I wonder how the Great Wall's gonna work with the new wonder system.
I wonder how normal city walls are gonna look as well.
I wonder how the Great Wall's gonna work with the new wonder system.
I wonder how normal city walls are gonna look as well.
I wonder how normal city walls are gonna look as well.
What I'd dig is if you ended up building them multiple times. So, you build your wall, and it protects all the city tiles that currently exist; then, later, you rebuild the wall once you've expanded.
It'd look cool if you could see each iteration of the walls in the city.
But you can't tile octagons like that? They pack in a way squares would, effectively giving you four immediate neighbours, as opposed to the six of hexagons:
Unless you made them have varying angles at which point it would look wonky like the right one.
Maybe I'm crazy, but I prefer Firaxis' version to the retouched one. =/
I imagine that you'll make neighboring civilizations pay you for it each turn.I wonder how the Great Wall's gonna work with the new wonder system.
I imagine that you'll make neighboring civilizations pay you for it each turn.
Have they released details on the changes to the wonder system?I wonder how the Great Wall's gonna work with the new wonder system.
Have they released details on the changes to the wonder system?
WhatComplaining about the art direction has to be the most milquetoast complaint of a Civ game I have ever heard. It's readable, and as concerns go it belongs near the bottom... if not at the very bottom.
Comparison with the original image -
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It looks much better. More textured, gritty surfaces and dialed back color saturation is all it takes.
Hopefully Firaxis makes adjustments. If not, there will surely be a mod that does.
I love the addition of the distance blur. It makes the map seem more like an actual set top model boardgame. I've always loved that look in the few strategy games that employ it.
Graphical limits and majesty should take the back seat to what drives Civ in truth: deep, layered systems that scale up to mind-boggling levels and make every marginal performance gain precious. Turn times alone are a greater consideration than the graphical fidelity of the world map.What
Civ games have always been about the majesty of humanity. The art direction, music, tone, etc. are all enormously important to capture that feeling
Plus its a turn based "board game" allowing them to push graphical limits without worrying as much about performance impact
It might not be at the top, but its nowhere close to the bottom
How Firaxis Will Redefine Civilizations Art Style in Civilization VI
After reading through that, I'm more happy to see them follow through.
No one answered my question :/
That was a beautiful trailer I even cried :') can someone please tell me if the game is going to be like Civilization Revolution or just the art style
They should have introduced this game with a commented gameplay video + that trailer they released.
How Firaxis Will Redefine Civilizations Art Style in Civilization VI
After reading through that, I'm more happy to see them follow through.
How Firaxis Will Redefine Civilizations Art Style in Civilization VI
After reading through that, I'm more happy to see them follow through.
After the second expansion I found Civ5 to be the best Civ game overall. Previously I felt Civ3 with both expansions was while I didn't like Civ4 at all. So seeing Civ6 be an iteration of Civ5 pleases me greatly.
Whoa, are you me? I rarely see this opinion online. Civ 4 didn't click with me, but Civ 3 + 5 (w/ expansions) are awesome.
IGN's Rewind Theater mentioned one victory condition has been removed and one new one added: http://ca.ign.com/articles/2016/05/...ts-itself-city-building-science-and-diplomacy
Thoughts on which of each?
I could see the Diplomacy VC being thrown out and built from the ground up again. CiV made it reeeeally inevitable in some unsatisfying ways (throwing extra votes out like candy destroyed the proportionality of winning over city states).
Domination already exists alongside Diplo though.Diplo as it existed was pretty damn broken, yeah. Not sure what they'd add in its place though... maybe a Domination victory? Rather than having to kill enemy capitals, you just have to cover x percent of the map
Domination already exists alongside Diplo though.
Perhaps its replacement is an Economic win condition: trade and wealth and so on.
Percentage of world gold, perhaps, or another proportional metric. I much dislike the finish line styled VCs that basically funnel the game to a close.Yeah, but how do you measure that? And what makes it a victory condition?
And I don't remember a map completion one, but it's been a while since my last game![]()
How Firaxis Will Redefine Civilizations Art Style in Civilization VI
After reading through that, I'm more happy to see them follow through.
no, it won't be, CIv Rev is a spinoff, it's still CIv but simplified, while 6 will be a mainline game, it would be hella outrage it it was like Civ Rev
here you go
now when you mention it, we basically had no announcement and any commentary, it just appeared out of nowhere.
How Firaxis Will Redefine Civilizations Art Style in Civilization VI
After reading through that, I'm more happy to see them follow through.
IGN's Rewind Theater mentioned one victory condition has been removed and one new one added: http://ca.ign.com/articles/2016/05/...ts-itself-city-building-science-and-diplomacy
Thoughts on which of each?
I could see the Diplomacy VC being thrown out and built from the ground up again. CiV made it reeeeally inevitable in some unsatisfying ways (throwing extra votes out like candy destroyed the proportionality of winning over city states).
Firaxis played coy about the end-game tweaks they’re working on, but Beach did confirm there will be an entirely new victory condition, and one of the traditional victory conditions has been radically reworked to change the way you go about achieving it. “We’ve definitely looked at that and shaken it up.”
They never actually said they were removing a victory condition. The actual quote from the article you linked was
If anything needed to be reworked, it's Diplomatic victory. Even with the changes made in BNW, you could still essentially pay your way through City States. I don't know if you could fix it without throwing the whole system away and building a new one from the ground up. As far as new victory conditions, I've always wanted a religious victory option. I've always felt like they should have left the Cultural Victory conditions alone in BNW and used the new tourism based ones for a religious victory instead. Religion spreads in a similar way to tourism and you're already able to convert other civs to your religion.
The quote I'm referring to is in the Rewind video embedded in the article (Beach and the other fellow adding commentary to the reveal trailer).They never actually said they were removing a victory condition. The actual quote from the article you linked was
If anything needed to be reworked, it's Diplomatic victory. Even with the changes made in BNW, you could still essentially pay your way through City States. I don't know if you could fix it without throwing the whole system away and building a new one from the ground up. As far as new victory conditions, I've always wanted a religious victory option. I've always felt like they should have left the Cultural Victory conditions alone in BNW and used the new tourism based ones for a religious victory instead. Religion spreads in a similar way to tourism and you're already able to convert other civs to your religion.
The quote I'm referring to is in the Rewind video embedded in the article (Beach and the other fellow adding commentary to the reveal trailer).
How Firaxis Will Redefine Civilizations Art Style in Civilization VI
After reading through that, I'm more happy to see them follow through.
God, time victory. The most worthless. I'd be cool with a conquest/domination split like that.I just finished the video, so my bad on that. It's kinda weird that the text of their article pretty much contradicts what's said in the video, but whatever.
In the Rewind video, they seem to imply that Cultural Victory is going to be pretty similar to BNW, and that Science Victory (amongst others) is being reworked. I don't know if they consider running out the clock to be a real victory condition, so that means it's either Diplomatic or Domination. The issue is that it would be really weird to remove either of those completely instead of just reworking it. Domination is pretty straight forward and I can't think of any real way that you'd change it up, but it would make no sense to remove it. I guess that means Diplomacy would be gone, and replaced with something new.
Maybe they'd go with something like Civ 3/4 where defeating everyone else was a Conquest Victory and Domination was based on percent of the map controlled?
God, time victory. The most worthless. I'd be cool with a conquest/domination split like that.
Whatever they rework/replace, I hope it's all proportional. BNW cultural VC was great.
Age of Wonders 3 is my favourite recent fantasy 4x game. (It's also quite beautiful)
Uh oh.
According to this German source, over half of the technologies from Civ 5 have been removed - https://www.youtube.com/watch?v=H-VvGkRTieQ&feature=youtu.be&t=10m21s
The video claims that 50 of the 80+ technologies from Civ 5 have been removed, and that Civ VI features only slightly more than 30 total technologies to research. Every Civ since Civ II has had 80 or more technologies to research.