Resident Evil 7 biohazard - "Lantern" Gameplay Trailer

Vipu

Banned
Remember when RE was a survival horror game with zombies.

Then an action game with mutants.

Now FPS run and hide game with psychos...

Eventually we will have to hit undersea horror FPS and then alien horror space shooter flight sim and RE should finally wrap around back to zombies and survival.

You forgot MOBA.
 

BlondeTuna

Member
I'm actually really looking forward to this. I've been an RE fan since PS1 and I think this will be a refreshing change.

I do wish they would show the combat mechanics. This gameplay demo isn't going to sway the opinions of those who didn't like the first demo.
 
Oh god the fact sheet mentions hiding. No no no no. If like outlast ok, if like amnesia damn the game will be terrible.

We still have so little info it's hard to get too emotional. But it does seem this game is following rather than leading. RE was the one innovating not copying.
 

hughesta

Banned
Found footage stuff is cool but Capcom really needs to show the combat or people are gonna freak out.

People are freaking out.
 
Also, I give credit to Capcom for pretty much going all in on a AAA (likely 12 hour) game that fully supports VR. Someone has to take that initial step. And if it does well I can see them offering VR options to other titles; Clocktower, Dino Crisis, Lost Planet, etc
 
The old games still gave you plenty of ammunition to destroy everything in your path. The auto aiming made sure of that, as did the vast array of weaponry. You aren't weak or clumsy in any of the RE games.You are playing as trained and skilled people most of the time, and even when you aren't, such as when you play as Claire (not the likes of Sherry or Ashley who are only briefly playable), she is certainly no less capable than the others gameplay-wise.

My proposal was more of where they could've taken the series if they didn't want to have the action hero or capable hero anymore. It would still allow them to keep their gameplay changes over the years, while still making it apparent that the player character isn't an action hero. Ditch the awesome rolls, flips, and take downs, and give the character a believable moveset. Make the vast array of weapons harder to use as a normal person wouldn't have much of an idea on how to do so.
 
Jesus, they need to show some effing combat already. If I cannot shot some shotgun shells in some zombie's brains at all, I am not interested. If most of the game is an Amnesia clone, I am not interested. I want a fucking first-person shooter.
 
This looks good so far. I had to endure Resident Evil Revelations 1 & 2, Resident Evil 4 (although I love this game), Resident Evil 5, and Resident Evil 6, all games I consider to be nothing like the original games.

If I had to endure this shit for over a decade and if what we've seen from this game so far upsets you, then kiss my ass.

I hope this game turns out amazing and severely disappoints a particular subset of you.

This doesn't look any more like RE1-3 than RE4-6 did, frankly. Just in an entirely different way.
 
Jesus, they need to show some effing combat already. If I cannot shot some shotgun shells in some zombie's brains at all, I am not interested. If most of the game is an Amnesia clone, I am not interested. I want a fucking first-person shooter.

Yeah, if combat is actually a significant part of the game, it's pretty damn weird that they aren't showing it given how close it is to release, and even more so that the latest PR doesn't mention combat at all.
 

kc44135

Member
Unfavorable opinion but I'm glad the direction horror games are going towards.

This actually looks good. It might actually be scary! I'm glad they're moving away from the tired inventory management, find obscure object to insert into stone tablet, and tedious combat. Hide-and-Seek horror is much more tense in my opinion if done correctly (you can't just run around enemies like in amnesia).

Honestly, walking simulators have been the best thing to the horror genre. The original Silent Hills and Resident Evils weren't scary but more an exercise in tedium.

The things you're criticizing here are exactly what most people loved about the series, though. All of those things are what make RE what it is. An RE game without item management or combat is like a Zelda game without dungeons or a Mario game without jumping. Survival elements, and trying to manage your ammo, heals, etc. while fighting monsters is the whole point of RE's genre, hence the term "Survival Horror". Hide and seek gameplay can be tense and fun, but it lacks an sort of survival element. It's just " Horror", not "Survival Horror", and it's a fundamentally different style of game. If you don't like it, that's fine, but I couldn't disagree more with your assessment of the series, and I honestly think you missed the entire point of the franchise.
 

Xav

Member
Resident Evil 7 will be INCREDIBLE on PlayStation VR.

On regular TV... hmmm. Bit too walking simulator for me.
 

Senoculum

Member
People in this thread are crazy. This game looks good. A high budget first person horror game that's not called Alien Isolation. And the replayability is gonna be through the roof if Beginning Hour is any indication (branching paths, shortcuts that affect timelines, etc).

This is going to be an excellent experience. Can't wait to play with my headphones (I loved the sound design of Beginning Hour). Plus VR!!
 

kc44135

Member
Oh god the fact sheet mentions hiding. No no no no. If like outlast ok, if like amnesia damn the game will be terrible.

We still have so little info it's hard to get too emotional. But it does seem this game is following rather than leading. RE was the one innovating not copying.

Agreed, but what's this fact sheet people keep mentioning?
 
I hope it's good, but this is a much further divergence from the classic RE style than RE4 was, IMO. Just because it's closer to horror than the regrettable RE5/6 doesn't mean it's going to feel like RE.

Still, if it's a good horror game, I'll like it because we need that genre to come back.
 
This isn't really appealing to me sadly. It's not really what I'm looking for in a Resident Evil game. I'm not saying I want full on action like RE6, but there has to be some middle ground somewhere. And I prefer third person most of the time personally.
 
My proposal was more of where they could've taken the series if they didn't want to have the action hero or capable hero anymore. It would still allow them to keep their gameplay changes over the years, while still making it apparent that the player character isn't an action hero. Ditch the awesome rolls, flips, and take downs, and give the character a believable moveset. Make the vast array of weapons harder to use as a normal person wouldn't have much of an idea on how to do so.
Oh, I missed your point then. Yeah I could definitely be up for that. Not that I've wirtten off RE7 though, I still think it has a lot of potential and curious to see when it's fully revealed.
 

Pinky

Banned
Man, going off the posts in this thread, looks like I'm part of a very small group of gaffers that likes what we've seen so far.

HGDpVoC.gif
 

Fury451

Banned
Seriously, why is this called Resident Evil? Not once in an RE game did you hide and whimper in fear of the enemies. Only one that comes close to that is RE3.

It's really riding the trend of hide and seek new horror- the Outlast, PT, Amnesia, Penumbra, SOMA, Alien Isolation etc.

But the thing is, we already have Outlast, PT, Amnesia, Penumbra, and SOMA, Alien Isolation plus countless others and I'm sick of the "you can only run and hide" malarkey, because it becomes boring after awhile, but this supposedly has more traditional survival horror combat so that's a plus.

What we don't have though, is Resident Evil's blend of B-movie schlock and with tense moments and (from 4 on at least) good gunplay, grotesque monsters and occasionally genuine freaky scenes. Revelations 2 was on the right track after 6 (which I really liked regardless) imo- the more I reflect on this the less I like it.

Though people bashing this for being first-person and saying "that's not RE" are a bit off- RE has had at least 3 other FPS before.
 

Wensih

Member
The things you're criticizing here are exactly what most people loved about the series, though. All of those things are what make RE what it is. An RE game without item management or combat is like a Zelda game without dungeons or a Mario game without jumping. Survival elements, and trying to manage your ammo, heals, etc. while fighting monsters is the whole point of RE's genre, hence the term "Survival Horror". Hide and seek gameplay can be tense and fun, but it lacks an sort of survival element. It's just " Horror", not "Survival Horror", and it's a fundamentally different style of game. If you don't like it, that's fine, but I couldn't disagree more with your assessment of the series, and I honestly think you missed the entire point of the franchise.

The survival aspects in survival horror games comes down to stock piling ammo and health and avoiding combat scenarios by running circles around enemies. I don't think I missed the point of the franchise, I just think the point was outdated and am happy to embrace this new direction, which actually looks like something terrifying and not mildly frustrating.
 

Kacho

Member
Agreed, but what's this fact sheet people keep mentioning?


Resident Evil® 7 biohazard sets a new course for the Resident Evil® series as it leverages its roots and opens the door to a truly terrifying horror experience. Set within a sinister plantation in Dulvey, Louisiana and taking place after the dramatic events of Resident Evil 6, players are introduced to the mysterious Baker family – including Jack and Marguerite, who have seemingly been missing from the area with no recent
contact to anyone.

FEATURES:
 Opening the doors to a new era of horror – The next major entry in the renowned Resident Evil
series makes a dramatic new shift as it comes to next generation consoles, Windows PC and PlayStation VR.
 Returning to the series’ roots - Resident Evil 7 biohazard will deliver an experience reminiscent of the series’ signature gameplay including exploration, puzzles and a realistic tense atmosphere for players to encounter. The classic inventory system returns but with limited space meaning players must choose what they carry with them carefully, making sure they remember to pack their green herbs!
 Immersive, visceral horror – A new shift for the series to first person view brings the terrifying horror directly up close and personal.
 Welcome to the family! – Introducing Jack and Marguerite Baker, residents in the plantation house in Louisiana but no-one has seen or heard from them for a while causing all kinds of rumors and
speculation to develop.
 Mysterious female – A frightened young woman who seems to go by the name Mia appears in the plantation. Who is she? Why has she been taken by Marguerite Baker?
 Step inside the plantation – Explore the dark sinister hallways and take shelter in the hidden passages. Can you find somewhere safe to hide from the evil lurking all around in the shadows?
 Built from the ground up on the RE Engine – Capcom’s brand new VR compatible development engine works in tandem with industry leading audio and visual technologies to create a disturbingly photorealistic experience for an unprecedented level of immersion.
.
 
Yeah, if combat is actually a significant part of the game, it's pretty damn weird that they aren't showing it given how close it is to release, and even more so that the latest PR doesn't mention combat at all.

It's because combat isn't going to be a significant part of the game. They're probably not showing it because there's not much to actually show.

A lot of people will say "but Capcom said there will be combat".....and? That doesn't mean it's going to play a major role in the game.
 

TreIII

Member
"I Can't Believe It's Not Outlast!" :lol

But in all seriousness...I'm interested, but won't really get hyped until we really start seeing some real gunplay/melee and this supposed RE-style "empowerment" that we're due to see.
 

x-Lundz-x

Member
Man, going off the posts in this thread, looks like I'm part of a very small group of gaffers that likes what we've seen so far.

HGDpVoC.gif

What you've seen is a PT clone with the Resident Evil name slapped on it, not a Resident Evil game. That's why.
 

Jawmuncher

Member
People in this thread are crazy. This game looks good. A high budget first person horror game that's not called Alien Isolation. And the replayability is gonna be through the roof if Beginning Hour is any indication (branching paths, shortcuts that affect timelines, etc).

This is going to be an excellent experience. Can't wait to play with my headphones (I loved the sound design of Beginning Hour). Plus VR!!

Replayability might be hampered a bit if the demo is any indication. The invisible wall so the guy could leave got old fast as did have to go through the entire video behind the crew.
 
Returning to the series’ roots - Resident Evil 7 biohazard will deliver an experience reminiscent of the series’ signature gameplay including exploration, puzzles and a realistic tense atmosphere for players to encounter. The classic inventory system returns but with limited space meaning players must choose what they carry with them carefully, making sure they remember to pack their green herbs!

Oh what bullshit
 

Anung

Un Rama
Replayability might be hampered a bit if the demo is any indication. The invisible wall so the guy could leave got old fast as did have to go through the entire video behind the crew.


Yep. It could have the same problem Leon's campaign in 6 had. Forced walking and barriers kills replayability.
 

Roubjon

Member
Game looks awesome so far. I can't wait until they show the combat too. I feel like this is going to be the best RE in a long time.
 

Kacho

Member
Do people really think this trailer is indicative of the regular gameplay style?

Based on what we've seen so far yes. They talked about classic RE, return to roots, etc and yet keep showing everything but that in the videos. People just want core gameplay loop footage at this point.
 

TheOfficeMut

Unconfirmed Member
This doesn't look any more like RE1-3 than RE4-6 did, frankly. Just in an entirely different way.

...which is my point. I've conceded that the series will starkly contrast the earliest titles, therefore I welcome the change. I've had to deal with the last decade of Resident Evil titles so I'm not averse to seeing the series take a departure from what is now the norm.
 
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