When I got sectors should I still build mining/research stations inside those sectors, and who gets the income of those stations?
I think I have the same problem.I built a terraforming station and it says I can't terraform to continental because I need 1 terraforming gas. I already had one unit so I used a frontier outpost to grab another one, but with two terraforming gasses it still says I need 1 unit of terraforming gas. Am I missing something or did I just misread the prompt the first time?
I think I encountered a bug. In my home system I discovered strategic resource (Betharian Stone) on a planet where there is already a mining station built. The icon of the resource is green, which I guess means that I'm gathering it, but in the top bar the icon showing strategic resources shows "0/1 Betharian Stone". So it seems I'm actually not collecting it. Hmmm....
Have no idea what should I do to mine it as there is already mining station build on it.
My favourite part of the game is the research aspect. It's so refreshing with how it's sort of a deck system, where there are also rare research opportunities, and that certain research can become available depending things like what your science vessels have uncovered, how certain event chains you have followed turned out, etc. It's a much more "organic" feel of research than a research tech tree. Which is great for how many times you replay GSGs since there will not be any static research path, it's all situation dependent of the galaxy and your empire. Also the event chains I have experienced have been great so far. The whole science vessel researching really adds that Star Trek feel, it's so much better than what a lot of strategy games do with boring scout ships/units.
Holy shit, I lost it.
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Holy shit, I lost it.
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A couple of questions that were probably already answered: is there a quick(er) way to 'raise your troops' across sectors? Also, I don't know if it's a bug or it's supposed to work that way, but after integrating my wormhole-using vassal - I use warp - I'm stuck with a lot of ships I can neither use nor upgrade with the correct engine. They just stand there in front of the spaceport.
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When I got sectors should I still build mining/research stations inside those sectors, and who gets the income of those stations?
I built a terraforming station and it says I can't terraform to continental because I need 1 terraforming gas. I already had one unit so I used a frontier outpost to grab another one, but with two terraforming gasses it still says I need 1 unit of terraforming gas. Am I missing something or did I just misread the prompt the first time?
The life of materialists, us spiritualists are above that![]()
Setting up sectors doesn't have a downside does it? Decent tool for less micromanagement
When I got sectors should I still build mining/research stations inside those sectors, and who gets the income of those stations?
I love Paradox.
I love Paradox.
Lol I just tried to make the asari from mass effect and select male / female on the non human does literally nothing.
Lol I just tried to make the asari from mass effect and select male / female on the non human does literally nothing.
There's a few species that have a difference between male and female, but it's not many.
These guys, for instance, do:
This one is female I think, the male ones have pink tentacle tips.
You can't bombard an enemy world if they have a spaceport active in another system because corvettes will drip in one by one and interrupt your bombardment so that you have to manually retarget the planet.
You can't bombard an enemy world if they have a spaceport active in another system because corvettes will drip in one by one and interrupt your bombardment so that you have to manually retarget the planet.
How do I make a spaceport on a Planet that I Colonize? Says I need a module, guess I need to find them in research?
War kinda sucks. You can't catch enemy fleets and force a fight. You can't bombard an enemy world if they have a spaceport active in another system because corvettes will drip in one by one and interrupt your bombardment so that you have to manually retarget the planet. Conquering a world feels like a huge pain next to blowing up all their stuff and vassalizing them. The early game felt great. But now I don't feel like I have anything useful to do other than very slowly wait for vassals to integrate (which means I have no influence so I can't build any of the unique buildings I'm unlocking or change government types).
Also I don't feel like my leaders get new traits often enough, nor do I discover many anomalies anymore (maybe there's a much reduced chance when surveying systems other people have already combed over). I think this whole game I've had one scientist gain a trait upon hitting level 5, and that's it. Maybe the game doesn't like that I'm using the government type that starts all leaders at level 2?
Wormholes are way better than warp though.
I bought this but I've never played a 4X before.
... How screwed am I?
I bought this but I've never played a 4X before.
... How screwed am I?
I bought this but I've never played a 4X before.
... How screwed am I?
I had an embassy at a vassal that I now integrated into my empire and it seems the embassy is gone for good and I can't set a new one. I can't remove it from my vassal since the vassal is obviously gone from the contacts list. If I view my embassies, the fourth one (+1 from Pacifist) now just shows up with an empty string, see below.
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Seems like a bug, anyone with the same issue?