SFV August and September Update Detailed (Dailies, VS CPU, Ragequitting, more)

Jawmuncher

Member
So seems like this game should have actually come out in september. Still better late than never for a lot of this stuff.
 

Neoxon

Junior Member
They should make Survival 5 difficulty levels instead of 4 at 10, 20, 30, 40, and 50 with the total current FM and XP payouts divided between those 5. They aren't going to make it not a grind as long as FM is locked behind it.

I'd also let you choose the ability to pick your level of power up always (no RNG'd 3 low health refills in a row), pick multiple power ups per round (each one added raises the price of the next one when purchased for the same round), and adding a Continue power up. V-Gauge needs to store between rounds and it's crazy it doesn't.

They should throw in DLC chars and stages, too. Ideally they'd throw in crazy power-up for everyone where you could buy other characters V-Triggers so you could have auto-Poison Ken or drop a tornado with Karin. The mode also needs crazy boss versions of characters a la Guilty Gear for you to fight every 10 fights. Make the mode actually fun.
I feel like that'll happen once all of the Season 1 characters & stages are out.

Speaking of, I have a gut feeling that Urien, the SFII Thailand stage, & the Nostalgic Costumes (namely for Alex & Ibuki) will probably be in a separate blog update.
 

hey_it's_that_dog

benevolent sexism
Yes, native directinput support is actually important

it means I can't just launch the damn game without having to fiddle with shit

using joy2key, if my xbone controller is powered on, then that is joystick 1 and my fightstick is 2

I have my shit configured for joystick 1. Not something I should have to do, it should just work in game.

Also if I want to play 2 player, I have to have 2 controllers connected and my fight stick because of joy2key. the keyboard is player 1, so is the first connected controller. so I have to connect a 2nd controller to force it to differentiate.

Can you use something other than Joy2Key?

I agree that setting up 2 players local with these solutions is annoying. I want d-input too, I just think it's lame to whine about it when they're including a lot of big things in this update.
 

Neoxon

Junior Member
Couldn't you simply unlock colors in SFIV? Or is my memory fooling me?
Through leveling up, yes. And you can unlock the colors for free by playing Survival. Buying the colors with Fight Money or real money is just a fast shortcut that will likely be used by tournament organizers.
 

Pompadour

Member
Couldn't you simply unlock colors in SFIV? Or is my memory fooling me?

You unlock them in SFV, too. It's just way, way, way harder to unlock them in V.

They should tie colors to character level where, if you're lazy, you can spend FM or $ to buy them from the Shop. The game does a weird combo of this where some colors require a certain character level + FM.
 
Through leveling up, yes. And you can unlock the colors for free by playing Survival. Buying the colors with Fight Money or real money is just a fast shortcut that will likely be used by tournament organizers.

He said SFIV, not V. You could unlock colours in IV by just playing with the characters. Each match would unlock either a colour or a personal action in order.
 

Neoxon

Junior Member
As for Arcade Mode, I feel like the Extra Battle mode mentioned a while back will fill that void. Either that or they could retrofit the Character Stories to be the new Arcade Mode.
 

Tripon

Member
Couldn't you simply unlock colors in SFIV? Or is my memory fooling me?

Original SFIV had a similar system of locking colors as SFV does.

It wasn't until Super SFIV that simply playing any modes will slowly unlock colors for each character.
 

Neoxon

Junior Member
He said SFIV, not V. You could unlock colours in IV by just playing with the characters. Each match would unlock either a colour or a personal action in order.
I know, that's why I mentioned the "By leveling up, yes" (that was referring to SSFIV onwards). That said, I could have been more specific in my distinction of the SF games.
 

vg260

Member
So seems like this game should have actually come out in september. Still better late than never for a lot of this stuff.

But then how could I enjoy it for the last 6 months?

Sure, but was it worth the effect it had on the game's health and hostile consumer reaction? No way to know, but it's not impossible the game would be in a much better place in general had they waited until fall.

I bought it at launch and am OK with rolling updates, but in retrospect, I think they should have waited.
 

Neoxon

Junior Member
Maybe they could do Double FM Weekends the week before CPT Premier Events to promote last-minute training.
 

Pompadour

Member
Also, to expand on my idea of having super up boss characters in Survival they need to add Violent Peter and Omega Marz in Inferno difficulty.
 

Tripon

Member
Nevermind! Explained above.



Really? I don't remember Vanilla at all. I remember you had to beat arcade mode to unlock characters one by one but not colours. How did you get those?

Time to take a trip back to Gamefaqs.

I am copy pasting this from bodine1231's post on the Shoryuken forums. (http://forums.shoryuken.com/showthread.php?t=176118)

Here's what you get in the trials and stuff,been doing them all night with Akuma

Time Attack Normal 1 = Color 3
Time Attack Normal 2 = Personal Action 2
Time Attack Normal 3 = Title
Time Attack Normal 4 = Title
Time Attack Normal 5 = Title
Time Attack Normal 6 = Color 5
Time Attack Normal 7 = Personal Action 4
Time Attack Normal 8 = Title
Time Attack Normal 9 = Title
Time Attack Normal 10 = Title
Time Attack Normal 11 = Color 7
Time Attack Normal 12 = Personal Action 6
Time Attack Normal 13 = Title
Time Attack Normal 14 = Title
Time Attack Normal 15 = Title
Time Attack Normal 16 = Color 9
Time Attack Normal 17 = Personal Action 8
Time Attack Normal 18 = Title
Time Attack Normal 19 = Title
Time Attack Normal 20 = Title

Time Attack Hard 1 = Title
Time Attack Hard 2 = Title
Time Attack Hard 3 =
Time Attack Hard 4 =
Time Attack Hard 5 =

Survival Normal 1 = Color 4
Survival Normal 2 = Personal Action 3
Survival Normal 3 = Title
Survival Normal 4 = Title
Survival Normal 5 = Title
Survival Normal 6 = Color 6
Survival Normal 7 = Personal Action 5
Survival Normal 8 = Title
Survival Normal 9 = Title
Survival Normal 10 = Title
Survival Normal 11 = Color 8
Survival Normal 12 = Personal Action 7
Survival Normal 13 = Title
Survival Normal 14 = Title
Survival Normal 15 = Title
Survival Normal 16 = Color 10
Survival Normal 17 = Personal Action 9
Survival Normal 18 = Title
Survival Normal 19 = Title
Survival Normal 20 = Title

I haven't started hard yet
mutantsixtyfour - 7 years ago

http://www.gamefaqs.com/ps3/943711-...ers/39617-how-do-you-unlock-colors-and-taunts
 

SmokeMaxX

Member
I'm not convinced on their ragequitting penalty yet. It sounds like an extension of what we have now which means they still can't tell which side is ragequitting. It does not sound like every instance of ragequitting is met with a decrease in points.
 

Syntsui

Member
How is it useless if the player quitting loses points? He would have no reason to RQ if it is still counted as a loss.



Can't RQ freely anymore.

It's useless because the player affected will not gain his deserved points. How fucking complicated is it to reward the points?

I'm not convinced on their ragequitting penalty yet. It sounds like an extension of what we have now which means they still can't tell which side is ragequitting. It does not sound like every instance of ragequitting is met with a decrease in points.

They straight up don't know who is rage quitting, which should not be hard at all. I doubt there is no way to know if the player disconnected or closed the game.
 

Pejo

Member
Back in for dailies!

That's really what I've been waiting for. I hope lots of other less skilled players are thinking similarly, so I have some people to fight that aren't 5000 points above my rank.

These changes all sound good. Might finally bite on a few of the premium costumes now.
 

hey_it's_that_dog

benevolent sexism
I'm not convinced on their ragequitting penalty yet. It sounds like an extension of what we have now which means they still can't tell which side is ragequitting. It does not sound like every instance of ragequitting is met with a decrease in points.

I really have to wonder why they can't just count all disconnects as losses. They must be able to tell who is dropping, right? I think they should try this system at least. Maybe it's a hard sell because then the only disconnects that will actually happen will be innocents, and all the prevented rage quits will be an invisible benefit. People would readily complain about that since they will have no hard evidence of all the points they are gaining from not being rage quit on.
 

Houndi101

Member
Can you use something other than Joy2Key?

I agree that setting up 2 players local with these solutions is annoying. I want d-input too, I just think it's lame to whine about it when they're including a lot of big things in this update.
honestly I didn't know complaining for it was a thing, sorry!
 

synce

Member
So basically nothing if RQers don't bother you and you already cleared survival. A surprise balance patch would've been nice. I've already stopped watching majors for this game as it's the same few characters dominating every time
 
They should make Survival 5 difficulty levels instead of 4 at 10, 20, 30, 40, and 50 with the total current FM and XP payouts divided between those 5. They aren't going to make it not a grind as long as FM is locked behind it.

I'd also let you choose the ability to pick your level of power up always (no RNG'd 3 low health refills in a row), pick multiple power ups per round (each one added raises the price of the next one when purchased for the same round), and adding a Continue power up. V-Gauge needs to store between rounds and it's crazy it doesn't.

They should throw in DLC chars and stages, too. Ideally they'd throw in crazy power-up for everyone where you could buy other characters V-Triggers so you could have auto-Poison Ken or drop a tornado with Karin. The mode also needs crazy boss versions of characters a la Guilty Gear for you to fight every 10 fights. Make the mode actually fun.

They should have made survival one difficulty called SURVIVAL where you fought through a steadily but fairly increasing difficult opponents where you got one time bonuses for meeting certain targets.
 

Moaradin

Member
So basically nothing if RQers don't bother you and you already cleared survival. A surprise balance patch would've been nice. I've already stopped watching majors for this game as it's the same few characters dominating every time

Balance patch isn't happening until after CPT unless something super broken gets found.
 
So basically nothing if RQers don't bother you and you already cleared survival. A surprise balance patch would've been nice. I've already stopped watching majors for this game as it's the same few characters dominating every time

If you already cleared all of survival for every character on every difficulty then nothing can save you. There are no balance changes until after Capcom Cup, it's already been mentioned.
 

vg260

Member
So basically nothing if RQers don't bother you and you already cleared survival. A surprise balance patch would've been nice. I've already stopped watching majors for this game as it's the same few characters dominating every time

This seems more like a common sense patch in terms of colors. So at least they're addressing it, even if you grinded survival.
 

Pompadour

Member
I really have to wonder why they can't just count all disconnects as losses. They must be able to tell who is dropping, right?

I think it's clear that they can't otherwise we'd have a different system in place. My guess is that because this game is P2P and not server based (well, sometimes it is) then this is why they can't figure out who quit. Of course, I'm sure it's more complicated than that.
 
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