• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Stellaris |OT| Imperium Universalis

i've heard scuttlebutt that you can add outpost beacons to sectors to negate their influence drain, can anybody test? Not at my machine right now.
 
i've heard scuttlebutt that you can add outpost beacons to sectors to negate their influence drain, can anybody test? Not at my machine right now.

I've heard the sectors have their own internal influence. When they acquire an outpost, you no longer pay the maintenance so that's true at least. But it's assumed they do, and at a discount (0.25?). Supposedly some people overtax their sectors' internal influence with outpost spam and this prevents them from building some unique buildings/capital upgrades.

There's no rigorous testing of this anywhere though.
 
Is the mid-late game really thin in things to do outside conquering and really low in events ?

Maybe I will wait to see how they expand it before buying in.
 
Why is it that two pops of different species can't grow at the same rate on a planet. I have two species and one is at a growth of 1.5 a month but the other has a growth of 0.1 a month. Why? No they have the same planet terrain preference (Ocean) and neither of them have habitatability advantages over the other. So why does one have such a low growth rate but the other one is fine.
 
i hope they King of Dragon Pass the midgame cos that shit is riiiiiipe.

also make leaders and stuff actually matter. Right now they're boring as sin. Get me some Crusader Kings in thar.
 
Is the mid-late game really thin in things to do outside conquering and really low in events ?

Maybe I will wait to see how they expand it before buying in.

Yes. I think I'll wait for Asimov to start my second game, it should be much better by then.
In the meanwhile, I got the Cossacks DLC for EU4; that adds a lot for warfare and internal politics which could really benefit Stellaris too.
 
i've heard scuttlebutt that you can add outpost beacons to sectors to negate their influence drain, can anybody test? Not at my machine right now.

Yes, you can, but keep in mind that if you do this you drain the influence gain of that sector, which means that the sector AI will never be able to upgrade the reassembled ship shelter and get the higher tier buildings.

Why is it that two pops of different species can't grow at the same rate on a planet. I have two species and one is at a growth of 1.5 a month but the other has a growth of 0.1 a month. Why? No they have the same planet terrain preference (Ocean) and neither of them have habitatability advantages over the other. So why does one have such a low growth rate but the other one is fine.

Does one have the slow breeder or the rapid breeder trait?
 
Is the mid-late game really thin in things to do outside conquering and really low in events ?

Maybe I will wait to see how they expand it before buying in.

The moment you start adding in sectors the fun dries up. Which is a few hours in.

That said, the changes they're looking to make in 1.1 and 1.2 seem to be fixing my biggest complaints with the game, including mid-late game boredom. It should be just about ready to go at that point.

People are comparing Stellaris with EU4 and CK2 now, after years of post-release development and support. EU4 was barebones as shit until 1.4, while CK2 was the same but also hilariously broken until 1.3 and SOI. I've only run into one game-breaking bug in Stellaris, and that was fixed in 1.0.3. I couldn't even play CK2 without my kingdom undertaking Mr. Bones' wild tournament (the tournament would never end and kill all my characters) until months after release.
 
On a side note, Stellaris's simplified fleet combat has me hankering for some complex space fleet combat. What's a good bet these days? Should I just go grab those Homeworld remasters or is there something crazier out there?
 
On a side note, Stellaris's simplified fleet combat has me hankering for some complex space fleet combat. What's a good bet these days? Should I just go grab those Homeworld remasters or is there something crazier out there?

Battlefleet Gothic: Armada is decent. However, it's of a smaller scale. It's more about using tactics and the right abilities to win. Good game, especially if you like 40k.
 
The third Hotfix for Stellaris should go live any minute now!

This Hotfix contains:
- Fixed Planet capital modifier being spammed.
- Fixed CTD caused by ground combat side containing invalid armies.
- Fixed issue with disabling everything in Outliner would render it unusable.
- Fixed issue with orbital bombardment of swarm invaders.
- Removed shortcut from "help" button to avoid colliding with fleet "hold" shortcut.
- Performance optimizations caused by huge amounts of resource stations.
- Ship designer: List of designs is sorted according to ship sizes.
- Transport ships are now designable.

Please report any issues in the bug reports sub-forum and make sure to specify that you are running with 1.0.3.

Both the 1.1 (CLARKE) and 1.2 (ASIMOV) updates are progressing according to schedule. Our intention is to release 1.1 as a beta patch late next week.
https://forum.paradoxplaza.com/foru...checksum-48f6-not-for-problem-reports.933823/
 
The war rages on and the Galactic British Empire remains solid, resorting to hit and run tactics on starbases and outposts while the fleets rebuild at home.

Two outposts have been destroyed hitting the enemy territory hard, while light bombardment of one planet occured until such time as the 1st Fleet arrived to stave off attack, as which point the GBE made the jump to a different part of the enemy empire to continue.

Still the only large empire not in an alliance, the GBE is having to fight this war alone, but is resolute in its defiance of the enemy hoard. Soon the fleet will be large enough to tackle the enemy head on, hopefully by which time their starbases will all be out of action, preventing rapid rebuilding efforts.

The war has raged across a quarter of the galaxy for a decade, and shows no signs of ending soon.
 
[Fixed issue with orbital bombardment of swarm invaders.

Now The Empire can finally strike back against the filthy Xeno invasion, this minor inconvenience shall no longer distract me from my goal of claiming the galaxy in the name of the God Emperor Horus.

Also, that the current leader is given the title (instead of your first leader) is the largest problem about making a Transcendent Empire at this moment.
 
AI is going rogue in various places and I intercepted a couple of their ships and destroyed them.. so far they haven't spread to my area but they are on my doorstep.. but each time it's like "we should wait and see" or something..

what do I need to prepare myself for? should I purge all robot pops?
 
AI is going rogue in various places and I intercepted a couple of their ships and destroyed them.. so far they haven't spread to my area but they are on my doorstep.. but each time it's like "we should wait and see" or something..

what do I need to prepare myself for? should I purge all robot pops?

I'd recommend purging all robots; the rebellion spreading is not something that is difficult to deal with, but it is rather annoying busywork, since you have to invade a bunch of planets in your own empire. Maybe leave a single planet with robots so that you get to see what happens, but other than that turn the toasters to scrap.
 
so will the corvette nerf come in 1.1 or 1.2? just wrecked a fallen empire with a swarm of corvettes, and i didn't even have full evasion: didn't have an admiral with evasion and didn't have the latest thingamajig that adds more evasion, but level 4 missiles and level 2 torpedoes still did the trick. got a bit hairy at the end, only had about 1k left after clearing their home system, but had already pumped out tons more at home.
 
Really wish the center of the galaxy had a few systems in ellipitical maps.

I'm sure I saw a guy making a mod with dozens of other galaxy options. from like 25 stars upto 5000 and with different properties for each.

One thing I didn't realise is that in a ring galaxy the stars are all much closer than any other, so your borders will generally cover more systems.
 
Latest patch has broken my save :( It's now saying that some of my systems are outside of my wormhole range; even though they aren't anywhere near the edge. The actual indicator on the map is the same (i.e. it shows these systems well inside) I just can't fly to them.

EDIT- Actually, it appears it's fixed a bug. So the opposite. What happened was, I had a wormhole station inside a system that is no longer under my control (a space age civilisation just sprung up there). Before the patch it was still allowing me to use it and now it isn't, which would be correct.
 
The
Scourge
showed up inside my space. Normally in a war I would have my many vassals backing me up and sending me reinforcements, but since this wasn't technically a war, I had to beat them back alone. The rest of the galaxy better be grateful.
 
Does one have the slow breeder or the rapid breeder trait?
Nope, just other traits like nomadic or sedentary. Unless migration really affects it there's no modifiers beyond the regular ones that affect everyone. Yet...

95f3fe163d31f42380d83f7b878c55d0.png


I don't know why there's such a huge difference.
 
So I've googled a bit but I can't easily find a mention of it. I also haven't played a massive amount, so maybe it's some event later in a game or something, but I'm curious now. What is this white/blue thing visible on the galaxy map (on the left)?:

http://imgur.com/EFU5Au4

It's not part of the background or anything, it moves about as you move the camera.
 
So I think I've stumbled on my first bug, and unfortunately, it may be a game breaking one.

I had a colony event where an asteroid was on a collission course with one of my worlds. I sent in the fleet and destroyed it... but the event is still in the situaiton log screen as incomplete. The game breaking part is that it appears now nothing new is being added to the situation log.

I ran into some new aliens, for example, and I get the: "Study the aliens to find out more" message, but the project never pops up in the situation log :(

I love Stellaris early game so I don't mind starting a new campaign, but I'm afraid this will happen again.
 
This is probably my best run yet. Now that I've gotten a head around sectors.

The Fallen Empire is my eastern buffer and I'm not worried about him. An embassy, me trade leeching, and keeping those Gaia Planets isolated is doing well. My tech is abysmal though, for some reason a lot of weapon techs didn't show up this time around so I've been able to offset it all by rapidly expanding and throwing sectors around. I may not have the best weapons but I sure as hell will outnumber you. Only 2 empires have equivalent to fleet power and fleet capacity (excluding the fallen empire from this count). Rest are inferior. Most neighbors have been warred down by their own neighbors so it's gonna be interesting once I need to expand outward.
 
Nope, just other traits like nomadic or sedentary. Unless migration really affects it there's no modifiers beyond the regular ones that affect everyone. Yet...





I don't know why there's such a huge difference.

My assumption would be that one of the pops started growing first, and took as many food points from the planet as possible, while the second one gets leftovers.

I'm sure I saw a guy making a mod with dozens of other galaxy options. from like 25 stars upto 5000 and with different properties for each.

One thing I didn't realise is that in a ring galaxy the stars are all much closer than any other, so your borders will generally cover more systems.

Yeah, think I saw that mod. Ring is definitely the easiest mode as you get tons of planets in your borders from the get-go and don't need to expand much to get ridiculous amounts of minerals and research. Ellipitical seems to be the hardest; you're lucky to get more than a couple of planets in your borders at the start and you don't have enough planets near each other to easily get to a comfortable mineral outcome. My current insane ironman game on an ellipitical has been going for almost a hundred years and almost every empire still has tons of room to expand. And I put the default amount of races in(even upped the number of advanced).

One thing I'd like to see the game take account for is the fact that while most of the stars in a ring or spiral galaxy lie within the shape, there are still tons, though a much much lesser amount, of stars that aren't as visible inbetween arms/within the donut hole.
 
So I have a small little empire going, but I have an asshole right to my right that I can take care of.

Issue is, I was already in a war and when I took his planets they started going haywire with rebelion and I ended up just giving them their own independence.

I didn't think about it last night, but do I need to keep my armies on planets to "occupy" them and prevent revolutions and stuff?
 
I didn't think about it last night, but do I need to keep my armies on planets to "occupy" them and prevent revolutions and stuff?

Yes.

The UI doesn't convey this very well but when a faction's revolt hits 100%, every pop that's part of that faction becomes a militia on their planet and will try to take it back as though they were invaders. The thing is this is almost invisible in the UI so you might not notice until it's too late.

I spam defending armies on the really at-risk planets. You can also expend influence to suppress the revolt progress.
 
The game runs pretty shitty when you have large fleets. i get 20-30 fps while my total CPU usage is only 45-50% and my GPU usage is only like 25-30%.

Makes no sense.
 
The moment you start adding in sectors the fun dries up. Which is a few hours in.

That said, the changes they're looking to make in 1.1 and 1.2 seem to be fixing my biggest complaints with the game, including mid-late game boredom. It should be just about ready to go at that point.

People are comparing Stellaris with EU4 and CK2 now, after years of post-release development and support. EU4 was barebones as shit until 1.4, while CK2 was the same but also hilariously broken until 1.3 and SOI. I've only run into one game-breaking bug in Stellaris, and that was fixed in 1.0.3. I couldn't even play CK2 without my kingdom undertaking Mr. Bones' wild tournament (the tournament would never end and kill all my characters) until months after release.

How bad would you say sectors are for someone that hated colonial nations on EU4 for a long time?
 
Highly disagree. Colonial nations were basically not your nation at all.

Sectors simply automate a vast swathe of your empire. You can still construct units in them, use the planets in diplomacy, acquire a portion of the resources from the planetoids and debris, so on and so forth.

They are part of your war machine much more than colonial nations ever were.

Which is not to say that they're perfect but colonial nations actually stole your shit from you.

Oh, and they don't rebel nearly as much at a baseline. Tax them to 100% if you so choose. No one can support a sector's independence in wars. They won't get into stupid shit like fighting other foreign sectors either. They won't drag you into a war you don't want to participate in.
 
Added a couple of music mods to my subs, one is the firefly soundtrack and another is by Stephen Wright who apparently did some of th emusic for MEIOU and Taxes in EUIV.
 
Another question.

So when I take over a planet and it's filled with alien civs, is there a way to migrate my species to the plant and not have a planet full of another species without purging (my civ can't purge)?
 
Killing fallen empire, this damn corvette swarm is bugged, only the first 5 ships will go attack things, the rest just freezes in place in the ring world sytstem

ffs

It's a bug with those defense modules. They're aware of it, but I assume it's gonna be fixed in 1.1. My fleet are bugged at the moment too and won't attack...
 
Another question.

So when I take over a planet and it's filled with alien civs, is there a way to migrate my species to the plant and not have a planet full of another species without purging (my civ can't purge)?

You need to forcibly resettle them, or get lucky with a migration edict on another planet that's suitable for them.
 
Wait wait wait wait... Sectors have internal influence? That should really be added to the sector overview so I don't overtax it with outpost like I probably have done now.
 
Everyone hates me. :(

Sucks that everyone in the entire galaxy knows instantly if you do a little terror bombing and genociding, what's up with that.
 
Everyone hates me. :(

Sucks that everyone in the entire galaxy knows instantly if you do a little terror bombing and genociding, what's up with that.

How do you know that some place in the middle east got bombed?

Twitter!

Same thing, except twitter in Stellaris uses a tachyon network, so you get the news, before it actually happens!
 
I have Stellaris OST stuck in my head at work.

So I think I've stumbled on my first bug, and unfortunately, it may be a game breaking one.

I had a colony event where an asteroid was on a collission course with one of my worlds. I sent in the fleet and destroyed it... but the event is still in the situaiton log screen as incomplete. The game breaking part is that it appears now nothing new is being added to the situation log.

I ran into some new aliens, for example, and I get the: "Study the aliens to find out more" message, but the project never pops up in the situation log :(

I love Stellaris early game so I don't mind starting a new campaign, but I'm afraid this will happen again.

That happened to me too and eventually it popped up as completed.
 
How do you know that some place in the middle east got bombed?

Twitter!

Same thing, except twitter in Stellaris uses a tachyon network, so you get the news, before it actually happens!

Humbug! Gotta whip my scientists to cook up some kind of interstellarnet jamming device.
 
So I think I've stumbled on my first bug, and unfortunately, it may be a game breaking one.

I had a colony event where an asteroid was on a collission course with one of my worlds. I sent in the fleet and destroyed it... but the event is still in the situaiton log screen as incomplete. The game breaking part is that it appears now nothing new is being added to the situation log.

I ran into some new aliens, for example, and I get the: "Study the aliens to find out more" message, but the project never pops up in the situation log :(

I love Stellaris early game so I don't mind starting a new campaign, but I'm afraid this will happen again.

I've had something similar happen, but I am not sure if it started after the asteroid event (which I have also gotten) in that I've gotten a ton of new alien notifications, but stopped getting entries in the log. Other events are still added to the log (e.g. debris), so it just be a problem with the alien entries.
 
Top Bottom