This happens when you hype a game so much that it only can dissapoint.
This happens when you hype a game so much that it only can dissapoint.
What i'm saying is that bad PR wouldn't have meant anything if this was on the level of the old Mega Man games. The negativity that you see in threads about MN9 and the middling reviews aren't because of the PR. It's because people are disappointed in the end product. For comparison, look at Zelda right now. The PR for it at the moment is also terrible because of the comments about Link's gender. Yet when talking about the game specifically it's overwhelmingly positive. No one is going to hold bad PR against a game.
As for Shenmue, I was't necessarily say it was going to get a pass if it's bad. But I do think it can get away with being "more of the same", because more of the same with Shenmue is something people really haven't had in well over a decade.
4 million dollars, where did the money go.
I actually kept all of my Kickstarter emails. The update where they announce the Unreal demonstration (seven days work), shown in the below .gif:
![]()
Link to the video on Youtube
well...I'll show you rather than tell you.
And I quote:
"Whattaya think? Someday we will look back on this and laugh at how primitive it looks, but for now, for only one week of test work, it's pretty darn cool, don't ya think?"
I'm looking back on this, but I'm definitely not laughing. Well, I might be, but not for the reason they might have thought...
I hope you guys didn't put hundreds of dollars into Shenmue 3.
I feel so sad for those that funded this game.
IIRC, the gaffer backed out of that with a long time to go.I think some gaffer put $10k in for the Jacket
I actually kept all of my Kickstarter emails. The update where they announce the Unreal demonstration (seven days work), shown in the below .gif:
![]()
Link to the video on Youtube
well...I'll show you rather than tell you.
And I quote:
"Whattaya think? Someday we will look back on this and laugh at how primitive it looks, but for now, for only one week of test work, it's pretty darn cool, don't ya think?"
I'm looking back on this, but I'm definitely not laughing. Well, I might be, but not for the reason they might have thought...
I actually kept all of my Kickstarter emails. The update where they announce the Unreal demonstration (seven days work), shown in the below .gif:
![]()
Link to the video on Youtube
well...I'll show you rather than tell you.
And I quote:
"Whattaya think? Someday we will look back on this and laugh at how primitive it looks, but for now, for only one week of test work, it's pretty darn cool, don't ya think?"
I'm looking back on this, but I'm definitely not laughing. Well, I might be, but not for the reason they might have thought...
I hope you guys didn't put hundreds of dollars into Shenmue 3.
I wonder what was the highest $$$ that anyone thrown for this shit.
You gave keiji your money...and in the end he spat in your face...smh
I don't understand how one can fuck this up.
The MegaMan formula is a fairly simple and satisfying one and it's already been copied very well with Shovel Knight. Yes, Design is hard, but if you already have been the producer of 20 or so games in that exact same style, you'd think you'd have it down by now...
More like Shitey no. 9!
Backing a mediocre game you might get some fun out of is still better than backing a game that never makes it to completion
AND
$4 million are no guarantee or measurement for a game's quality. There have been better games with smaller budget and worse games with a bigger one...
C'mon... Even one-man indie studios can make better-looking games than this. E.g. Noitu Love 2: Devolution
This happens when you hype a game so much that it only can dissapoint.
I don't understand how one can fuck this up.
The MegaMan formula is a fairly simple and satisfying one and it's already been copied very well with Shovel Knight. Yes, Design is hard, but if you already have been the producer of 20 or so games in that exact same style, you'd think you'd have it down by now...
That early Unreal demo is also mind-boggling to me. At which point did they look at this and go "Nah, fuck it, we'll make it look like an early PS2 game instead!"? Was it because they wanted it to work on handhelds? Then there are smarter ways to bake it all down and get a similar look, instead of making it look the way it looks.
This is beyond mind-boggling to me.
4 million dollars, where did the money go.
Inafune could have "rented out"cd project red for that much and paid them to make something 50x better. For $4 million I think they would have done it.
Inafune's career is over.
I think its a little early to call it a fuck up, the game is most likely held back visually from being on every platform out there but the gameplay has yet to be judged. Sure we have these reviews but this feels like the kind of game that only a select community can really appreciate. If by next week there aren't more than a couple of fans on GAF it will be fair to call it a fuck up.