Nintendo has been making the same games since the 80s

I don't understand the reactions effectively saying "Nintendo make these kinds of games, deal with it". I think what the OP is meaning is that, for instance, someone like Sony makes Ratchet & Clank, they give us stuff like Bloodborne, Until Dawn, Journey, Gran Turismo, Driveclub, Infamous, Heavy Rain... you know a wide range of games targeting different audiences with different atmospheres. When you look at Nintendo games it is somewhat one note.

Yeah there's a few things branching out into different genres and styles but very little. Nintendo fans seem content oohing and ahhing over the latest Donkey Kong or Yoshi game announcement while most others look on bewildered at what's so exciting about them. Nintendo proudly boast about one new gameplay feature or something while I sit there waiting for something truly new and innovative, not a small adjustment to an old (if well made) franchise.
Exactly, but that's hardcore Nintendo fans in a nutshell. They really don't care at all. They think creating new IP or diversifying equals making "dark" games.
 
No

I could give a really deep and point-by-point argument against. But it just isn't worth it. One could argue that their Orwellian ways are the foundations of computer games and distractions of narrative are a redundant embellishment when the core is at such a high value.

The bells and whistles aren't needed when the core is so sound.
 
i think that's a bit of hyperbole for both companies. sony does stuff like tearaway (media.molecule being obviously their best studio), and can occasionally get insomniac to do a really nice ratchet & clank these days. there was also the critically well-received puppeteer, the littlebigplanet games, and the attempts at a more family market with sly cooper and a little further back, other platformers in the jak and daxter series. i don't think they do it to quite the same degree as a company like nintendo does it, and i don't think they do it with the same focus on mechanics or ideas like nintendo (although again, media.molecule was aces with tearaway). for a fan of nintendo games, i don't think a lot of what sony offers here is really cut from the same cloth.

in general, i don't think highly of sony as a first-party company software manufacturer though, which might have something to do with my general feeling that most of what they do has a cinematic lean that might negatively impact otherwise good ideas. it might be why i think god of war is borderline unplayable while bayonetta 1 is a damn near masterpiece. it's also probably why something like heavy rain, with all its good intentions from its creator, becomes a ridiculous farce when the focus seems to be on technology instead of other elements of the craft. and it's probably the reason for my ongoing criticism of naughty dog and their movie-games. although i did truly like the last of us despite more recent criticism of their treatment of characters (i think it'll be a good thing once the uncharted series is finally over).

similarly, i guess fans of the stuff sony puts out probably don't believe or don't care when someone brings up majora's mask or the wind waker as examples of games with quality storytelling and compelling characters. nor do they probably care that nintendo games have cutscenes when they're xenoblade, or the last story, or fire emblem. maybe it's because the genre is all wrong. maybe hotel dusk, which is more along the lines of a point and click adventure game, is one of the only things that gets close to the sort of thing people would want from them.

Just FYI, I'm not a fan of Naughty Dog or Heavy Rain or God of War.
 
It's impossible to make a game that appeals to everyone. It's a contradictory statement.

Only if one thinks up reasons not to play Nintendo games, whatever they may be.

Otherwise, there's no component of Nintendo's output which excludes due to age or gender, save for their mature titles.
 
Eh. If it's still disconnected... like, sure, there was a great quantity of things to do in it, but because none of it really affected anything else to a meaningful extent, I find it difficult to argue it was deep.

Why does it have to affect the main story to be deep mechanically? That's a weird goal post to set. The settlement builder could be its own game and stand on its own merits, simply because it has that kind of depth.
 
Why everybody is so negative? I think they should create 1-2 new ips that cater to this group, a western rpg will do pretty good and creating recognazible new characters like nathan drake would help them and especially when 3rd party support its non existing.

Of course i m not saying to change all of their games but some games per generation and some 3rd party exclusives or collaborations targeting this demografic it would provide more deversity to their catalogue and i dont think its a bad thing.
 
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Literally the same game!

Nintendo franchises have evolved a lot but if your point is the core gameplay has remained intact you may have a point. Arguably Nintendo perfected the concept of Mario, Zelda, Metroid and other franchises in the 80's and later went on to perfect the execution. As others have pointed out there have been many new IPs in the last decade if your sick of their usual franchises but Nintendo certainly have not been making the same games since the 80's. There have been a ton of innovations and evolutions.

You used examples of The Witcher 3 and Fallout 4, I would argue Xenoblade has a more compelling narrative than both of them and Xenoblade X has a better designed open world structure. Its all personal preference but I can't understand your initial argument. So to quote the first few posters "no".
 
It's kinda nice Nintendo is not up their own ass about narrative in games. I kinda agree with Miyamoto games don't really need to push story so much.

Most game stories are garbage anyways I don't get why some are so into them. I've never been wowed by a game story. Where as many books have brought out emotions I didn't even know I had..

Games with a long story have been very funny. Something I can say few games/developers ever achieve. Paper Mario TTYD, and Mother series come to mind.
 
Why does it have to affect the main story to be deep mechanically? That's a weird goal post to set. The settlement builder could be its own game and stand on its own merits, simply because it has that kind of depth.

I mean even within itself it doesn't do much. Stuff doesn't cascade onto other things, there's no goals with the settlements beyond "do the thing because you do the thing". There's no reason to play the game beyond virtual dollhouse stuff - which is fine, of course, the Sims does that (though the Sims is more of a social game than a builder I'd argue).

/edit wrong terminology - it's more a game about *the Sims* than it is about the buildings you make, despite Will Wright's original design.
 
Why everybody is so negative? I think they should create 1-2 new ips that cater to this group, a western rpg will do pretty good and creating recognazible new characters like nathan drake would help them and especially when 3rd party support its non existing.

Of course i m not saying to change all of their games but some games per generation and some 3rd party exclusives or collaborations targeting this demografic it would provide more deversity to their catalogue and i dont think its a bad thing.

Nobody says it would be a bad thing. But it's also not a necessity. I would personally love a more "western" Nintendo game. But if it doesn't happen, so what? I'd also love to see a FromSoftware Sci-Fi game or Warcraft 4.
 
The thing is, other franchises lose their popularity so fast.
If you can make a ton of money by doing what you've always been doing, then why don't you do it?
 
Why everybody is so negative? I think they should create 1-2 new ips that cater to this group, a western rpg will do pretty good and creating recognazible new characters like nathan drake would help them and especially when 3rd party support its non existing.

Of course i m not saying to change all of their games but some games per generation and some 3rd party exclusives or collaborations targeting this demografic it would provide more deversity to their catalogue and i dont think its a bad thing.

The next question would be if they're actually capable of making a large-scale game in that genre - both in terms of design and resources (since games like those are hugely expensive and would assuredly draw plenty of resources away from other potential projects).
 
I still want Nintendo to make a large scale spaghetti western game. Dillion deserves better. Or heck, they could even reimagine Wild Gunman.
 
Alright, let's look at some Nintendo games this gen

Fire Emblem: Tactics game
Pikmin 3: Real-Time Tactics Game
Codename STEAM: Tactics game
Xenoblade: RPG
Mario&Luigi: RPG
Fatal Frame: Horror
Pull/Pushblox: Puzzle
Splatoon: Multiplayer Shooter
Bayonetta 2: Character Action Game
Mario: Jump'n'Run
Zelda: Adventure game (I guess?)
Star Fox: Rail-Shooter-y (Again, not sure what exactly that genre is)
Tokyo Mirage something: No idea what that game is

But of course, the only make Donkey Kong and Yoshi games, right? Yes, Nintendo games are generally targeted at "everybody", most of them aren't super violent. But so what? Everybody else already does violent games, we really aren't in a need for more of them.

It is a damn shame you forgot BOX BOY! If there is any game that proves the Less is more mantra, it is this little gem.
Easily last years GOTY for me ( over XBCX as well) and cannot wait for the sequel.


So 3 new IP :P
 
Nintendo has been making the same games since the 80s. By that I mean games that are steeped in traditional, arcade design.

Their 80's console games aren't even steeped in traditional arcade design. SMB, Zelda, Metroid, Mother etc are nothing like most arcade archetypes. They're antithetical to a lot of the single screen game loops, quarter munching trial and error difficulty, non-standardized control methods and so on... they're made to be owned rather than patronized. They essentially were leaders in defining what works best at home.

They also brought new ips like F-Zero, Smash, Star Fox, Mario Kart, Kirby, Fire Emblem, Pokemon and more in just the 90's, which is after the 80's. Still more in the 00's, and then in the 10's.

Thinking things goes hand in hand with knowing things.
 
I don't think they do. There's a large part of the market that they're not appealing to, which is why the Wii U flopped and why 3rd parties won't touch their systems. Children and Japanese videogame fans isn't 'everyone'.

I wouldn't point to Wii U's poor performance as an indicator of lack of diversity in Nintendo's output, particularly when it hosted three mature titles co-developed by Nintendo.

Wii U had pretty much the same breadth of software as a whole bunch of greatly more successful Nintendo systems. It failed because it was a poorly conceived, badly timed, atrociously marketed system.
 
If you don't mind OP, I'll tackle each part separately, as you raise some interesting points:

Don't get me wrong, I am a Nintendo fan, though I don't love all of their franchises, but if you think about it Nintendo has been making the same games since the 80s. By that I mean games that are steeped in traditional, arcade design.

I think that's a reasonable statement. Nintendo have arcade DNA in many ways, and simplicity has always been at the centre of that type of game design. I'd say the games evolve as much as any other genres with their origins in the eighties - variations on a theme - but I understand when others don't agree.

I'd like to see Nintendo challenge themselves & deliver a few new IPs that have compelling narratives & deep gameplay like in The Witcher 3 or Fallout 4. I think it could really help in bringing variety to their current franchises.

But that's already a crowded field. Nintendo have managed to remain relevant, because they failed to move into what others consider a more mature area, not in spite of it. This has left their output looking relatively unique. To change would be to vacate an area that not only mirrors their design philosophies, but has also proved lucrative.

More & more I find myself unable to be grabbed by Nintendo games because most of them lack strong narratives.

I love strong narratives, in fact, I'd often rather play a poor game with a good story than vice versa. However, I simply look for that itch to be scratched elsewhere. In the same way I don't play The Walking Dead for fun moment-to-moment gameplay, I don't wish for Nintendo to weave in thought-provoking narratives.

With Nintendo games, it's pretty much what you see is what you get. Colourful mascot characters collecting bananas & jumping on Goombas just isn't doing it for me anymore. As I'm getting older this stuff gradually appeals to me less & less. I need something that does that little bit more & goes that little bit deeper.

I'm the opposite. I'm increasingly turning to Nintendo titles because of the reasons you listed. It seems everyone loves the Souls series - deep, rewarding, "mature" - but I see a slog and a maudlin, oppressive atmosphere. Fans always find the variety in a series, and those outside always see less. The consistent art style of, for example, the Mario franchise often lulls people into thinking those titles haven't evolved, but they have, and significantly. Depth comes in many forms, and it doesn't always lie behind character interaction or impenetrable lore.

So, what do you think? I think making more games that focus on having strong narratives & a darker or more grounded visual style could really help diversify their offerings. After all, it's said that they make games for everyone, right?

They make games that are universally accessible; so the games are for everyone, however, this isn't the same as thinking their total output was ever intended to be varied enough to please all tastes.

On a side note - and this certainly isn't aimed at you OP, but the topic as a general theme - I always think of this quote from C S Lewis when people start questioning Nintendo for not offering adult or mature titles, so I'll just leave this here:

Critics who treat 'adult' as a term of approval, instead of as a merely descriptive term, cannot be adult themselves. To be concerned about being grown up, to admire the grown up because it is grown up, to blush at the suspicion of being childish; these things are the marks of childhood and adolescence. And in childhood and adolescence they are, in moderation, healthy symptoms. Young things ought to want to grow. But to carry on into middle life or even into early manhood this concern about being adult is a mark of really arrested development. When I was ten, I read fairy tales in secret and would have been ashamed if I had been found doing so. Now that I am fifty I read them openly. When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up.
 
I've always split Nintendo into two differen categories, pre-Game Cube and post-Game Cube.

Pre-Game Cube was my Nintendo. Post-Game Cube is somebody else's Nintendo.

Their games never diminished in quality, per se, but I just don't find them all that appealing any more and, controversially, I think their franchises became significantly worse when they jumped to 3D (not awful, but Ocarina of Time doesn't hold a candle to Link to the Past, Super Mario 64 is nowhere near as interesting as 3 or World and Super Metroid is the pinnacle of that series). Most of their other games? Fire Emblem or Pikmin or whatever? I just don't care about.

So, from a narrative point of view, I don't care one way or the other. Their best games don't have deep narratives anyway. I think making the "same game" is supposed to give younger generations the same thrill I had as a kid and I'm OK with that... but that's not really Nintendo's user base anymore.
 
I love the fact Nintendo innovates with gameplay. From Pikmin to Mario Galaxy to Splatoon. Whenever they do something unique, they do it bloody brilliantly.
 

In b4 goalposts.

And then you have reboots/new spinoff branches like Kid Icarus, #FE and Pokken, which I would include. Hyrule Warriors on the other hand is just a Zelda-themed Dynasty Warriors.

It seems that when talking about Nintendo franchises all that is not Mario Zelda Metroid is totally ignored.
 
I've always split Nintendo into two differen categories, pre-Game Cube and post-Game Cube.

Pre-Game Cube was my Nintendo. Post-Game Cube is somebody else's Nintendo.

Their games never diminished in quality, per se, but I just don't find them all that appealing any more and, controversially, I think their franchises became significantly worse when they jumped to 3D (not awful, but Ocarina of Time doesn't hold a candle to Link to the Past, Super Mario 64 is nowhere near as interesting as 3 or World and Super Metroid is the pinnacle of that series). Most of their other games? Fire Emblem or Pikmin or whatever? I just don't care about.

So, from a narrative point of view, I don't care one way or the other. Their best games don't have deep narratives anyway. I think making the "same game" is supposed to give younger generations the same thrill I had as a kid and I'm OK with that... but that's not really Nintendo's user base anymore.

But Fire Emblem is NES era and only just now got the success it deserved. Also the games you listed that you love are pre-N64 era.
 
Nintendo could definitely be more appealing to a western 'mature' audience, but they shouldn't have to be the one to do it. They should continue to create what they excel at.
Nintendo already has the largest software output in the broadest range of genres of the videogames industry. If the rumors are to be believed this should increase with the NX.
The NX just need to be powerful enough to lift on the 3rd party train to get big budget titles like Witcher 3 and Fallout 4 on their system.
They should also moneyhat more exclusives like they did with Platinum on the Wii U. Instead of niche titles, they should focus on exclusives that actually have sales potential in the west. From Software seems like a no-brainer to me.
Alternatvely they could have 3rd party devs reimagine some of their lost franchises, give it a kick in the ass and turn into something that will reignite gamers interest in the west.
 
More & more I find myself unable to be grabbed by Nintendo games because most of them lack strong narratives. With Nintendo games, it's pretty much what you see is what you get. Colourful mascot characters collecting bananas & jumping on Goombas just isn't doing it for me anymore. As I'm getting older this stuff gradually appeals to me less & less. I need something that does that little bit more & goes that little bit deeper.

OP sounds like someone who participated in the focus groups for Shadow The Hedgehog. Nintendo have been sitting on this idea for far too long:
latest

Throw in a dark story, a meaningless open world that hinders structure and progression and NPC's giving you little more than fetch quests and I think we've got something special here.
 
I've always split Nintendo into two differen categories, pre-Game Cube and post-Game Cube.

Pre-Game Cube was my Nintendo. Post-Game Cube is somebody else's Nintendo.

Their games never diminished in quality, per se, but I just don't find them all that appealing any more and, controversially, I think their franchises became significantly worse when they jumped to 3D (not awful, but Ocarina of Time doesn't hold a candle to Link to the Past, Super Mario 64 is nowhere near as interesting as 3 or World and Super Metroid is the pinnacle of that series). Most of their other games? Fire Emblem or Pikmin or whatever? I just don't care about.

So, from a narrative point of view, I don't care one way or the other. Their best games don't have deep narratives anyway. I think making the "same game" is supposed to give younger generations the same thrill I had as a kid and I'm OK with that... but that's not really Nintendo's user base anymore.

Post Gamecube 3D Mario's were the best, Sunshine and 64 are the worst and don't represent where the 3D series is at now.
 
I must confess, I do get rather down-heartened when Nintendo launches a new console and immediately all we hear is new Mario Kart, new Zelda, new Pikmin. Don't get me wrong, I usually end up buying the system to play some of them but its same old, same old time after time.
 
In b4 goalposts.

And then you have reboots/new spinoff branches like Kid Icarus, #FE and Pokken, which I would include.

It seems that when talking about Nintendo franchises all that is not Mario Zelda Metroid is totally ignored.

Kid Icarus: Uprising has great narrative, story, and oozes so much personality! It's now one my of my top favorite series.
 
I wouldn't point to Wii U's poor performance as an indicator of lack of diversity in Nintendo's output, particularly when it hosted three mature titles co-developed by Nintendo.

Wii U had pretty much the same breadth of software as a whole bunch of greatly more successful Nintendo systems. It failed because it was a poorly conceived, badly timed, atrociously marketed system.

I disagree. It had nowhere near the same breadth of software as NES, SNES or N64. If you look at the Wii U's software catalogue, it's very much focused on games for Children or Japanese video game junkies.

It's less of a genre problem, and more of a tonal issue. Visual appeal goes along way, and when very cutesy and or Japanese/anime centric visuals are slapped onto nearly every game you make, your audience is bound to contract.

Compare this to the N64 days and you can see that the Wii U is a very safe platform in terms of software. The only games that I'd say were truly creative were Splatoon and TW101. Now that's not to say Wii U doesn't have fantastic games, but the mix of lack of visual/tonal variety etc. clearly effected Wii U's appeal, outside of the fact it's just a badly thought out product to begin with.

Nintendo could definitely be more appealing to a western 'mature' audience, but they shouldn't have to be the one to do it. They should continue to create what they excel at.

This is silly. If they don't make these kinds of games then they can't build a market for said games on their platforms. It's not up to 3rd parties to do that, especially with how Nintendo has handled them in the past. They should absolutely be trying to invest in creating such software, as they did in the pre-Wii era. I think some of your forget how good their output during the N64 days was. A lot of it was thanks to Rare, admittedly, but there's no reason why they shouldn't be investing in western studios to make more diverse content. People talk about Nintendo's warchest but their software continues to be some of the most safe and conservative I've seen in years.
 
I've always split Nintendo into two differen categories, pre-Game Cube and post-Game Cube.

Pre-Game Cube was my Nintendo. Post-Game Cube is somebody else's Nintendo.

Their games never diminished in quality, per se, but I just don't find them all that appealing any more and, controversially, I think their franchises became significantly worse when they jumped to 3D (not awful, but Ocarina of Time doesn't hold a candle to Link to the Past, Super Mario 64 is nowhere near as interesting as 3 or World and Super Metroid is the pinnacle of that series). Most of their other games? Fire Emblem or Pikmin or whatever? I just don't care about.

So, from a narrative point of view, I don't care one way or the other. Their best games don't have deep narratives anyway. I think making the "same game" is supposed to give younger generations the same thrill I had as a kid and I'm OK with that... but that's not really Nintendo's user base anymore.
You're certainly entitled to your opinions.
 
I must confess, I do get rather down-heartened when Nintendo launches a new console and immediately all we hear is new Mario Kart, new Zelda, new Pikmin. Don't get me wrong, I usually end up buying the system to play some of them but its same old, same old time after time.

The same happens with every new system. New Uncharted, new Final Fantasy, new HALO, new God of War, new Gran Turismo, new Forza, etc.
 
Interesting read in this thread. Nintendo have ALWAYS had undeniable quality apart from very extreme and rare circumstances (virtual boy?), but it's all about marketing and perception. If anyone (like OP) has this perception, and everyone is entitled to their opinion, it's up to Nintendo to change that.

People with other opinions can just say NO and sulk all they like, but the fact is Nintendo need to try and stomp out this view.

The problem nintendo have had in recent years since the Wii is the perception people have. Ensuring the public understand what the product actually IS. So many people I know thought that the Wii U was a tablet screen add on for the Wii. Some still do. Just this past Christmas my sister was shocked to learn the Wii U wasn't a Wii addon. The first thing she said upon realising this was "Why the hell did they call it the Wii U?!". Which is a very good question.
 
I for one am glad that a big company like Nintendo still makes high quality games with traditional, arcade designs while leaving the narrative on the side. If I'm more interested in the latter then there are plenty of franchises from other companies already focusing on that.
 
I must confess, I do get rather down-heartened when Nintendo launches a new console and immediately all we hear is new Mario Kart, new Zelda, new Pikmin. Don't get me wrong, I usually end up buying the system to play some of them but its same old, same old time after time.

Those are the cash cows so it makes sense. Except Pikmin, it's not a cash cow, and there's literally no other game like it in the world. It's not considered a success or likely to ever hit mainstraim so no one copies it.

I should reword that, I don't care about most Nintendo franchises in a general sense. I also was treating that as a separate point and more as an aside.

Ah! I get you.
 
But Fire Emblem is NES era and only just now got the success it deserved. Also the games you listed that you love are pre-N64 era.
I should reword that, I don't care about most Nintendo franchises in a general sense. I also was treating that as a separate point and more as an aside.


Post Gamecube 3D Mario's were the best, Sunshine and 64 are the worst and don't represent where the 3D series is at now.
I know. I've played them.They're great games, but I just don't really get on with them. It's more my fault, probably.
 
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