Balrog is going to be in the Street Fighter V June update on Friday

Vespa

Member
Bengus is definitely being rushed, his quality has been variable on SFV and then there's tell tale signs like hiding hands (very time consuming) and throwing a cheap filter over an in game screen capture. These drawings look like first drafts, I bet they're done in half a day or less, must be tough seeing your quick sketches go out into the final product in this state; sad to see this damaging his rep.

I do hope we get an interview with him on his experience on SFV. Dude is still a legend.
 

Pompadour

Member
http://www.vgmuseum.com/end/arcade/a/sf3-3uri.htm

Who knows, they never really explained what's going on with his transformation.

He controls metal and electricity so I'm assuming he changes from pale skin to that dark brown tone is because his skin is becoming metallic. This is supported by him having a different, Urien unique sound effect for blocking attacks and that his alts often change his skin tone to unnatural colors like ruby red.
 

Mista Koo

Member
If next season legit has some Rival Schools characters I want, Roy (basically Capcom's Terry Board), Kyosuke, Kyoko and Zaki.
http://vignette4.wikia.nocookie.net...kiDogan.png/revision/latest?cb=20110203163629

I know everyone loves Akira, but I never understood why.
Akira is really badass, IMO the best design in the series. I admit that she isn't exactly my favorite to play as.

One thing I took into account is how much a character would fit into Street Fighter from both design and moveset. For example I think Shoma is the best character to represent Rival Schools but he might stand out too much in SF. On the other hand, someone like Batsu or Hideo will fit in way too well into SF that they might feel boring.

All this Rival Schools talk and none of you bring up the manliest of men
http://i.imgur.com/xMAJ5hF.png
I like Daigo more, but do we need teen Akuma when the real Akuma is gonna make it in :p?
 

KingBroly

Banned
Bengus is definitely being rushed, his quality has been variable on SFV and then there's tell tale signs like hiding hands (very time consuming) and throwing a cheap filter over an in game screen capture. These drawings look like first drafts, I bet they're done in half a day or less, must be tough seeing your quick sketches go out into the final product in this state; sad to see this damaging his rep.

I do hope we get an interview with him on his experience on SFV. Dude is still a legend.

I think there are other people they could get that could do more with the time they've allotted.
 

Maligna

Banned
Akira is really badass, IMO the best design in the series. I admit that she isn't exactly my favorite to play as.

One thing I took into account is how much a character would fit into Street Fighter from both design and moveset. For example I think Shoma is the best character to represent Rival Schools but he might stand out too much in SF. On the other hand, someone like Batsu or Hideo will fit in way too well into SF that they might feel boring.


I like Daigo more, but do we need teen Akuma when the real Akuma is gonna make it in :p?

What about Hayato? I think he'd be pretty cool.

All the sport themed characters would be too weird I think. So I wouldn't want them... unless it's Momo.
 

HotHamBoy

Member
SF4 juri to SF5 juri has to be the biggest downgrade of a character costume there has ever been in existence, omega disappointing.

I dunno, Ibuki's ninja costume is iconic and now she's a generic schoolgirl. I quite like Juri's new duds.

The art could also just be the style he's going for. there doesn't always need to be some mass conspiracy about everything guys

No, it's definitely not a choice. It's clear his workload is insane and he doesn't have the chops to work that quickly and that loose. Proportions are all over the place and he is making anatomical sins left and right.

NJQIBR6.png


This is Rob Liefeld-tier terrible for professional art. She's a grotesque snake-woman. Look ar her right HAND. That is not a "style."
 

Gren

Member
He controls metal and electricity so I'm assuming he changes from pale skin to that dark brown tone is because his skin is becoming metallic. This is supported by him having a different, Urien unique sound effect for blocking attacks and that his alts often change his skin tone to unnatural colors like ruby red.

Oh, I meant they never really explained (maybe they did in the comics) whether he only transforms for battle, or if he can just stay like that perpetually as the 3S ending/story mode snippet might indicate.
 

Vespa

Member
I think there are other people they could get that could do more with the time they've allotted.

Yeah depends on how much time he has and how much they're paying, he's got kinship with the SF series too so they'd be wanting him even if they can barely afford him. I'm assuming he's freelance in which case he'd be asking for more over an in house artist and perhaps the budget isn't stretching for quality Bengus time. Is he also on costume redesign duty? Props on the Juri outfit.
 
So will Yoga Burner burn on the water side of the beach stage? 😀

I know his flames are illusions but should be interesting how they deal with that.
 

KingBroly

Banned
Yeah depends on how much time he has and how much they're paying, he's got kinship with the SF series too so they'd be wanting him even if they can barely afford him. I'm assuming he's freelance in which case he'd be asking for more over an in house artist and perhaps the budget isn't stretching for quality Bengus time. Is he also on costume redesign duty? Props on the Juri outfit.

I just think there's been enough of SF5's story art out there to say 'that's not good enough. we're getting someone else.' At this point, they could probably get two people to do the same workload in half the time at the same cost.
 
Bengus is definitely being rushed, his quality has been variable on SFV and then there's tell tale signs like hiding hands (very time consuming) and throwing a cheap filter over an in game screen capture. These drawings look like first drafts, I bet they're done in half a day or less, must be tough seeing your quick sketches go out into the final product in this state; sad to see this damaging his rep.

I do hope we get an interview with him on his experience on SFV. Dude is still a legend.

Totally agree with the first draft comment - when I first saw them, I assumed they were placeholder or something.

As a fan of his this work is a bummer to see. Whatever the specific reason, it's on Capcom - either they aren't giving him enough time, or they should be kicking them back.
 

Vespa

Member
I just think there's been enough of SF5's story art out there to say 'that's not good enough. we're getting someone else.' At this point, they could probably get two people to do the same workload in half the time at the same cost.

As an art director I'd be pulling these sketches so I agree, it's negatively affecting the quality of the game, although perhaps it's too insignificant that they're happy to scrape by. Hard to say what they can afford without knowing specifics but it would have been the wiser choice if budget would allow and if a lesser known artist's style is appropriate. As for switching part way through I think it would be jarring to suddenly use a different artist, at least that part is congruent if not Bengus' quality of art on this project.

Are people generally happy with costume designs for characters in SFV? seems if you're going to burn up art budget on concepting it's best spent there.
 

Osukaa

Member
Here's a glimpse at Balrog's story (including what's likely Urien's story alt & confirmation that the white suit w/ gold gloves will be Balrog's story alt).

gQFmbcg.jpg

Who's the generic cutie in the hoodie?? I want to play him as my main =P
 

Osukaa

Member
Ed. Some weird shadowloo experiment that Barlog saved in SF4. He'll be a character eventually no doubt.

LOL Thanks! I didnt think I'd get an answer ha ha but I'll be glad to have another younger cocky guy type of character since most of the guys now are over muscled, meatheads.

I dont mind Ryu in any form though =P
 

Zekes!

Member
I just think there's been enough of SF5's story art out there to say 'that's not good enough. we're getting someone else.' At this point, they could probably get two people to do the same workload in half the time at the same cost.

I wonder if he has someone to work with, as you'd think that would alleviate some of the workload if there was someone to help with colouring or something

Either way I hope that they do another pass over the art at some point because shit just looks amateurish
 

Neoxon

Junior Member
LOL Thanks! I didnt think I'd get an answer ha ha but I'll be glad to have another younger cocky guy type of character since most of the guys now are over muscled, meatheads.

I dont mind Ryu in any form though =P
You can also see him in Charlie Nash's story.
 

Lulubop

Member
Not dumb, but I think he & Gill were kinda plain.

The Pillar Men may've been damn near naked, but they also knew how to accessorize as well (circlets, arm/shin guards, etc).

Urien is pretty much Souther with a Greek/Olympian motif, which is likely intentionally because he's seemingly Greek. No idea why anyone ever called him a pillar man.
 
Not sure why we need Urien in a suit. It's tired as a default costume, as there are far more examples of "suit wearing fighting game guy" than "Greek God Illuminati guy". I mean, it looks good, but it's almost generic at this point.
 

Gren

Member
Urien is pretty much Souther with a Greek/Olympian motif, which is likely intentionally because he's seemingly Greek. No idea why anyone ever called him a pillar man.

I'm kinda loathe to making JoJo comparisons myself unless they're indisputably explicit (like Rose), but did so in this case just to compare different approaches to minimalist character designs.
 
SFV redeemed. Even though I got it for $20 used on Gamefly (which came like new).

Have been having fun on online and challenges, can't wait for all this new stuff!
 

Raging Spaniard

If they are Dutch, upright and breathing they are more racist than your favorite player
Exactly how rushed can Bengus be? Even these DLC character stories look like fucking shit, and I doubt he's in any rush to deliver those. If Capcom had standards they would've rejected his work.

-Youre assuming this is his only task. hes a very senior artist so he probably has to deliver concepts, direction, managerial duties, etc

-Doing story art is easily one of the most time consuming tasks in any game, hell in Skullgirls that was one of the biggest issues in order to get content out on time, which is why the art style is kind of sketchy and that game has way less story art than SFV does

-Look at the feature as a whole, Capcom is saying takes about 4 hours to finish, then youre looking at 4 hours or more worth of art, and just one artist? Thats a tremendous understaking considering the amount of unique art each character had in the prologue alone. They are banking more on variety of content than polishing a small amount of images

-Bengus is rushed because the stories for all original characters still needed to be finished and he needs to work ahead of time so that art production is not an issue for the engineers and rest of dev, publishing team. This is something fans have a hard time relating to and if you wanna say "well fuck it I want shit to be pretty all the time fuck these assholes" thats all fine and good but Im just giving you information on how this shit actually works, especially from Japanese devs who make a routine out of working way harder than anyone in the industry, by a mile.
 

nded

Member
Guess Bengus' style just changed again. Even in the arcade era his style changed pretty frequently. I remember in the early days he had a weird penchant for tiny, pointy heads.
 

KingBroly

Banned
As an art director I'd be pulling these sketches so I agree, it's negatively affecting the quality of the game, although perhaps it's too insignificant that they're happy to scrape by. Hard to say what they can afford without knowing specifics but it would have been the wiser choice if budget would allow and if a lesser known artist's style is appropriate. As for switching part way through I think it would be jarring to suddenly use a different artist, at least that part is congruent if not Bengus' quality of art on this project.

Are people generally happy with costume designs for characters in SFV? seems if you're going to burn up art budget on concepting it's best spent there.

I agree that we don't know what's going on behind the scenes, but they either need to change how they're doing them or improve the quality somehow.

In regards to costumes, it's really hit or miss. People 100% hate Ken's face and his DLC costume. There are definitely other changes that should be made as well, like Alex's story mode costume being the epitome of lazy.
 

jett

D-Member
-Youre assuming this is his only task. hes a very senior artist so he probably has to deliver concepts, direction, managerial duties, etc

-Doing story art is easily one of the most time consuming tasks in any game, hell in Skullgirls that was one of the biggest issues in order to get content out on time, which is why the art style is kind of sketchy and that game has way less story art than SFV does

-Look at the feature as a whole, Capcom is saying takes about 4 hours to finish, then youre looking at 4 hours or more worth of art, and just one artist? Thats a tremendous understaking considering the amount of unique art each character had in the prologue alone. They are banking more on variety of content than polishing a small amount of images

-Bengus is rushed because the stories for all original characters still needed to be finished and he needs to work ahead of time so that art production is not an issue for the engineers and rest of dev, publishing team. This is something fans have a hard time relating to and if you wanna say "well fuck it I want shit to be pretty all the time fuck these assholes" thats all fine and good but Im just giving you information on how this shit actually works, especially from Japanese devs who make a routine out of working way harder than anyone in the industry, by a mile.

Well, all right. One correction though, the 4 hours mention relates to the proper story mode, which is all real-time cut-scenes.

You're right that it's a lot of work for one man, quickly reminded myself by checking out Ryu's story and there are indeed several unique character drawings (the backgrounds are all pictures from the game though). But man, it's just so ugly. :p
 

RM8

Member
Street Fighter going full Dead or Alive.


To quote The Simpsons:
"You know, Fox turned into a hardcore sex channel so gradually, I didn't even notice."
BD_umpDCAAAUn58.jpg
Lol, pretty much. And it's a shame, really, but I guess they need to make more money :[

Does anyone else remember the times when DOA was mocked by the other FGC fandoms?
 

Arkeband

Banned
-Youre assuming this is his only task. hes a very senior artist so he probably has to deliver concepts, direction, managerial duties, etc

-Doing story art is easily one of the most time consuming tasks in any game, hell in Skullgirls that was one of the biggest issues in order to get content out on time, which is why the art style is kind of sketchy and that game has way less story art than SFV does

-Look at the feature as a whole, Capcom is saying takes about 4 hours to finish, then youre looking at 4 hours or more worth of art, and just one artist? Thats a tremendous understaking considering the amount of unique art each character had in the prologue alone. They are banking more on variety of content than polishing a small amount of images

-Bengus is rushed because the stories for all original characters still needed to be finished and he needs to work ahead of time so that art production is not an issue for the engineers and rest of dev, publishing team. This is something fans have a hard time relating to and if you wanna say "well fuck it I want shit to be pretty all the time fuck these assholes" thats all fine and good but Im just giving you information on how this shit actually works, especially from Japanese devs who make a routine out of working way harder than anyone in the industry, by a mile.

So from your artsplaining, I've learned that he worked really hard on bad art.

I guess that's commendable.
 
Not sure why we need Urien in a suit. It's tired as a default costume, as there are far more examples of "suit wearing fighting game guy" than "Greek God Illuminati guy". I mean, it looks good, but it's almost generic at this point.

Urien is pretty much Souther with a Greek/Olympian motif, which is likely intentionally because he's seemingly Greek. No idea why anyone ever called him a pillar man.

Capcom pls
0hbZqhy.jpg
 
Top Bottom