Jawmuncher
Member
So seems like this game should have actually come out in september. Still better late than never for a lot of this stuff.
That penalty exists already, they're just improving it.That Rage Jail was laaaaaaaaaaaaaaate..
Oh, right, forgot he has that reputation. He never does it on his streams, obviously.Can't RQ freely anymore.
I feel like that'll happen once all of the Season 1 characters & stages are out.They should make Survival 5 difficulty levels instead of 4 at 10, 20, 30, 40, and 50 with the total current FM and XP payouts divided between those 5. They aren't going to make it not a grind as long as FM is locked behind it.
I'd also let you choose the ability to pick your level of power up always (no RNG'd 3 low health refills in a row), pick multiple power ups per round (each one added raises the price of the next one when purchased for the same round), and adding a Continue power up. V-Gauge needs to store between rounds and it's crazy it doesn't.
They should throw in DLC chars and stages, too. Ideally they'd throw in crazy power-up for everyone where you could buy other characters V-Triggers so you could have auto-Poison Ken or drop a tornado with Karin. The mode also needs crazy boss versions of characters a la Guilty Gear for you to fight every 10 fights. Make the mode actually fun.
So Season Pass holders get the colors for free? JACKPOT!!!!!
So seems like this game should have actually come out in september. Still better late than never for a lot of this stuff.
Yes, native directinput support is actually important
it means I can't just launch the damn game without having to fiddle with shit
using joy2key, if my xbone controller is powered on, then that is joystick 1 and my fightstick is 2
I have my shit configured for joystick 1. Not something I should have to do, it should just work in game.
Also if I want to play 2 player, I have to have 2 controllers connected and my fight stick because of joy2key. the keyboard is player 1, so is the first connected controller. so I have to connect a 2nd controller to force it to differentiate.
Through leveling up, yes. And you can unlock the colors for free by playing Survival. Buying the colors with Fight Money or real money is just a fast shortcut that will likely be used by tournament organizers.Couldn't you simply unlock colors in SFIV? Or is my memory fooling me?
Great update. Really glad dailies are still planned.
What about Urien tho
Couldn't you simply unlock colors in SFIV? Or is my memory fooling me?
Through leveling up, yes. And you can unlock the colors for free by playing Survival. Buying the colors with Fight Money or real money is just a fast shortcut that will likely be used by tournament organizers.
That penalty exists already, they're just improving it.
Oh, right, forgot he has that reputation. He never does it on his streams, obviously.
Couldn't you simply unlock colors in SFIV? Or is my memory fooling me?
Wow, out tomorrow
Wow, out tomorrow
Original SFIV had a similar system of locking colors as SFV does.
It wasn't until Super SFIV that simply playing any modes will slowly unlock colors for each character.
I know, that's why I mentioned the "By leveling up, yes" (that was referring to SSFIV onwards). That said, I could have been more specific in my distinction of the SF games.He said SFIV, not V. You could unlock colours in IV by just playing with the characters. Each match would unlock either a colour or a personal action in order.
I think only the RQ penalties are coming out tomorrow rest is in September.
The additional rage-quitting penalty is coming tomorrow, yes. Everything else is coming this September.Wait, what? Where are you seeing that? This is the September update.
smh what happened to you tripon
So seems like this game should have actually come out in september. Still better late than never for a lot of this stuff.
But then how could I enjoy it for the last 6 months?
So seems like this game should have actually come out in september. Still better late than never for a lot of this stuff.
Nevermind! Explained above.
Really? I don't remember Vanilla at all. I remember you had to beat arcade mode to unlock characters one by one but not colours. How did you get those?
I am copy pasting this from bodine1231's post on the Shoryuken forums. (http://forums.shoryuken.com/showthread.php?t=176118)
Here's what you get in the trials and stuff,been doing them all night with Akuma
Time Attack Normal 1 = Color 3
Time Attack Normal 2 = Personal Action 2
Time Attack Normal 3 = Title
Time Attack Normal 4 = Title
Time Attack Normal 5 = Title
Time Attack Normal 6 = Color 5
Time Attack Normal 7 = Personal Action 4
Time Attack Normal 8 = Title
Time Attack Normal 9 = Title
Time Attack Normal 10 = Title
Time Attack Normal 11 = Color 7
Time Attack Normal 12 = Personal Action 6
Time Attack Normal 13 = Title
Time Attack Normal 14 = Title
Time Attack Normal 15 = Title
Time Attack Normal 16 = Color 9
Time Attack Normal 17 = Personal Action 8
Time Attack Normal 18 = Title
Time Attack Normal 19 = Title
Time Attack Normal 20 = Title
Time Attack Hard 1 = Title
Time Attack Hard 2 = Title
Time Attack Hard 3 =
Time Attack Hard 4 =
Time Attack Hard 5 =
Survival Normal 1 = Color 4
Survival Normal 2 = Personal Action 3
Survival Normal 3 = Title
Survival Normal 4 = Title
Survival Normal 5 = Title
Survival Normal 6 = Color 6
Survival Normal 7 = Personal Action 5
Survival Normal 8 = Title
Survival Normal 9 = Title
Survival Normal 10 = Title
Survival Normal 11 = Color 8
Survival Normal 12 = Personal Action 7
Survival Normal 13 = Title
Survival Normal 14 = Title
Survival Normal 15 = Title
Survival Normal 16 = Color 10
Survival Normal 17 = Personal Action 9
Survival Normal 18 = Title
Survival Normal 19 = Title
Survival Normal 20 = Title
I haven't started hard yet
mutantsixtyfour - 7 years ago
They'd be better for Extra Battle.Also, to expand on my idea of having super up boss characters in Survival they need to add Violent Peter and Omega Marz in Inferno difficulty.
How is it useless if the player quitting loses points? He would have no reason to RQ if it is still counted as a loss.
Can't RQ freely anymore.
I'm not convinced on their ragequitting penalty yet. It sounds like an extension of what we have now which means they still can't tell which side is ragequitting. It does not sound like every instance of ragequitting is met with a decrease in points.
Time to take a trip back to Gamefaqs.
http://www.gamefaqs.com/ps3/943711-...ers/39617-how-do-you-unlock-colors-and-taunts
I'm not convinced on their ragequitting penalty yet. It sounds like an extension of what we have now which means they still can't tell which side is ragequitting. It does not sound like every instance of ragequitting is met with a decrease in points.
honestly I didn't know complaining for it was a thing, sorry!Can you use something other than Joy2Key?
I agree that setting up 2 players local with these solutions is annoying. I want d-input too, I just think it's lame to whine about it when they're including a lot of big things in this update.
They should make Survival 5 difficulty levels instead of 4 at 10, 20, 30, 40, and 50 with the total current FM and XP payouts divided between those 5. They aren't going to make it not a grind as long as FM is locked behind it.
I'd also let you choose the ability to pick your level of power up always (no RNG'd 3 low health refills in a row), pick multiple power ups per round (each one added raises the price of the next one when purchased for the same round), and adding a Continue power up. V-Gauge needs to store between rounds and it's crazy it doesn't.
They should throw in DLC chars and stages, too. Ideally they'd throw in crazy power-up for everyone where you could buy other characters V-Triggers so you could have auto-Poison Ken or drop a tornado with Karin. The mode also needs crazy boss versions of characters a la Guilty Gear for you to fight every 10 fights. Make the mode actually fun.
So basically nothing if RQers don't bother you and you already cleared survival. A surprise balance patch would've been nice. I've already stopped watching majors for this game as it's the same few characters dominating every time
So basically nothing if RQers don't bother you and you already cleared survival. A surprise balance patch would've been nice. I've already stopped watching majors for this game as it's the same few characters dominating every time
So basically nothing if RQers don't bother you and you already cleared survival. A surprise balance patch would've been nice. I've already stopped watching majors for this game as it's the same few characters dominating every time
I really have to wonder why they can't just count all disconnects as losses. They must be able to tell who is dropping, right?
Doubt it, probably just VS CPU added to VS mode.VS CPU is basically arcade mode?
Nice. Now no need to worry about RQ.