No Man's Sky - Early Impressions/Reviews-in-progress Thread

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And just for this patch. "Hello Games will continually update No Man’s Sky this way. This is the first of many."
The amount of changes the day 1 patch does and then they say this is the first of many almost makes me want to wait a bit on the game. Anyone else feel a bit like we should wait a little?

With Sean already alluding to some upcoming changes he is almost telling us that a better game is right around the corner.
 
The amount of changes the day 1 patch does and then they say this is the first of many almost makes me want to wait a bit on the game. Anyone else feel a bit like we should wait a little?

With Sean already alluding to some upcoming changes he is almost telling us that a better game is right around the corner.
That applies to every game nowadays if you wanna wait nothing wrong with that
 
The amount of changes the day 1 patch does and then they say this is the first of many almost makes me want to wait a bit on the game. Anyone else feel a bit like we should wait a little?

With Sean already alluding to some upcoming changes he is almost telling us that a better game is right around the corner.

Er no. Why wait? The game is good now. Cool stuff in updates is only likely to pull me back.
 
The amount of changes the day 1 patch does and then they say this is the first of many almost makes me want to wait a bit on the game. Anyone else feel a bit like we should wait a little?

With Sean already alluding to some upcoming changes he is almost telling us that a better game is right around the corner.

I don't own a PS4 so I'm thinking I can now wait until the Neo comes out before I buy it.
 
The amount of changes the day 1 patch does and then they say this is the first of many almost makes me want to wait a bit on the game. Anyone else feel a bit like we should wait a little?

With Sean already alluding to some upcoming changes he is almost telling us that a better game is right around the corner.

The content added will keep people playing the game, why would anyone want to wait?
 
Yeah, but it's important to criticize developers on this. It's only getting worse. What happens when games doesn't fit the disc anymore? Is it ok to throw half the game as a download in order to be completed?

You realize we're long since past that, right? At least on PC, games have been shipping in retail boxes with Steam codes, or just part of the game on a disc and the rest must be downloaded. IIRC, Doom 2016 was this way.
 
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Omg
 
You realize we're long since past that, right? At least on PC, games have been shipping in retail boxes with Steam codes, or just part of the game on a disc and the rest must be downloaded. IIRC, Doom 2016 was this way.

This argument is so strange to me that people make.

Would people rather not have the game to be updated and improved (free of cost) as time goes on.

We used to live in a world where developers had to cut development to go gold. After that - shits done. No changes.

Now, developers have the benefit to continue to work on and improve their game. That extra month plus from gold to now can be actually taken advantage of from a creative perspective. And that's what Hello Games is doing.

People have been playing and enjoying the game pre-patch on PS4 for days now. All this is just icing on the cake.
 
This argument is so strange to me that people make.

Would people rather not have the game to be updated and improved (free of cost) as time goes on.

We used to live in a world where developers had to cut development to go gold. After that - shits done. No changes.

Now, developers have the benefit to continue to work on and improve their game. That extra month plus from gold to now can be actually taken advantage of from a creative perspective. And that's what Hello Games is doing.

People have been playing and enjoying the game pre-patch on PS4 for days now. All this is just icing on the cake.

100% agreed. I know some people hate "modern gaming" for a number of reasons, but the ability for developers to keep adding to the game and fixing issues sure as shit shouldn't be one of them.
 
So has anyone actually compared a NMS planet to real life planets? I have a feeling the moon dwarfs them.

They are fucking huge. Hard to compare to IRL planets because there's no real way to measure travel in game.

Tbh there's a point where they might as well be as big as real planets. It becomes just orders of "fucking so huge you'll never see it all" at a certain point.
 
Imagine a review thread getting multiple OT's

This is nothing so far. GAF review thread post count:

Witcher 3 - 4.5K
MGSV - 6K
Order 1886 - 9.6K
TLOU - 10.2K
Destiny - 12.5K
Skyward Sword - 16.6K [this one is so old that it probably used old gaf rules, so it should not count]

IMO, there is no chance that NMS will get |OT2|
 
This argument is so strange to me that people make.

Would people rather not have the game to be updated and improved (free of cost) as time goes on.

We used to live in a world where developers had to cut development to go gold. After that - shits done. No changes.

Now, developers have the benefit to continue to work on and improve their game. That extra month plus from gold to now can be actually taken advantage of from a creative perspective. And that's what Hello Games is doing.

People have been playing and enjoying the game pre-patch on PS4 for days now. All this is just icing on the cake.

Yep.

Some gamers are their own worst enemies.

Luckily the market does not reflect the vocal minority.
 
Yes, just like your world in Minecraft is infinite.

Not at all. It's a pre-set planet-sized planet. You almost always have an objective given to you by the game. You have a journey to travel - a path through the world. This game has procedural creatures as well as world's. It has rpg mechanics.

Etc. It's not minecraft in space.
 
Wait, are you guys telling me that the entire planet is (theoretically) explorable?????? Whaaaaaat?
I haven't kept up with this games development

Jesus, the rest of the game is going to blow your mind at that rate, lol. Congrats for missing the dumb hype/counter-hype roller coaster.
 
Not at all. It's a pre-set planet-sized planet. You almost always have an objective. You have a journey to travel - a path through the world. This game has procedural creatures as well as world's. It had rpg mechanics.

Etc. It's not minecraft in space.
Yup, every planet is a procedurally generated minecraft world that has a procedurally generated objective picked out of a hat and placed somewhere with a side of procedurally generated creatures.
 
Wait, are you guys telling me that the entire planet is (theoretically) explorable?????? Whaaaaaat?
I haven't kept up with this games development

I'm playing it right now and its easy to get an objective/waypoint that is 30 hours real-time walk away. A boosted flight will take that to one minute.
 
Man haha.

Honestly, it's staggering how great the planets are in NMS. My only complaint is that you tend to see fairly similar types of creature - but apparently they're trying to address with the patch

I don't mind some of the creature similarity, you'd expect that - convergent evolution and all. But that jumping pineapple seems to be all over the universe. Seen it on 3 separate streams now, lol.
 
So by this logic, if there's a game that does not boot from disc, has a warning on it that says "internet connection required", and has a day 0 patch that makes the game work, it would be a useful review for someone to buy it 2 days early and post the review "Game doesn't boot at all 0/10"?

It's true that the reviews can only work with what they have, not what is promised, and I certainly don't think someone should pull their review because the dev claims the identified problems won't be present later on. I agree completely.

But the question becomes why should anyone read the review? As a buyer's guide? If the review doesn't represent the game they're buying, it isn't a useful buyer's guide. As a deep critical take on the game? A review that has obvious sentence structure, spelling, and grammar issues in the first paragraph based on a rapid playthrough of an advance-purchased copy (not even a review copy, to note) to be the first to print is hardly going to have depth for the ages. So, then, why read the review? You read it, so presumably there was something you were hoping to get out of it.

Reviewers are rightfully criticized if they have a pre-release review that praises a game to high heavens and servers are completely broken on launch. Because the review is not useful as a buyer's guide if it doesn't represent the experience the player will have. So presumably the reverse, where something is broken, disabled, or unfinished in the copy being reviewed but not for players, also applies.

The other thing I wanted to reply to is the idea that a day one patch is bad. You know this is a game that's going to get maybe a dozen major updates over its first year, right? This isn't deciding between releasing a broken game and releasing a working game, this is the reality that many, maybe even most games these days are constantly iterating on balance and content. I guess you guys missed out on Minecraft or something? Players should expect that the game they get is playable and honest about its status--obviously shipping a completely unfinished game and patching it a month later is unfair to people who were sold a pig in a poke. But this is a case of shipping an apparently finished game and then rapidly iterating on core mechanics before players even play it. Is the issue just fear that your console won't connect to the internet? I agree, games are becoming more "fragile" like that. But that seems a little abstract and big picture to pin on individual games.

I have no idea if this is a good game or not. I don't buy games at launch or for $60. But I am genuinely confused at this being a controversy. The blog gets the benefit of being the first to print by buying a pre-release copy. They also get the scrutiny of clearly rushing to print and also missing out on parts of the experience that day one players will have. Seems like a fair trade to me.

Is it useful for someone to point that out? Absolutely, because as long as games can be played without an internet connection people will play them that way. For (im)practical reasons my PS4 is in a room which inexplicably has god awful wifi reception and I basically get dial up speeds, so for me it would matter. Whether a review is the right format for that or not, and whether there's any point in giving a 0/10 score for a problem you think might get fixed is a different question.

As for why people should read it, that's up to them. You read it too, so I'm sure you can think of a reason just as I can. The reviewer probably never asked himself that question though, nor did the editor who assigned it to him. It's going to get read regardless of whether it has anything substantive to say, and regardless of whether or not it represents good buying advice. Maybe we can say that a given review is worth reading for some reason or another, but that's different from categorically ruling out an entire type of review.

Regarding good reviews of games with broken launches, I think that is a more sensitive issue simply because it affects the consumer more. A lot of people can't return their games, but they can easily buy the game two days after launch. Frankly, I think people will decide for themselves if unpatched versions of games are worth reading reviews of, and if no one wants to read them they will stop being written. I don't feel strongly about it either way, I'm just bothered by people taking umbrage with a product being reviewed in the state in which it is sold. It is mostly a matter of pedantry I suppose, but some of it comes from my annoyance with the toxic emotional investment some posters seem to have with certain games' critical reception and I think the negative reactions to reviews like this are partially rooted in those emotions. Also, I think the act of withholding pre-release, or at least day of release reviews is a somewhat anti consumer practice.

As for day 1 patches, of course it is better to address issues with a game as soon as possible, so in that sense they are good. But it's a balancing act, and as long as games can be played without those patches I don't think it's acceptable to release games in sufficiently poor states and not take criticism.
 
Yup, every planet is a procedurally generated minecraft world that has a procedurally generated objective picked out of a hat and placed somewhere with a side of procedurally generated creatures.

Serious?

I'm playing the game literally this second. It is fucking nothing like minecraft.
 
Not theoretically, it is.


As far as I know, every planet is realistic in size and fully explorable.

Yes, just like your world in Minecraft is infinite.

It's not a theory. Totally possible.

That times 18 quintillion is fully explorable.
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I was kind of interested in the game before but I'm definitely buying it now!!
 
That's kind of crazy, so big you'll have to pop up into atmosphere and then use your ship to move around the planet. Correct me if I'm wrong.
 
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