So did this game basically turn out be "borderlands has millions of guns" but with planets instead?
no. borderlands has gameplay and narrative.
i'm only half joking. i had very low expectations with this game. i was enthusiastic and have played pretty much nonstop since launch. i completely agree with all the criticism this game is getting. and yet i cant stop playing. i think i've reached my limit though. that rat pellet skinner box shit is so transparent but ultimately unsatisfying. its quite threadbare in that respect. i hate it. yet i love it. there is so much potential with this game.
there needs to be more creativity. some sort of base building like theyve announced could help with this.
they really need to improve the inventory management. the ui is honestly quite difficult to use. and dont have parts of your suit or ship take up slots. its bullshit. and not fun. maybe bank slots at space stations that are universal or something. make it so you can move around machine parts within your ship and suit.
they need to remove the obfuscation of gameplay and actually explain shit more. i know they wanted to have a minecraft sense of discovery. but minecraft had 2 years of alpha/beta and a tonne more shit to do. and it just comes across and trying to cover up how barebones the game actually is.
essentially the gameplay loop at this point is travel to galaxy. land on space ship. check shop. go to planet. scan. collect red mineral to fuel ship. collect green mineral for money. fly back to space ship. sell. repeat over and over and over and over again.
they need to make the game harder. you will die within the first hour of minecraft if you dont know what you are doing. you will die often in minecraft. i have played probably close to 12 hours now and i have died once and it was from a miscalculated jump. there is no difficultly. no stakes. no tension.
they need to improve navigation. for a game about exploration there needs to be some sort of planet map. i have found stuff on a planet that i cant use at the point in time but would like to get back to and theres no clear way on how to leave a mark or find a way to navigate back to it. so often you find these places on a planet and their meaning has no importance to you because its one and done. you will never go back to them.
its not stuff that i feel would be too hard to implement so i remain hopeful that long term this turns into something beautiful. they've done quite a lot which is incredible. the planet generation, the tools system, the market, the lore, the travel. its really an amazing accomplishment technically. there just needs to be a bit more substance to it all. a bit more soul. as it is i would not recommend the game to anyone at this point mostly because of the price point.