This game is so damn good. Really feels like an N64-Era game with the polish of this gen. Hopefully it does well because I want more.
I'm sure it'll sell well for a WiiU game, being a new Star Fox in a sparse lineup.
The real question is whether Nintendo will listen to the people who complained (many of whom didn't even play the game, but hey!).
I'm quietly confident we'll get a Star Fox NX (Star Fox One?) and it'll play like Zero. Reason being Miyamoto. He does his own thing, and when he's passionate about something, Nintendo supports it.
Look at Pikmin 3, now going on Pikmin 4, and the animated shorts that came out. Now consider Zero (and by association, Guard). Consider the enthusiasm Miyamoto has shown for it, and the ways they've promoted it (Jim Henson puppets at E3, the Production IG short, etc).
Miyamoto believes in this game and its gameplay. I think he'd sooner take another stab at refining it than bowing to the critics who didn't put in the time for it to click. Such a sequel would also be received more smoothly since people would know what to expect, and more people would know how to play going into it.
My wishlist for Star Fox One? Add Faye and Miyu to Team Star Fox:
Also bring back the Blue Marine, but make it a second transformation for the Landmaster. So now the Landmaster will not only be capable of flight (Gravmaster) but also sailing the seas and diving underwater (Blue Marine). Imagine rolling down a beach and straight into the sea. Amphibious!
I'd also like some planet-based levels that feel like they have real history. Like flying through ancient ruins on a desert planet. It'd be a nice change of pace from the high-tech sci-fi of Zero.
And of course, online leaderboards with replays you can watch, and online multiplayer would be appreciated.