CrocMother
Banned
I continue to be skeptical about Civ 6's barbarians. Clearing barb camps was already tedious in Civ 5 (and I seriously doubt that barb maintenance was ever anyone's favorite part of the early-game). I can see Beach et al. hoped to make the barbarian problem more interesting by adding scout behavior and increasing the threat level. But so far it just looks like a more-intense variant of the same tedious gameplay.
I'm sure you can just turn them off.