After making my peace with the game's most redundant elements, I refocused how I played the gameand just liked it more that way. My best time in NMS has come from when I ignore its UI and structure elementswhich ultimately goad and prod you to move toward the game's major goals, one of which is "fly to the center of the galaxy"and run wild over a given planet instead. Maybe I soar through a cool mountain range. Maybe I blast a hill with grenades so I can tunnel through it on foot. Maybe I burn through most of my spaceship's fuel so I can find me a good dogfight in the middle of nowhere. NMS supports this kind of diverse, lose-yourself play with its endless galaxy generation, and that alone has enthralled me enough to return.
The "follow icons, gather loot, visit same structures" system of play, on the other hand, has not. I'm getting new weapon and item recipes, but many of them are clones of each other, just with different loot requirements to craft. New spaceships and weapons only differ from each other in how they look and how many inventory slots they have. As of right now, I feel like I'm the one doing the heavy lifting to keep this game interesting.