From Software is developing future games for 2017+ on PS4, PSVR, Xbox One and PC.

I hope their next game or two aren't Souls-like.
I can feel myself getting burnt out on them as yearly releases, especially with DLC between games.

A bigger gap will make me crave them.
 

MilkBeard

Member
I don't think their statement was invalid considering what we know about their games.

Except it was just a shitpost, especially knowing that PSVR has very specific framerate requirements.

If anything, it will have a smooth framerate with scaled back detail. Example: Scholar of the First Sin has a near 60 fps on PS4/Xone.
 

Shin-chan

Member
Here's hoping for a new stylish character action game. Bloodborne was stylish as fuck, and they've clearly got the enemy design down. Now they just need to make a combat system that can further bring out the style, maybe incorporate some kind of weapon transformation.

Bonus points if it's in an old school Japanese or Gothic setting.

We need a new entry in the genre and I think From could make a great action game.
 

Tecnniqe

Banned
Great. Cant wait to see their next masterpiece
and get softbanned from it for no reason
slight /s in that spoiler but I do hope by 2017 they know wtf to do.

I wonder what setting they'll put it in.
 

artsi

Member
Except it was just a shitpost, especially knowing that PSVR has very specific framerate requirements.

If anything, it will have a smooth framerate with scaled back detail. Example: Scholar of the First Sin has a near 60 fps on PS4/Xone.

Yep. If the game doesn't run properly in VR, Sony won't let it be released.
 

bigol

Member
Seriously, this B team or Miyazaki team discussion needs to end. There are different developers working on different games in every single software house that has more than an handful of developers.

Miyazaki has not a favourite group of developers, it just happened that during Bloodborne development he was put to work directly on Bloodborne because i think it was a new IP and they wanted to make a really great game, compared to Dark Souls 2 that was an already established IP after Dark Souls 1.

The worst of this discussion is using this difference as to say: the great awesome Miyazaki team and the low tier, B team.

I'm curious, did people that didn't enjoy or like Dark Souls 3 have already looked at credits, maybe there are traces of B team developers influencing some bad Ds3 design or gameplay choices...
 
Honestly, from that video I believe they've just fallen foul of some bad English. They're saying their future lineups will include those platforms...not that their very next project will be on all of those at once.

And for those crying over no BB2, the video didn't show games they don't own themselves. So no BB or Demons Souls as Sony owns them and no Otogi or Chromehounds as that's SEGA's.
 

Easy_D

never left the stone age
PSVR development pretty much forces them to become technically competent, I can't imagine what VR with bad frame pacing or overall bad framerate would be like. Excited for that alone :lol, maybe they'll finally get more competent, tech-wise
 

Eolz

Member
I believe that there's a mistake in interpreting that video.

It's not talking about one specific game. "title" is the usual mistake when translating from Japanese. Japanese doesn't have plural and singular. It probably means "titleS"
"2017-" means "2017 and beyond." (notice the "-")

"PS4, Xbox One, PC, Playstation Vr..." (notice the "...").

Means that they will develop for those platforms and possibly more.

The correct interpretation should be that in the future they're gonna develop for PS4, Xbox One, PC, PlayStation VR and more (so yeah, possibly also NX. Remember that this video was posted before the NX's release window was announced).

IE: it doesn't say anything specific about a specific game, but more about their general intentions for the next few years.

Yep, this. Both for the title part and the "..." for the platforms.
It's just pretty general really, just interesting to see that they're planning something for VR (can see an AC spinoff) and aren't limiting themselves to those platforms.
 
The VR game will definitely be interesting to see. Maybe a return to King's Field/Shadow Tower or Echo Night.

I'd also take new Otogi, Tenchu or Armored Core. They've got plenty of IPs to choose from now that would probably sell better now based off their developer's name alone.

So glad that a developer like From Software has risen up and become so much more popular than what they used to be. They deserve this.

Seriously, this B team or Miyazaki team discussion needs to end. There are different developers working on different games in every single software house that has more than an handful of developers.

Miyazaki has not a favourite group of developers, it just happened that during Bloodborne development he was put to work directly on Bloodborne because i think it was a new IP and they wanted to make a really great game, compared to Dark Souls 2 that was an already established IP after Dark Souls 1.

The worst of this discussion is using this difference as to say: the great awesome Miyazaki team and the low tier, B team.

I'm curious, did people that didn't enjoy or like Dark Souls 3 have already looked at credits, maybe there are traces of B team developers influencing some bad Ds3 design or gameplay choices...

It's hilarious. Yui Tanimura (director of Dark Souls 2) co-directed Dark Souls 3. And as mentioned before, plenty of people on Dark Souls 2 worked on Bloodborne also. Some people really have no idea what they're talking about.
 

Auctopus

Member
It's hilarious. Yui Tanimura (director of Dark Souls 2) co-directed Dark Souls 3. And as mentioned before, plenty of people on Dark Souls 2 worked on Bloodborne also. Some people really have no idea what they're talking about.

Read the DS2 Design Works interview. Tanimura (and his producers) admit that they didn't handle the development of DS2 well and felt they weren't experienced enough. They even mention certain points in the game that they could've handled better.

In DS3, Tanimura's working under Miyazaki's supervision. Whilst I agree with you that there's no such thing as an entire "B-Team", it's quite clear that the absence of Miyazaki in DS2 lead to some (self-admitted) directorial issues.
 

Bl@de

Member
FROM develops for multiple plattforms? No shit...
Doesn't mean that it's ONE game that runs on all plattforms.
 
RIP Bloodborne 2

Thats a Sony IP

bloodborne__micolash_laugh_by_menaslg-d902csy.jpg
 
Read the DS2 Design Works interview. Tanimura (and his producers) admit that they didn't handle the development of DS2 well and felt they weren't experienced enough. They even mention certain points in the game that they could've handled better.

In DS3, Tanimura's working under Miyazaki's supervision. Whilst I agree with you that there's no such thing as an entire "B-Team", it's quite clear that the absence of Miyazaki in DS2 lead to some (self-admitted) directorial issues.

I have read it. The fact is that the original director left the project leaving Tanimura to make the best that he could with little supervision off Miyazaki was what led to the original release of Dark Souls 2. I think Tanimura obviously had a lot of potential due to his experience as a planner since the days of Armored Core 2 and I think Miyazaki sees that in him also. The SOTFS release of Dark Souls 2, to me, was a lot better than vanilla Dark Souls 2 was, especially since Tanimura and the rest of the designers could have the time to finish the game, like actually place enemies in areas where it was otherwise just empty and felt unfinished and rebalanced the game in a lot of ways.

It's also best to remember that From Software has been going for a lot longer before Miyazaki came along and From made plenty of great games before he joined. Is he their best director? Of course, but that isn't to say other team members at From who have been at the company longer than he has, cannot lead projects without being accused of "B Team" nonsense.
 

Auctopus

Member
I have read it. The fact is that the original director left the project leaving Tanimura to make the best that he could with little supervision off Miyazaki was what led to the original release of Dark Souls 2. I think Tanimura obviously had a lot of potential due to his experience as a planner since the days of Armored Core 2 and I think Miyazaki sees that in him also. The SOTFS release of Dark Souls 2, to me, was a lot better than vanilla Dark Souls 2 was, especially since Tanimura and the rest of the designers could have the time to finish the game, like actually place enemies in areas where it was otherwise just empty and felt unfinished and rebalanced the game in a lot of

The most exciting/interesting part of that interview is how much Tanimura says him and his team learned whilst making the game. I'd have been interested to see where they'd have taken DS3 without Miyazaki (for better or worse)
 

Easy_D

never left the stone age
Read the DS2 Design Works interview. Tanimura (and his producers) admit that they didn't handle the development of DS2 well and felt they weren't experienced enough. They even mention certain points in the game that they could've handled better.

In DS3, Tanimura's working under Miyazaki's supervision. Whilst I agree with you that there's no such thing as an entire "B-Team", it's quite clear that the absence of Miyazaki in DS2 lead to some (self-admitted) directorial issues.

Didn't Tamimura have to come in late development and shape things up? I'd say he did a fantastic job at getting the project together in the end.
 

dude

dude
PC yasssssss

I can't imagine playing anything Souls-like in VR though, so I wonder what that's about.
And that NX snub, I wonder if Nintendo should try throwing money at From for some NX ports.
 

hesido

Member
Their VR effort will be a giant experience on how frame pacing issues effect the users and it will be considered part of the experience, and you won't be able to pause even for the puke breaks.
 
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