• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Civilization 6 announced, out October 21st

I continue to be skeptical about Civ 6's barbarians. Clearing barb camps was already tedious in Civ 5 (and I seriously doubt that barb maintenance was ever anyone's favorite part of the early-game). I can see Beach et al. hoped to make the barbarian problem more interesting by adding scout behavior and increasing the threat level. But so far it just looks like a more-intense variant of the same tedious gameplay.

I'm sure you can just turn them off.
 
I continue to be skeptical about Civ 6's barbarians. Clearing barb camps was already tedious in Civ 5 (and I seriously doubt that barb maintenance was ever anyone's favorite part of the early-game). I can see Beach et al. hoped to make the barbarian problem more interesting by adding scout behavior and increasing the threat level. But so far it just looks like a more-intense variant of the same tedious gameplay.

Another thing that continues to nag at me as I watch some of last week's videos: the color tone of scouted-but-out-of-sight territory is too close to the tan of unexplored parchment. The visual details are distinctive enough to prevent confusion (which was an earlier concern of mine), but the color combination is still unattractive to me.

I almost always play with barbarians off.
 
Turning off barbarians in Civ 5 ironically made the game harder because the AI was so stupid that it couldn't protect its workers and settlers and it always had to invest a bunch of units to go kill camps instead of doing anything else.

Hopefully Civ 6 will be better in this regard.
 
I continue to be skeptical about Civ 6's barbarians. Clearing barb camps was already tedious in Civ 5 (and I seriously doubt that barb maintenance was ever anyone's favorite part of the early-game). I can see Beach et al. hoped to make the barbarian problem more interesting by adding scout behavior and increasing the threat level. But so far it just looks like a more-intense variant of the same tedious gameplay.

Another thing that continues to nag at me as I watch some of last week's videos: the color tone of scouted-but-out-of-sight territory is too close to the tan of unexplored parchment. The visual details are distinctive enough to prevent confusion (which was an earlier concern of mine), but the color combination is still unattractive to me.


Honestly I always assumed Barbarians were there just to give the player a reason for early game combat. If it weren't for them I'd never engage in any combat till the atomic era. (I play isolationist and keep my civ completely away from others)
 
I've never played with barbs off in Civ V now that I think about it. I did some in Civ IV. It would nerf the Honor tree as getting that culture from barbs makes up for the lack of culture you would get from Tradition or Liberty.
 
People who complain about the map graphics are missing the biggest travesty of all, the UI. Jesus, coming from the gorgeous artworks all over civ V UI to this mobile oriented icons kills me a bit inside with each new screenshot. Also, I kinda get what they were aiming for with the wonder time lapses, but they basically combined IV and V in the worst way possible. But I guess the gameplay will be ace, right?
 
Honestly I always assumed Barbarians were there just to give the player a reason for early game combat. If it weren't for them I'd never engage in any combat till the atomic era. (I play isolationist and keep my civ completely away from others)

One function of barbarians is definitely to nudge the player toward building some military units at a stage where AIs are not going to (or, if you go back far enough, forbidden to) attack. I guess the question is what other goals Firaxis has for barbarians.

I'm generally pacifist in the early-game, but rushing AIs can be fun, especially when they're blocking your path to valuable territory.

Also, I kinda get what they were aiming for with the wonder time lapses, but they basically combined IV and V in the worst way possible. But I guess the gameplay will be ace, right?

Yeah, the time-lapses don't really do anything for me. I'd rather have proper wonder movies with photographs/artwork giving the player some flavor for the real thing or how people depict it.

I've never played with barbs off in Civ V now that I think about it. I did some in Civ IV. It would nerf the Honor tree as getting that culture from barbs makes up for the lack of culture you would get from Tradition or Liberty.

It would also nerf Civs with unique abilities based around early combat or clearing barb camps. In Civ 6, barbarians figure in the boost mechanic and presumably give the player some incentive to pick particular early-game policies.
 
Oh man, how I hated when my friend checked raging barbarians in one of our Civ IV game :D That time my glorious empire fell for that scum, pretty early on...
 
What can I say. It looks like a more cartoony style which I love and makes everything more clear and easy to understand with a fast look.

In a game with so many things happening, different units, etc in a kind of zoomed out map, I am totally comfortable with this new look. I also think this is a question of "mobilization". I mean to appeal more to the mobile market which I'm sure is one of the main objectives for this entry. Probably there is even a NX version on the works.
 
Do we have any information on the system requirements? I really don´t want to set up my rig for one game, but i think i´ll have to. (8gb ram and 1gig videocard, 4 years old) Please don´t laugh, just mostly playing dated/lower budget games, but the civ franchise is a must for me.
 
Do we have any information on the system requirements? I really don´t want to set up my rig for one game, but i think i´ll have to. (8gb ram and 1gig videocard, 4 years old) Please don´t laugh, just mostly playing dated/lower budget games, but the civ franchise is a must for me.

You can make a worthwhile upgrade to the GPU* on the cheap but CPU rules in Civ and you haven't stated it.


Snedit:
*Making assumptions about case room and PSU here.
 
Sounds much improved over Civ V. Not Paradox deep (though we can't say for certain having not seen it in action) but still welcome changes.

Right. What works for Paradox games won't necessarily fit the Civ model, but I think CBs could be a fun way to make warmongering transparent and interesting. Plus they've already sort of existed as diplomatic modifiers. Why not bring them to the front? Particularly if there are good hooks in other systems (e.g., policy, espionage) to generate CBs for yourself or deny them to others. For example, the emancipation policy could give a CB against any Civ running slavery.
 
I'd like some quail :O Just for curiosity's sake though, I've never actually had quail in person, but I figure more resources would be interesting if they can do different things.
 
CB system sounds very nice indeed. Definitely taking some notes from Paradox there.

Just show me Rome already. I always play as them pretty much every Civ game.
 
CB system sounds very nice indeed. Definitely taking some notes from Paradox there.

Just show me Rome already. I always play as them pretty much every Civ game.

Question to those of you who have a long-standing preferred civilization: since Civ 5 and 6 have increased the role-playing aspect of the franchise (by which I mean the nudge to play a certain civ in a certain way), are you at all concerned your preferred civ will not mesh with your preferred playstyle?
 
CB system sounds very nice indeed. Definitely taking some notes from Paradox there.

Just show me Rome already. I always play as them pretty much every Civ game.

avatarquote.png

Question to those of you who have a long-standing preferred civilization: since Civ 5 and 6 have increased the role-playing aspect of the franchise (by which I mean the nudge to play a certain civ in a certain way): are you at all concerned your preferred civ will not mesh with your preferred playstyle?

I kind of am, yeah. Egypt looks to be mostly aight, but it's drifted a bit from my preferred "turtle the hell up and build everything" playstyle. We'll see how it goes, I guess.
 
Question to those of you who have a long-standing preferred civilization: since Civ 5 and 6 have increased the role-playing aspect of the franchise (by which I mean the nudge to play a certain civ in a certain way): are you at all concerned your preferred civ will not mesh with your preferred playstyle?

yeah a little. I always play either America or England. I prefer Naval combat above all else but i also like keeping a small civ that stays on one small content. Them saying that England is best at having a city on every continent goes way against my play style.
 
Question to those of you who have a long-standing preferred civilization: since Civ 5 and 6 have increased the role-playing aspect of the franchise (by which I mean the nudge to play a certain civ in a certain way), are you at all concerned your preferred civ will not mesh with your preferred playstyle?

I'm not really concerned but I have nothing to go off of yet. I usually like to play as the bully -domineering military empire so I can't imagine they'd make Rome any other way!

Edit: One aspect that I guess could be concerning is if those "nudges" are railroading a bit too hard. As I said, I pretty much always play as Rome so if it's really hard to play against their style then that could hurt the game for me.
 
Edit: One aspect that I guess could be concerning is if those "nudges" are railroading a bit too hard. As I said, I pretty much always play as Rome so if it's really hard to play against their style then that could hurt the game for me.

I think we're probably safe there. As with Civ 5, it looks like deviating from your civ's strengths (or playing on a map or mode that makes them impossible to pursue) at most means foregoing bonuses. It doesn't hobble you trying to play a different way.
 
I wonder if espionage can affect your standing with other civs. One thing I dislike in Civ V's espionage is that the game outright tells the player/ai if espionage occurs, kinda undermining what espionage is.
 
Looks really good to me. I like the comic-like style which reminds me of classics like Settlers 3. Played Civ since Civ I but I'm ready for their 'new' style.
 
Looks like a civ I will lean towards. I like being able to play aggressively and good production helps open up a lot of options on how to take the civ. The unique unit being navel isn't something I favour but I can live with it.
 
Glad we got Barbarossa, he was like only in one Civ and I think he's the only one who is pure medieval era among Germany. With that said I hope we get more newcomers like Scythia.

Also I'm a bit confused, what's the purpose of making multiples of the same district? I mean, even if we unstack cities, we still rely on the main city to build stuff for the district.
 
Glad we got Barbarossa, he was like only in one Civ and I think he's the only one who is pure medieval era among Germany. With that said I hope we get more newcomers like Scythia.

Also I'm a bit confused, what's the purpose of making multiples of the same district? I mean, even if we unstack cities, we still rely on the main city to build stuff for the district.

We already know most of the civs, newcomer wise there's Kongo.
 
Top Bottom