Reddit Compiles Definitive List of All NMS Missing Features/False Marketing +Sources

Dead. Beyond dead. I remember being so hyped for NMS and after 10 hours being in just being so upset that i let the hype get to me.
 
Maybe I should edit my post lol.

lol, guys, I was just trying to get orthodoxy all excited so he would think that sites where running it but my plan was foiled before I could get it off the ground...
 
Maybe I should edit my post lol.

lol, guys, I was just trying to get orthodoxy all excited so she would think that sites where running it but my plan was foiled before I could get it off the ground...
Yo I'm a he. Men can write too. :p

There's no way any news outlet is dumb enough to post that, I wasn't confused for a second ;)
 
Sometimes you shoot for the stars but hit skyboxes.

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Nice to see thecouncil trolling reddit also

Some of his gems:

I can't wait until someone actually sees another person in this game. It will truly be this thread's final stage of greatness.

Boy, am I gonna love that moment for two reasons:

1. Sean will be vindicated and all who doubted his honesty will be made to apologize.

2. It will inspire me to become a game designer and tell the truth about my own games
It astounds me how much Sean Murray is like Jesus Christ.

1. He's a white guy with a beard.

2. He traveled around spreading his message and getting people excited.

3. He has tons of devoted followers but a core team of approximately twelve people.

4. I love him so much that I'd follow him into the center of his universe (but not literally because it's impossible to meet him for such a journey).

5. He's a barefooted liar.

I don't accept that. That's really unfair to Sean. I don't really know anything about the guy but it's not Sean's style to face negativity directly. He's busy being amazed at his beautiful creation and sometimes he's just too shy to answer questions about his lies. That's very admirable. I don't appreciate this character assassination that's been going on around here.

Sean, if you're reading this, I apologize on behalf of NeoGAF. They know not what they say.
 
I'm actually surprised people have that much time on their hands. I barely find time to browse gaf once a day and people are compiling missing features in a video game........not to mention finding the time to play the game for so many hours before compiling this (I'm assuming he played a lot to confirm all that) :o

"Don't ever, ever try to lie to the internet - because they will catch you. They will de-construct your spin. They will remember everything you ever say for eternity."

-Gabe Newell
 
Oh man, remember Black and White? Now that was some A level hype deflation. It trained me from a pretty young age to see right through pitches like Sean Murrary's NMS presentations.

Unless a feature can be played, by journalists, on consumer hardware, within striking distance of the release date, assume that the feature isn't going to be in the game.

There was no way that Hello Games were going to spend resources writing net code, designing and testing player interactions, not to mention rigging and animating player models for an ancillary, nearly-impossible-to-experience feature.

And then what if large groups of players met up? They're going to write MMO-class netcode to accommodate that?
 
No worries haha.

Maybe she should try to get a job at Hello Games! I hear they're in desperate need of a PR person!

lol

She gets paid to formulate recipes and write articles for some of the top health blogs and websites but I'm pretty sure she could pull off some simple PR for HG with my help since I've been following everything...
lol I say that jokingly but for real HG if you are reading this she is good.

But by the looks of it Orthodoxy is a good second choice. :P

In all honesty though, I think a good PR person is definitely something they should look into but I think an apology of some sorts in person would have more impact and would definitely go longer towards healing wounds and reputations. I'm not demanding that at all, I'm just saying that there is just something more when you can see the person who is apologizing. It makes it seem more personal and it feels more sincere.

I can totally understand if that is to much for them to handle emotionally though and I think that a well written response like yours would definitely be a great start.

One thing is for sure though, something definitely needs to happen soon because their reputation is dwindling very quickly and I don't see that slowing down any time soon.
 
Are we actually sure planets don't rotate? I've definitely experience shifts from day to night, but do we know if that's caused by rotation or just shifting skyboxes?

I feel like someone would have to a time lapse video or something, but it's hard to stand in one place without worrying about falling life support.

Edit: And when you're checking out a ship to buy or looking at your own ship in the inventory screen, it shows what I think are the stats for that shit, suggesting differing capabilities between them.

I've seen shadows moving as if there's rotation, not sure it is.
 
lol

She gets paid to formulate recipes and write articles for some of the top health blogs and websites but I'm pretty sure she could pull off some simple PR for HG with my help since I've been following everything...
lol I say that jokingly but for real HG if you are reading this she is good.

But by the looks of it Orthodoxy is a good second choice. :P

In all honesty though, I think a good PR person is definitely something they should look into but I think an apology of some sorts in person would have more impact and would definitely go longer towards healing wounds and reputations. I'm not demanding that at all, I'm just saying that there is just something more when you can see the person who is apologizing. It makes it seem more personal and it feels more sincere.

I can totally understand if that is to much for them to handle emotionally though and I think that a well written response like yours would definitely be a great start.

One thing is for sure though, something definitely needs to happen soon because their reputation is dwindling very quickly and I don't see that slowing down any time soon.
Actually, a PR piece like I wrote is alright, but a video like Tabata made for FFXV would probably be even better!
 
OMG this. The very same media outlets that were hyping the game to hell and back are seemingly nowhere to be found to do a follow up piece on how NMS was received post launch outside of their review.

I know, I know - video games "journalism" but when youtube personalities like TotalBiscuit are putting NMS to task - appropriately mind you, he's not bullying the game just calling out some of the things that need to be called out, it's kind of unfortunate how some of these media outlets got their clicks from their hyped up previews, and now the game is out they are just like, "fuck it" move on.

I have to imagine that would be terrible for their relationship with Sony. Why would they want to do that?
 
I have no idea what two year old communication trends have to do with anything. We're not talking about what they were doing in the beginning. We're talking about how they've marketed the game and why the sudden switch from steady communication to silence is so jarring.

I'm frankly completely unsympathetic to the whining NMS fans have about the "what do you do" questions. There are dozens of survival/exploration games out there, and they have almost all communicated their mechanics well enough that a "meme" around "what to do" never sprung up with them. That such a "meme" sprung up around NMS says more about NMS and the marketing of it than it does about the people asking the questions.

So it's too onerous to expect a simple PR release that even a basic intern could have written, to address say, oh the multiplayer issue?

Here let me do it for them since they're apparently too busy to write a few paragraphs:


bosmanfixeditsljh9.gif

I read this thread backwards and saw the PR statement, thought it was real, came to this page, am now disappoint.
 
It always bothers me when people are blatantly misled/lied to by devs (and journalists, but that's probably another matter). Speaking as someone whose interest was only ever mild for the - not ever enough to consider buying it - I just feel bad for everyone disappointed by the lack of transparency and resultant lack of in-game features. It's a complete mess.
 
Well.. The game sold well based on these lies. People couldn't wait.


With the numbers it's selling the game has gone mainstream, and I don't reckon most mainstream players will understand "these lies" or be disappointed with it. Look at the Bill Bailey advert, the average person interested in a space-travel game will get a lot of fun out of it. It's really the community that fell for everything!!
 
You do realize that the main contention, multiplayer, is not up for interpretation correct?

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C'mon people, he's obviously saying nyet!

Seriously though, for the record I enjoy No Man's Sky, though I wouldn't recommend it unless the simple act of flying around space and planets and moons and seeing weird stuff is worth it to people on those points alone, but ...

I've got no patience for false advertising.

I know it's games, and priorities change and things that sound so cool in theory might not actually end up working well in practice, things get cut, and deadlines are a bitch. But if a feature is put out there in a gameplay demo, or spoken about in gaming articles and interviews from official sources and later gets cut or dramatically altered, there's no excuse not to put that information out there, and clearly, so that buyers aren't stuck with a $60 purchase based upon half-truths and vague notions and potentially future promises. No matter the size of the team or the price of admission, provided that price is anything over zero.

There is no excuse.

I'm lucky here as I've been in the dark on this game since pretty much the beginning, so the end product feels like its in the spirit of that original pitch, and how I felt watching it, if not fleshed out as much as I had hoped - but I wasn't pinning my expectations on all of the fine details.

That's good for me and all, but it doesn't mean that those who did follow the game and its promises aren't fully justified in wanting at the very least a solid explanation, much less refunds on what seems to them to be a bait and switch.

I'm still in the dark of what form of multiplayer there could have been, or is, or is in progress, and I don't think Sean's talk of the possibility of paid DLC is a betrayal, or that the Reddit list in the OP is truly definitive or correct, but there's enough there to know objectively that something went very wrong between hype and release, and not just in unrealistic player expectations, and the ball's in Hello Games' court as to how this all gets resolved.

I hope they come out and clear things up for everybody.
 
i'm not exactly trying to excuse Hello Games here, but it seems odd to me that a game developer speaking hyperbolically about his game over a period of multiple years somehow seems new to a lot of you? Some of the things not included/included in this game i'm sure are a complete shock to the team that made this game. Obviously, game development is a rocky and unpredicatible process. For instance, i'm sure they never in their wildest expectations expected to be on Colbert/multiple E3's and also have their studio flood in the middle of development.

I don't know, I think i'm just getting frustrated by the sheer amount of lust for drama and vitriol that so often is the "talk" of video games at a certain time. Some absolutely deserve it, but in this instance it just seems obscenely overkill.

For what it's worth, i've put hours into this game, and in my opinion, it's a decent game. PLENTY of flaws and also PLENTY of things in this game amaze me. I haven't been dissecting every interview he's done recently - but I generally feel I got what I basically expected and hoped out of this game going into it. For most people, I probably wouldn't recommend it unless you you're fascinated by space stuff already. For me, i'm constantly thinking about it while at work and look forward to putting many more hours into it.
 
The game is still an impressive and immersive experience, IMO easily worth the $60 I paid. With that said, the fact they shipped a significantly pared down version of what was shown all along is a massive disappointment and I do believe it's totally fine to call people out on outright misinformation, false advertising, etc. Turning that into a relentless attack on one guy though, that's not at all cool.

Maybe Hello Games genuinely intended to deliver everything they promised but they bit off more than they can chew? This is their first big project right? I'm not trying to excuse or justify the state of the game. Like you said, it's fair to call out its glaring issues. But looking at NMS, it just seems like such a captivating package. (Albeit flawed as it is.) There's a lot of potential here that wasn't quite reached or fulfilled, and for that alone, I personally think HG deserve a 2nd shot with another project. (So long as it's not something so unrealistically grandiose.)
 
I failed to catch the hype on this, Black and White, Spore and others like that.

It seems it's always the blank slate games that seem to gather this kind of attention. People project their wishes unto them. It's pretty disingenuous for the developers to not disclose what the game will be about.

I remember last year a whole GameTrailers episode discussing this game. Some people actually argued that the less we knew about the game the better. That is bullshit.
 
I keep hearing this defense regarding NMS.

"Everything shown is in the game, it's just that they have a very little chance of showing/happening. They're not actually lying."

Perhaps in a year or two we can finally prove that they're actually in the game.. or not.
 
Still reading through the post but...

It was a bit hilarious for me going from the GAF thread titled, "definitive list" into the Reddit link and seeing a comment to the effect of "I'm being told this is in the game."

The relatively minor stuff doesn't seem problematic to me at all given the nature of game development but the major, complexity inducing stuff is quite disappointing. Hoping that the base building patch adds a few of those things back in.
 
I keep hearing this defense regarding NMS.

"Everything shown is in the game, it's just that they have a very little chance of showing/happening. They're not actually lying."

Perhaps in a year or two we can finally prove that they're actually in the game.. or not.

Yeah that's one I hear a lot as well.

Except some things are known now. Like solar systems being static maps surrounded by skyboxes. Or planets not rotating. Or basically no real astrophysics happening at all. You know, just stuff that's easy to prove on day one.

I would normally give the devs the benefit of the doubt and say "you can't always achieve what you set out to achieve," but Sean rode out every bit of the hype and has since not addressed the disparity between what he oh-so-humbly promoted and what was shipped.

God I hate that I was so hyped for this game. I am one of those suckers I used to laugh about.
 
It's amazing that a couple months ago people would say they don't really get what you really do in NMS except in large generalizations... and defenders would call them idiots and such. This game had such hardcore defense from such an early stage.

I get that people like the game and that's fine. But we're still hearing people shift blame on the audience. Even in the first day or two, there were a bunch of people saying that if you don't like this game, it's because you don't like this type of game. That's obvious nonsense as many people pointed out they enjoy this type of game and yet think it's a stinker. It's not like survival sandbox (even in this setting, even with proc gen) is anything new. There are an abundance of games in this genre. This one just managed to get way over hyped.

Also for the record, I was hyped for this game for quite a long time. My hype died off a lot before launch, because of the delays and those 4 shitty trailers people raved about.
 
From what I've read and seen, I don't buy that they've intended to ever put in multiplayer in the first place. It seems an excessive amount of work for something that (even though he could have lied/overpromised/exaggerated about it like everything else) ever mentioned to be a core gameplay experience. Now, assuming if that's true, then Sean Murray knows he has been misleading everyone all along and why do any of you want to give this guy a free pass? Arguments such as development setbacks doesn't cut it regarding multiplayer. It's either something you design the game around or you don't, it's not something that you can just simply patch it in like a flip of a switch and not to expect a million other things breaking.
 
It's amazing that a couple months ago people would say they don't really get what you really do in NMS except in large generalizations... and defenders would call them idiots and such. This game had such hardcore defense from such an early stage.

I get that people like the game and that's fine. But we're still hearing people shift blame on the audience. Even in the first day or two, there were a bunch of people saying that if you don't like this game, it's because you don't like this type of game. That's obvious nonsense as many people pointed out they enjoy this type of game and yet think it's a stinker. It's not like survival sandbox (even in this setting, even with proc gen) is anything new. There are an abundance of games in this genre. This one just managed to get way over hyped.

I cant even go back to those old threads cause its legit cringe to read the defense force posts for this game copy pasting a list of mechanics or features it has in response to anybody asking what do you do. I rarely use the word cringe but its appropriate here.
 
When did this happen?

The impartial observer would probably be against misleading consumers.

The funny thing is that the backlash for MS falsely advertising the S model size reduction in an actual ad was a super tiny fraction of the perfora of super angry mocking threads on NMS supposed consumer deceit.
 
I dunno, a lot of those "missing features" in that post are either very pedantic or treating vague affirmations as concrete commitments. Not that I'm happy with No Man's Sky, I'm very disappointed by how shallow it is, but I don't feel like this assessment us that fair or balanced.
 
The funny thing is that the backlash for MS falsely advertising the S model size reduction in an actual ad was a super tiny fraction of the perfora of super angry mocking threads on NMS supposed consumer deceit.
That's pretty easy to prove wrong, though, given the measurements provided. People only found out this content was missing from NMS after release.
 
With all this furor over a lot of benign stuff, this will probably be one of the last times a non-kickstarter smaller developer updates/openly discusses the evolution and production of their game over time. 'Great'.
 
Making a game is an achievement, buying a game doesn't mean shit. I've been buying games since the late 70's, do you honestly believe I've not been burned by disappointing purchases over that 30+ years? Get over it.

We are all consumers, of those a relative minority have the will, talent and means to make a game. So yeah, they matter more to me. That you don't recognise how discouraging this toxic "fandom" is to upcoming devs, and how that is likely to be damaging to the scene as whole going forward is...

Bottom line is we're at a point where practically any dev who's foolish enough to stick their head over the parapet of public consciousness, is sooner or later going to have an internet hate-mob baying for their blood. This is not healthy consumerism! Its something else entirely.

Just for a second, step outside of yourself, and imagine what an impartial outside observer would make of this scenario. Ask yourself who are the tyrants and bullies here.

See, what's funny is that the only people who have literally "bayed for blood" over No Man's Sky are fans who were mad their game was delayed for two months back when they were sending death threats. Relatively, the people disappointed by the actual release seem pretty chill!
 
I understand all this criticism, but at the same time people were expecting way too much from this tiny developer. They shouldn't have gone full price. Should have released at a lower cost, with subsequent expansions so that people would get that their vision was still being developed.

In regards to this list I have to say it's incredibly nitpicky, but I guess that's the point of it.
 
Yeah that's one I hear a lot as well.

Except some things are known now. Like solar systems being static maps surrounded by skyboxes. Or planets not rotating. Or basically no real astrophysics happening at all. You know, just stuff that's easy to prove on day one.

In this very thread I just read a patch note saying planets rotation effects were reduced due to play testing, so they are still there and were stronger in the gold master version, as well as a poster citing examples of how he/she experience planet rotation in the game.
Also, Hello Games did not promise they would simulate the astrophysics of an entire solar system just like not everything in the planet itself is fully physics based.

I would normally give the devs the benefit of the doubt and say "you can't always achieve what you set out to achieve," but Sean rode out every bit of the hype

...just like every developer/publisher?
I did not see Nintendo spending a lot of effort in dispelling the notion that Wii Sports and the Wiimote were not 1:1 mapping and why you could actually just as well if not better play by flicking your wrist (the "but it is just so much fun" defence can be used in that case successfully, but also here).
 
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