Destiny: Rise of Iron Launches September 20th (PS4/XB1), lots of details leak

Not to get too far into the old matchmaking conversation (which seems to plague every Destiny thread, sooner or later), but your examples are off.

In Destiny's current raid you are one of six players, and there is a lot of responsibility to know your role, perform your role, and properly communicate. One person going down, out of a team of six, is an enormous difference compared to one out of twenty five.

But you can get rezzed. Constantly. And raid fights aren't that hard in Destiny. VoG, probably the best raid, for example isn't that hard. First fight is 'hold the plates', 2nd fight is 'Protect the confluxes' which is just a wave-based fight, the Templar is simply 1 person knocking down it's shield and doing crowd control, it's a joke.



The mechanics in WoW's LFR are so neutered might as well not exist, so equating "5x," when they can be pretty much ignored entirely, is misleading.

And yet wipes will still happen. They're not as braindead as you make it seem, and there are still mechanics you have to follow. For DPS it's braindead sure, but that's basically what the majority of Destiny boss fights are.

All of the TTK raid fights for example, all revolve around 'Run around for a bit killing adds, trigger boss weakspot, focus on boss, repeat'.

Destiny Raids aren't these grand impossible tasks that only the best of the best(from random websites) can complete.
 
is the dlc year 3 ??? i mean does everything we did in year 2 will be useless like what happened with year 1 stuff when TTK launched ?
 
is the dlc year 3 ??? i mean does everything we did in year 2 will be useless like what happened with year 1 stuff when TTK launched ?

Likely. People also forget that Dark Below expired all vanilla items. House of Wolves retroactively powering up old content was an exception to the rule because it straddled a change in the direction of how further Destiny updates were going to happen.
 
Likely. People also forget that Dark Below expired all vanilla items. House of Wolves retroactively powering up old content was an exception to the rule because it straddled a change in the direction of how further Destiny updates were going to happen.

i reached 320 before the april update and never looked back, i wonder if i should get my characters to 335 or i should just wait for new expansion because the light system might changes
 
Not sure if you're joking.

Nightfall MM would be fine. The raid would not work with match making. Even random groups on LFG websites can be terrible. I can run through the current raid at a leisurely hour and fifteen minutes or so. I've joined LFG groups that have taken 45 minutes to clear the first boss of four. Raid MM would end with players trying the raid for the first time, getting stuck with an incompetent group, and putting the game down, never to pick it back up.

Are people STILL saying this shit? Lol.

Its such a dumb argument. Dont like it, dont use it. My best experience with Destiny was when i tryed the nexus strike underleveld with 2 randoms. We tryed for hours....but eventually we took dowm the boss. Great time.

people can solo the raids going backwarda ffs. And even if you dont finish the raid, you would still be able to do SOME part of it, and give you mmuch needed loot, and a chanse to try it.

No mm is the dumbest thing with Destiny. I Spent more time looking for teams that i actually spent doing the activities.
 
i reached 320 before the april update and never looked back, i wonder if i should get my characters to 335 or i should just wait for new expansion because the light system might changes

the first dreg you encounter in rise of iron will drop a blue 335 item most likely so i would not bother
 
i reached 320 before the april update and never looked back, i wonder if i should get my characters to 335 or i should just wait for new expansion because the light system might changes

Historically you've always benefitted a bit from being max level during a transition through expansions since you're a little more powerful than everyone else for the new content.

also:

It doesn't matter, Microsoft and Sony are going to shut down last gen certification soon(in dev timescales) anyway. You won't be able to new games OR patches... I already hinted at the spindown before and guess what, MS announced they were stopping production of the 360.

So even if Bungie wanted to continue updating Destiny on last gen (for some reason).. they wouldn't even be able to do it.
 
Destiny Raids aren't these grand impossible tasks that only the best of the best(from random websites) can complete.

Thats not what I'm implying.

I mentioned players understanding their roles and communicating properly, which are currently essential aspects to completing any of the raids (no matter how you dismiss them).

I'm not some elitist interested in preserving a sense of being better than anyone, I just really dig the sense of community that comes with getting an actual group together and being accountable for your share. It's good game design, and evokes a sense of classic DnD, or a pickup sport. Sherpa'd runs require everyone to have a mic, and for good reason.

"Looking for Dungeon/Raid" is a powerful tool that, however nice, delivered an enormous blow to WoW's community. "Group Finder" is more along the lines of what Destiny needs. I'm not opposed to matchmaking, just the wrong kind.
 
Destiny Raids aren't these grand impossible tasks that only the best of the best(from random websites) can complete.

This is exactly why i never understood the "It's just impossible raids are so hard MM would make people quit the game completely" ...

Except those LFG sites are exactly Match Making. That's literally what they are doing. It's just that you have to have a laptop open to the browser or whatever to schedule stuff for the game you're playing on your PS4 XBone... it's the trap everyone on the "MM is the devil!" side constantly fall into. Talk about how terrible MM would be and then praise LFG sites like they aren't doing EXACTLY the thing they are talking about.

I love it the most when people try to use nightfalls or hard strikes as an example of how it wouldn't work.. and yet it absolutely does. I've had this conversation before as well and YMMV but the amount of times i've matchmade into a group that was just abysmal compared to the amount of times i've got average to above average to great players and we just stormed through is probably 1 out of every 20.

It's like there is this chunk of GAF Guardians that are convinced the majority of people playing the game actually don't know how to play the game they are currently playing. The argument eventually devolves into "why not at least make it optional???" and then without fail someone argues that NO... more options are BAD and it won't work and it will be such a frustrating experience that people will stop playing Destiny completely!!!

Yea... if House of Wolves and Y1Thorn in the crucible didn't stop you from playing fucking nothing will. Relax.
 
The Iron Banner style is the best thing about this game. I love it. Gimme more medieval-looking sigils and armor (I don't know the right term for this style).
 
I think current gear/weapons won't be phased out due to the infusion system. Otherwise, they would need to create a lot of new content just to replace the middle range between current light level and the new max.

I'm guessing the new max will be 365, as it was at the end of Y1. A new reset could happen on Destiny 2, since they say they don't want us to play with the same weapons on Y10.

Let's hope Y3 is not as long as Y2 and we transition to D2 quickly with the (hopefully) new tools to bring out content.
 
Thats not what I'm implying.

I mentioned players understanding their roles and communicating properly, which are currently essential aspects to completing any of the raids (no matter how you dismiss them).

I'm not some elitist interested in preserving a sense of being better than anyone, I just really dig the sense of community that comes with getting an actual group together and being accountable for your share. It's good game design, and evokes a sense of classic DnD, or a pickup sport. Sherpa'd runs require everyone to have a mic, and for good reason.

"Looking for Dungeon/Raid" is a powerful tool that, however nice, delivered an enormous blow to WoW's community. "Group Finder" is more along the lines of what Destiny needs. I'm not opposed to matchmaking, just the wrong kind.

Again, it can be argued that getting a random party from a random website is no different from matchmaking provided by a game. And yeah, communication is key in most other games that have raids, it's not an exclusive concept unique to Destiny. And to pretend that Destiny requires more communication than any other games that have Raids is a farce. I've known players who don't talk at all and yet they can do raids without issue. Like I said, having a requirement of having to beat the normal raid once or twice before you can matchmake isn't an impossible request to ask for.
 
This is exactly why i never understood the "It's just impossible raids are so hard MM would make people quit the game completely" ...

Except those LFG sites are exactly Match Making. That's literally what they are doing. It's just that you have to have a laptop open to the browser or whatever to schedule stuff for the game you're playing on your PS4 XBone... it's the trap everyone on the "MM is the devil!" side constantly fall into. Talk about how terrible MM would be and then praise LFG sites like they aren't doing EXACTLY the thing they are talking about.

LFG sites isn't exactly MM. There is a key, fundamental difference between MM & an LFG system, and that is customized filtration. LFG allows both groups & individuals to meet up based on needs or preferences they can both have, and a decision can be made by both the group & the individual as to whether or not that situation is one they are looking for.

MM thrusts you into a situation, regardless of preference on both parties. Yes, you could set up some filters to adjust MM in that regard, but in all honesty, what the game needs is to implement a form of the LFG functionality into the game itself. That would solve the issue for both sides of this debate.
 
Looks interesting! Though, I'm not getting suckered back into Destiny, no way.

Fool me once, shame on...you...


...y'can't be fooled twice.
 
LFG sites isn't exactly MM. There is a key, fundamental difference between MM & an LFG system, and that is customized filtration. LFG allows both groups & individuals to meet up based on needs or preferences they can both have, and a decision can be made by both the group & the individual as to whether or not that situation is one they are looking for.

MM thrusts you into a situation, regardless of preference on both parties. Yes, you could set up some filters to adjust MM in that regard, but in all honesty, what the game needs is to implement a form of the LFG functionality into the game itself. That would solve the issue for both sides of this debate.
Exactly

Like I said, having a requirement of having to beat the normal raid once or twice before you can matchmake isn't an impossible request to ask for.
Than you will have the same people whining about no matchmaking that they still can't matchmake.

They don't need matchmaking in the Raid, they need an ingame lfg system would be ideal and be the way to solve this issue.
 
LFG sites isn't exactly MM. There is a key, fundamental difference between MM & an LFG system, and that is customized filtration. LFG allows both groups & individuals to meet up based on needs or preferences they can both have, and a decision can be made by both the group & the individual as to whether or this situation is the one they are looking for.

MM thrusts you into a situation, regardless of preference on both parties. Yes, you could set up some filters to adjust MM in that regard, but in all honesty, what the game needs is to implement a form of the LFG functionality into the game itself. That would solve the issue for both sides of this debate.

uh

You make it sound like you're talking about classes. It's possible to beat all the raids in Destiny with any type of class. Unless you're talking about which boss you start on? Like...what are you talking about? When you go to an LFG, do you put a post saying 'LF1 Sniper, 2 Hand Cannoneers, and 4 scout rifle users. Everyone must have an HMG.'. Like what are you talking about.

What situation would people look for specifically when playing a game where anyone can do everything, and everything can do anything? Are you looking for like, 6 hunter parties? Maybe 5 warlocks and a Titan? I really don't get your argument here, because nothing in Destiny requires specific builds or party make up. Everything can be done by anything.

Than you will have the same people whining about no matchmaking that they still can't matchmake.

They don't need matchmaking in the Raid, they need an ingame lfg system would be ideal and be the way to solve this issue.

So because some people will complain that they can't directly queue up for a raid, suddenly you don't bother to add matchmaking because of that?

Ok.
 
Fun storry regarding communication in raids..

One time when i was doing the crota raid (with randoms from the forums), i had my volume on my headset all the way down without noticing, so i thought nobody was talking, so i never talked myselfe.

Guess what? We finished the raid just fine :) not a problem if you know what to do.
 
Except those LFG sites are exactly Match Making. That's literally what they are doing. It's just that you have to have a laptop open to the browser or whatever to schedule stuff for the game you're playing on your PS4 XBone... it's the trap everyone on the "MM is the devil!" side constantly fall into. Talk about how terrible MM would be and then praise LFG sites like they aren't doing EXACTLY the thing they are talking about.

To be fair, there are two types of matchmaking, and you are talking about the one everyone is clearly okay with. You said it yourself: people already use and approve of organizing their own groups through a tool.

The other type of matchmaking is you hit a button, queue up, and drop into a raid group that is potentially doomed OR in a toned down version with no difficulty that runs contrary to the design of the raid itself.
 
LFG sites isn't exactly MM. There is a key, fundamental difference between MM & an LFG system, and that is customized filtration. LFG allows both groups & individuals to meet up based on needs or preferences they can both have, and a decision can be made by both the group & the individual as to whether or not that situation is one they are looking for.

MM thrusts you into a situation, regardless of preference on both parties. Yes, you could set up some filters to adjust MM in that regard, but in all honesty, what the game needs is to implement a form of the LFG functionality into the game itself. That would solve the issue for both sides of this debate.

Have you ever used the official forums to find a group for raiding? I have..

There is no selection of people (other than maybe sword guy)..its first come first serve, as long as you have the level. And you end up adding a shit load of randoms before getting in to a group. But we still got it done somehow
 
I didn't imagine the raid that was listed in the House of Wolves contents.

You're right on this one, which is partly why people were quite reasonably upset. But it wasn't cut content - it was changed into Prison of Elders (personally, I considered it an upgrade). But the context of this discussion was not a raid that turned into an arena, it was holding back content from prior releases, for later releases. That hasn't happened.
 
The other type of matchmaking is you hit a button, queue up, and drop into a raid group that is potentially doomed OR in a toned down version with no difficulty that runs contrary to the design of the raid itself.

So, you put a warning next to the 'Matchmaking - ON/OFF' switch that says, "You are potentially doomed!"

Problem solved.
 
Have you ever used the official forums to find a group for raiding? I have..

There is no selection of people (other than maybe sword guy)..its first come first serve, as long as you have the level. And you end up adding a shit load of randoms before getting in to a group. But we still got it done somehow

Yup. Even on GAF it was like, 'hey we have some open spots. Anyone wanna come in? Hey you're level XXX? You've never done it before? Perfect let's do it!'. Once I even set up a raid to help out someone who had never done it before, and it was alot of new people doing it. We managed to reach Oryx in about an hour or so(This was....the 2nd/3rd week into TTK?), and even through that we had people drop out and in and managed to get even more randoms to finish it up.

Destiny Raids aren't an impossible, monumental task that they are made out to be. All it requires is time, and the patience of inviting people from some 3rd party site. Matchmaking would alleviate one of those things atleast, and it'd give an option for people who don't always have time to wait 30+ minutes getting a group together.
 
Well, Bungie already has my money but i just hope end game progression is way better this time around. No waiting till 2017 spring for them to "fix" what they break this fall please.
 
My two cents on matchmaking for raids:
Matchmaking should be in Destiny for all activities, but should be completely optional, i.e. via a toggle on the mission select screen.

I would never use it, since there's enough of a community on Gaf and I already have a bunch of guardians on PSN that I know well, and From the randoms I see in crucible and in random strikes... it would not go well.

Most random groups that form would not be able to beat the raid in less than two hours, doubly so since most people don't use comms in the game and most people (80%+ based on the trophy if I remember correctly) who own the game have not completed a normal raid, and have no idea how to do that kind of mechanics. Raids are meant for pre-made groups, and once people realize that they were designed that way and stop thinking that Bungie is simply locking them out of easy gear because they can't silently matchmake into something they beat in 10 minutes, they'll either stop complaining about MM or they'll go online, form groups, and then maybe get more into the endgame content.

The worst thing that could come out of the MM that I could see is that since randoms WILL fail HARD at pretty much any of the raids (PoE doesn't count), angry guardians will flood in to the online forums demanding a simpler raid, and if Bungie listens we'll end up with another expansion where the "raid" is, at best, as complex as PoE. But, I choose to have faith that Bungie won't pander to them, and hopefully that will cut down on some of the biggest complaints since launch.
 
It doesn't matter, Microsoft and Sony are going to shut down last gen certification soon(in dev timescales) anyway. You won't be able to new games OR patches... I already hinted at the spindown before and guess what, MS announced they were stopping production of the 360.

So even if Bungie wanted to continue updating Destiny on last gen (for some reason).. they wouldn't even be able to do it.
This isn't true. PS2 cert lasted until 2013, Wii cert is still available and so was PSP until 2015. If devs still want to make kids/sports games they can, and some indies are still trickling out. They'll be accepting games/updates for a few more years easily.
 
You're right on this one, which is partly why people were quite reasonably upset. But it wasn't cut content - it was changed into Prison of Elders (personally, I considered it an upgrade). But the context of this discussion was not a raid that turned into an arena, it was holding back content from prior releases, for later releases. That hasn't happened.

Well, the Dreadnaught was cut from the base game and sold to us as an add-on later. A number of additional planets were also indicated as coming with the base game but didn't, etc.
 
Yup. Even on GAF it was like, 'hey we have some open spots. Anyone wanna come in? Hey you're level XXX? You've never done it before? Perfect let's do it!'. Once I even set up a raid to help out someone who had never done it before, and it was alot of new people doing it. We managed to reach Oryx in about an hour or so(This was....the 2nd/3rd week into TTK?), and even through that we had people drop out and in and managed to get even more randoms to finish it up.

Destiny Raids aren't an impossible, monumental task that they are made out to be. All it requires is time, and the patience of inviting people from some 3rd party site. Matchmaking would alleviate one of those things atleast, and it'd give an option for people who don't always have time to wait 30+ minutes getting a group together.

I would definitely say that randoms on Gaf are way different that randoms in-game. That fact that someone put forth the effort to get on the forum and post about a group is way more than people who want to just jump in to MM, and with people on Gaf, you are able to communicate with them easily despite one person not having a mic. Randoms on Gaf who are "bad" miss a jump during the Oryx fight or miss a totems rotation, maybe cause a wipe or two. The average random I play with in matchmade strikes or crucible is bad because they don't know how to point their gun at an enemy and shoot, or don't know how to revive teammates, or don't know that jumping off of that cliff kills you. I agree that matchmaking would be easier, but results will probably be far less successful. Your older idea of making people have the raid completed once or twice already is a good one, but then people run back in to the original issue, which is that they can't matchmake for the raid, so they can't complete it like they wanted to.

Randoms on Gaf are like pumas who occasionally fall from the tree, but land on their feet and keep going. Randoms in Destiny MM are like the sloths that mistake their own arm for a tree branch, try to grab it, and then fall to their death.
 
Dreadnaught was just sketches on a desk when the base game released.

Of course. I'm sure a lot of stuff that was supposed to be done wasn't, but that's beside the point. They told us it would be there and then it wasn't but it was sold to us again later.
 
New Raid? I'm there.
Big selling point the destiny Raid experience is super good.

Vault of Glass has awesome mechanics and bosses and it's so nice thematically. If you opt not to cheese it's a great experience.

Croats End while being smaller on scale is just as fun. The concept of every area is really solid. In practice some things break down but I had lots of fun early days running the lamps in the dark with a bunch of mates. Someone falling behind, getting lost etc. It's great.

Kings fall is my personal favourite experience so far. It's again very thematically sound. Each every feels very unique in relation to the others. The bosses are varied and unique. The end bosses are even better. It's basically vault of glass 2.0 for me.

I just hope the fallen one is as interesting
 
Of course. I'm sure a lot of stuff that was supposed to be done wasn't, but that's beside the point. They told us it would be there and then it wasn't but it was sold to us again later.

I don't ever remember the Dreadnaught being promised content pre-release. The only area that was "promised" (ie, shown in video and named) was The Reef social area that didn't make launch.

Hell, even the "raid promise" for house of wolves (which became PoE, as Ghaleon stated) was from someone digging into the data files and exposing hidden content. Bungie never willingly showed that publically nor intended to.
 
Of course. I'm sure a lot of stuff that was supposed to be done wasn't, but that's beside the point. They told us it would be there and then it wasn't but it was sold to us again later.

Please point out where they said Oryx's Dreadnaught was going to be in vanilla Destiny? (you can't, because it never happened)
 
Of course. I'm sure a lot of stuff that was supposed to be done wasn't, but that's beside the point. They told us it would be there and then it wasn't but it was sold to us again later.

As Fyre said, the Dreadnaught was absolutely not promised, ever, for the shipping game. You are repeating something that has no basis in reality.
 
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