Stellaris |OT| Imperium Universalis

When I got sectors should I still build mining/research stations inside those sectors, and who gets the income of those stations?
 
Just noticed those guys with look like lamprey's latched onto their face, tempted to re-start as a mollusk empire which is really being controlled by evil space lamprey's.
 
I know the actual OST is great and all but if you want to feel the crushing hopelessness, the alienation, the impossible vastness that space engenders in all life you have to listen to some Lustmord while playing.

It has definitely upped the levels of dread in my game anyway.
 
Alright, so a primitive species within my borders I just had an observation post on developed their own space faring capabilities. If I want to integrate them into my Empire, how do I do that? I figured I would nip a future problem in the bud by assimilating them now when they are weak instead of when they have built up and are trying to take my territory from me by force.

I tried to do it diplomatically and all It allows me to do is offer Protectorate status. I made a backup save and tried to declare war, but they immediately surrendered after I absolutely demolished everything in their system within seconds.
 
I've now purged one primitive species and successfully taken over another neo-primitive by taking over their world through infiltration. Man this game is fun.

Does anyone do sectors build their own new mining stations/research stations? Or do I still have to send a constructor ship over there and build things up for them?
 
I built a terraforming station and it says I can't terraform to continental because I need 1 terraforming gas. I already had one unit so I used a frontier outpost to grab another one, but with two terraforming gasses it still says I need 1 unit of terraforming gas. Am I missing something or did I just misread the prompt the first time?
 
This game is brilliant. First human race I make using the Human 2 name set. First random pick for leader name:


Gaylord McCoy


Best leader name.
 
I built a terraforming station and it says I can't terraform to continental because I need 1 terraforming gas. I already had one unit so I used a frontier outpost to grab another one, but with two terraforming gasses it still says I need 1 unit of terraforming gas. Am I missing something or did I just misread the prompt the first time?
I think I have the same problem.

c3530f5e1b09885588a2b581dc4eef1e.png


I'm assumin the 3/3 means I am mining 3 of the available 3 beths. I also have research/min w/e located on a planet with Teldar as well, but it still says 0/1. I even destroyed it and rebuilt it to make sure.

Sidenote: the beths are in 2 of my sectors so maybe they know how to use it properly?



lol, he's right not to trust me
 
My favourite part of the game is the research aspect. It's so refreshing with how it's sort of a deck system, where there are also rare research opportunities, and that certain research can become available depending things like what your science vessels have uncovered, how certain event chains you have followed turned out, etc. It's a much more "organic" feel of research than a research tech tree. It's great for how many times you replay GSGs since there will not be any static research path, it's all situation dependent of the galaxy and your empire. Also the event chains I have experienced have been great so far. The whole science vessel researching really adds that Star Trek feel, it's so much better than what a lot of strategy games do with boring scout ships/units.
 
I think I encountered a bug. In my home system I discovered strategic resource (Betharian Stone) on a planet where there is already a mining station built. The icon of the resource is green, which I guess means that I'm gathering it, but in the top bar the icon showing strategic resources shows "0/1 Betharian Stone". So it seems I'm actually not collecting it. Hmmm....

Have no idea what should I do to mine it as there is already mining station build on it.
 
I think I encountered a bug. In my home system I discovered strategic resource (Betharian Stone) on a planet where there is already a mining station built. The icon of the resource is green, which I guess means that I'm gathering it, but in the top bar the icon showing strategic resources shows "0/1 Betharian Stone". So it seems I'm actually not collecting it. Hmmm....

Have no idea what should I do to mine it as there is already mining station build on it.

Sure you didn't accidentally use it? I was in the same situation until I found out I was actually just dumb and had built a super power plant with the beth stone and that's where it was being used.
 
My favourite part of the game is the research aspect. It's so refreshing with how it's sort of a deck system, where there are also rare research opportunities, and that certain research can become available depending things like what your science vessels have uncovered, how certain event chains you have followed turned out, etc. It's a much more "organic" feel of research than a research tech tree. Which is great for how many times you replay GSGs since there will not be any static research path, it's all situation dependent of the galaxy and your empire. Also the event chains I have experienced have been great so far. The whole science vessel researching really adds that Star Trek feel, it's so much better than what a lot of strategy games do with boring scout ships/units.

Agreed.

I like the organic feel of the tech research system.

If I have to look at another giant tech tree where I end up unlocking everything and knowing everything I am going to throw up.
 
Like everyone close to me if I attack are either in an alliance, vassals, or have independence pact with someone so I will have to be fighting 5 nations at once T_T.
 
Is there any way to get to some kind of "advanced settings"? I'd prefer if every alert paused the game, as when running on Fastest there's a tendency for them to "pile up" on themselves.
 
A couple of questions that were probably already answered: is there a quick(er) way to 'raise your troops' across sectors? Also, I don't know if it's a bug or it's supposed to work that way, but after integrating my wormhole-using vassal - I use warp - I'm stuck with a lot of ships I can neither use nor upgrade with the correct engine. They just stand there in front of the spaceport.

20160510195901_1xiuma.jpg

You definitely should be able to upgrade your integrated vassal's fleet to your own tech (although they keep their old designs, which is quite nice). Make sure you've got a ship design of the correct type to upgrade to.

When I got sectors should I still build mining/research stations inside those sectors, and who gets the income of those stations?

The sectors only manage things on the surface of inhabited planets, so you have to build mining and research stations yourself (although the resources go to the sector). The spaceport is also controlled by you, so you can use it to build fleets if you want (or just build orbital hydroponics or whatever if you want to help your sector out).

I built a terraforming station and it says I can't terraform to continental because I need 1 terraforming gas. I already had one unit so I used a frontier outpost to grab another one, but with two terraforming gasses it still says I need 1 unit of terraforming gas. Am I missing something or did I just misread the prompt the first time?

There's terraforming gas and terraforming liquid, are you sure you're not just missing the liquid?
 
after 8 hours I vassalized my second neighbor who was as big as me and integrated the first neigbor becoming the biggest known force in the galaxy so far. well apart from that ancient race at the bottom, but they like to keep to themselves.

it's starting to get tiring, but I can't stop conquering the galaxy

right now I colonize more planets, had to do sectors, but I reached the sector limit as well, so more colonizing doesnt seem to be an option, unless I can connect all my sectors, some of them are far away colonies. maybe I still have to build some frontier outposts to link them or is there a better way?

anything else I am missing? not doing much besides researching, colonizing and conquering, and of course upgrading stuff to get enough energy
 
One nice thing I've seen today is that you can drastically up your planet limit from the 5 you get at the start. I've seen people say they have 25 core worlds through various research or traits.

Setting up sectors doesn't have a downside does it? Decent tool for less micromanagement

Only that you let a potato control upgrading your buildings and stuff. Get the planets on their way before doing it.

When I got sectors should I still build mining/research stations inside those sectors, and who gets the income of those stations?

You get all the research and tax them for the credits and minerals, upto 75%. You can then also gift them credits or minerals for them to spunk on wild parties, drugs or upgrades.
 
Is there any indication of a primitive species being on a planet (galaxy view)?

I saw a notification about there being one but I closed it before I saw which planet it was
 
Anyone else playing super Gene Splicing with their peoples? Anything crazy happen because of it? I've really gone heavy in modifying all my colonists and sending them off to far-flung areas, and for some reason it's really entertaining me.
 
I love Paradox.

That's brilliant, I was surprised I hadn't seen any Futurama references in the game yet.

Well now I just really want to make a Futurama mod with Brannigan as the Admiral, Nixon as the President, Farnsworth and Wernstrom as the scientists, etc.
 
Sometimes you see that tech, costing 2-3x more than anything you've yet researched, and you just know you need to have it. At any cost.
Lol I just tried to make the asari from mass effect and select male / female on the non human does literally nothing.

Some of them have no variations whatsoever, which is a bummer.

NinjaEdit: Oh cool, I didn't realise some did have variations.
 
Lol I just tried to make the asari from mass effect and select male / female on the non human does literally nothing.

There's a few species that have a difference between male and female, but it's not many.
These guys, for instance, do:
Fungoid_normal_09.png


This one is female I think, the male ones have pink tentacle tips.
 
War kinda sucks. You can't catch enemy fleets and force a fight. You can't bombard an enemy world if they have a spaceport active in another system because corvettes will drip in one by one and interrupt your bombardment so that you have to manually retarget the planet. Conquering a world feels like a huge pain next to blowing up all their stuff and vassalizing them. The early game felt great. But now I don't feel like I have anything useful to do other than very slowly wait for vassals to integrate (which means I have no influence so I can't build any of the unique buildings I'm unlocking or change government types).

Also I don't feel like my leaders get new traits often enough, nor do I discover many anomalies anymore (maybe there's a much reduced chance when surveying systems other people have already combed over). I think this whole game I've had one scientist gain a trait upon hitting level 5, and that's it. Maybe the game doesn't like that I'm using the government type that starts all leaders at level 2?

Wormholes are way better than warp though.
 
I had an embassy at a vassal that I now integrated into my empire and it seems the embassy is gone for good and I can't set a new one. I can't remove it from my vassal since the vassal is obviously gone from the contacts list. If I view my embassies, the fourth one (+1 from Pacifist) now just shows up with an empty string, see below.

3lejvqO.png


Seems like a bug, anyone with the same issue?

*edit* Found a temporary fix on the Paradox forums: Recall another embassy and the bugged embassy will be reset correctly. Just tried it and it worked.
 
Thought I was doing ok then I started looking at the diplomacy screen and the largest civ has 100 pop to my 29, and is in an alliance with 2 other large civs. Fuck.
 
You can't bombard an enemy world if they have a spaceport active in another system because corvettes will drip in one by one and interrupt your bombardment so that you have to manually retarget the planet.

That's really dumb. It should take more than 1 unit to break a siege, there should be a minimum force requirement derived from the defense of the station and any fleet defending it.
 
You can't bombard an enemy world if they have a spaceport active in another system because corvettes will drip in one by one and interrupt your bombardment so that you have to manually retarget the planet.

Maybe put them on aggressive? I won a war where an empire tried that. I put my guys on aggressive and they automatically retargeted the space station again after automatically attacking any of the ships that trickled in.

Also, depending on the sizes of the ones that trickle in and urs, maybe split a few guys from the one bombarding the station to deal with anyone that trickles in?
 
How do I make a spaceport on a Planet that I Colonize? Says I need a module, guess I need to find them in research?

You should have the basic module I think? But just click on the planet, then spaceport it should give you like 1-3 or so options when first building the space port, depending on how much you have researched. You also have to wait til the colony is fully done as well.
 
War kinda sucks. You can't catch enemy fleets and force a fight. You can't bombard an enemy world if they have a spaceport active in another system because corvettes will drip in one by one and interrupt your bombardment so that you have to manually retarget the planet. Conquering a world feels like a huge pain next to blowing up all their stuff and vassalizing them. The early game felt great. But now I don't feel like I have anything useful to do other than very slowly wait for vassals to integrate (which means I have no influence so I can't build any of the unique buildings I'm unlocking or change government types).

Also I don't feel like my leaders get new traits often enough, nor do I discover many anomalies anymore (maybe there's a much reduced chance when surveying systems other people have already combed over). I think this whole game I've had one scientist gain a trait upon hitting level 5, and that's it. Maybe the game doesn't like that I'm using the government type that starts all leaders at level 2?

Wormholes are way better than warp though.

Id suggest splitting your fleet so that you have one on bombard and one smaller force on CAP to deal with those drip fed ships.
 
Having a lot of fun with my first run so far. About 8 hours in or so. Stayed up late but totally worth it. Picked an elliptical system and am now getting boxed in on both sides, to the point that half of my fleet (the forward portion off supporting the allied war) is now totally cut off from returning home.

Unless I can negotiate terms with my neighbors to allow military ships to access their borders. That, or just outright declare war on them. But don't really want to have a multi-front war going on if I can help it.
 
I bought this but I've never played a 4X before.

... How screwed am I?

Not very? This has one of the best opening directives/tutorials in a 4X that I've ever seen. Much of it is about as intuitive as Civ 5, generally considered the best intro to the genre.

Just keep in mind, your first game you'll be VERY confused for the first hour or two as you pour over everything, but your handy AI companion will walk you through a great deal of it. Make sure you select the "full" tutorial option when it asks you. Also remember that you're definitely going to fail your first game, someone will make you their space-bitch eventually because you screwed up. That's okay. Just dust yourself off and give it another go. You'll just do better and better each time.
 
I had an embassy at a vassal that I now integrated into my empire and it seems the embassy is gone for good and I can't set a new one. I can't remove it from my vassal since the vassal is obviously gone from the contacts list. If I view my embassies, the fourth one (+1 from Pacifist) now just shows up with an empty string, see below.

3lejvqO.png


Seems like a bug, anyone with the same issue?

Yeah, I mentioned that same thing earlier. No idea how to fix it. And I only have a total of 3 embassies to use in the first place.
 
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