mission with Andrew into it, as well.

A part of me would also like to see Titania's Scrapworm and Fichina's Mother Strider adapted into animation. The former could include the detour where Peppy fights Salvadora, while the latter could include the Hunter fight with Wolf, as well as Sector Gamma with the teleporting missiles.
 
I'm pretty sure charged shots damage Dodora as (obviously) do bombs.

Charged shots do work, but the problem is that it's an exception to the rule: most bosses can't be locked on to.

I just realized why the soundtrack is so non-Nintendo: literally all the composers are Platinum people (including my favorite composer of all time, Rei Kondoh).
So far the entire soundtrack itself has been pretty stellar. Standouts have to be "Inside the Colony", which plays when something is about to blow up spectacularly.

That's not .
 
Just finished the game. Question --
I see I can turn into the chicken walker on Corneria now, but I thought I read somewhere that you can use pretty much any vehicle on most levels now. So how would I access the Landmaster on Corneria, for instance?
 
I'm pleasantly surprised to see the game getting a positive reception by folks in the thread. As I said back in the preview thread, I figured most would enjoy the game once all the dust settled.
 
I heard there's a model viewer. Is this true, and how extensive is it?
Its in the sound test that comes from playing through arcade mode once and not very. Though it does show off
a scene of the team in their a pose identical to one of the SNES promos and full bodied Andross. Dude looks like a damn wizard.
 
So far the entire soundtrack itself has been pretty stellar. Standouts have to be "Inside the Colony", which plays when something is about to blow up spectacularly.

I just finished it, and yeah the music was pretty good. That track is my favorite by far though.

btw the last boss is fucking terrible. Only thing I don't like about the game.

The ending was great and hilarious though.
When the team goes to the ceremony, Fox is just like fuck you we do our own shit, bye bitch! and they leave
LOL
 
Co-op mode is amazingly fun. Like I'm kinda floored. It's so fun to talk back and forth as if you were both there in the ship together. And it even helps you learn each perspective even further by giving you a little alone time with each.i found my 1p playthroughs were better after playing some coop. My friends were totally wowed by it.
 
Played from Corneria to Peppy crashing on what I think was Zoness? (Don't really remember.) Digging it thus far but the controls are a bit harder to use when I'm sitting at my desk. Also getting high scores is gonna drive me batty.

I managed to get all the medals in SF64 in both difficulties when I was a young'in...don't think that's happening with this title.
 
Its in the sound test that comes from playing through arcade mode once and not very. Though it does show off
a scene of the team in their a pose identical to one of the SNES promos and full bodied Andross. Dude looks like a damn wizard.
Whoa! Can someone link me to a screen of
full-body wizard Andross
?
 
I think it'd be cool if the next game folded Blue Marine functionality into the Landmaster. Make it amphibious, in other words. You can roll the tank straight into the water and skim the surface like a boat or dive underwater like a submarine.
 
I decided to change things up and try Corneria with the 1st person view on the tv and man was that awesome! The immersion level gets pretty high that doing a loop feels a bit nauseating :lol. Also managed to bump my score up almost twenty points 368>382 but that might have been because I used the missile technique on the boss this time around, so cool that that's actually a way to approach it.
 
So I beat
Aquarosa
and eventually went to Zoness. Had to stop playing though so I turned the game off. Now I've come back and
The Zoness "escape" level is nowhere to be seen, but I can access Aquarosa. Is this some weird thing where I have to beat those levels right after beating Aquarosa for them to become available?I assumed I could come back later.
 
So I beat
Aquarosa
and eventually went to Zoness. Had to stop playing though so I turned the game off. Now I've come back and
The Zoness "escape" level is nowhere to be seen, but I can access Aquarosa. Is this some weird thing where I have to beat those levels right after beating Aquarosa for them to become available?I assumed I could come back later.
Yeah, when you discover a level via an alternate route, you have to beat it right then and there for it to become available on the world map.
 
got this game for $46 after tax at best buy. strangely excited to try out this game's janky-ass controls again.

Make sure to go through Tutorial mode and experiment with the alternate control scheme.

It didn't take me that long to pick it up, but strafing runs will require a bit of practice.

If we're talking SF0 music, I really dig Area 3 cause it sounds so much like Star Wars.
https://www.youtube.com/watch?v=ZdWOIb8Hba8&feature=youtu.be
Sector β pretty much nailed that Star Wars feel for me. It's nice to see the game have many original pieces.
admits the SF & SF64 musical homages.
 
So wait.
Is this game a reboot of the first game then?

Since in the animated short they mention Sauria and James McCloud is possibly still alive?
 
So wait.
Is this game a reboot of the first game then?

Since in the animated short they mention Sauria and James McCloud is possibly still alive?

It's touted as a "reimagining", but given the involvement of teleportation technology and its
use as a possible handwave as to how Jame McCloud appearance before the last boss
, I feel it's more of an alternate continuity of sorts.
 
Top Bottom