When is Ghost Song coming out anyway! I want to play it.
20.20.20
jk probably this winter
When is Ghost Song coming out anyway! I want to play it.
20.20.20
jk probably this winter
Exactly what I was wonderingWhat ever happened to the Neo GAF Dude Bro II?
What ever happened to the Neo GAF Dude Bro II?
Yeah I can't code.
Willing to help with art though.
I'm a software developer but I never tried to make a game, I lack creativity I guess
Did you already try to make a game on RPG Maker or something similar ? Or is it your first attempt at making something ?
Noo, do it! There are tons of different game creation suites, Game Maker, RPG Maker, lots of adventure/visual novel stuff, and ofc. Unity if you don't mind learning to program. From what I tried of it, it's absolutely manageble to come up with something by watching a bunch of tutorials and fiddling around, if you keep your will to do so (which will probably be my biggest problem too).I've been gaming for so long - I think I could make something that is both fun/simulating for the player - mainly because I've been the player for so long. And yet so many games come out which aren't any of those things..which tells me the people behind them either didn't know what they were doing - or couldn't achieve what they wanted but still released the product anyway.
Regardless, I too have zero programming knowledge so I'm probably gonna wait until game-design is actually noob-friendly. Some sorta software that you can just pour your imagination onto..and watch results unfold .
Yeah it could possibly take 30 years or so for said software to exist.
Love to help. I'm a writer. You could always use one of those, right?
You have a very strange notion of how games are developed XD You being the player has nothing to do with your ability to create.I've been gaming for so long - I think I could make something that is both fun/simulating for the player - mainly because I've been the player for so long. And yet so many games come out which aren't any of those things..which tells me the people behind them either didn't know what they were doing - or couldn't achieve what they wanted but still released the product anyway.
Regardless, I too have zero programming knowledge so I'm probably gonna wait until game-design is actually noob-friendly. Some sorta software that you can just pour your imagination onto..and watch results unfold .
Yeah it could possibly take 30 years or so for said software to exist.
Still waiting for Dudebro: My Shit Is Fucked Up So I Got to Shoot/Slice You II: It's Straight-Up Dawg Time
Yeah, listen to this. Know your limits, and keep it simple. Just have fun and don't stress yourself out over it too much as it would be your first game.I won't discourage you, in fact we live in an era where if you want to make a game, the only thing really stopping you is yourself and ability to pick up on things.
However, and this is my severe recommendation: Minimalize your concept, keep it simple, do something that excites you, find a way to keep yourself motivated, and realize your first game is never going to be your best game. I've been releasing a few small games on Steam, and they've been surprisingly getting very good response, despite my severe limitations as a developer, but I've been getting better. Been making small games since 2012, released my first game onto Steam last August with surprisingly good response (and have released a second game to positive response, and working hard right now on my third project as we speak), but again, I have severe limitations as a developer. You just gotta work with what you have.
Making a game is not easy, let alone a super ambitious game. I would highly, HIGHLY recommend start with something simple, something really simple, and build on it. If it's a bigger community project, I can contribute one or two things, but I do have my hands full with my own stuff. If you want to go for it, then go for it. Decide which engine best fits what you want to do and works well with your inexperience. But know this is not something to be decided lightly.
This said, I am interested to see where this goes.
I had no idea the engine was the problem.Considering how Dudebro 2 turned out, I think it would be best to focus on RPG Maker rather than go all out like last time.
Let me voice your main character :')
Well progress I guess!
My prototype character with prototype animations can now prototype walk around in a prototype scene.
Well progress I guess!
My prototype character with prototype animations can now prototype walk around in a prototype scene.