TheMoon
Member
(I was gonna start a new thread but figured that wasn't worth it... so I'll just leave this here.)
Parallels between Metroid: Other M and Star Fox Zero
Both Star Fox and Metroid are beloved franchises to Nintendo fans, yet have not been getting the love that many of us feel they deserve. But is that lack of love justified? Nintendo likely knows very well just how new games in this franchise are going to sell, but eventually give in to fan demand while the given console was in a drought of major (or any) game releases. I feel there are significant parallels between these two games:
Both games Nintendo probably didn't want to risk making, but gave in to demand from the fans. (As already suggested above, and this one is only a personal suspicion.)
Both Nintendo IPs that had 3rd party developers pulled in for development:
>> Metroid Other M - Team Ninja
>> Star Fox Zero - Platinum Games
Both games had controversial control schemes to serve as a final "justification" of their respective console's input methods:
>> Metroid Other M - switching between sideways hold and pointer hold in the heat of action (did anyone consider this choice as something that improved the gameplay?)
>> Star Fox Zero - using both screens in parallel in the heat of action, intentionally keeping either view from being viable on its own (from what I gather, yet to try it myself)
I'm not sure if the parallels end there or not... this is just something that came to mind suddenly.
It's a stretch, especially since we know exactly why and how Star Fox Zero happened and we probably also know the story behind Other M and Metroid games in general but I don't remember the specifics right now. They're quite open about all of it. Not sure why there's need for fanfic speculation^^
Also, yes, the Wiimote flip in OM was awesome because you got classic controls AND motion aiming. And doing it just felt cool.