Nintendo has been making the same games since the 80s

No, they have third parties for that. This is why Nintendo has to try and get all these companies to support the NX as they did the 3DS. Such a varied library would surely help them attract more people

You want narrative? How about 999, Zero Time Dilemma, or Ghost Trick Adventure
 
Don't get me wrong, I am a Nintendo fan, though I don't love all of their franchises, but if you think about it Nintendo has been making the same games since the 80s. By that I mean games that are steeped in traditional, arcade design. I'd like to see Nintendo challenge themselves & deliver a few new IPs that have compelling narratives & deep gameplay like in The Witcher 3 or Fallout 4. I think it could really help in bringing variety to their current franchises.

More & more I find myself unable to be grabbed by Nintendo games because most of them lack strong narratives. With Nintendo games, it's pretty much what you see is what you get. Colourful mascot characters collecting bananas & jumping on Goombas just isn't doing it for me anymore. As I'm getting older this stuff gradually appeals to me less & less. I need something that does that little bit more & goes that little bit deeper.

So, what do you think? I think making more games that focus on having strong narratives & a darker or more grounded visual style could really help diversify their offerings. After all, it's said that they make games for everyone, right?

They have been using the same characters in their games yes... which is part of the very character oriented Japanese game design philosophy, but they surely haven't been making the same game, though I can see why it's easy to mix up these things.
 
Punch-Out on the Wii is a fine game, but the NES game is superior.

Surprisingly, I disagree. I adore the NES game but Punch-Out!! Wii is basically the perfect representation of that franchise, in my opinion. So much so that I actually wouldn't be sad if we never get another entry again. And Punch-Out!! is one of my favorite video game franchises of all time. All three home console games have been amazing.
 
Purely in terms of gameplay, I don't really agree.

Fallout 4 is a WRPG with a weapon/armor crafting system, loot system, stats-based combat/dialogue, a settlement builder with thousands of options, etc.

Mario is a game where you jump on enemies, collect coins and stars, and jump on different types of platforms.


One isn't objectively better than the other, but I don't really see how anyone can say Fallout 4 doesn't have more going on in it than most Nintendo titles.
 
The core point of Metroid series is isolation. It's not a game which would benefit from more characters to talk.

Just like it's 'supposed' to be a 2D metroidvania right?

One character in an isolated hostile environment wasn't some unique quality of Metroid games either. That was pretty much the norm for a hell of a lot, if not most action adventure games of its era. What set Metroid apart was its world and leading lady, both of which would be better served in the modern era by a more narrative driven game, otherwise it would continue to sell like shit like it's always done.

Not that I wouldn't want a more traditional 2D game mind, that would be great on 3DS (especially after playing Axiom Verge recently), and given both Other M and Federation Force, I'm pretty certain there's no one at Nintendo who gets or even likes the series enough to do it justice anyway, but a deviation from the norm for the series writing wise could rejuvenate the franchise in the same way Awakening did with Fire Emblem.

More on topic, I'm definitely feeling the fatigue with Nintendo these days. The last Smash and 2 Mario Karts just couldn't hold my interest, their 2D platformers are nothing but noise to me these days, their inability to build on past successes, attempts to constantly reinvent the wheel and penchant for putting hardware gimmicks above what the market wants are just infuriating.

And they are just so bad at writing narrative and characters. I mean just shockingly archaically incompetent by and large, and that is absolutely hurting them.

Brilliant storytelling and compelling characters can absolutely make a game that plays even slightly below average a wonderful, fulfilling experience, whereas you can make gameplay as tight and polished as you like, but unless your making a bite sized minigame/timed multiplayer matches, or disposable arcade/mobile/casual games, if the story is boring and characters lacking anything compelling, it's just boring.

And most Nintendo games are just boring from a story perspective. Amateurish, barely there scripts, zero world building and card board cut outs personalities do not a memorable, compelling experience make.
 
I (kind of) agree. Nintendo was my first love in gaming, but GameCube was the last Nintendo console that I bought. Had zero interest in Wii, had even less interest in Wii U. Mario was my biggest draw, never really enjoyed Zelda. Same goes for Oblivion, Fallout, etc etc. RPG type games never appealed to me.

But for the life of me I don't understand who gets excited about Mario Kart at this day and age. Splatoon looks wonderful, and that's a step in the right direction. Anyone who gets excited about a new Mario Kart, a new Halo, or a new... God of War might be the longest franchise at this point Sony, I don't understand those people. I don't care how good the game is, I feel like I've played that game or series to death by now. It's like going to watch Die Hard 27 like 15 years from now and getting excited about it.

If it's a choice between a same franchise that tries new gameplay mechanics and ideas, and ones who are bacially the same as everything before it, but with a different graphical style and name on the box, I will gladly pick the former.
 
Fallout 4 is a WRPG with a weapon/armor crafting system, loot system, stats-based combat/dialogue, a settlement builder with thousands of options, etc.

Mario is a game where you jump on enemies, collect coins and stars, and jump on different types of platforms.

You're confusing width with depth imho. Fallout 4 indeed does all of those things and Mario does indeed mainly do that single thing, but I wouldn't call Fallout 4's systems 'deep'; most of them don't actually interact with each other in any real meaningful kind of way and are far more shallow then they appear.
 
Fallout 4 is a WRPG with a weapon/armor crafting system, loot system, stats-based combat/dialogue, a settlement builder with thousands of options, etc.

Mario is a game where you jump on enemies, collect coins and stars, and jump on different types of platforms.


One isn't objectively better than the other, but I don't really see how anyone can say Fallout 4 doesn't have more going on in it than most Nintendo titles.

Fallout 4 is undoubtedly a bigger game than pretty much anything Nintendo has made. That doesn't mean that it is actually a deeper game - although it's much, much more complex, in true Bethesda fashion, not all of that is actually meaningful complexity (depth).

Brilliant storytelling and compelling characters can absolutely make a game that plays even slightly below average a wonderful, fulfilling experience, whereas you can make gameplay as tight and polished as you like, but unless your making a bite sized minigame/timed multiplayer matches, or disposable arcade/mobile/casual games, if the story is boring and characters lacking anything compelling, it's just boring.

And most Nintendo games are just boring from a story perspective. Amateurish, barely there scripts, zero world building and card board cut outs personalities do not a memorable, compelling experience make.

You're basically saying that window dressing makes up, like, 75% of the game experience here. I mean, there are tons of games that I love because they have cool and well-presented storylines - but the most memorable moments in games are born out of moment-to-moment play, not cutscenes.

It's really, really sad that you describe arcade games as "disposable", too.
 
I agree that's one reason why I never really fucked with Nintendo like that, becuase I'm into story driven games. I think the only story driven games Nintendo actually makes are Pokemon games , and I grew out of those many years ago. And also Zelda. I want to see Nintendo get out of their comfort zone with the NX and try new things.
 
I think they just lack something, at least imho.
Not enough sport games, not enough rpgs and arpgs, there is no Eternal Darkness (huge missed opportunity).
 
Nintendo games have never been about story. More about gameplay and fun, even with technology advances. I guess the closest thing you have to narrative in Nintendo games is the 3D Zeldas and Metroids.
 
I don't know why people find it so hard to understand Nintendo care more about mechanics than anything else.

Certain elements in their games have stayed the same because they've enjoyed revisiting or building on successful mechanics.

But this is also true for every game ever.

edit: also, this:

Don't understand why these two are brought up together so often when there's no relation between them.

It's like if I said "Naighty Dog made their best cover shooter yet with The Last of Us"

Wouldn't be wrong, just awfully reductive
 
Nintendo fans seem content oohing and ahhing over the latest Donkey Kong or Yoshi game announcement

There was a lot more ohhing and ahhing over Xenoblade X and Fire Emblem than I've seen over Yoshi or Donkey Kong.
Yes, Nintendo has a lot of colourful "cutesy" games like Mario or Pokemon, but they also have a lot of franchises that appeal to other crowds.

You have games and franchises like Metroid, Xenoblade, Fire Emblem, Fatal Frame, Hotel Dusk, Bayonetta 2, Pandora's Tower, Geist, Another Code and Sin and Punishment, even Goldeneye 64, and that's just from the top of my head. I'm sure I could bring you more Nintendo developed/published games that clearly don't feature cutesy characters.
 
Both of these games have good gameplay, yes. Fallout 4's problem is writing and quest design.

Sucks for them, because those studios dont release enough platformers, kart racers and Trading Card games for me.



See? That sounds really dumb doesn't it? It should, because different studios are different. Let Rockstar create their games without bothering them about why they don't make enough brightly colored mascot driven platformers for the little tykes. They don't need to cover the entire spectrum of gamings various genres; it's fine to be good at something and let the market cover other areas.

I literally only ever see Nintendo held to this absurd standard; where somehow they are expected to do every type of game ever. It's unrealistic, No studio has ever done it, and none ever will. Go buy a PS4/One/PC and join the rest of us that have figured this out.

Seriously.
 
I enjoyed the Metroid Prime trilogy, but I wish there was more characters to talk to in the game. I get that you're supposed to feel isolation, but...

Metroid doesn't really need additional characters to talk to or have active NPC roles as it takes away from everything the series offers and its experience. That stuff doesn't mix with what is liked and enjoyed about Metroid.
 
Fallout 4 is a WRPG with a weapon/armor crafting system, loot system, stats-based combat/dialogue, a settlement builder with thousands of options, etc.

Mario is a game where you jump on enemies, collect coins and stars, and jump on different types of platforms.


One isn't objectively better than the other, but I don't really see how anyone can say Fallout 4 doesn't have more going on in it than most Nintendo titles.

Well, that's certainly more "stuff", but I'd disagree that the things you mentioned are deeper in terms of gameplay.
 
I don't know op, from what I have seen, the big N are the most likely out of all of the big pubs to experiment (sometimes detrimentally) with their big properties.

That's not to say we don't get mots but it's often refined and built upon to such a degree it's hard to call them the same games.
 
also the last two donkey kong games were apparently sublime platformers? I mean, I don't care for them personally, but dismissing it is weird.
 
Sony has been making the same games since the 90s.
And MS has just churned out Solitaire clones for decades.
Besides maybe Gran Turismo what 90's IP does Sony still make ? I'll wait. And the MS point doesn't even make any since at all.
 
Just like it's 'supposed' to be a 2D metroidvania right?

One character in an isolated hostile environment wasn't some unique quality of Metroid games either. That was pretty much the norm for a hell of a lot, if not most action adventure games of its era. What set Metroid apart was its world and leading lady, both of which would be better served in the modern era by a more narrative driven game, otherwise it would continue to sell like shit like it's always done.

Not that I wouldn't want a more traditional 2D game mind, that would be great on 3DS (especially after playing Axiom Verge recently), and given both Other M and Federation Force, I'm pretty certain there's no one at Nintendo who gets or even likes the series enough to do it justice anyway, but a deviation from the norm for the series writing wise could rejuvenate the franchise in the same way Awakening did with Fire Emblem.

More on topic, I'm definitely feeling the fatigue with Nintendo these days. The last Smash and 2 Mario Karts just couldn't hold my interest, their 2D platformers are nothing but noise to me these days, their inability to build on past successes, attempts to constantly reinvent the wheel and penchant for putting hardware gimmicks above what the market wants are just infuriating.

And they are just so bad at writing narrative and characters. I mean just shockingly archaically incompetent by and large, and that is absolutely hurting them.

Brilliant storytelling and compelling characters can absolutely make a game that plays even slightly below average a wonderful, fulfilling experience, whereas you can make gameplay as tight and polished as you like, but unless your making a bite sized minigame/timed multiplayer matches, or disposable arcade/mobile/casual games, if the story is boring and characters lacking anything compelling, it's just boring.

And most Nintendo games are just boring from a story perspective. Amateurish, barely there scripts, zero world building and card board cut outs personalities do not a memorable, compelling experience make.

Completely agree with everything you've said in this post. One of my biggest problems with Nintendo & I really do think it is hurting them.
 
In order for this discussion to go anywhere though, a lot of gamers need to realize that some other gamers fucking LOATHE your GTA's RDR's Uncharteds, Fallout4's and MGS games and other 'narrative based' games. These games have stories for the most part that are cliche ridden, tryhard, junior highschool level writing. You may love them, but theres a shitload of gamers that hate them, and just want the gameplay; not some super deep story that feels fresh from an anime.

There was a lot more ohhing and ahhing over Xenoblade X and Fire Emblem than I've seen over Yoshi or Donkey Kong.
Yes, Nintendo has a lot of colourful "cutesy" games like Mario or Pokemon, but they also have a lot of franchises that appeal to other crowds.

You have games and franchises like Metroid, Xenoblade, Fire Emblem, Fatal Frame, Hotel Dusk, Bayonetta 2, Pandora's Tower, Geist, Another Code and Sin and Punishment, even Goldeneye 64, and that's just from the top of my head. I'm sure I could bring you more Nintendo developed/published games that clearly don't feature cutesy characters.

Thank you. I love how he threw Ratchet and Clank out there as if its the type of Game Sony still does OFTEN while pretending Nintendo doesn't do just as many movements into unfamiliar territory just the same.

Sony doesn't make very many platformers period. Once in a blue moon, and we were all surprised to get R&C. Its right on part with the Fire Emblems, Fatal Frames, Geists and whatnot of the world. Nice when they come along, but certainly not a super regular thing.
 
No they haven't. Although they're also guilty of what a lot of AAA publishers are guilty of doing, and that's playing it safe. Especially over recent years, I feel Nintendo's creativity is grossly overstated outside of Splatoon.
 
It's like if I said "Naighty Dog made their best cover shooter yet with The Last of Us"

Wouldn't be wrong, just awfully reductive

There is certainly something to be said about the influence a strong narrative can have on your attachment to a game, and hence your enjoyment of the moment to moment gameplay, regardless of whether or not the gameplay in itself is technically deep.
 
I don't understand the reactions effectively saying "Nintendo make these kinds of games, deal with it". I think what the OP is meaning is that, for instance, someone like Sony makes Ratchet & Clank, they give us stuff like Bloodborne, Until Dawn, Journey, Gran Turismo, Driveclub, Infamous, Heavy Rain... you know a wide range of games targeting different audiences with different atmospheres. When you look at Nintendo games it is somewhat one note.

Yeah there's a few things branching out into different genres and styles but very little. Nintendo fans seem content oohing and ahhing over the latest Donkey Kong or Yoshi game announcement while most others look on bewildered at what's so exciting about them. Nintendo proudly boast about one new gameplay feature or something while I sit there waiting for something truly new and innovative, not a small adjustment to an old (if well made) franchise.

The problem here is all those games you list are actually samey in the way that matters to me. Ratchet is a guided, cinematic TPS more than anything else. The design sensibilities are much closer to Killzone than Mario, even if it doesn't appear that way superficially. Don't be fooled by the difference in presentation.

Nintendo has been conservative this gen when it comes to radical changes to the formulas, but then again it's hard to argue against Splatoon's ink/traversal related mechanics and the glorious track designs in MK8.
 
I'd be willing to bet that, from a game design standpoint, there is more evolution per sequel with your average Nintendo series than basically any other franchise in video games

I know that some people think that if it's the same characters, art style, and themes then it might as well be the same game, but that sounds like crazy talk to me.

I'd much rather take a sequel that mucks around with the game design or mechanics (or both) than a sequel that has a few cosmetic and narrative changes every (often annual) iteration with the core remaining intensely samey, the way that so many modern franchises do. Especially considering that as of TYOL 2016 the stories in most games, especially most big games with big budgets, remain terrible.
 
The settlement builder alone is deeper than things you'd find in most other games, if you're into that sort of thing.

Is it? I haven't touched it since the DLC. Was there much to do in it? It seemed half-baked. A lot of things linked to things and required things and gave this great illusion of things happening, but it was all pointless unless you wanted to make a pretty base because nothing actually happened with it.
 
There was a lot more ohhing and ahhing over Xenoblade X and Fire Emblem than I've seen over Yoshi or Donkey Kong.
Yes, Nintendo has a lot of colourful "cutesy" games like Mario or Pokemon, but they also have a lot of franchises that appeal to other crowds.

You have games and franchises like Metroid, Xenoblade, Fire Emblem, Fatal Frame, Hotel Dusk, Bayonetta 2, Pandora's Tower, Geist, Another Code and Sin and Punishment, even Goldeneye 64, and that's just from the top of my head. I'm sure I could bring you more Nintendo developed/published games that clearly don't feature cutesy characters.

And for Fire Emblem, it's doing so well, Nintendo now considers it a major IP so I expect many more games and spin-offs. Would be neat to see more takes on the series.
 
I don't understand the reactions effectively saying "Nintendo make these kinds of games, deal with it". I think what the OP is meaning is that, for instance, someone like Sony makes Ratchet & Clank, they give us stuff like Bloodborne, Until Dawn, Journey, Gran Turismo, Driveclub, Infamous, Heavy Rain... you know a wide range of games targeting different audiences with different atmospheres. When you look at Nintendo games it is somewhat one note.

Yeah there's a few things branching out into different genres and styles but very little. Nintendo fans seem content oohing and ahhing over the latest Donkey Kong or Yoshi game announcement while most others look on bewildered at what's so exciting about them. Nintendo proudly boast about one new gameplay feature or something while I sit there waiting for something truly new and innovative, not a small adjustment to an old (if well made) franchise.

Alright, let's look at some Nintendo games this gen

Fire Emblem: Tactics game
Pikmin 3: Real-Time Tactics Game
Codename STEAM: Tactics game
Xenoblade: RPG
Mario&Luigi: RPG
Fatal Frame: Horror
Pull/Pushblox: Puzzle
Splatoon: Multiplayer Shooter
Bayonetta 2: Character Action Game
Mario: Jump'n'Run
Zelda: Adventure game (I guess?)
Star Fox: Rail-Shooter-y (Again, not sure what exactly that genre is)
Tokyo Mirage something: No idea what that game is

But of course, the only make Donkey Kong and Yoshi games, right? Yes, Nintendo games are generally targeted at "everybody", most of them aren't super violent. But so what? Everybody else already does violent games, we really aren't in a need for more of them.
 
Is it? I haven't touched it since the DLC. Was there much to do in it? It seemed half-baked. A lot of things linked to things and required things and gave this great illusion of things happening, but it was all pointless unless you wanted to make a pretty base because nothing actually happened with it.

Nothing in it really affects the main story, but a lot of things happen inside of it that are self-contained, and you can just spend all of your time playing that if you wanted to. You affect how many people live in settlements, you feed them, give them places to sleep, things to do... It's basically a game inside the game, and it's disconnected because they didn't want people who don't enjoy sim/management games to be forced into it. But there is a lot going on there if you do enjoy it.
 
In order for this discussion to go anywhere though, a lot of gamers need to realize that some other gamers fucking LOATHE your GTA's RDR's Uncharteds, Fallout4's and MGS games and other 'narrative based' games. These games have stories for the most part that are cliche ridden, tryhard, junior highschool level writing. You may love them, but theres a shitload of gamers that hate them, and just want the gameplay; not some super deep story that feels fresh from an anime.

I am one such person. I can't stand Bethesda games, GTA, Uncharted, MGS, etc.

Thank you. I love how he threw Ratchet and Clank out there as if its the type of Game Sony still does OFTEN while pretending Nintendo doesn't do just as many movements into unfamiliar territory just the same.

Sony doesn't make very many platformers period. Once in a blue moon, and we were all surprised to get R&C. Its right on part with the Fire Emblems, Fatal Frames, Geists and whatnot of the world. Nice when they come along, but certainly not a super regular thing.

Yup. It's uncommon for Sony/MS to publish something cutesy, Nintendo is the other way around, but it's not like it NEVER happens ever.
I would even argue that the Zelda titles where you control adult Link (Twilight Princess in particular, but also Skyward Sword and probably the upcoming Wii U/NX one) aren't cutesy, just a colourful and bright fantasy world, and in an industry where most games, even the fantasy ones, are brown and brown and brown, a bit of colour doesn't go wrong.
 
I don't understand the reactions effectively saying "Nintendo make these kinds of games, deal with it". I think what the OP is meaning is that, for instance, someone like Sony makes Ratchet & Clank, they give us stuff like Bloodborne, Until Dawn, Journey, Gran Turismo, Driveclub, Infamous, Heavy Rain... you know a wide range of games targeting different audiences with different atmospheres. When you look at Nintendo games it is somewhat one note.

Yeah there's a few things branching out into different genres and styles but very little. Nintendo fans seem content oohing and ahhing over the latest Donkey Kong or Yoshi game announcement while most others look on bewildered at what's so exciting about them. Nintendo proudly boast about one new gameplay feature or something while I sit there waiting for something truly new and innovative, not a small adjustment to an old (if well made) franchise.

i think that's a bit of hyperbole for both companies. sony does stuff like tearaway (media.molecule being obviously their best studio), and can occasionally get insomniac to do a really nice ratchet & clank these days. there was also the critically well-received puppeteer, the littlebigplanet games, and the attempts at a more family market with sly cooper and a little further back, other platformers in the jak and daxter series. i don't think they do it to quite the same degree as a company like nintendo does it, and i don't think they do it with the same focus on mechanics or ideas like nintendo (although again, media.molecule was aces with tearaway). for a fan of nintendo games, i don't think a lot of what sony offers here is really cut from the same cloth.

in general, i don't think highly of sony as a first-party company software manufacturer though, which might have something to do with my general feeling that most of what they do has a cinematic lean that might negatively impact otherwise good ideas. it might be why i think god of war is borderline unplayable while bayonetta 1 is a damn near masterpiece. it's also probably why something like heavy rain, with all its good intentions from its creator, becomes a ridiculous farce when the focus seems to be on technology instead of other elements of the craft. and it's probably the reason for my ongoing criticism of naughty dog and their movie-games. although i did truly like the last of us despite more recent criticism of their treatment of characters (i think it'll be a good thing once the uncharted series is finally over).

similarly, i guess fans of the stuff sony puts out probably don't believe or don't care when someone brings up majora's mask or the wind waker as examples of games with quality storytelling and compelling characters. nor do they probably care that nintendo games have cutscenes when they're xenoblade, or the last story, or fire emblem. maybe it's because the genre is all wrong. maybe hotel dusk, which is more along the lines of a point and click adventure game, is one of the only things that gets close to the sort of thing people would want from them.
 
Alright, let's look at some Nintendo games this gen

Fire Emblem: Tactics game
Pikmin 3: Real-Time Tactics Game
Codename STEAM: Tactics game
Xenoblade: RPG
Mario&Luigi: RPG
Fatal Frame: Horror
Pull/Pushblox: Puzzle
Splatoon: Multiplayer Shooter
Bayonetta 2: Character Action Game
Mario: Jump'n'Run
Zelda: Adventure game (I guess?)
Star Fox: Rail-Shooter-y (Again, not sure what exactly that genre is)
Tokyo Mirage something: No idea what that game is

But of course, the only make Donkey Kong and Yoshi games, right? Yes, Nintendo games are generally targeted at "everybody", most of them aren't super violent. But so what? Everybody else already does violent games, we really aren't in a need for more of them.
So only 2 new IP ? Way to prove OP's point.
 
I've got plenty of places to go for darker themed games, I play Nintendo ones when I was to just relax and have fun. That said, I think they have darker games they could bring back, like Earthbound.
 
Alright, let's look at some Nintendo games this gen

Fire Emblem: Tactics game
Pikmin 3: Real-Time Tactics Game
Codename STEAM: Tactics game
Xenoblade: RPG
Mario&Luigi: RPG
Fatal Frame: Horror
Pull/Pushblox: Puzzle
Splatoon: Multiplayer Shooter
Bayonetta 2: Character Action Game
Mario: Jump'n'Run
Zelda: Adventure game (I guess?)
Star Fox: Rail-Shooter-y (Again, not sure what exactly that genre is)
Tokyo Mirage something: No idea what that game is

But of course, the only make Donkey Kong and Yoshi games, right?

Animal Crossing for life sims too. Though it leans more heavily on the social simulation side of the genre.
 
Nothing in it really affects the main story, but a lot of things happen inside of it that are self-contained, and you can just spend all of your time playing that if you wanted to. You affect how many people live in settlements, you feed them, give them places to sleep, things to do... It's basically a game inside the game, and it's disconnected because they didn't want people who don't enjoy sim/management games to be forced into it. But there is a lot going on there if you do enjoy it.

Eh. If it's still disconnected... like, sure, there was a great quantity of things to do in it, but because none of it really affected anything else to a meaningful extent, I find it difficult to argue it was deep.
 
It's kinda nice Nintendo is not up their own ass about narrative in games. I kinda agree with Miyamoto games don't really need to push story so much.

Most game stories are garbage anyways I don't get why some are so into them. I've never been wowed by a game story. Where as many books have brought out emotions I didn't even know I had..
 
It's impossible to make a game that appeals to everyone. It's a contradictory statement.

They're not saying they're making A GAME for everyone, but GAMES for everyone.
That's the point. There's a multitude of games you can choose developed and published by Nintendo, and there's games for just about everybody.
 
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