efyu_lemonardo
May I have a cookie?
Punch-Out on the Wii is a fine game, but the NES game is superior.
exactly. not only are Nintendo unoriginal, their remakes are getting increasingly worse

Punch-Out on the Wii is a fine game, but the NES game is superior.
Don't get me wrong, I am a Nintendo fan, though I don't love all of their franchises, but if you think about it Nintendo has been making the same games since the 80s. By that I mean games that are steeped in traditional, arcade design. I'd like to see Nintendo challenge themselves & deliver a few new IPs that have compelling narratives & deep gameplay like in The Witcher 3 or Fallout 4. I think it could really help in bringing variety to their current franchises.
More & more I find myself unable to be grabbed by Nintendo games because most of them lack strong narratives. With Nintendo games, it's pretty much what you see is what you get. Colourful mascot characters collecting bananas & jumping on Goombas just isn't doing it for me anymore. As I'm getting older this stuff gradually appeals to me less & less. I need something that does that little bit more & goes that little bit deeper.
So, what do you think? I think making more games that focus on having strong narratives & a darker or more grounded visual style could really help diversify their offerings. After all, it's said that they make games for everyone, right?
They're a lot deeper than you're average Nintendo title which was basically OP's point.
Punch-Out on the Wii is a fine game, but the NES game is superior.
Purely in terms of gameplay, I don't really agree.
Let's not compare a RPG with a Platformer where everything revolves around the level design (a domain where Nintendo excels at)
The core point of Metroid series is isolation. It's not a game which would benefit from more characters to talk.
I (kind of) agree. Nintendo was my first love in gaming, but GameCube was the last Nintendo console that I bought. Had zero interest in Wii, had even less interest in Wii U. Mario was my biggest draw, never really enjoyed Zelda. Same goes for Oblivion, Fallout, etc etc. RPG type games never appealed to me.
But for the life of me I don't understand who gets excited about Mario Kart at this day and age. Splatoon looks wonderful, and that's a step in the right direction. Anyone who gets excited about a new Mario Kart, a new Halo, or a new... God of War might be the longest franchise at this point Sony, I don't understand those people. I don't care how good the game is, I feel like I've played that game or series to death by now. It's like going to watch Die Hard 27 like 15 years from now and getting excited about it.
Fallout 4 is a WRPG with a weapon/armor crafting system, loot system, stats-based combat/dialogue, a settlement builder with thousands of options, etc.
Mario is a game where you jump on enemies, collect coins and stars, and jump on different types of platforms.
Fallout 4 is a WRPG with a weapon/armor crafting system, loot system, stats-based combat/dialogue, a settlement builder with thousands of options, etc.
Mario is a game where you jump on enemies, collect coins and stars, and jump on different types of platforms.
One isn't objectively better than the other, but I don't really see how anyone can say Fallout 4 doesn't have more going on in it than most Nintendo titles.
Brilliant storytelling and compelling characters can absolutely make a game that plays even slightly below average a wonderful, fulfilling experience, whereas you can make gameplay as tight and polished as you like, but unless your making a bite sized minigame/timed multiplayer matches, or disposable arcade/mobile/casual games, if the story is boring and characters lacking anything compelling, it's just boring.
And most Nintendo games are just boring from a story perspective. Amateurish, barely there scripts, zero world building and card board cut outs personalities do not a memorable, compelling experience make.
I don't know why people find it so hard to understand Nintendo care more about mechanics than anything else.
Certain elements in their games have stayed the same because they've enjoyed revisiting or building on successful mechanics.
But this is also true for every game ever.
edit: also, this:
Don't understand why these two are brought up together so often when there's no relation between them.
Nintendo fans seem content oohing and ahhing over the latest Donkey Kong or Yoshi game announcement
Both of these games have good gameplay, yes. Fallout 4's problem is writing and quest design.
I enjoyed the Metroid Prime trilogy, but I wish there was more characters to talk to in the game. I get that you're supposed to feel isolation, but...
Fallout 4 is a WRPG with a weapon/armor crafting system, loot system, stats-based combat/dialogue, a settlement builder with thousands of options, etc.
Mario is a game where you jump on enemies, collect coins and stars, and jump on different types of platforms.
One isn't objectively better than the other, but I don't really see how anyone can say Fallout 4 doesn't have more going on in it than most Nintendo titles.
Besides maybe Gran Turismo what 90's IP does Sony still make ? I'll wait. And the MS point doesn't even make any since at all.Sony has been making the same games since the 90s.
And MS has just churned out Solitaire clones for decades.
Just like it's 'supposed' to be a 2D metroidvania right?
One character in an isolated hostile environment wasn't some unique quality of Metroid games either. That was pretty much the norm for a hell of a lot, if not most action adventure games of its era. What set Metroid apart was its world and leading lady, both of which would be better served in the modern era by a more narrative driven game, otherwise it would continue to sell like shit like it's always done.
Not that I wouldn't want a more traditional 2D game mind, that would be great on 3DS (especially after playing Axiom Verge recently), and given both Other M and Federation Force, I'm pretty certain there's no one at Nintendo who gets or even likes the series enough to do it justice anyway, but a deviation from the norm for the series writing wise could rejuvenate the franchise in the same way Awakening did with Fire Emblem.
More on topic, I'm definitely feeling the fatigue with Nintendo these days. The last Smash and 2 Mario Karts just couldn't hold my interest, their 2D platformers are nothing but noise to me these days, their inability to build on past successes, attempts to constantly reinvent the wheel and penchant for putting hardware gimmicks above what the market wants are just infuriating.
And they are just so bad at writing narrative and characters. I mean just shockingly archaically incompetent by and large, and that is absolutely hurting them.
Brilliant storytelling and compelling characters can absolutely make a game that plays even slightly below average a wonderful, fulfilling experience, whereas you can make gameplay as tight and polished as you like, but unless your making a bite sized minigame/timed multiplayer matches, or disposable arcade/mobile/casual games, if the story is boring and characters lacking anything compelling, it's just boring.
And most Nintendo games are just boring from a story perspective. Amateurish, barely there scripts, zero world building and card board cut outs personalities do not a memorable, compelling experience make.
Nintendo games have never been about story. More about gameplay and fun, even with technology advances. I guess the closest thing you have to narrative in Nintendo games is the 3D Zeldas and Metroids.
There was a lot more ohhing and ahhing over Xenoblade X and Fire Emblem than I've seen over Yoshi or Donkey Kong.
Yes, Nintendo has a lot of colourful "cutesy" games like Mario or Pokemon, but they also have a lot of franchises that appeal to other crowds.
You have games and franchises like Metroid, Xenoblade, Fire Emblem, Fatal Frame, Hotel Dusk, Bayonetta 2, Pandora's Tower, Geist, Another Code and Sin and Punishment, even Goldeneye 64, and that's just from the top of my head. I'm sure I could bring you more Nintendo developed/published games that clearly don't feature cutesy characters.
It's like if I said "Naighty Dog made their best cover shooter yet with The Last of Us"
Wouldn't be wrong, just awfully reductive
I don't understand the reactions effectively saying "Nintendo make these kinds of games, deal with it". I think what the OP is meaning is that, for instance, someone like Sony makes Ratchet & Clank, they give us stuff like Bloodborne, Until Dawn, Journey, Gran Turismo, Driveclub, Infamous, Heavy Rain... you know a wide range of games targeting different audiences with different atmospheres. When you look at Nintendo games it is somewhat one note.
Yeah there's a few things branching out into different genres and styles but very little. Nintendo fans seem content oohing and ahhing over the latest Donkey Kong or Yoshi game announcement while most others look on bewildered at what's so exciting about them. Nintendo proudly boast about one new gameplay feature or something while I sit there waiting for something truly new and innovative, not a small adjustment to an old (if well made) franchise.
Well, that's certainly more "stuff", but I'd disagree that the things you mentioned are deeper in terms of gameplay.
The settlement builder alone is deeper than things you'd find in most other games, if you're into that sort of thing.
There was a lot more ohhing and ahhing over Xenoblade X and Fire Emblem than I've seen over Yoshi or Donkey Kong.
Yes, Nintendo has a lot of colourful "cutesy" games like Mario or Pokemon, but they also have a lot of franchises that appeal to other crowds.
You have games and franchises like Metroid, Xenoblade, Fire Emblem, Fatal Frame, Hotel Dusk, Bayonetta 2, Pandora's Tower, Geist, Another Code and Sin and Punishment, even Goldeneye 64, and that's just from the top of my head. I'm sure I could bring you more Nintendo developed/published games that clearly don't feature cutesy characters.
After all, it's said that they make games for everyone, right?
I don't understand the reactions effectively saying "Nintendo make these kinds of games, deal with it". I think what the OP is meaning is that, for instance, someone like Sony makes Ratchet & Clank, they give us stuff like Bloodborne, Until Dawn, Journey, Gran Turismo, Driveclub, Infamous, Heavy Rain... you know a wide range of games targeting different audiences with different atmospheres. When you look at Nintendo games it is somewhat one note.
Yeah there's a few things branching out into different genres and styles but very little. Nintendo fans seem content oohing and ahhing over the latest Donkey Kong or Yoshi game announcement while most others look on bewildered at what's so exciting about them. Nintendo proudly boast about one new gameplay feature or something while I sit there waiting for something truly new and innovative, not a small adjustment to an old (if well made) franchise.
Is it? I haven't touched it since the DLC. Was there much to do in it? It seemed half-baked. A lot of things linked to things and required things and gave this great illusion of things happening, but it was all pointless unless you wanted to make a pretty base because nothing actually happened with it.
And they do.
In order for this discussion to go anywhere though, a lot of gamers need to realize that some other gamers fucking LOATHE your GTA's RDR's Uncharteds, Fallout4's and MGS games and other 'narrative based' games. These games have stories for the most part that are cliche ridden, tryhard, junior highschool level writing. You may love them, but theres a shitload of gamers that hate them, and just want the gameplay; not some super deep story that feels fresh from an anime.
Thank you. I love how he threw Ratchet and Clank out there as if its the type of Game Sony still does OFTEN while pretending Nintendo doesn't do just as many movements into unfamiliar territory just the same.
Sony doesn't make very many platformers period. Once in a blue moon, and we were all surprised to get R&C. Its right on part with the Fire Emblems, Fatal Frames, Geists and whatnot of the world. Nice when they come along, but certainly not a super regular thing.
I don't understand the reactions effectively saying "Nintendo make these kinds of games, deal with it". I think what the OP is meaning is that, for instance, someone like Sony makes Ratchet & Clank, they give us stuff like Bloodborne, Until Dawn, Journey, Gran Turismo, Driveclub, Infamous, Heavy Rain... you know a wide range of games targeting different audiences with different atmospheres. When you look at Nintendo games it is somewhat one note.
Yeah there's a few things branching out into different genres and styles but very little. Nintendo fans seem content oohing and ahhing over the latest Donkey Kong or Yoshi game announcement while most others look on bewildered at what's so exciting about them. Nintendo proudly boast about one new gameplay feature or something while I sit there waiting for something truly new and innovative, not a small adjustment to an old (if well made) franchise.
So only 2 new IP ? Way to prove OP's point.Alright, let's look at some Nintendo games this gen
Fire Emblem: Tactics game
Pikmin 3: Real-Time Tactics Game
Codename STEAM: Tactics game
Xenoblade: RPG
Mario&Luigi: RPG
Fatal Frame: Horror
Pull/Pushblox: Puzzle
Splatoon: Multiplayer Shooter
Bayonetta 2: Character Action Game
Mario: Jump'n'Run
Zelda: Adventure game (I guess?)
Star Fox: Rail-Shooter-y (Again, not sure what exactly that genre is)
Tokyo Mirage something: No idea what that game is
But of course, the only make Donkey Kong and Yoshi games, right? Yes, Nintendo games are generally targeted at "everybody", most of them aren't super violent. But so what? Everybody else already does violent games, we really aren't in a need for more of them.
Alright, let's look at some Nintendo games this gen
Fire Emblem: Tactics game
Pikmin 3: Real-Time Tactics Game
Codename STEAM: Tactics game
Xenoblade: RPG
Mario&Luigi: RPG
Fatal Frame: Horror
Pull/Pushblox: Puzzle
Splatoon: Multiplayer Shooter
Bayonetta 2: Character Action Game
Mario: Jump'n'Run
Zelda: Adventure game (I guess?)
Star Fox: Rail-Shooter-y (Again, not sure what exactly that genre is)
Tokyo Mirage something: No idea what that game is
But of course, the only make Donkey Kong and Yoshi games, right?
Nothing in it really affects the main story, but a lot of things happen inside of it that are self-contained, and you can just spend all of your time playing that if you wanted to. You affect how many people live in settlements, you feed them, give them places to sleep, things to do... It's basically a game inside the game, and it's disconnected because they didn't want people who don't enjoy sim/management games to be forced into it. But there is a lot going on there if you do enjoy it.
It's impossible to make a game that appeals to everyone. It's a contradictory statement.
So only 2 new IP ? Way to prove OP's point.