DownGrader
Member
This thread in a nutshell:

It's not a contradiction at all. Why can there not be an open world/shared world shooter with Nintendo design sensibilities? I was using The Division as an example of a game in that genre, but you get my point.
Selective quoting much ?I don't understand the reactions effectively saying "Nintendo make these kinds of games, deal with it". I think what the OP is meaning is that, for instance, someone like Sony makes Ratchet & Clank, they give us stuff like Bloodborne, Until Dawn, Journey, Gran Turismo, Driveclub, Infamous, Heavy Rain... you know a wide range of games targeting different audiences with different atmospheres. When you look at Nintendo games it is somewhat one note.
Yeah there's a few things branching out into different genres and styles but very little. Nintendo fans seem content oohing and ahhing over the latest Donkey Kong or Yoshi game announcement while most others look on bewildered at what's so exciting about them. Nintendo proudly boast about one new gameplay feature or something while I sit there waiting for something truly new and innovative, not a small adjustment to an old (if well made) franchise.
Open world contradicts Nintendo's game design philosophy of tight, fine-tuned, hand-crafted content.
Haha...Perhaps you could add your pencil sketches for what a gritty shyguy should look like?
"Nintendo has been making the same games since the 80's"
That's the title of the thread. I haven't missed much, I'm aware of what releases and when. If you played Mario Kart 64 you're not missing much from Mario Kart 8, but updated graphics and a few new characters. If you played Super Smash Brothers on the GameCube, you're not missing much from Super Smash Brothers on the Wii U, but updated graphics and a few new characters. If you played Super Mario Brothers on the Wii, it's the same damn game as Super Mario Brothers on the Wii U except the Wii U version has a Luigi expansion. And that's one of the reasons I don't really care for Nintendo in its current form. Maybe if they branched out a bit and did somethings different here and there, I would find them compelling again.
How about make a cinematic story driven game, which is by far my favorite type of games. How about make a Racing sim, how about make a open world sandbox game like a Rockstar, how about make a story driven Metroid game ala a Halo, how about MLB game. There's only one of those granted it's probably the best sports game out, but competition can be good.
There's so much more Nintendo can do and still keep their "cute" games. Sony has no problem making dark serious games like The Last Of Us, God Of War, Heavy Rain, Until Dawn, and Bloodborne. While giving us games in between dark and light hearted like Uncharted. No one is doing open world superhero games with a unique character not named Batman like Sucker Punch. And there's rumors of them doing a Spider-Man game. They still have MLB The Show which is highly regarded as the best and most quality sports game franchise around. They're the only ones doing that. They still have their light hearted "cute" games like Little Big Planet, Tearaway, Dreams, Ratchet & Clank, Journey, and Gravity Rush. Also cool stuff like Horizon Zero Dawn, not often do you see a open world big budget game about giant robot dinosaurs. There's still the racing sim in Gran Turismo which is their biggest franchise as well.
I think the point OP is trying to make, despite his thread title and the actual thread being two whole different things is they should branch out a bit go outside their comfort zone and do shit they've never done before. Try to reach other audiences besides little kids or the people who grew up on Nintendo consoles back in the day.
That's all I got to say.
Open world contradicts Nintendo's game design philosophy of tight, fine-tuned, hand-crafted content.
I would like a wider variety of games from Nintendo, but the same is true for Sony and Microsoft. The homogenisation of AAA games is depressing, but a steadfast insistence on "games for everybody" is equally stiffling.
The funny thing is Nintendo games were actually pretty different back in the 80s. I adore Zelda 2 for example, but there's no chance they would ever make a game like that again. I liked the game because it was obtuse and difficult, which Nintendo have actively moved away from as time progressed. The thing is I think the kind of games they are making these days reflect the vision Nintendo have always had but couldn't necessarily achieve in the early days. Some of the elements I enjoy from early Nintendo titles resulted from limitations, or at least it seems that way.
I don't believe you.You know, one can put gameplay above narrative AND not like Nintendo games at the same time.
The two aren't mutually exclusive.
Xenoblade X and STEAM are difficult and nonforgiving. Have you tried these? Xenoblade X in particular feels like the original Zelda in many ways.
This thread in a nutshell:
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There's already been a Nintendo game with darker themes and a narrative to it.
It's called Metroid: Other M.
Might wanna look up how well that one went.
This thread in a nutshell:
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Why would you expect people arguing nintendo has a diverse catalogue to complain when Nintendo revives a dead IP?
Don't get me wrong, I am a Nintendo fan, though I don't love all of their franchises, but if you think about it Nintendo has been making the same games since the 80s. By that I mean games that are steeped in traditional, arcade design. I'd like to see Nintendo challenge themselves & deliver a few new IPs that have compelling narratives & deep gameplay like in The Witcher 3 or Fallout 4. I think it could really help in bringing variety to their current franchises.
You know, one month ago I was ready to give up on games. Then I remembered that somebody had lent me a wii.
10 years without Nintendo in my life. Some hours later I said: "Thank god Nintendo is still doing the same".
Fucking lol.
Nintendo doesn't have enough games with strong connecting lore/storylines.
It's why it's so easy to just drop Nintendo at any point because with their sequels you don't ever really have something calling you back.
Granted the plus side of this is that anyone can jump into their games at any point, however to the OP's point... What you end up with is the same games with fresh paint over and over.
But maybe this isn't for everyone... And Nintendo can just keep selling to their smaller base.
Perhaps you could add your pencil sketches for what a gritty shyguy should look like?
It's just great exploring, meeting new characters, discovering mysterious new places full of history, picking up new quests that really have you go down the rabbit hole, collecting loot & new weapons... Just existing in the big world full of lore & characters & really feeling like you're a part of something bigger. It's so immersive. Being able to just stop in your tracks and all you hear is the wind around you.
Nintendo doesn't have enough games with strong connecting lore/storylines.
It's why it's so easy to just drop Nintendo at any point because with their sequels you don't ever really have something calling you back.
Granted the plus side of this is that anyone can jump into their games at any point, however to the OP's point... What you end up with is the same games with fresh paint over and over.
Then explain Zelda and Xenoblade?
What Nintendo is doing with Zelda is none other than giving in to market trends, i.e. westernizing the franchise. I'm refering to the sheer scope of the world, not the fact that it might be non-linear. It's not logistically possible to fill the entire game world with substantial content, meaning there will be downplay as you travel from point A to B, similar to Wind Waker but made worse due to longer stretches of empty space. That's why they added the 2x wind sail item in WW HD, to mitigate downtime, but it's only a patch solution and doesn't solve the root of the problem.
As far as Xenoblade, Nintendo specifically brought in Monolith because they needed an open world game in their library, sadly this is what sells systems these days. JRPGs have never really had level design and puzzles in the same vein as a Nintendo game, only Golden Sun lives up to Nintendo quality standards of gameplay outside of combat. I love Xenoblade Chronicles, but outside of combat (which is fantastic) we are talking about pretty landscapes with no gameplay interaction of any kind. Those games are played for their immersive worlds, stories and characters, so it makes more sense for that type of game.
This isn't new though. Like, all these years discussing Zelda here and all the posters who are skeptical towards Zelda U, do you just dismiss them for fanboy drivel or something? It's weird that I even have to explain this when we've been through this 1000 times.
What Nintendo is doing with Zelda is none other than giving in to market trends, i.e. westernizing the franchise. I'm refering to the sheer scope of the world, not the fact that it might be non-linear. It's not logistically possible to fill the entire game world with substantial content, meaning there will be downplay as you travel from point A to B, similar to Wind Waker but made worse due to longer stretches of empty space. That's why they added the 2x wind sail item in WW HD, to mitigate downtime, but it's only a patch solution and doesn't solve the root of the problem.
This isn't down time, this is gameplay.
Could be a cool slogan for the NX.
Post Gamecube 3D Mario's were the best, Sunshine and 64 are the worst and don't represent where the 3D series is at now.
Having the power is one thing, getting the developer's attention is another. Getting the interest of a company like Bethesda won't be easy, especially when they've written off Nintendo for so long.Nintendo could definitely be more appealing to a western 'mature' audience, but they shouldn't have to be the one to do it. They should continue to create what they excel at.
Nintendo already has the largest software output in the broadest range of genres of the videogames industry. If the rumors are to be believed this should increase with the NX.
The NX just need to be powerful enough to lift on the 3rd party train to get big budget titles like Witcher 3 and Fallout 4 on their system.
They should also moneyhat more exclusives like they did with Platinum on the Wii U. Instead of niche titles, they should focus on exclusives that actually have sales potential in the west. From Software seems like a no-brainer to me.
Alternatvely they could have 3rd party devs reimagine some of their lost franchises, give it a kick in the ass and turn into something that will reignite gamers interest in the west.
Because they're arguing it's the kind of game they don't want Nintendo making.
Yeah OP lost me here. Nintendo has certainly not been making the same games since the 80's but lately they've been adhering too much to the same templates across their franchises.>Compelling Narrative
>Fallout 4.
I'm 33 and Nintendo's games actually speak to me more now than they did when I was a child. I greatly appreciate their approach to game-making.
Actually Zelda might not actually be all that big. That being said, they've made a compelling exploration system that solves the arrow pointer issue by using the skyward sword waypoints in a bigger world. Meaning you actually have to engage with the world to figure out where to go. This is intrinsically engaging with the world and solves the problem of open world games not leaving the player to explore on their own terms. This isn't down time, that is gameplay.
I think I can understand where the OP is coming from actually.
Looking at just the Wii U for example, there are barely any Nintendo made titles on it that offer a "deeper" experience, as in more extensive / exploration / RPG based akin to something like The Witcher or Dark Souls where you can spend hours and hours in one "session" doing things and making some kind of progression or immersing yourself in the game world and the stories found therein.