Funny part about all this is that if Sean wouldn't have tried to shove the MP question under the rug maybe all this "what else has he not been completely honest about?" search wouldn't have happened.
That's what I've been thinking.
Funny part about all this is that if Sean wouldn't have tried to shove the MP question under the rug maybe all this "what else has he not been completely honest about?" search wouldn't have happened.
Seen the list and having put tons and tons of hours in already... These lists people make are more "I haven't seen it so therefore it doesn't exist and never made it"
I have seen things others haven't. I have been many places no one has been.
People can't grasp just how many 18quintillion is.
Oh dear god how did we not see this coming. Sean Murray is so full of shit it's hilarious.The team programmed some of the physics for aesthetic reasons. For instance, Duncan insisted on permitting moons to orbit closer to their planets than Newtonian physics would allow. When he desired the possibility of green skies, the team had to redesign the periodic table to create atmospheric particles that would diffract light at just the right wavelength.
I've seen every glitch in that video bar polygon rendering issues.
Read the OT - it's full of people who have had the game crash 20 or more times. I've personally had it crash over 35 times, which is actually why I'm on GAF right now as it reloads.
It is anything but bullshit.
Funny part about all this is that if Sean wouldn't have tried to shove the MP question under the rug maybe all this "what else has he not been completely honest about?" search wouldn't have happened.
Seen the list and having put tons and tons of hours in already... These lists people make are more "I haven't seen it so therefore it doesn't exist and never made it"
I have seen things others haven't. I have been many places no one has been.
People can't grasp just how many 18quintillion is.
That article is such cringey PR.Oh dear god how did we not see this coming. Sean Murray is so full of shit it's hilarious.
http://www.theatlantic.com/technology/archive/2016/02/artificial-universe-no-mans-sky/463308/
We know but don't spoil it for other players!Minecraft had 18 quintillion planets long before No Man's Sky.
I've also been to places no one has been and seen things others haven't. Even though I haven't been to every single seed I'm still fairly confident there aren't any ferris wheels in the base game.
some people did, they just got shouted down and ganged up on because of the hype machineOh dear god how did we not see this coming. Sean Murray is so full of shit it's hilarious.
http://www.theatlantic.com/technology/archive/2016/02/artificial-universe-no-mans-sky/463308/
At this point I've got to be honest and say that I'm flabbergasted anyone's defending him. And I like the game.
If he had took the bull by the horns at release and cleared the air, I may well have given him the benefit of the doubt. Ask yourself: Why didn't he do that?!?
The reason has to be that he thinks he'll sell more copies if customers aren't informed.
Funny part about all this is that if Sean wouldn't have tried to shove the MP question under the rug maybe all this "what else has he not been completely honest about?" search wouldn't have happened.
The reason has to be that he thinks he'll sell more copies if customers aren't informed. That they stay in the dark about the promises not being delivered upon.
some people did, they just got shouted down and ganged up on because of the hype machine
Maybe they are still coming but just going to be patched in as they had deadlines to meet
Yeah It'd be nice to get even a little clarification wouldn't it
Source? Because surely on stage he said something else
Hey guys I am selling a car
no tires, brakes and windows included
I agree that consumers shouldn't have to know how game development works to be able to critique it or complain about missing features or whatever.
BUT, I think that consumers need to understand that game development is an iterative process and many many things will change and be cut throughout development because so many things are interconnected. People see "Giant sandworm was cut" and see only the downsides, but in reality it was probably "Giant sandworm was cut but framerate is now better" or whatever reason. Hello Games had their reasons for every cut they made, but we don't know those reasons, so we only see the downsides.
I think it's fine to be upset about large parts of the game not making it in (like multiplayer), but when people are going into oddly specific detail, it's frustrating. Like, rivers not technically flowing. OK, let's ask, what does adding functionality for rivers to flow add to the game? Does it add anything towards their goal of "escaping into a sci-fi book cover?" No? Then why add it? Yes? OK, how much development time is that going to take to implement and test? Can they afford that in their timeline? And if they said that was already implemented, they probably had a good reason to cut it.
The game industry itself is partly to blame for this, I think. For a very long time games were NEVER shown in an upolished stage. We always had CG trailers, or completely staged E3 demos. Now, the appeal with indie games is that they can be more honest and upfront, showing you the game as it is developed. And an inherent part of game development is that things WILL be cut. In other words:If indie game developers are truly going to be transparent, you WILL see things in development that won't make it into the final game. I think it is reasonable for them to communicate that they cut a large feature like multiplayer, but I don't think it's reasonable to ask developers to communicate and justify every single tiny little change unless they're in early access or something. At that point you're basically asking for read-only access to the game's repository, along with justification for each change.
So I'm not sure what people want, when it comes to showing games before release. Show a CG trailer, and people complain that it doesn't show any gameplay. Show a staged demo, and people complain that they were lying about features if those features don't make it in. Show a game actually in development, and then you have a two-fold problem: it looks worse than if you had a staged demo, AND people will complain about you lying about features. What do people want, other than only showing the game right before release?
(Disclaimer: NMS is a unique situation in that it was an indie game marketed in a AAA way, so it makes things real weird.)
Not entirely.
Every team I've been on has had a Sean Murray or Peter Molyneux at the lead level. They would just spout off things they wanted in the game, rather than things that actually were - not because of any anti-consumer nefarious purpose, but because they actually wanted to do those things and thought they (read: the team) could get it done. We knew that every single time that person got in front of a camera or microphone they needed a PR person there to shut them the fuck up before they over-promised the world. Sometimes it worked and we'd keep them in check and other times another fucking feature just got added to the product or we all look like assholes.
Everyone on the team largely hated that motherfucker, but he was always in a boss-level position so no one could really do anything about it. We literally had office pools and running jokes about what new thing this person would say at E3 or Gamescom that the rest of us would have to struggle to implement at the last damn minute. I actually won that pool once. I really, really wish I hadn't.
This does not excuse or defend anything; it's merely an explanation that Sean Murray isn't a unique snowflake in the games industry. There's hundreds of people who run their mouth about the game they want to make rather than the one they are actually making. The difference is that most of them work for studios that know enough to keep them on a very short leash. Hello Games doesn't have the experience to do this (or the manpower to compensate for it) and Sony clearly wasn't hands-on enough to prevent it.
The theory that "He's lying to sell more games to people he's duped!" always seem to rely on the, lets be charitable and call it unlikely as opposed to bullshit, scenario where these consumers are informed enough to think there will be multiplayer, yet not so well informed that they can read a box or a steam profile page, nor so well informed that they have come across any of the multitude of mentions of it online? These poor special unicorn consumers seem unlikely to exist in such numbers that selling games to them would make Murray's conspiracy of lies worthwhile.
NoNice list. NMS deserves this and I'm not gonna defend it. The fans deserve those features.
People keep spewing this. It doesn't fucking matter.
This is a full priced game with a huge marketing push by Sony. Why the fuck should the consumer care about the size of the team behind it? How does that magically erase their frustration or disappointment of paying for a game that didn't live up to what the games creator himself said it would be?
Oh dear god how did we not see this coming. Sean Murray is so full of shit it's hilarious.
http://www.theatlantic.com/technology/archive/2016/02/artificial-universe-no-mans-sky/463308/
Not entirely.
Every team I've been on has had a Sean Murray or Peter Molyneux at the lead level. They would just spout off things they wanted in the game, rather than things that actually were - not because of any anti-consumer nefarious purpose, but because they actually wanted to do those things and thought they (read: the team) could get it done. We knew that every single time that person got in front of a camera or microphone they needed a PR person there to shut them the fuck up before they over-promised the world. Sometimes it worked and we'd keep them in check and other times another fucking feature just got added to the product or we all look like assholes.
Everyone on the team largely hated that motherfucker, but he was always in a boss-level position so no one could really do anything about it. We literally had office pools and running jokes about what new thing this person would say at E3 or Gamescom that the rest of us would have to struggle to implement at the last damn minute. I actually won that pool once. I really, really wish I hadn't.
This does not excuse or defend anything; it's merely an explanation that Sean Murray isn't a unique snowflake in the games industry. There's hundreds of people who run their mouth about the game they want to make rather than the one they are actually making. The difference is that most of them work for studios that know enough to keep them on a very short leash. Hello Games doesn't have the experience to do this (or the manpower to compensate for it) and Sony clearly wasn't hands-on enough to prevent it.
This isn't the new call of duty. This game, more than any other, has been pored over by a voracious and highly motivated fanbase from the start. That is how it found success. I'd suggest that the average consumer for this game was a very well-informed hardcore gamer.
That makes his former transparency and openness seem like a farce and suspicious.
Proof required. Yes, the patch notes said they "toned down" the effect...we already know they've been less than honest about a lot of other aspects of the game, maybe in Seanspeak "toned down" means "removed completely." There are numerous observations and quotes from players that currently planets do not rotate, nor do they revolve around the sun.
Not an example of something false/wrong. It's just saying "yes it's correct but you shouldn't care," and who are you to say what might disappoint any given person?
Same as above
Again, nothing disproven. The crafting system is no deeper than what you've already experienced.
Proof needed. Animals don't eat animals. They just aggro on them like they would players, and leave the corpses where they sit. If you think you see it happen and can't find the other animal it's due to a glitch and not because it was "eaten." And animals simply clip through foliage.
Yet again, something not in the game that you're just saying you don't want, nevermind others who might want it. Regardless of all else it's still a difference from the game as it had been shown previously.
Overall a very poor rebuttal, attempting to present itself like an imposing list of corrections but half the items leave the Reddit post unchallenged and the rest are suspect.
Frustrating, sobering, disappointing.
I'd argue that you're vastly overstating the difficulty of marketing this game.Sean has somehow been accused of being both too tight lipped and too grandiose. Damned if he does and damned if he doesn't. I'd love to see any of you folks in his shoes trying to promote a game like this. What would you show? Would you answer every question? Would you know what the thing will be 2 years into the future and be perfectly prescient and accurate enough to withstand this sort of crowd sourced excavation of every soundbite? It's real easy in hindsight to say "yeah duh, I wouldn't talk about XYZ." I don't doubt for a second that anything Sean talked about was what his actual vision was for the final game. Those of you thinking this was a conspiracy to steal your money and run to the bank laughing are out of touch.
This is why large companies attempt to filter everything through PR people and don't let creatives or programers talk to press whilst projects are still on going as the final product is rarely like the pitch.
Not entirely.
Every team I've been on has had a Sean Murray or Peter Molyneux at the lead level. They would just spout off things they wanted in the game, rather than things that actually were - not because of any anti-consumer nefarious purpose, but because they actually wanted to do those things and thought they (read: the team) could get it done. We knew that every single time that person got in front of a camera or microphone they needed a PR person there to shut them the fuck up before they over-promised the world. Sometimes it worked and we'd keep them in check and other times another fucking feature just got added to the product or we all look like assholes.
Everyone on the team largely hated that motherfucker, but he was always in a boss-level position so no one could really do anything about it. We literally had office pools and running jokes about what new thing this person would say at E3 or Gamescom that the rest of us would have to struggle to implement at the last damn minute. I actually won that pool once. I really, really wish I hadn't.
This does not excuse or defend anything; it's merely an explanation that Sean Murray isn't a unique snowflake in the games industry. There's hundreds of people who run their mouth about the game they want to make rather than the one they are actually making. The difference is that most of them work for studios that know enough to keep them on a very short leash. Hello Games doesn't have the experience to do this (or the manpower to compensate for it) and Sony clearly wasn't hands-on enough to prevent it.
Not entirely.
Every team I've been on has had a Sean Murray or Peter Molyneux at the lead level. They would just spout off things they wanted in the game, rather than things that actually were - not because of any anti-consumer nefarious purpose, but because they actually wanted to do those things and thought they (read: the team) could get it done. We knew that every single time that person got in front of a camera or microphone they needed a PR person there to shut them the fuck up before they over-promised the world. Sometimes it worked and we'd keep them in check and other times another fucking feature just got added to the product or we all look like assholes.
Not entirely.
Every team I've been on has had a Sean Murray or Peter Molyneux at the lead level. They would just spout off things they wanted in the game, rather than things that actually were - not because of any anti-consumer nefarious purpose, but because they actually wanted to do those things and thought they (read: the team) could get it done. We knew that every single time that person got in front of a camera or microphone they needed a PR person there to shut them the fuck up before they over-promised the world. Sometimes it worked and we'd keep them in check and other times another fucking feature just got added to the product or we all look like assholes.
Everyone on the team largely hated that motherfucker, but he was always in a boss-level position so no one could really do anything about it. We literally had office pools and running jokes about what new thing this person would say at E3 or Gamescom that the rest of us would have to struggle to implement at the last damn minute. I actually won that pool once. I really, really wish I hadn't.
This does not excuse or defend anything; it's merely an explanation that Sean Murray isn't a unique snowflake in the games industry. There's hundreds of people who run their mouth about the game they want to make rather than the one they are actually making. The difference is that most of them work for studios that know enough to keep them on a very short leash. Hello Games doesn't have the experience to do this (or the manpower to compensate for it) and Sony clearly wasn't hands-on enough to prevent it.
I feel like it shouldn't take a PR department for a developer to know that you shouldn't talk about a feature that's not at least mostly completed. I get that you want gamers to be excited and super passionate about your game, but have some common sense.It's pretty obvious that Sean Murray and Hello Games just bit off more that they could chew, both creatively and PR wise for a small and nascent studio.
Hello Games didn't have the PR department that the likes of EA or Ubisoft.
This. Murray thought he could really have all of this stuff in the game because he's not an experienced dev and has [/b]no idea whats required to actually implement it.[/b]
Ironically, Murray himself was the first one whose imagination ran wild with unrealistic expectations when he was presented with the base tech. He was a man with apparently little technical knowledge in charge of a team that was making his own dream game, with lots of funding and nobody keeping the PR in line. Not a good combo.
Oh dear god how did we not see this coming. Sean Murray is so full of shit it's hilarious.
http://www.theatlantic.com/technology/archive/2016/02/artificial-universe-no-mans-sky/463308/
Quote from this Gamespot article July 20th, 2014: http://www.gamespot.com/articles/the-story-behind-no-mans-skys-show-stopping-e3/1100-6420976/
"To give you an example of some problems, we planned out what our demo was, and then we had to find somewhere in the universe to set it. So I flew around for quite some time, a couple of days, looking for a planet that particularly suited it. So I had to pick that planet, but also find another planet that was nearby that I was going to fly to, and kind of engineer this situation where there was going to be things to fight in between. And then you actually end up having to deal with really weird things like the time of day on the planet it starts from, and what animals are going to be out at the time of day, and what time of day it is on the planet you land on. We wanted that to be daytime, and that's really hard to plan, and it just doesn't happen that easily." [Hence the "triggers." They were there to create a more condensed quick trailer experience]
I seem to remember it being stated elsewhere. But he talked opening about engineering the first E3 demo like that. Then they went to make a more freeform one for the following years E3 instead because they wanted to show a free flowing and longer experience.
Can you check that link? It doesn't work and I'm keen to watch itNow this is a conversation I think is worth having.
I was talking with a fellow gaffer earlier about the planetary rotation and I provided this video because I thought it would be interesting to them because their theory was that planetary rotation was never in the game and I thought this helped prove that.
I believe this video would interest you. https://archives.nucl.ai/recording/b...n-no-mans-sky/
Fast forward to 41:14...
You can tell she felt really embarrassed while she was dodging the real question. I wonder who it was who told her to do that?
Even before watching that vid though I always felt really bad for the rest of the team. I think it was our own Thomasmahller who was also a dev on Ori who stated that he hated the way that Sean always made everything about him. He was upset that Sean also had his name as the official twitter handle instead of Hello Games which would better represent the entire studio.
Does that make it ok to lie, because we should have been smart enough to see thru the lies?well people need to smarten up
it was obvious from the start that they weren't going to deliver on all of these promises
Are you saying you're a BvS fan? You're the one defending a mediocre product.I feel like i'm on a batman vs superman forum lol
Can you check that link? It doesn't work and I'm keen to watch it![]()