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Civilization 6 announced, out October 21st

I just want a diplomacy system and ai that isn't terrible. These things are what ruin the experience for me normally.

Trading - pretty much useless in solo games since the ai only takes the most insanely loopsided deals
Diplomacy options - normally super limited and normally just don't offer much utility thanks to the ai being the most stubborn thing ever and just doesn't behave reasonably
War options - again, ai is super stubborn and tends to be in full on "don't give a fuck" mode. "yeah you destroyed my entire army and have my capital completely surrounded. But your surrender conditions of 2 of my cities are ludicrous good sir! never!"
 
I've got no problem with those graphics. I would need to see what it looks like at a normal playing level of zoom.

The "cartoony" colours are fine. Things looking brown and gritty doesn't mean adult,

Even so, gameplay > graphics. Or is that only the case until you don't like the graphics?
 
Who plays civ that zoomed in, anyways? I mean, they will look fine when viewed at the normal play height.

Very few. But there aren't very good things to be said of the colour palette either.

I've got no problem with those graphics. I would need to see what it looks like at a normal playing level of zoom.

The "cartoony" colours are fine. Things looking brown and gritty doesn't mean adult,

Even so, gameplay > graphics. Or is that only the case until you don't like the graphics?
Since when has Civ been brown and gritty?
 
I am very worried about districts, it already makes no sense to have a city spanning multiple tiles in a game like this if the scale stays the same, and i also suspect that this is part of making small empires more viable ("tall empires") which is something they have wanted to do for a long time. It will also make workers less important, which has the potential to remove one of the most important strategical parts of a series that are already getting pretty shallow as it is.

Tall is already the best strategy. 4 cities is pretty much optimal in civ 5. Wide is ok. If they were trying to increase playing styles they'd need to nerf tradition of it is similar in civ 6.
 
Since when has Civ been brown and gritty?

That is largely my point, civ has always had a bit of colour about it, but people are complaining about wanting it more gritter adult (see the post a few above).

Yes you can say these zoomed in shots look a bit mobile, but that's why I would rather see zoomed out with the UI as that will give more of a feel on how "mobile like" it is.

Personally I'm fine with the palette.
 
That is largely my point, civ has always had a bit of colour about it, but people are complaining about wanting it more gritter adult (see the post a few above).

Yes you can say these zoomed in shots look a bit mobile, but that's why I would rather see zoomed out with the UI as that will give more of a feel on how "mobile like" it is.

Personally I'm fine with the palette.

Civ 5 is pretty realistic. Definitely better models and colors aren't as saturated compared to the stills. Seen this being compared to age of empires online which isn't a compliment.
 
That is largely my point, civ has always had a bit of colour about it, but people are complaining about wanting it more gritter adult (see the post a few above).

Yes you can say these zoomed in shots look a bit mobile, but that's why I would rather see zoomed out with the UI as that will give more of a feel on how "mobile like" it is.

Personally I'm fine with the palette.

But people are all saying that the previous Civ entry looks better. That is even less brown than this which is to say that this has that gross yellowish/brown patina to everything. Arguably this is the brownest Civ I've ever seen. The style employed here is seen in numerous other
craptastic
mobile games and such an association isn't doing this game any favours.

Want an example of how to have your own identity and be stylized, look at Endless Legend.
jTkdeTC.jpg
 
Even though I always end up buying when they release the expansions, those that fix most of the vanilla's problems, I'll embrace the hype.
 
That is largely my point, civ has always had a bit of colour about it, but people are complaining about wanting it more gritter adult (see the post a few above).

Yes you can say these zoomed in shots look a bit mobile, but that's why I would rather see zoomed out with the UI as that will give more of a feel on how "mobile like" it is.

Personally I'm fine with the palette.

civ 5 was clean, elegant and functional

this looks like c-tier ios trash
 
I'm fine with the art style. Happy the map isn't dreary and unreadable like BE's was. I just hope the multiplayer is stable and that the mod support is as good as they say it is.
 
Is it wise to purchase this on Day 1? Civ 5 was terrible when it launched iirc.
I'm excited to this and I know I will be spending hundreds of hours in this game.
 
The art style looks fine to me, but then I'd also be cool with a Civ 6 that looked like Civ 2.

In any case, I think we may want to wait until we've seen the UI and more of the game systems to judge the art and graphics. This bright, cartoony look might be well suited to keeping Civ 6's more-complex city elements legible.
 
My main issue with the art style so far is not that it's too colourful or cartoonish, but that it looks like every free-to-play mobile slot machine game made in the past few years. It doesn't really feel like it has an identity of its own. It might be the sort of thing that looks better once we get a good look at the UI, though. The screenshots we have so far also seem quite zoomed in, which is not how most people play Civ. Thinks that look cartoonish and exaggerated now might work better once the UI overlays are in and the camera is zoomed out to your usual Civ perspective.
 
This is a great way to end the day. I'm so excited. I don't care that it will be cheaper and better later. I need this now. I can always play it later too.

I think Civ 5 is the best Civ (with over 200 real non-AFK hours in each since 3 except BE, which I never quite had time for). If this is more of the same I'll be pleased. I hope religion is in but I know it won't be.
 
Is it wise to purchase this on Day 1? Civ 5 was terrible when it launched iirc.
I'm excited to this and I know I will be spending hundreds of hours in this game.

Civ 5 wasn't terrible at launch, it just was a bit bare bones coming from an expansion rich Civ 4.
 
I think the graphics are clean and colorful. They're less than I expected, but I'm not out off by them. Funny how my (once high end now mid tier) gaming rig only really plays games that don't push it to its max. Civ 5, RC3, and Cities Skyline are by far my most played games. Sure I have amazing graphically intensive titles like Witcher 3 and Battlefield 4 but those don't have a tenth of the playtime.
 
Civ IV is still king for me, especially after playing the modded Caveman2Cosmos game. V dumbed down and streamlined much of the actual management of every aspect of Civilization, and by the screenshots posted on Steam, I'm getting that same vibe from the new one. Kinda cartoony almost.
 
I dont have time for this game. Please don't come out. Stay away. Shoo now, this thread is probably going to make me sink 8 hours into civ 5 this week
 
I guess I better stock up on sleep now, because I often play through to 4:00 or 5:00 am when a new Civ launches, even on work nights.

Hyped.
 
I don't know what it is, but somehow that Civ6 trailer looks very strangely familiar, as if I've seen it weeks ago. And haha on the silly, and really obvious, blurry censorship on the woman' exposed chest when they show off that historic painting.

That Atlas artwork is nice, and the features seem promising, you have my curiosity but now try to get my attention - which starts by making a very complete package from the get-go.
 
That was a beautiful trailer I even cried :') can someone please tell me if the game is going to be like Civilization Revolution or just the art style
 
GotY 2016. I have great faith in this. On the other hand I thought Beyond Earth would be great and it turned out to be a very disappointing dud in every regard.
 
Yay, I was hoping this would show up this year! Now to keep the hype in check for a few months. Hopefully this is more fleshed out at launch than Civ5 and BE. :x
 
I utterly adore this series, ever since my dad introduced me to it with Civ 2 in 1997. I played 10,000+ hours in that game, then Civ 3 was disappointing so I went back to Civ 2, but Civ 4 and 5 absolutely rocked the house once again, and I played both endlessly.

However, I have never been more disappointed in a game announcement than I am right now. I only now just caught it because I slept for 14 hours after a terrible week of night shifts, and when I saw the trailer, I nearly fainted on the spot. The trailer was sheer perfection, and with Eddard Stark narrating, my hypeometer was overheating.

THEN... then I saw the terrible, atrocious, iPad generation art-style they've opted for.

The past year of playing Civ V and only imagining how realistic and detailed Civ VI would be with today's GPU's was enough to excite me more than any other potential game announcement. I imagined smaller, to more scale, more detailed units that actually packed more men/machines/apparatus into whatever unit they were supposed to represent. I imagined even more detailed farmland, mines, terrain, ocean tiles, little fishies jumping around, etc. I imagined more detailed battles between units, a way closer zoom down into intricate details of cities, workers, buildings, wonders, and so on.

I have never seen such spitting in the face to long time fans, and pandering to a whole different audience of sugar fairy cake iPad/app graphic brats in my life. I only have one question... why? Why would they do this?

Suffice it to say, unless they resile from this atrocity, I will continue playing Civ V. I might be alone and this game might make absolute bundles... but they won't have a penny from me.

*SMH intensifies*
 
I'd like to see how the game is in motion and what the systems and UI are like. Was hoping the RPS preview would cover that but guess not.

I'm hoping that hover units (which are basically Civ 2 air units) make a proper comeback to the Civ series. They were pretty much the only things I liked about Civ:BE and were fun to mess around with in Empire of the Smoky Skies.

I agree that ranged units have way too many advantages over melee units in Civ 5 and that needs to be addressed somehow. I'm still heavily in favor of 1UPT, but I would be happy to try the proposed stacking with limits on quantity and types.
 
Man this is the quickest my hype has deflated for a beloved series' game announcement in awhile. That art style is enough to deter me from purchasing this and I've put 400+ hours into Civ V. My friend, who has put around the same time, is also turned off by it. Man.... so disappointed right now ;(
 
I utterly adore this series, ever since my dad introduced me to it with Civ 2 in 1997. I played 10,000+ hours in that game, then Civ 3 was disappointing so I went back to Civ 2, but Civ 4 and 5 absolutely rocked the house once again, and I played both endlessly.

However, I have never been more disappointed in a game announcement than I am right now. I only now just caught it because I slept for 14 hours after a terrible week of night shifts, and when I saw the trailer, I nearly fainted on the spot. The trailer was sheer perfection, and with Eddard Stark narrating, my hypeometer was overheating.

THEN... then I saw the terrible, atrocious, iPad generation art-style they've opted for.

The past year of playing Civ V and only imagining how realistic and detailed Civ VI would be with today's GPU's was enough to excite me more than any other potential game announcement. I imagined smaller, to more scale, more detailed units that actually packed more men/machines/apparatus into whatever unit they were supposed to represent. I imagined even more detailed farmland, mines, terrain, ocean tiles, little fishies jumping around, etc. I imagined more detailed battles between units, a way closer zoom down into intricate details of cities, workers, buildings, wonders, and so on.

I have never seen such spitting in the face to long time fans, and pandering to a whole different audience of sugar fairy cake iPad/app graphic brats in my life. I only have one question... why? Why would they do this?

Suffice it to say, unless they resile from this atrocity, I will continue playing Civ V. I might be alone and this game might make absolute bundles... but they won't have a penny from me.

*SMH intensifies*
Really? C'mon dude, just because the art style isn't to your liking? Something being cartoony makes it 'pandering to iPad graphic brats'?

What about the changes to cities, diplomacy, the compromise between stacking/1upt? They're all things long time fans have been asking for.

Just saying, for all you know this could mechanically and gameplay-wise be the best Civ yet, but you're writing it off based on three screenshots being a bit more cartoony than previous games (I like what we've seen of the art style and don't even feel it's that big a change from 5 to 6, just a bit brighter and cleaner).
 
Content wise they say it will include every feature from Civ V and its addons. So no dumbing down. It only adds new complexity with the new features like the new city building and tech tree changes.

This is a pretty shallow understanding of the game. New features are not the same as more complexity. In the case of Civ5, most of the new features were utterly pointless, and thus only added clutter, not complexity, while the features that actually did matter in earlier civ-games, were all dumbed down or balanced in a way to not make the decisions mean anything anymore - meaning this game that was supposed to be about strategy, became more about 1) tricking the AI into giving you stuff, and 2) luck.

I would like them to remove a lot of features from Civ5 - but make the ones that stay actually mean something.
 
Are y'all talking about not buying the game because of the art for real? It's Civ. The visuals are... not really the draw here, at least not for me :P
 
I still hope that they somehow shared the wrong screenshots and that's the mobile version.

Are y'all talking about not buying the game because of the art for real? It's Civ. The visuals are... not really the draw here, at least not for me :P

Nobody is buying Civ for visuals, but you stare at those visuals for hundreds of hours. If you don't like them it will be like playing Civ lying on a bed of nails. Sure, you'll get used to it after 100 hours.
 
Tall is already the best strategy. 4 cities is pretty much optimal in civ 5. Wide is ok. If they were trying to increase playing styles they'd need to nerf tradition of it is similar in civ 6.

I know :( Civilization (and other strategy-games) have always been about controlling territory, and it has worked like this: More territory=stronger civ. In Civ5 they wanted to dumb the game down for casual players (who, for some strange reason, never build enough settlers and workers), so they wanted to make the "tall" playstyle better. But think about this, this might be n00b-friendly, but since territory is no longer a scarce resource that needs to be fought over, it also completely removes conflict from the game. Now of course, on very crowded maps with a ton of civs, were even getting two citites can be a challenge (always my preferred way of playing Civ4, 50civ alexmod), conflict still remains, however, they at the same time wanted to create tactical combat that desperately screams for a way bigger scale on the game to work. Basically, this paradox between wanting bigger maps for the warfare, and needing smaller for conflict to even take place, was never adressed in Civ5. Thus they had to program the crazy trigger-happy AI that just declared on you at random, not because he wanted your land. I actually think this intention of trying to make "tall" empires viable against "wide" was the single, biggest mistake in Civ-history, despite my earlier claim that this was 1upt. Together though, they were dynamite, and completely ruined a once great franchise.

Edit: What the fuck is up with all the complains about graphics, that means nothing if the gameplay is not up to the task.
 
My biggest hope for this game is that the community can finally move on for the Civ 5 versus Civ 4 discussions, with people treating their opinions as objective facts about how bad Civ 5 is and how fundamentally flawed... ;-)

I look forward to the Civ 6 versus Civ 5 discussions about how Civ 6 is fundamentally flawed!
 
My biggest hope for this game is that the community can finally move on for the Civ 5 versus Civ 4 discussions, with people treating their opinions as objective facts about how bad Civ 5 is and how fundamentally flawed... ;-)

I look forward to the Civ 6 versus Civ 5 discussions about how Civ 6 is fundamentally flawed!

I remember when IV was fundementally flawed and III was a piece of shit.
 
My biggest hope for this game is that the community can finally move on for the Civ 5 versus Civ 4 discussions, with people treating their opinions as objective facts about how bad Civ 5 is and how fundamentally flawed... ;-)

I look forward to the Civ 6 versus Civ 5 discussions about how Civ 6 is fundamentally flawed!

Look, Im sure lots of people have a ton of fun with Civ5, which is fine. But when it comes to complexity and importance of choices, there is really no discussion at all :) Im actually hoping that Civ6 sparks a new discussion - but a discussion where Civ5 is not present at all. A discussion about which is the better game, Civ2, Civ4 or Civ6!

Edit: And Civ3, while having good intentions, was always flawed unfortunately.
 
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