Zelda: Breath of the Wild is the most talked about game on social media

Also, another thing people aren't taking into consideration is that for many this is a total dream game situation.

Many have wanted Zelda take stop holding hands and let us do whatever Zelda 1 style for years. I can't believe we're getting it, y'all. ;_;
 
The goalposts never moved.

We are a long way from railroading.

Why are you mad some people feel that way? Or am I Zelda zealot too despite not having purchased a game in the series in ten years?

I'm not mad. It was a hypothesis based on Nintendo exceptionalism that I have seen in a lot of threads. I feel the same way about Freelancer, Escape Velocity, and I probably will about No Man's Sky. I don't express it though because I know I am irrational when it comes to those games.

Are you a zealot? I don't know, but you seem to be fitting the pattern I came up with. You seem to be really unwilling to acknowledge that you moved the goalposts and we seem to be going down the path of refining your definitions to whatever happens to be specifically Zelda. That's partly a good thing, but it also suggests that your earlier claims were sloppy.
 
This gif is low-quality, but I crack up at some of the silly stuff people are doing in battle:

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We X-games now

IT'S TRICKY IT'S TRICKY
 
We are a long way from railroading.



I'm not mad. It was a hypothesis based on Nintendo exceptionalism that I have seen in a lot of threads. I feel the same way about Freelancer, Escape Velocity, and I probably will about No Man's Sky. I don't express it though because I know I am irrational when it comes to those games.

Are you a zealot? I don't know, but you seem to be fitting the pattern I came up with. You seem to be really unwilling to acknowledge that you moved the goalposts and we seem to be going down the path of refining your definitions to whatever happens to be specifically Zelda. That's partly a good thing, but it also suggests that your earlier claims were sloppy.

Where did I move goalposts? You replied to my original rebuttal to your reply. Tell me how I moved goal posts. If it seems I moved goal posts it's because your original premise was flimsy, and now you've decided to define what the goal posts even are.

Also, your GTAV example is fucking awful thinking about it.

GTA Online was launched until a month after release.

GTAV as a game is extremely railroaded. It starts out with a scripted sequence you can't skip. You're then tasked with a series of missions you have to complete before you even unlock Franklin, much less Trevor, and it takes a while for the entire game world to allow itself to open up for you. You're forced to go through the games awful story with its awful characters before you finally get all three and can play the game in full. No ifs, ands, or buts. Even then, there's a certain point in the game where you leave Los Santos becaus the characters are retarded. I remember picking up a npc in a stranger quest and she wanted me to go to LS. Fine. I couldn't complete it because some drug lords goons kept shot me up the second I drove into the hills and I failed the mission because she ran away screaming. Sure sounds open! We can do anything in any order! *rolls on the floor laughing*

Talk about freedom. Sure is a sandbox. Totally isn't a rail road.

But somehow we are Zelda zealots because a modern AAA game has the cojonas to start with a simple cutscenes where you wake up, and you're exploring within two minutes? Will Zelda wait a month to have Zelda Online? Lol. What about heists? Can't wait for the big bad Zelda expansion pack that takes literally a year that they promised would be an initial feature. Lol.

Talk about moving goal posts. Now whose taking the piss, mate?

Zelda looks like a breathe of fresh air in a genre that was once famous for explaratory gameplay predicated by experimentation that has turned into glorified handholding and when it's revealed you've got contrarians asking the big deal and why people give a shit. Laughable.
 
Where did I move goalposts?

You started with railroading and moved to suggesting directions.

You started with anywhere close to features x, y, and z and now seem to be looking for identical features.

Also, your GTAV example is fucking awful thinking about it.

GTA Online was launched until a month after release.

GTAV as a game is extremely railroaded.

I was specific to GTA V online. I provided other examples. You focused on the singleplayer of GTA V, which I didn't mention, and then decided that release date discounts design.

Further discussion is unlikely to be productive. I hope the game lives up to your expectations. If it does, it will be a system seller.
 
Why are you comparing an online game to a single player game to begin with?

Do you realize how silly your arguments look like? You literally came in here saying only Zelda zealots care about this or even think it looks great. I told why that was wrong. You chose GTA Online as an example against a single player Zelda game why exactly? Probably because you could craft a narrative that way despite not being remotely alike? You couldn't think of any single player AAA open world games that just drop you in the world and don't treat you like an idiot so you named an online version of a single player game but the single player portion somehow doesn't count?

I'm laughing here breh, please help me stop.
 
Also, another thing people aren't taking into consideration is that for many this is a total dream game situation.

Many have wanted Zelda take stop holding hands and let us do whatever Zelda 1 style for years. I can't believe we're getting it, y'all. ;_;

Yeah, I remember wandering into places all the time that I was terribly under-equipped for and getting waxed by the blue lynels. Doing the dungeons in whatever order I happened to find them. Burning bushes, pushing rocks, bombing walls, sliding statues, because secrets could literally be anywhere and they weren't spottable by looking at discolored walls or objects. I spent whole weekends trying to figure out exactly how to get through the lost woods without having to go the long way around. About the only hints you got in that game were from finding those old people in caves. If I even get 10% of that experience and that sense of being dropped off in the world and having no clue about how the world works and having to discover the rules within I'll be satisfied.
 
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The Zelda trailer is now the most popular trailer on Nintendo's youtube channel ever despite only being up for under 36 hours. Over 4 million views already.

It will pass the Splatoon Direct and the Smash Bros Amiibo Ad very shortly
 
I wish Horizon was getting more buzz. It looks amazing. So does Zelda though. In fact looking at that full list this has been a pretty damn fine E3.
 
And it all means nothing really considering the precedent of Nintendo's E3's performance in 2014.

You mean the E3 that introduced Splatoon to the world and was likely instrumental in making it one of the most successful new IPs Nintendo has had despite being released on a stillborn system?
 
Well deserved, it looks incredible.

It would have beaten the Twilight Princess E3 reaction if it was on stage, can't even imagine.

No way. For the longest time, people wanted a "mature" Zelda game starring Adult Link since the last two Zelda games (MM and WW) just starred young Link. I honestly don't think that it would have had the same reaction as Twilight Princess.

The only other game I think could garner that reaction is Metroid Prime 4.
 
i'll be that guy : both Zelda and Horizon look like every other open world game for the last X years. I -hated- Skyward Sword and i honestly don't understand why the Zelda footage is getting plaudits (or Horizon)

Looks like every other generic open world game to date - just has names attached.

The Legend of Zelda: Breath of Fresh Air

The Legend of Zelda : (Take your pick from 50+ games) but with a Zelda skin.

#shrug.

Or maybe : A breath of fresh air... if you were stuck on one companies platform?
 
I wish Horizon was getting more buzz. It looks amazing. So does Zelda though. In fact looking at that full list this has been a pretty damn fine E3.

I agree. Horizon is easily my most anticipated after Zelda, which is crazy considering I've never once cared about anything Guerrilla has done. Might be because we saw some of it last year.

i'll be that guy : both Zelda and Horizon look like every other open world game for the last X years. I -hated- Skyward Sword and i honestly don't understand why the Zelda footage is getting plaudits (or Horizon)

Looks like every other generic open world game to date - just has names attached.



The Legend of Zelda : (Take your pick from 50+ games) but with a Zelda skin.

#shrug.

Or maybe : A breath of fresh air... if you were stuck on one companies platform?

What do you want from Zelda?
 
Treehouse did the same thing last year. What happens when your sitting Live for people to wander in at any time and just giving out info throughout the day.

Splatoon hype was basically born there.

Man seeing Splatoon for the first time via Treehouse is a treasured memory. All those threads discussing whether or not it will bomb because it's not Mario Paintball XD
 
i'll be that guy : both Zelda and Horizon look like every other open world game for the last X years. I -hated- Skyward Sword and i honestly don't understand why the Zelda footage is getting plaudits (or Horizon)

Looks like every other generic open world game to date - just has names attached.



The Legend of Zelda : (Take your pick from 50+ games) but with a Zelda skin.

#shrug.

Or maybe : A breath of fresh air... if you were stuck on one companies platform?

Okay you know what, I've seen this so much over the past day that I'm just going to come out and ask it: Exactly what constitutes a "generic" open-world game? Cause last I checked, open-world is an exceptionally broad descriptor that can be used to describe all sorts of combinations of design conventions and elements so I would be damned impressed if anyone can identify exactly what components these type of games are composed of that allows people to so easily shoehorn them into a singular template.
 
Horizon seems to be getting a decent amount of buzz regardless considering the amount of views it gets on YouTube. And I don't get why people are saying the hype for Zelda is meaningless. It's clearly going to sell very well, especially if the NX manages to have a strong launch.
 
The Legend of Zelda : (Take your pick from 50+ games) but with a Zelda skin.

#shrug.

Or maybe : A breath of fresh air... if you were stuck on one companies platform?

I'm seeing a huge Zelda with no checklist game design or really most of the things found in typical open world games. The world is also littered with puzzle based shrines as well as core dungeons which comprise a lot of the gameplay, in addition to the fact that we haven't seen that much still.

I beg to ask people with this mindset how they could have did a style like this but so amazingly radically different that they'd be satisfied. This is some super kneejerk stuff and I very much disagree that it's just the same thing. This looks NOTHING like Witcher or Creed or whatever else. And it IS different for Zelda, while still keeping the core elements that make it Zelda.

To each his own.
 
Did not talket about this on GAF cause i already discussed about this in another site... Anyway, well deserved, and show how strong is the hype.
 
I know some people are saying that it's just because of the Zelda name, but I don't think skyward sword had nearly this much buzz around it.
 
i'll be that guy : both Zelda and Horizon look like every other open world game for the last X years. I -hated- Skyward Sword and i honestly don't understand why the Zelda footage is getting plaudits (or Horizon)

Looks like every other generic open world game to date - just has names attached.



The Legend of Zelda : (Take your pick from 50+ games) but with a Zelda skin.

#shrug.

Or maybe : A breath of fresh air... if you were stuck on one companies platform?

I feel it's generally poor form to speculate on why people like a game so derisively. Asking is fine, asking like that seems shitty.
 
i'll be that guy : both Zelda and Horizon look like every other open world game for the last X years. I -hated- Skyward Sword and i honestly don't understand why the Zelda footage is getting plaudits (or Horizon)

Looks like every other generic open world game to date - just has names attached.



The Legend of Zelda : (Take your pick from 50+ games) but with a Zelda skin.

#shrug.

Or maybe : A breath of fresh air... if you were stuck on one companies platform?

Yup. There are other open world games where weather actually influences you and you need to make a camp fire so you don't freeze to death. Having a physics based playground is so totally common in open world games available on other platforms. Other open world games are totally about letting you loose in the world without much if any instruction!

Lots of talk in this thread from detractors but not much if any in the way of examples.

If you're going to troll, at least put effort into it lol. Come on Charlie, you're better than that.
 
Irrelevant honestly.
Based on this chart The Last Guardian will outsell Call of Duty Infinite Warfare.
I'd love for that to happen but...yeah lol.
And all the attention on the Nintendo side is focused on this single game.
Zelda will be amazing but this chart has no relevance.
 
i'll be that guy : both Zelda and Horizon look like every other open world game for the last X years. I -hated- Skyward Sword and i honestly don't understand why the Zelda footage is getting plaudits (or Horizon)

Looks like every other generic open world game to date - just has names attached.



The Legend of Zelda : (Take your pick from 50+ games) but with a Zelda skin.

#shrug.

Or maybe : A breath of fresh air... if you were stuck on one companies platform?

Nope. (=
 
Okay you know what, I've seen this so much over the past day that I'm just going to come out and ask it: Exactly what constitutes a "generic" open-world game? Cause last I checked, open-world is an exceptionally broad descriptor that can be used to describe all sorts of combinations of design conventions and elements so I would be damned impressed if anyone can identify exactly what components these type of games are composed of that allows people to so easily shoehorn them into a singular template.

I honest to god do not give a shit what other games have did. It's irrelevant. I look at it as this stuff being new to this series, this context. I don't think playing BOTW is going to feel at all like playing other open games. Everything we've seen thus far points at it taking basic elements from the original and greatly expanding upon them. It feels like Zelda NES if it were made with 30 years of tech advance, and many were hoping for that.

Simply going oh I've seen hunting in other shit or whatever is being super ignorant of the game as a whole. It has a lot to offer, and regardless of like 10 hours of demoing we didn't see a single main dungeon, boss, anything like that. They're still holding back in spite of how much we've seen of it played. You can hunt, do this or that which maybe you've seen a similar mechanic in other games.

The point is how it all comes together and works cohesively; what I feel like they've shown is mostly just some things you can do in the overworld and a taste of its mechanics, how enemies and the game systems function. On top of that the actual world design looks fantastic; I'm not seeing much "samey" and it's a small fraction of the map.

But by all means write it off with very basic duh observations and ignoring what the full picture may offer. Crows aren't going extinct anytime soon, fuckers are everywhere and there's plenty to go around. Salt, however, may very well soon meet its Demise.
 
Nintendo's TreeHouse streams have always generated a lot of social media buzz. But considering that that buzz has never really translated into actual sales bumps for the WiiU, it seems like kind of a hollow victory.

Call of Duty: Infinite Warfare got less than 1/3 of what Zelda did, but guess which game is going to sell better?

It's bizarre to me that Star Wars Battlefront is ranked at #5, based only on a single VR mission and a DLC announcement.
 
Nintendo's TreeHouse streams have always generated a lot of social media buzz. But considering that that buzz has never really translated into actual sales bumps for the WiiU, it seems like kind of a hollow victory.

Call of Duty: Infinite Warfare got less than 1/3 of what Zelda did, but guess which game is going to sell better?

It's bizarre to me that Star Wars Battlefront is ranked at #5, based only on a single VR mission and a DLC announcement.

By the time Nintendo did the Treehouses, the WiiU was already a failure. The question is if they can spin this to move some NX's, which should hopefully be easier than selling an already launched, unsuccessful console.

And Star Wars is a huge name. Adding Star Wars and VR together is bound to turn some heads.
 
Even if you don't like the open world stuff and don't care about finding new areas or crafting shit you can probably just do the dungeons like a normal Zelda game and it won't be all that much different.
 
Even if you don't like the open world stuff and don't care about finding new areas or crafting shit you can probably just do the dungeons like a normal Zelda game and it won't be all that much different.

Apparently it's theoretically possible to go to the final boss. This is very much a do what the fuck you want Zelda, and that's incredibly different.
 
There are dungeons too. We know nothing about them, though.

Isn't that insane? The game is so big they played for hours and we know nothing about the dungeons or bosses. People were saying they were showing too much but it seems to me that there's so much to show that they barely showed anything.
 
There are dungeons too. We know nothing about them, though.

That's the crazy part to me. Usually, Zelda reveals introduce us to the starter dungeon. We haven't even seen the first dungeon in BOTW. It's just insane to me that despite all of this we haven't even seen the first dungeon. People bring up those other games but they forget this is still a Zelda game.
 
Isn't that insane? The game is so big they played for hours and we know nothing about the dungeons or bosses. People were saying they were showing too much but it seems to me that there's so much to show that they barely showed anything.
They've also repeatedly confirmed that there are towns and NPCs and sidequests, too, but we haven't seen those yet, either.

This game must be MASSIVE.
 
Out of all of the games that were presented at E3, Breathe of The Wild was the one that intrigued me the most, so well deserved, I'd say.
 
When throwing a torch at enemies goes horribly wrong:

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I love how he gives the first Bokoblin a fire club, and then the other Bokoblin steps in and lights his own club on fire, haha
 
Considering how well the demo has been received (by both players and viewers) I guess it's not so bad that Nintendo basically put all their eggs in one basket.

The sheer amount of ambition on display in BotW is clearly turning heads.
 
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