The logic used to justify day one patches seems to boil down to lead time. It airs a month to get through Cert and get your discs to store, so having a day one patch lets you work on things until the last minute. It's efficient.
Well - couldn't you just have planned to release a month later? Maybe if you built enough time for decent QA and Cert we'd have less bugs and games wouldn't need so many patches.
Also in not sure how I feel about a day one patch almost being DLC for the game and fundamentally changing it, not just fixing bugs or tweaking performance. That feels like a 'well we couldn't delay it again..'
Well - couldn't you just have planned to release a month later? Maybe if you built enough time for decent QA and Cert we'd have less bugs and games wouldn't need so many patches.
Also in not sure how I feel about a day one patch almost being DLC for the game and fundamentally changing it, not just fixing bugs or tweaking performance. That feels like a 'well we couldn't delay it again..'