Resident Evil 7 biohazard - "Lantern" Gameplay Trailer

tesqui

Member
Man, you really need to show us what the actual combat is like Capcom. The hide from monster shit is old and overdone at this point. I know they said that there will be combat, so I wonder why they're hiding it?

I don't know how to feel about this. I'm super excited they're finally trying something new and more survival horror, but this latest trailer just seemed boring and lame.
 

Cob32

Member
do people really think this is only going to be a hide n seek game like outlast? the demo and this seem more like a introduction to what has happened at these various places

I'm not gonna hold my breath. I think it's strange the biggest question after the demo was "Does it have action?" and yet they show more hide and seek simulation. I hope it does have action as the atmosphere and setting look great.
 
I can't believe they're RUINING resident evil.

They turned it into a 3rd person bro shooter action game, it has no zombies, no umbrella corps, its basically a fucking escort mission. Who the fuck is saddler?

This is NOT resident evil and I can't believe capcom would pull this shit. This should not be a numbered sequel and should be a spinoff at best
 

vollsperrig

Neo Member
Yes, just what everyone always wanted Resident Evil to be. The Cabin in the Woods of video games.

I wonder when people will finally accept the fact, that gamers aren't the ones to decide what a game will look, feel and be like. That's the job of the studio and the job of the publisher.

If a game is crap, you have every right to bash it after its release. I just don't see the point in complaining about games before their release.

Sure, also game companies can mess up bad (e.g. Hello Games for lying about their final product, Konami by its very existence). But if they do, just don't buy their crap.

I personally like the new direction the franchise is going, actually got me into being interested in the series again, since I haven't played a Resident Evil Game in the past twelve years.
 

ElfArmy177

Member
Where were you when RE4 happened? Lol.

Really??? You can't seriously say that this is the same. That's like saying the sequel to gran Turismo has removed driving and now you're just a member of the pit crew but you have to worry about home issues and divorce while at work to add more "tension" to the game.
 
Shame this carries the RE name. It's fine and all, but they're shitting on fans... Same as if the next Zelda game was suddenly character action or the next Metroid game was a multiplayer chibi style game

Heh, at least Hyrule Warriors and Federation Force aren't mainline entries. Maybe I'm wrong, but I doubt most RE fans would have a problem with this being a spinoff.
 
mentions hiding as a gameplay mechanic but not combat ffs

The director isn't a big fan of games like Outlast and Amnesia, so there really isn't anything to worry about

When asked how Resident Evil 7 compares to its horror game contemporaries, like first-person horror games Amnesia and Outlast, Nakanishi said both are great experiences, but they left him feeling frustrated. He wanted to have a weapon, to feel powerful enough to strike back, he said. Resident Evil 7's playable character will have the means to fend off his or her foes.

"While we don't show that aspect of Resident Evil 7 in the teaser demo, that's something that's in the full game
," he said.

http://www.polygon.com/e3/2016/6/15/11940734/resident-evil-7-biohazard-e3-2016

That doesn't mean that there won't be sections like that (such as tapes showing what happened to other people).
 

Jobbs

Banned
Heh, at least Hyrule Warriors and Federation Force aren't mainline entries. Maybe I'm wrong, but I doubt most RE fans would have a problem with this being a spinoff.

I am an RE fan and I don't give a shit about the fps run and hide house of horrors stuff... I want zombies, dumb monster designs, third person perspective, camp, etc

Whatever this is looks nicely made but it bears no resemblance in style, tone, or gameplay to RE so it just feels like we're being shit on

Outlast is one of the worst games ever made and I could write a dissertation on why it's shit. That's not what I want out of an RE game , nor do I want them to chase PT
 
My guess is that you'll get weapons in RE7, but only during specific moments in the game. Then you'll be defenseless until the next scripted sequence.
 

Ydelnae

Member
It looks good, and I appreciate the direction the game is taking, but the whole thing inspired me more Silent Hill 2 vibes than RE.
 
Yeah, don't get the people that use RE4 as an argument. While the perspective changed the game still had all those mechanics people loved the first 3 games in the numbered series for.

  • Having to choose whether to prioritize aiming over mobility at the right time
  • A big emphasis on painstakingly managing everything from ammo, grenades and weapons in your inventory screen
  • And mixing and combining items to create different healing antidotes
  • Some traditional RE style puzzles scattered throughout as well.

RE4 struck a perfect balance of changing just enough to appeal to new people to the series, while still having just enough of the series old mechanics to give the long-term fans what they want as well. From what's been shown of this game so far, Capcom hasn't shown anything to really appeal to those folk. Resident Evil's traditional style of gameplay is a dying breed, and to a lot of people this just looks like a "me too" game aping a lot of today's minimalistic horror gameplay.
 

x-Lundz-x

Member
"Hey guys the final game is going to be different than demo, just wait and see"

Continue to release "gameplay" that not representative of the game. Smart moves.
 

Kinyou

Member
You know I played that till 3 in morning yesterday and even though I prefer REmake style it's not actually a bad game, obviously as I gave up on both Soma and Layers of Fear to play RE6 instead, says a lot really.
Oh, I didn't mean it as a blanket statement. Of course can people enjoy RE6, but I prefer if they move away from all that action. Though I still hope that there's combat in the game. At least similar to RE 1
 
This is horrible. Looks and feels nothing like Resident evil franchise. It's just "spooky game N#6783" without the charm Resident Evil had.

I feel like this would be a valid complaint IF Resident Evil 4-6 hadn't already gradually turned the franchise into generic action games. Everything I've seen makes RE7 look FAR closer to the original games than anything they were trying to do in RE6.

I'm not sure I'll play this on day one but I'm really looking forward to seeing what they do with this new direction.
 
I am an RE fan and I don't give a shit about the fps run and hide house of horrors stuff... I want zombies, dumb monster designs, third person perspective, camp, etc

Which is why this game may have made more sense as a spinoff, like I said. It's easy to ignore stuff like Outbreak and Unbrella Corps if you're not interested in them.
 

kc44135

Member
Have fun shooting enemies to slow them down in order to have easier time to hide.

That is seriously what I am expecting the game to be.

This is my fear as well, at this point. We know that there's guns and combat of some kind, but it hasn't been shown off in any form. This close to release, I'm starting to worry that it's just because the combat isn't really a big part of the game at all. Maybe you can slow an enemy down or knock them over with a shotgun blast, but it's only so you have a chance to hide. That really isn't Survival Horror to me, and I'll be downright heartbroken if that's the case.


Also, I'm sorry but the people comparing the negative reactions to this with the negative reactions to RE4 need to stop. RE4 had no real equivalent at the time, and it revolutionized Third-Person Shooters. Love it or hate it, there's a reason it's still considered one of the best games ever made. Re7, on the other hand, is coming out at a time where there are countless First-Person Horror games on the market, and (so far, at least) it doesn't seem particularly interested in distinguishing itself from any of them. It seems like a game only interested in following trends, rather than starting them. I hope I'm wrong. I really, really do.
 

Kazuhira

Member
Is this another future demo that has nothing to do with the main game? just another random survivor?
I wonder when they're going to introduce the main character,kinda like this approach of showing how the game looks and plays without spoiling anything.
 
This isn't RE at all..... :\

5 months till the release of the full game and yet we haven't seen an ACTUAL gameplay from the game itself...

Was it really hard for them to take a look at the classic RE games and mimic it to the modern aspect?
 
This isn't RE at all..... :\

5 months till the release of the full game and yet we haven't seen an ACTUAL gameplay from the game itself...

Was it really hard for them to take a look at the classic RE games and mimic it to the modern aspect?

The new trailer is from the final game.

Fucking this exactly. Want to assuade people's fears about the game? Release actual gameplay demonstrating the core gameplay loop that is representative of the final game.

I think they're doing just that, for better or worse.

This likely is what the final game is going to be like. Like I said earlier, combat will be a context-sensitive mechanic that won't factor heavily into the game at all.
 

Shredderi

Member
"Hey guys the final game is going to be different than demo, just wait and see"

Continue to release "gameplay" that not representative of the game. Smart moves.

Fucking this exactly. Want to assuade people's fears about the game? Release actual gameplay demonstrating the core gameplay loop that is representative of the final game. There's nothing interesting in the video in terms of presentation either so it just doesn't really work.
 

kc44135

Member
Yeah, don't get the people that use RE4 as an argument. While the perspective changed the game still had all those mechanics people loved the first 3 games in the numbered series for.

  • Having to choose whether to prioritize aiming over mobility at the right time
  • A big emphasis on painstakingly managing everything from ammo, grenades and weapons in your inventory screen
  • And mixing and combining items to create different healing antidotes
  • Some traditional RE style puzzles scattered throughout as well.

RE4 struck a perfect balance of changing just enough to appeal to new people to the series, while still having just enough of the series old mechanics to give the long-term fans what they want as well. From what's been shown of this game so far, Capcom hasn't shown anything to really appeal to those folk. Resident Evil's traditional style of gameplay is a dying breed, and to a lot of people this just looks like a "me too" game aping a lot of today's minimalistic horror gameplay.

Agreed, my thoughts exactly. RE4 changed the series gameplay drastically, but also kept some elements of the older games intact. It was also very innovative for the time. I'm hoping there's more to RE7 than what's been shown, because what I've seen (and played) so far has been incredibly generic.
 

Kouriozan

Member
Welp.
People complained RE became more action and not enough horror for 5 and 6, and now Capcom are doing to complete opposite x)
 

bryanee

Member
Funny seeing some of the comments in here. Reminds me of how I felt when the RE4 we got was announced lol.

Looks interesting. I'd really like to see some combat in the next gameplay video they show. I hope that was a puzzle in that room towards the end of the trailer (looked like a mini lighthouse or projector.
 

TGO

Hype Train conductor. Works harder than it steams.
Oh, I didn't mean it as a blanket statement. Of course can people enjoy RE6, but I prefer if they move away from all that action. Though I still hope that there's combat in the game. At least similar to RE 1
I played it upon release and wasn't a fan of the over the top action but my second play through now is enjoyable and it's still RE at it's core until the Zombies with guns come out.
I'm enjoying Sherry's and Jakes campaign more too.
Game was just all over the place with it's campaigns.
 

CREMSteve

Member
Looks stellar, day one, no question. The demo was fantastic. I love the idea that they're teasing us with what to expect. More companies need to do this, rather than hour long trailers that show off every scene and feature.
 
Welp.
People complained RE became more action and not enough horror for 5 and 6, and now they are doing to complete opposite x)

It's like some of you are being willfully obtuse.

It's like if someone asked Nintendo to make the next Mario game more like Super Mario 64 and their response was to make a game in some random castle and you can't jump.
 
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