We are a long way from railroading.
I'm not mad. It was a hypothesis based on Nintendo exceptionalism that I have seen in a lot of threads. I feel the same way about Freelancer, Escape Velocity, and I probably will about No Man's Sky. I don't express it though because I know I am irrational when it comes to those games.
Are you a zealot? I don't know, but you seem to be fitting the pattern I came up with. You seem to be really unwilling to acknowledge that you moved the goalposts and we seem to be going down the path of refining your definitions to whatever happens to be specifically Zelda. That's partly a good thing, but it also suggests that your earlier claims were sloppy.
Where did I move goalposts? You replied to my original rebuttal to your reply. Tell me how I moved goal posts. If it seems I moved goal posts it's because your original premise was flimsy, and now you've decided to define what the goal posts even are.
Also, your GTAV example is fucking awful thinking about it.
GTA Online was launched until a month after release.
GTAV as a game is extremely railroaded. It starts out with a scripted sequence you can't skip. You're then tasked with a series of missions you have to complete before you even unlock Franklin, much less Trevor, and it takes a while for the entire game world to allow itself to open up for you. You're forced to go through the games awful story with its awful characters before you finally get all three and can play the game in full. No ifs, ands, or buts. Even then, there's a certain point in the game where you leave Los Santos becaus the characters are retarded. I remember picking up a npc in a stranger quest and she wanted me to go to LS. Fine. I couldn't complete it because some drug lords goons kept shot me up the second I drove into the hills and I failed the mission because she ran away screaming. Sure sounds open! We can do anything in any order! *rolls on the floor laughing*
Talk about freedom. Sure is a sandbox. Totally isn't a rail road.
But somehow we are Zelda zealots because a modern AAA game has the cojonas to start with a simple cutscenes where you wake up, and you're exploring within two minutes? Will Zelda wait a month to have Zelda Online? Lol. What about heists? Can't wait for the big bad Zelda expansion pack that takes literally a year that they promised would be an initial feature. Lol.
Talk about moving goal posts. Now whose taking the piss, mate?
Zelda looks like a breathe of fresh air in a genre that was once famous for explaratory gameplay predicated by experimentation that has turned into glorified handholding and when it's revealed you've got contrarians asking the big deal and why people give a shit. Laughable.