Aztechnology
Member
I'm playing Subnautica and it reminds me a lot of No Man's Sky.
Based on Subnautica, I think I will enjoy No Man's Sky.
And I'll gladly pick it up when it's $20.
I'm playing Subnautica and it reminds me a lot of No Man's Sky.
Based on Subnautica, I think I will enjoy No Man's Sky.
Hopefully it will. My concern with that is that there won't be any need for base building. So far it doesn't seem to be any reason to stick around on a planet long enough to make any kind of base useful. What they need to do is increase the difficulty and rewards of some planets so that it is worth your while to go there and set up home.
It'd also be interesting if they added a reconnaissance drone capability. You should be able to build them and send them to nearby systems to get a peek at what is there. That way you can make intelligent decisions about where to go next. That would also help reduce the problem of not needing to stick around a planet or system for long. This game should be about setting up strategic bases that are needed to get you to the center of the galaxy.
Increasing the complexity a bit up from that, you should be able to add a bit of RTS strategy by setting up automated resource gatherers and defense on planets that would be susceptible to raiders or other attacks. The purpose of all that would be to build a warp gate that would warp you much farther than you cold normally go. The warp gates would be needed to not penalize players who spend the time to build up a successful base of operations.
No Man's Sky looks like a great foundation to build a game on top of, but doesn't hold up well standing as a $60 game all by itself.
I'm definitely going to wait for the honeymoon period to end.
It looks like a fascinating game to start with, but it is entirely dependent on maintaining the illusion that you're exploring an alien world rather than a mathematical algorithm. There has to be something new and interesting to drive you to explore, rather than repetitive follow-the-icons gameplay and tedious inventory management.
If there's lots of meaningful variety then it'll be fun, but it does look like it could just be shooting rocks and animals to make bars fill up, so you can get new/bigger bars to fill up by shooting different coloured rocks/animals.
I'm not sure how base building will work in a game where you're supposed to be constantly on the move. Maybe it will be some sort of mobile base/mother-ship.
Definitely a game for those who really like to explore. Not for me really. I need more depth and reason. That's okay though.
Especially since it's likely only you will ever visit that planet. I know there's a system for factions. But as you gain traction with one faction does it anger another and cause them to try and hunt you and the like?
Can you participate in events and war campaigns amongst specifies etc?
What are the compelling and dynamic events that happen in game as you progress?
Definitely a game for those who really like to explore. Not for me really. I need more depth and reason. That's okay though.
What a shame for Hello games that idiots insist on writing reviews for games they have not played and giving them 0 - 2 rating. Strange how all these reviewers have either given xbox titles high scores or have never reviewed previously.
I never actually played the game, however I am rating this a 0/10 in hopes that fewer people will give Hello Games their money. It makes me happy when hack indie game developers go bankrupt, as they will no longer have delusions that they make art, and as such, will be forced to get real jobs.
Hopefully it will. My concern with that is that there won't be any need for base building. So far it doesn't seem to be any reason to stick around on a planet long enough to make any kind of base useful. What they need to do is increase the difficulty and rewards of some planets so that it is worth your while to go there and set up home.
It'd also be interesting if they added a reconnaissance drone capability. You should be able to build them and send them to nearby systems to get a peek at what is there. That way you can make intelligent decisions about where to go next. That would also help reduce the problem of not needing to stick around a planet or system for long. This game should be about setting up strategic bases that are needed to get you to the center of the galaxy.
Increasing the complexity a bit up from that, you should be able to add a bit of RTS strategy by setting up automated resource gatherers and defense on planets that would be susceptible to raiders or other attacks. The purpose of all that would be to build a warp gate that would warp you much farther than you cold normally go. The warp gates would be needed to not penalize players who spend the time to build up a successful base of operations.
No Man's Sky looks like a great foundation to build a game on top of, but doesn't hold up well standing as a $60 game all by itself.
And I'll gladly pick it up when it's $20.
Hopefully it will. My concern with that is that there won't be any need for base building. So far it doesn't seem to be any reason to stick around on a planet long enough to make any kind of base useful. What they need to do is increase the difficulty and rewards of some planets so that it is worth your while to go there and set up home.
There is story content and alien races, with thousands of pages of actual dialogue and lore to read. There's an overarching story dripped throughout the galaxy for you to follow through, and the game gives you actual objectives and directions to go in to uncover it. Basically, there's loads to discover - it's not just a big, playable procedural algorithm. It feels like what Destiny should have been - a compelling lore which actually has substance and a massive galaxy to explore and progress through to find out more about.
Whether that content will hold up after we reach the galactic center, who knows... That might be the end of the honeymoon period! But right now, for me, it's delivering on what I expected a thousandfold.
Yes
Yes
The above with lots of other story content, side quests, 'choose-your-own adventure' sort of moments.
Pirates will scan your ship whenever you enter/exit a system or planet. If you're carrying valuables, they will attack. They can fuck you up and steal cargo worth hundreds of thousands of credits. If friendly alien race ships are nearby they will help you out.
It's happened to me.
I do expect NMS to be more feature complete than Subnautica, though.
https://twitter.com/jimsterling/status/762989501958483968
Yuuuuup. I think we know where this one is going.
I like how there's only 1 or 2 finalized reviews while the rest are reviews in progress but conclusions on it being overhyped are already being drawn.
:lol
The reviews-in-progress sound pretty positive to me (in the OP).
And hyped up to be a 10/10? I'm sorry, I wasn't browsing those circles. I was on GAF.
The reviews seem to indicate it's a pretty good to great game. If people overhyped themselves because they do that sorta thing, that's their problem.
https://twitter.com/jimsterling/status/762989501958483968
Yuuuuup. I think we know where this one is going.
https://twitter.com/jimsterling/status/762989501958483968
Yuuuuup. I think we know where this one is going.
https://twitter.com/jimsterling/status/762989501958483968
Yuuuuup. I think we know where this one is going.
He's the voice for all those jaded players out there in the world who have played to many games in there time to tell the difference between a bad game and a game that is average or higher but they just don't like.Exactly how the mass on the internet acts. No wonder people latch on to his opinions.
Oh yes I can. I've gotten really good at judging if I'll like a game or not based on looking at gameplay. If there is any bias, it is that I am too likely to overrate my enjoyment of a game due to the hype, not underrate it. I got burned by Dragon Age Inquisition due to this, and have since learned to compensate for it. I pegged Destiny spot on. I knew it would be a game I'd like to play but not for $60. I waited and ended up buying the game when the Taken King expansion had been out and went on sale for like $35. Great decision on my part.You can't judge from videos or streams. Play it yourself.
It's an incredibly complex system. There seems to be a 'median' sort of planet and animal generated - you'll come across similar things quite often - but then out of nowhere you'll encounter a totally fucked up place or a type of animal you've never seen before.
This keeps happening to me. I'm 15 hours in and I'll visit four planets seeing similar sorts of stuff - and the BAM I encounter something I never expected that is almost scary. The exploration is rewarded tenfold because of moments like this and they make up for planets upon planets of similar stuff.
It's a big universe with an incredibly complex procedural engine behind it.
Wtf?
https://twitter.com/jimsterling/status/762989501958483968
Yuuuuup. I think we know where this one is going.
Love Jim, but he had a bone to pick with NMS since years ago. Hes not very fond of the game well before playing it.
Hopefully it will. My concern with that is that there won't be any need for base building. So far it doesn't seem to be any reason to stick around on a planet long enough to make any kind of base useful. What they need to do is increase the difficulty and rewards of some planets so that it is worth your while to go there and set up home.
It'd also be interesting if they added a reconnaissance drone capability. You should be able to build them and send them to nearby systems to get a peek at what is there. That way you can make intelligent decisions about where to go next. That would also help reduce the problem of not needing to stick around a planet or system for long. This game should be about setting up strategic bases that are needed to get you to the center of the galaxy.
Increasing the complexity a bit up from that, you should be able to add a bit of RTS strategy by setting up automated resource gatherers and defense on planets that would be susceptible to raiders or other attacks. The purpose of all that would be to build a warp gate that would warp you much farther than you cold normally go. The warp gates would be needed to not penalize players who spend the time to build up a successful base of operations.
No Man's Sky looks like a great foundation to build a game on top of, but doesn't hold up well standing as a $60 game all by itself.
Jim going against the grain of the No Mans Sky cult must mean he hated it from the start.
One piece of advice I'd give, is there's a real 'luck of the draw' aspect. I feel like I got lucky and had an utterly amazing first galaxy. One planet was a huge Winter woodland, thick with tall pine trees, with really unique geometry and networks of caves that you could actually get lost in. It was so sensational in 'design' that it blows my mind that it was created procedurally. This random wooded planet had a better atmosphere and feel than all of Firewatch. I'd advise you don't base your thoughts on the game on the first planet, or even the first few; go a little further. There's some real proper gems out there, and it's down to luck how many you come across; just the way it should be.
I just watched DreamcastGuy's review and based on the interface, and comparing to the patched game I can tell that this one is written before the patch.
I can't see that his points are irrelevant, but its important for the people to know. For example he is mentioning the mostly lifeless planets, which after the patch its not true - there is species everywhere now.
Love Jim, but he had a bone to pick with NMS since years ago. Hes not very fond of the game well before playing it.
What's the backstory?
Jim going against the grain of the No Mans Sky cult must mean he hated it from the start.
I wonder if Sean being all passionate about the game it's more fuel for internet trolls.
edit:
yeah.
I wouldnt like to presume his thoughts too much, as I said, really love the guy and listen to almost all his podcasts, but If i had to guess it was the whole "hype" around it, the ridiculous expectations partially created by Sony, and the troubled development. He and Laura joked a lot about the game never coming out.
What do you mean?
Oh lord, lol. Come on. Not like this.
Can somebody assuage my fears that there's no solar systems in this game, just a single giant star in the center? From the little footage I've now seen of the completed(?) game, it looks like a game about space without galaxies, a game of infinite planets hanging in swaths of pollution of different colors -- it didn't communicate the cold, dark vastness and senseless complexity of space at all. Or do people simply start out in a nebula they eventually escape?
Can somebody assuage my fears that there's no solar systems in this game, just a single giant star in the center? From the little footage I've now seen of the completed(?) game, it looks like a game about space without galaxies, a game of infinite planets hanging in swaths of pollution of different colors -- it didn't communicate the cold, dark vastness and senseless complexity of space at all. Or do people simply start out in a nebula they eventually escape?
I'm pretty glad that I have no idea who this Jim person is. Internet personalities and the cult that grows up around them are something I'll never understand.
What do you mean?