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Civilization 6 announced, out October 21st

I wonder how normal city walls are gonna look as well.

If you only build walls once, I hope the walls remain in place as the city expands outward.

What I'd dig is if you ended up building them multiple times. So, you build your wall, and it protects all the city tiles that currently exist; then, later, you rebuild the wall once you've expanded.

It'd look cool if you could see each iteration of the walls in the city.
 
But you can't tile octagons like that? They pack in a way squares would, effectively giving you four immediate neighbours, as opposed to the six of hexagons:

Unless you made them have varying angles at which point it would look wonky like the right one.

Crap, I forgot about the geometry tiling. When I made maps in Civ V, hexes would only allow me to have a six flat sides with the other two sides being jagged. Maybe it should've been triangles that can overlap?
 
Had a read of the polygon preview and I really like the sound of the new changes. A new iteration of the game shouldn't just be new graphics but something that makes it significantly different to previous versions.

The prospect of having to actually place your improvement buildings sounds scary to a long term civ player but also exciting. It could make battles quite tactical as you can take out specific buildings to help cripple/hinder the city.

I agree the tech tree changes, why should a civ be able to study seafaring techs if they don't even know what an ocean is.

It sounds good and looking forward to more information
 
Maybe I'm crazy, but I prefer Firaxis' version to the retouched one. =/

Not crazy. Just one of a different opinion/taste and that's fine. I don't have much of a problem with the graphics. The mountains stand out and not in a good way but everything else looks fine, imo.
 
gYorwoO.png
 
Complaining about the art direction has to be the most milquetoast complaint of a Civ game I have ever heard. It's readable, and as concerns go it belongs near the bottom... if not at the very bottom.
What

Civ games have always been about the majesty of humanity. The art direction, music, tone, etc. are all enormously important to capture that feeling

Plus its a turn based "board game" allowing them to push graphical limits without worrying as much about performance impact

It might not be at the top, but its nowhere close to the bottom
 
After the second expansion I found Civ5 to be the best Civ game overall. Previously I felt Civ3 with both expansions was while I didn't like Civ4 at all. So seeing Civ6 be an iteration of Civ5 pleases me greatly.
 
Comparison with the original image -

Untitled_1.jpg





It looks much better. More textured, gritty surfaces and dialed back color saturation is all it takes.

Hopefully Firaxis makes adjustments. If not, there will surely be a mod that does.

I love the addition of the distance blur. It makes the map seem more like an actual set top model boardgame. I've always loved that look in the few strategy games that employ it.
 
I love the addition of the distance blur. It makes the map seem more like an actual set top model boardgame. I've always loved that look in the few strategy games that employ it.

It actually has a specific name which is "tilt shift". You should look up some examples on google.
 
What

Civ games have always been about the majesty of humanity. The art direction, music, tone, etc. are all enormously important to capture that feeling

Plus its a turn based "board game" allowing them to push graphical limits without worrying as much about performance impact

It might not be at the top, but its nowhere close to the bottom
Graphical limits and majesty should take the back seat to what drives Civ in truth: deep, layered systems that scale up to mind-boggling levels and make every marginal performance gain precious. Turn times alone are a greater consideration than the graphical fidelity of the world map.
 
How Firaxis Will Redefine Civilizations Art Style in Civilization VI

After reading through that, I'm more happy to see them follow through.

I like their reasoning behind it. Hopefully they can draw from the criticism and really push the art style they have with better depth of field and atmospheric effects for when we do want to zoom in and admire our cities and landscapes. A Pixar style could genuinely look gorgeous, but I still think they're missing something here. Looks too... flat?

It will also mean a return to realism in a future Civ game will feel like a huge step forward =P
 
No one answered my question :/

That was a beautiful trailer I even cried :') can someone please tell me if the game is going to be like Civilization Revolution or just the art style

no, it won't be, CIv Rev is a spinoff, it's still CIv but simplified, while 6 will be a mainline game, it would be hella outrage it it was like Civ Rev

here you go


They should have introduced this game with a commented gameplay video + that trailer they released.

now when you mention it, we basically had no announcement and any commentary, it just appeared out of nowhere.
 
After the second expansion I found Civ5 to be the best Civ game overall. Previously I felt Civ3 with both expansions was while I didn't like Civ4 at all. So seeing Civ6 be an iteration of Civ5 pleases me greatly.

Whoa, are you me? I rarely see this opinion online. Civ 4 didn't click with me, but Civ 3 + 5 (w/ expansions) are awesome.
 
IGN's Rewind Theater mentioned one victory condition has been removed and one new one added: http://ca.ign.com/articles/2016/05/...ts-itself-city-building-science-and-diplomacy

Thoughts on which of each?

I could see the Diplomacy VC being thrown out and built from the ground up again. CiV made it reeeeally inevitable in some unsatisfying ways (throwing extra votes out like candy destroyed the proportionality of winning over city states).

Diplo as it existed was pretty damn broken, yeah. Not sure what they'd add in its place though... maybe a Domination victory? Rather than having to kill enemy capitals, you just have to cover x percent of the map
 
Diplo as it existed was pretty damn broken, yeah. Not sure what they'd add in its place though... maybe a Domination victory? Rather than having to kill enemy capitals, you just have to cover x percent of the map
Domination already exists alongside Diplo though.

Perhaps its replacement is an Economic win condition: trade and wealth and so on.
 
Domination already exists alongside Diplo though.

Perhaps its replacement is an Economic win condition: trade and wealth and so on.

Yeah, but how do you measure that? And what makes it a victory condition?

And I don't remember a map completion one, but it's been a while since my last game :P
 
Yeah, but how do you measure that? And what makes it a victory condition?

And I don't remember a map completion one, but it's been a while since my last game :P
Percentage of world gold, perhaps, or another proportional metric. I much dislike the finish line styled VCs that basically funnel the game to a close.

You're right on that count. I just don't see a reason to scrap rather than rework the domination VC, it's proportional and fun.
 
no, it won't be, CIv Rev is a spinoff, it's still CIv but simplified, while 6 will be a mainline game, it would be hella outrage it it was like Civ Rev

here you go




now when you mention it, we basically had no announcement and any commentary, it just appeared out of nowhere.

Oh Ok sorry thank you for your answer
 
IGN's Rewind Theater mentioned one victory condition has been removed and one new one added: http://ca.ign.com/articles/2016/05/...ts-itself-city-building-science-and-diplomacy

Thoughts on which of each?

I could see the Diplomacy VC being thrown out and built from the ground up again. CiV made it reeeeally inevitable in some unsatisfying ways (throwing extra votes out like candy destroyed the proportionality of winning over city states).

They never actually said they were removing a victory condition. The actual quote from the article you linked was
Firaxis played coy about the end-game tweaks they’re working on, but Beach did confirm there will be an entirely new victory condition, and one of the traditional victory conditions has been radically reworked to change the way you go about achieving it. “We’ve definitely looked at that and shaken it up.”

If anything needed to be reworked, it's Diplomatic victory. Even with the changes made in BNW, you could still essentially pay your way through City States. I don't know if you could fix it without throwing the whole system away and building a new one from the ground up. As far as new victory conditions, I've always wanted a religious victory option. I've always felt like they should have left the Cultural Victory conditions alone in BNW and used the new tourism based ones for a religious victory instead. Religion spreads in a similar way to tourism and you're already able to convert other civs to your religion.
 
They never actually said they were removing a victory condition. The actual quote from the article you linked was

If anything needed to be reworked, it's Diplomatic victory. Even with the changes made in BNW, you could still essentially pay your way through City States. I don't know if you could fix it without throwing the whole system away and building a new one from the ground up. As far as new victory conditions, I've always wanted a religious victory option. I've always felt like they should have left the Cultural Victory conditions alone in BNW and used the new tourism based ones for a religious victory instead. Religion spreads in a similar way to tourism and you're already able to convert other civs to your religion.

Agreed on Diplo.

Religion... idk. The player is an essentially secular entity in Civ; you can spread religion, but from a mechanical standpoint, I'm trouble seeing the justification for "everybody worships the same way, therefore win."

The more I think on it the more I think I prefer econ. Maybe have it be about controlling a certain % of global trade?
 
They never actually said they were removing a victory condition. The actual quote from the article you linked was

If anything needed to be reworked, it's Diplomatic victory. Even with the changes made in BNW, you could still essentially pay your way through City States. I don't know if you could fix it without throwing the whole system away and building a new one from the ground up. As far as new victory conditions, I've always wanted a religious victory option. I've always felt like they should have left the Cultural Victory conditions alone in BNW and used the new tourism based ones for a religious victory instead. Religion spreads in a similar way to tourism and you're already able to convert other civs to your religion.
The quote I'm referring to is in the Rewind video embedded in the article (Beach and the other fellow adding commentary to the reveal trailer).
 
The quote I'm referring to is in the Rewind video embedded in the article (Beach and the other fellow adding commentary to the reveal trailer).

I just finished the video, so my bad on that. It's kinda weird that the text of their article pretty much contradicts what's said in the video, but whatever.

In the Rewind video, they seem to imply that Cultural Victory is going to be pretty similar to BNW, and that Science Victory (amongst others) is being reworked. I don't know if they consider running out the clock to be a real victory condition, so that means it's either Diplomatic or Domination. The issue is that it would be really weird to remove either of those completely instead of just reworking it. Domination is pretty straight forward and I can't think of any real way that you'd change it up, but it would make no sense to remove it. I guess that means Diplomacy would be gone, and replaced with something new.

Maybe they'd go with something like Civ 3/4 where defeating everyone else was a Conquest Victory and Domination was based on percent of the map controlled?
 
I just finished the video, so my bad on that. It's kinda weird that the text of their article pretty much contradicts what's said in the video, but whatever.

In the Rewind video, they seem to imply that Cultural Victory is going to be pretty similar to BNW, and that Science Victory (amongst others) is being reworked. I don't know if they consider running out the clock to be a real victory condition, so that means it's either Diplomatic or Domination. The issue is that it would be really weird to remove either of those completely instead of just reworking it. Domination is pretty straight forward and I can't think of any real way that you'd change it up, but it would make no sense to remove it. I guess that means Diplomacy would be gone, and replaced with something new.

Maybe they'd go with something like Civ 3/4 where defeating everyone else was a Conquest Victory and Domination was based on percent of the map controlled?
God, time victory. The most worthless. I'd be cool with a conquest/domination split like that.

Whatever they rework/replace, I hope it's all proportional. BNW cultural VC was great.
 
God, time victory. The most worthless. I'd be cool with a conquest/domination split like that.

Whatever they rework/replace, I hope it's all proportional. BNW cultural VC was great.

Maybe they could create some sort of victory condition based around the new city planning stuff? That seems to be the big new feature they want to push, so maybe something based on having the most developed capital? I guess it would depend on how involved the city management stuff really ends up being...
 
Age of Wonders 3 is my favourite recent fantasy 4x game. (It's also quite beautiful)

I still haven't bought AoW3 yet. As a huge Master of Magic fanatic I kind of hate myself for that...


As to the look of Civ 6, I honestly kind of prefer it to Civ 5's look. I often thought that Civ5 was too busy in it's graphics, making it hard to see much of the detail without zooming in and hunting for it. Civ 6's clean less cluttered look is actually something I like about it. But then I far prefer gameplay over fancy graphics too, average graphics don't deter me if the gameplay is wonderful.
 
He says in the video, that Civ 6 will have about 50 technologies. He also says, we shouldnt worry, we will get somthing else for the missing technologies.
 
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