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Pokémon Sun and Moon Starters Revealed. Releases November 18th 2016.

You shatter my dreams joe

mYnRj62.png
 
On the subject of MY MAN POPPLIO, I've been thinking of the design ethics that could go into his evolutions.

The clown motif is really interesting, but I think if they play that out more than anything else, he may end up looking a bit dorky. The final evolutions are supposed to be badass and appealing to everyone (which is obviously not the case with some. Looking at you Emboar), and clowns, especially with childrens common fears of them, is the opposite of that. I think what could be interesting however is the frill around his neck.

I could picture it gaining more hues as he evolves and be reminiscent of aurora borealis. The light blue and wavy pattern he has already gave me this idea. I still think the clown motif will be seen though, its too much of an integral part of his design. It will also seperate him from Samurott, who looks like more of a final evo for him than blooming Oshawott haha. It's why I'm thinking Popplio will become either elegant, slim, and wavy (further supporting my aurora borealis theory), or big and bulky. They need to distance him from Samurott as much as possible I reckon. I think a hench clown sea lion might come off as a bit creepy. I've already seen fan art poking fun at how ugly the idea is, so my bet is on him becoming more graceful. Either way I see him sticking to Mono type, or gaining a Ice or Fairy secondary typing. Those bubbles he blows will be devasting made of ice.

But hell, this is Gamefreak, they always incorporate surprising design elements. He could have the exact same body shape as Samurott and they could still do enough to differentiate the two. They're pros at designing the monsters after all. And with how his first evo looks already, I'm sure I'll be as happy when the other two make their appearance.
 
If I could manage a blackout I'd like to try picking a starter and actually being surprised when it evolves. Past precedent says that's not happening, however.

Nobody wants final stage evo remorse though.
 
Those "add-ons" were also meaty 30+ hour RPGs that were significantly different from other games in the series. If anything, a "fully realized console version" would just be what we're getting now except in HD, and you clearly aren't happy with what we get now so I don't see what inherent merit there is in being on console.

Pokemon Colosseum and XD are the shortest games in the series not even breaking the 10 hour mark. They probably wouldn't even clock in at 30 hours if you did everything in the game, purified all shadow pokemon, and did all of Mt. Battle.

Edit: Apparently not?

Indeed, especially they'll have to choose between going for the Platinum route or going against their new kid-friendly direction. Especially since if they go the Platinum route, they'll get a ton of shit if they don't input the Plat storyline into the main game somehow

I think ORAS already showed they don't give a fuck about going the original route, they're plenty happy to do things the lazy way.

an actual 3d battle system where you dont just sit there trading hits in a turn based old british war stand there and let them shoot you manor for 1. Make it real time, take away the RNG for lucky crits winning/losing matches, there is a lot they can do to change the formula without losing the theme of the game.
The battle system is dated and the vast majority of publishers realize that. There's a reason JRPG's have seen massive declining sales especially in the west.

lol. How did you people let yourselves get trolled so hard for so many pages?

  • choose starting town with different starters for each that aren't F/W/G
  • open region structure with scaled levels
    [*]random events with time limits to draw you to different areas periodically (courier coming up to you with announcements of sidequests)
  • more ways to interact with the world gameplay wise outside of battles
  • in game nuzlocke inspired difficulty option
  • remove the hidden stat stuff

Also if Pokken could have a large enough roster to facilitate a full catching and battling teams RPG mode it would be amazing, but for having over a hundred monsters a turn based RPG is easier to do.

That's a pretty good idea, never thought of that despite seeming simple.

Damn, blown up by my lack of memory and not replaying games.

Is it a standard feature since or is it something they only utilized once like the season stuff or all those other features people don't like being dropped?

Does time of day even have much meaning in the games after the novelty of its introduction?

Night and day is still used for differentiating what kind of encounters you find in a route and time in general is used for events which happen only on certain days or at certain times of day. Some games also have trainers which will only battle you at certain times of day as well.

On the subject of MY MAN POPPLIO, I've been thinking of the design ethics that could go into his evolutions.

The clown motif is really interesting, but I think if they play that out more than anything else, he may end up looking a bit dorky. The final evolutions are supposed to be badass and appealing to everyone (which is obviously not the case with some. Looking at you Emboar), and clowns, especially with childrens common fears of them, is the opposite of that. I think what could be interesting however is the frill around his neck.

I could picture it gaining more hues as he evolves and be reminiscent of aurora borealis. The light blue and wavy pattern he has already gave me this idea. I still think the clown motif will be seen though, its too much of an integral part of his design. It will also seperate him from Samurott, who looks like more of a final evo for him than blooming Oshawott haha. It's why I'm thinking Popplio will become either elegant, slim, and wavy (further supporting my aurora borealis theory), or big and bulky. They need to distance him from Samurott as much as possible I reckon. I think a hench clown sea lion might come off as a bit creepy. I've already seen fan art poking fun at how ugly the idea is, so my bet is on him becoming more graceful. Either way I see him sticking to Mono type, or gaining a Ice or Fairy secondary typing. Those bubbles he blows will be devasting made of ice.

But hell, this is Gamefreak, they always incorporate surprising design elements. He could have the exact same body shape as Samurott and they could still do enough to differentiate the two. They're pros at designing the monsters after all. And with how his first evo looks already, I'm sure I'll be as happy when the other two make their appearance.

I'm expecting Popplio to be the one which becomes bipedal this time. That artwork of him bouncing off his own bubbles makes me think he'll become nimble and acrobatic like a circus performer. Can definitely see him learning moves like bounce and acrobatics.
 
On the subject of MY MAN POPPLIO, I've been thinking of the design ethics that could go into his evolutions.

I'm thinking he seems like a circus performer, rather than specifically a clown, and that circus motif might be what carries through. Some sort of juggler / magician / ring leader final evolution, perhaps a psychic one, since Game Freak seems to associate jugglers with psychics?

I'm not sure how on earth it would look, though.
 
This thread made me buy a New 3ds XL,used for two months ,warranty till 2018,has Pokemon y and rayman.
210 EUR,pretty good deal. Damn
 
I'm thinking he seems like a circus performer, rather than specifically a clown, and that circus motif might be what carries through. Some sort of juggler / magician / ring leader final evolution, perhaps a psychic one, since Game Freak seems to associate jugglers with psychics?

I'm not sure how on earth it would look, though.
I'm picturing Mega Alakazam but replace the spoons with bubbles
 
Night and day is still used for differentiating what kind of encounters you find in a route and time in general is used for events which happen only on certain days or at certain times of day. Some games also have trainers which will only battle you at certain times of day as well.

Don't think any Gen V or VI games have any wild Pokemon encounters affected by the day/night cycle. Gen III didn't even originally have day/night, and Gen V has its seasons affecting rates instead.

Other time based events and evolutions are the primary function of the day/night cycle now.

Edit: Note, I'm excluding ORAS legendaries. Some of those have specific time windows, but I consider those with "other time based events".
 
Don't think any Gen V or VI games have any wild Pokemon encounters affected by the day/night cycle. Gen III didn't even originally have day/night, and Gen V has its seasons affecting rates instead.

Other time based events and evolutions are the primary function of the day/night cycle now.

Edit: Note, I'm excluding ORAS legendaries. Some of those have specific time windows, but I consider those with "other time based events".

I dread the time I have to create an algorithm for time of day and seasons in my location databae. That'd look busy as hell
 
I must be the fastest player of these games ever then because I finished them both under 10 hours on my replay last year. Not sure what I was doing to make such a huge difference...

that's really strange man. did you have like half disc or something? :)
 
I'm thinking he seems like a circus performer, rather than specifically a clown, and that circus motif might be what carries through. Some sort of juggler / magician / ring leader final evolution, perhaps a psychic one, since Game Freak seems to associate jugglers with psychics?

I'm not sure how on earth it would look, though.
Yeah, that's a good idea.
Out of all of them I'm having the hardest time imagining Popplio's evolutions.
I can see Rowlet's classy theme becoming more played out and maybe even go down the gentleman assasin route due to how silent it supposedly it and it's leaf quills resembling daggers. And Litten speaks for itself. Can easily see it being the "bad ass" of the group ala Greninja and gain a Dark or Poison secondary typing.

It is nice that, while the game is likely still grid based, it sure as hell doesn't look it anymore.
I think a part of me will miss grid base movement. It gave Pokemon a unique feel, that while archaic, still added to the experience. Coupled with the detailed sprites, charming music and colourful overworld, it gave Pokemon a kind of atmosphere that's rare these days. I know this is the way forward, it was always going to inevitably be, and it looks fantastic, but I'm hoping somehwere down the line they may do a Dragon Quest XI and have both a screen for updated graphics, and one for Gen V styled ones. I'm happy with what we have though, more than happy, and cant wait to see more locations.
 
Do you guys think we'll actually get generation wide feature patches from Game Freak sometime soon? Mostly talking about megas and items here.

I mean, I don't expect this gen to last too long actually, so it might not matter much for now. But I do wonder if it's something Game Freak would consider going forward. I was annoyed when X/Y didn't do it. Personally I do think that between games in the same generation there should be some parity like that were they make sure everything is compatible online by updating the previous set of games.

I also didn't like how they at least didn't use their ability to update now to hide any unreleased Pokemon, instead of putting hem in the game's code from the start. I want those to be a surprise for everyone again. They never are. And once they start adding major content in that way perhaps it'll make more sense for them to do this for every game in the same gen? They've always made sure every numbered Pokemon is in the whole generation from the start, so why not formes, megas, moves and all that stuff?
 
All I ask for is that the final evolutions of the starters don't have a humanoid look to them. I'm sick and tired of that.
 
That's the first time I've seen that theory and I think it's dubious at best, but Litten is totally evolving into a tiger.

it is dubious

it's the usual "internet paints a bullseye" fallacy, something Game Theory likes to do for instance
 
I also didn't like how they at least didn't use their ability to update now to hide any unreleased Pokemon, instead of putting hem in the game's code from the start. I want those to be a surprise for everyone again. They never are. And once they start adding major content in that way perhaps it'll make more sense for them to do this for every game in the same gen? They've always made sure every numbered Pokemon is in the whole generation from the start, so why not formes, megas, moves and all that stuff?

Thinking about it, I think the major motivation for them not to include mythicals via patches is ease of trading. The only two pokémon throughout the entire series that cannot be traded between different games in the same generation are spiky eared pichu and cosplay pikachu. Anything else can be traded, even if you have to remove an item, revert a forme or delete a move first. Game Freak don't want two people to attempt to trade a brand new pokémon only to be informed "You must update your game before this pokémon is recognised". And the ability to connect a handheld to the internet and update is not a given among the games biggest demographics: children and college students.

The obvious fix to this would be to have the updates spread between games when you connect them, but this has the possibility of going catastrophically wrong. In Animal Crossing: City Folk, if two players connect when only one has some DLC, the DLC spreads to the other player. Within months, there was badly programmed fake DLC spreading the same way, and you wouldn't know you've been infected until it randomly appeared in the games shops.

I do agree Game Freak should attempt to patch in at least basic support for new items and formes though. Even if they don't let XY players use new mega pokémon, at least add support for seeing them when fighting ORAS players.
 
Watch rowlet evolve in a grass/dragon.

I want to believe.
I'd be more than ok with this. An owl/dragon hybrid? That's grass type? Son. Give it to me.
 
Do you guys think we'll actually get generation wide feature patches from Game Freak sometime soon? Mostly talking about megas and items here.

I mean, I don't expect this gen to last too long actually, so it might not matter much for now. But I do wonder if it's something Game Freak would consider going forward. I was annoyed when X/Y didn't do it. Personally I do think that between games in the same generation there should be some parity like that were they make sure everything is compatible online by updating the previous set of games.

I also didn't like how they at least didn't use their ability to update now to hide any unreleased Pokemon, instead of putting hem in the game's code from the start. I want those to be a surprise for everyone again. They never are. And once they start adding major content in that way perhaps it'll make more sense for them to do this for every game in the same gen? They've always made sure every numbered Pokemon is in the whole generation from the start, so why not formes, megas, moves and all that stuff?
As long as this game remains a 3DS game going through a patching route won't stop data miners from blowing the whistle on Pokémon the moment it's patched.

The only way this patching strategy would work for Gamefreak is if they patch the game AND announce the new Pokemons patched to the game the same day.

Unfortunately even than it still might not be enough to avoid spoilers for new Pokémons because Pokémon is a cross media license and there are so many ways new upcoming Pokémon can leak through the many operations that The Pokémon Company handles that Gamefreak has no involvement with because TPC has to have so many material prepared and early before a new Pokémon is released to the public.
 
The obvious fix to this would be to have the updates spread between games when you connect them, but this has the possibility of going catastrophically wrong. In Animal Crossing: City Folk, if two players connect when only one has some DLC, the DLC spreads to the other player. Within months, there was badly programmed fake DLC spreading the same way, and you wouldn't know you've been infected until it randomly appeared in the games shops.

I do agree Game Freak should attempt to patch in at least basic support for new items and formes though. Even if they don't let XY players use new mega pokémon, at least add support for seeing them when fighting ORAS players.

Your explanation regarding online makes a lot of sense. I considered it too, and since online play is the most important reason for me to want those patches, I'd be pleased with them showing up when fighting online only. You have to be updated to be able to use the online features anyway.

Another option is to continue the whole locking out certain Pokemon thing but base it on updates. If the game detects you're playing with someone who isn't on the latest update offline it could simply lock the updated player out of the new content unless the other player updates.

I did like the spread updates by connecting offline thing though, I wasn't aware it caused such problems for Animal Crossing in the past. I guess my hope would simply be they'd be able to implement a way to prevent such a situation again, easier said than done of course, but I imagine once the hardware is hackable there's not much of a way to prevent this stuff in an offline setting.

But yeah, at the very least to it for online battles. I remember in previous generations formes were sort of supported through some kind of trickery. They didn't show up as new Pokemon but the older game would adapt to them appropriately. I think that was Gen 4? Anyway, it's a similar idea I think.

As long as this game remains a 3DS game going through a patching route won't stop data miners from blowing the whistle on Pokémon the moment it's patched.

The only way this patching strategy would work for Gamefreak is if they patch the game AND announce the new Pokemons patched to the game the same day.

Unfortunately even than it still might not be enough to avoid spoilers for new Pokémons because Pokémon is a cross media license and there are so many ways new upcoming Pokémon can leak through the many operations that The Pokémon Company handles that Gamefreak has no involvement with because TPC has to have so many material prepared and early before a new Pokémon is released to the public.

They can show off new content before they even release the update and only do so when they intent for players to receive such content, yeah. That was part of my thinking there. I don't mind that stuff being shown off beforehand, I just think it's so anticlimactic when it happens through leaks.

You're right leaks must be hard for them to avoid either way, but I imagine it's something they always strive for.
 
I used to ignore anything outside the Gamefreak games as far as Pokémon goes but my return to the Trading Card Game and my recent experiences with the Pokémon Trading Card Game Online have really showed me that there's so much that goes on with the Pokémon franchise that I now have to look at things from their point of view every time something is involved with "DLC" Pokémon.
 
Maybe they'll show off how the touch screen isn't garbage this time because they're bringing back the Pokétch + HG/SS's run toggle.
 
I know it's been covered to death already, but the Fairy bump in Gen VI basically felt like the hypothetical (but more or less omnipresent in the community) Light-type that's been discussed for years, just done right.
 
As long as this game remains a 3DS game going through a patching route won't stop data miners from blowing the whistle on Pokémon the moment it's patched.

The only way this patching strategy would work for Gamefreak is if they patch the game AND announce the new Pokemons patched to the game the same day.

Unfortunately even than it still might not be enough to avoid spoilers for new Pokémons because Pokémon is a cross media license and there are so many ways new upcoming Pokémon can leak through the many operations that The Pokémon Company handles that Gamefreak has no involvement with because TPC has to have so many material prepared and early before a new Pokémon is released to the public.

A datamine happening just as a patch releases is still way better than as soon as the base game release. If you only release a content patch when you're ready to make a reveal, then keeping secrets is far more secure.
 
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