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Final Fantasy XV - 50 min video

I'm glad they released this footage because now I know that if I buy this game there'll be no way I play it with the English voices. There's just no way I could handle it. The voice acting is terrible, and I don't use that word lightly.

Also, the facial animation and lip syncing during cut scenes aren't so hot. There are instances where the lips straight up dont move while you hear the character talking. This is something I'm willing to forgive however seeing as how the game is of a massive scale, and it might be unrealistic to expect polished facial animation and lip syncing for these types of games (for example, Guerilla's Horizon also seems to have these issues, evident in the E3 demo). I think it would have been better if they went with less cutscenes overall, and maintained player control during these less impactful/dramatic character interaction moments, where people including myself dont really pay attention to characters' faces anyway. The issue is right now, its sometimes immersion breaking. Although, I'm kind of someone that pays close attention to animation so maybe this isn't a big deal to everyone else.
 
Ok so after finally getting the higher bitrate video. I can most definitely see why people consider this game disappointing as hell when it comes to visuals.


It's not a super pretty looking game that's for sure.

its a weird thing tho, I mean weve all seen trailers and played the demos havent we?

Noctis shot looks meh sure, that prompto shot (xbox one) looks better than it does the only other time weve seen it! Cid looks exactly like in the uncovered japanese trailer and the last shot is just xbox one version looking like shit.

it may look disappointing to some but to me it just looks like what ive been seeing for the last few months.
 
Ok so after finally getting the higher bitrate video. I can most definitely see why people consider this game disappointing as hell when it comes to visuals.


It's not a super pretty looking game that's for sure.

The IQ remains shit is the main issue. Get rid of the hair dithering and crappy AA solution and it would look miles better.
 
Ok so after finally getting the higher bitrate video. I can most definitely see why people consider this game disappointing as hell when it comes to visuals.

It's not a super pretty looking game that's for sure.

Well the variable res doesn't help either. With Luminous engine, apparently you need 4xMSAA+FXAA at native 1080p for the hair dithering to not be an issue, but FF15 on PS4 and XB1 are using normal FXAA

*EDIT*

It was not 4xMSAA you need, it was 8xMSAA

http://game.watch.impress.co.jp/img/gmw/docs/575/412/html/79.jpg.html
http://game.watch.impress.co.jp/img/gmw/docs/575/412/html/80.jpg.html
 
Ok so after finally getting the higher bitrate video. I can most definitely see why people consider this game disappointing as hell when it comes to visuals.


It's not a super pretty looking game that's for sure.

To me it has similar problems that AC Unity had...The game can look very nice when it comes together (well on PS4 here), but the LoD and pop in, in particular, are really distracting. I really hope they didn't remove the lighting from Duscae, that was definitely the games strength.

By the way, interesting choice of screens. Those models look pretty good. Just the AA could be better and also some of the lighting is pretty flat.
 
I know there are certainly some technical issues with it but I think it's an absolutely beautiful looking game.
 
I know there are certainly some technical issues with it but I think it's an absolutely beautiful looking game.

I agree with you. Basically, the poor anti aliasing is my only concern.


I know everyone is excited, but you can't look at that video on the last page and this:

PNDN3l.gif

and say the game looks 'amazing'.

It just doesn't. Hopefully patches fix some glaring issues.
 
I know everyone is excited, but you can't look at that video on the last page and this:

PNDN3l.gif

and say the game looks 'amazing'.

It just doesn't. Hopefully patches fix some glaring issues.

I don't know. I only find the NPC pop-in to be distracting. The rest looks pretty good. These extra months should be enough to iron out a lot of the issues.
 
I don't know. I only find the NPC pop-in to be distracting. The rest looks pretty good. These extra months should be enough to iron out a lot of the issues.
This is just hand waving. You know that right? I know you're really excited Ishida, and you've basically been a one man defense force for this game, but dude come on. This pop in is unacceptable.
 
Isn't that from the Xbox footage. I think all this gif shows is that SE gave up on that version.

I would guess the NPC pop in is there in the PS4 version as well. It would be a shame if they leave it like that. It's not a big deal for me, but not the ideal thing either.

This is just hand waving. You know that right? I know you're really excited Ishida, and you've basically been a one man defense force for this game, but dude come on. This pop in is unacceptable.

Dude! I didn't say the pop-in is great. I said it was bad, right?
 
yes theres spots where it looks bad, mostly due to still needing polish, but much of the time it looks like the same FFXV weve been looking at for months! compare these to any screens released since episode duscae. Its really just about the same as it's ever been..if anything the AA is a little better here than its been before when the resolution doesnt compromise it. I think the final game will end up looking just fine.










































here's a few similar shots from the uncovered trailer.













 
... Everyone seems to ignore me when I talk about the vendor pop-in.
I honestly think this isn't standard for regular NPCs, and that its a Vendor only weird pop-in issue. Its still unacceptable, but I think people are extrapolating it a bit to the point of assuming it will be like that for all NPC's. I doubt that though.

Seriously, I think its the same issue that was present in KH2 in KH2.5, where NPC's loaded just fine, but vendors (like in Twilight town, or Hollow Bastion) would only load when you were close to them. Its annoying, but I don't think it applies to other NPCs.

If it does, then that's super disappointing.
 
... Everyone seems to ignore me when I talk about the vendor pop-in.
I honestly think this isn't standard for regular NPCs, and that its a Vendor only weird pop-in issue. Its still unacceptable, but I think people are extrapolating it a bit to the point of assuming it will be like that for all NPC's. I doubt that though.

Seriously, I think its the same issue that was present in KH2 in KH2.5, where NPC's loaded just fine, but vendors (like in Twilight town, or Hollow Bastion) would only load when you were close to them. Its annoying, but I don't think it applies to other NPCs.

If it does, then that's super disappointing.

Yeah, on the Altissia trailer we got some time back, the NPC's didn't pop in either. So I highly doubt this will be the standard thing for the game.

Or at least I hope. It's not a deal breaker for me, but it can be distracting.
 
I know everyone is excited, but you can't look at that video on the last page and this:

PNDN3l.gif

and say the game looks 'amazing'.

It just doesn't. Hopefully patches fix some glaring issues.

Noctis actually looks really cool in the white shirt. I hope there's an outfit where he's wearing cool knight armor.
 
Yeah, on the Altissia trailer we got some time back, the NPC's didn't pop in either. So I highly doubt this will be the standard thing for the game.

Or at least I hope. It's not a deal breaker for me, but it can be distracting.

I also notice people didn't notice the large amounts on NPCs behind Noct and Iris when they are talking in the cutscene. Since that cutscene is a real time one, I kinda doubt those NPCs (and that density of NPCs) is only for that cutscene.

but if it is the case that NPCs pop in like they do in Akiba's Trip... well... that fucking sucks....
 
Noctis actually looks really cool in the white shirt. I hope there's an outfit where he's wearing cool knight armor.

One of the biggest surprises for me was the multiple outfits thing. Really loving it!

I also notice people didn't notice the large amounts on NPCs behind Noct and Iris when they are talking in the cutscene. Since that cutscene is a real time one, I kinda doubt those NPCs (and that density of NPCs) is only for that cutscene.

I'm pretty sure the lack of NPC's on Lestallum in comparison to the earlier trailers is just because the time of the day. Maybe at some hours the NPC's increase in numbers. Maybe for lunch time or something.
 
... Everyone seems to ignore me when I talk about the vendor pop-in.
I honestly think this isn't standard for regular NPCs, and that its a Vendor only weird pop-in issue. Its still unacceptable, but I think people are extrapolating it a bit to the point of assuming it will be like that for all NPC's. I doubt that though.

Seriously, I think its the same issue that was present in KH2 in KH2.5, where NPC's loaded just fine, but vendors (like in Twilight town, or Hollow Bastion) would only load when you were close to them. Its annoying, but I don't think it applies to other NPCs.

If it does, then that's super disappointing.
It's not just the pop in. This scene is far less populated than earlier footage. The game had some serious IQ problems. I remember Watch Dogs getting shit on by many for its downgrades. Why should this be different?
 
It's not just the pop in. This scene is far less populated than earlier footage. The game had some serious IQ problems. I remember Watch Dogs getting shit on by many for its downgrades. Why should this be different?

Well.. To be fair, I never shat on Watch Dogs.

And yeah, I DO acknowledge FFXV's IQ problems. There are many. That doesn't change the fact that it is currently a beautiful game, though it could look a lot better without all the aliasing.
 
It's not just the pop in. This scene is far less populated than earlier footage. The game had some serious IQ problems. I remember Watch Dogs getting shit on by many for its downgrades. Why should this be different?

Find me a game that's got as much pre-release shit as FF XV. There isn't some essential deficit of shit that needs addressing.

Yes, though, the pop in is lame and Lestallum looks worse than previously shown. Hopefully the next two months will help.
 
yes theres spots where it looks bad, mostly due to still needing polish, but much of the time it looks like the same FFXV weve been looking at for months! compare these to any screens released since episode duscae. Its really just about the same as it's ever been..if anything the AA is a little better here than its been before when the resolution doesnt compromise it. I think the final game will end up looking just fine.










































here's a few similar shots from the uncovered trailer.














Yeah I agree, pretty much looks the same as trailer gameplay footage since the Uncovered Trailers.
 
I was never was the kinda guy to worry about the performance of a game. I'm not saying that stuff like consistent framerate doesn't matter but I really don't freak out about it. Much more interested in stuff like gameplay mechanics, side quests, player choice and immersion in games like FFXV.
 
One of the biggest surprises for me was the multiple outfits thing. Really loving it!



I'm pretty sure the lack of NPC's on Lestallum in comparison to the earlier trailers is just because the time of the day. Maybe at some hours the NPC's increase in numbers. Maybe for lunch time or something.

I'm not so sure, its 11 in the morning in that part of the video... could just be the areas, though.

Its not exactly like there aren't people around. Just looks like locals and density are altered.


It's not just the pop in. This scene is far less populated than earlier footage. The game had some serious IQ problems. I remember Watch Dogs getting shit on by many for its downgrades. Why should this be different?

ehhhhh.... it definitely feels like a different thing than what Watch Dogs pulled. We've seen consistent engine issues with the game, SE has been pretty open about development over the last couple of years, and even came out clean a lot of the times about misrepresentation of media they have show in relation to the game. That's hell of a lot more than Ubi gave us with the sneaky shit they pulled with Watch Dogs.

I guess I'm willing to give SE more leeway simply because it feels more reasonable to me. It sucks about downgrades and such, but since we know this engine just straight up doesn't work well at ALL with current consoles... idk... maybe its pitty?
 
The IQ remains shit is the main issue. Get rid of the hair dithering and crappy AA solution and it would look miles better.
I don't even think it's just an IQ issue, things like eye and skin shaders are not as good as what you'd expect from a next gen only game in 2016. Hair dithering is just part of the issue. Lighting especially was better before, idk man, I once before said this was the best looking open world game. Not so true anymore...PC first approach for a console exclusive certainly wasn't the best approach.

Well the variable res doesn't help either. With Luminous engine, apparently you need 4xMSAA+FXAA at native 1080p for the hair dithering to not be an issue, but FF15 on PS4 and XB1 are using normal FXAA

*EDIT*

It was not 4xMSAA you need, it was 8xMSAA

http://game.watch.impress.co.jp/img/gmw/docs/575/412/html/79.jpg.html
http://game.watch.impress.co.jp/img/gmw/docs/575/412/html/80.jpg.html
Square knows what it needs to do to this thing after the game comes out...
 
I don't even think it's just an IQ issue, things like eye and skin shaders are not as good as what you'd expect from a next gen only game in 2016. Hair dithering is just part of the issue. Lighting especially was better before, idk man, I once before said this was the best looking open world game. Not so true anymore...PC first approach for a console exclusive certainly wasn't the best approach.


Square knows what it needs to do to this thing after the game comes out...

Well as someone said before, this engine was, on top of being made for too long, it was aiming too high for current gen.

The resources the engine needs to make a good looking game are far too high for what we have now and thus the games are going to look like shit by comparison because everything needs to be downgraded to an acceptable level.

THey literally are making assets for higher end PC's due to the engine requirements, and are trying to fit them on PS4 and XB1 by simply cutting and downgrading their way to success, when they should have maybe started on PS4 as lead platform with a more flexible engine, and made a game based on the limitations of the hardware.

The game probably would have turned out much higher in quality that way, and taken less time too.

Games like Batman Akham knight were made with PS4 as the lead platform, and generally were better visually and performance wise for that.
 
Well as someone said before, this engine was, on top of being made for too long, it was aiming too high for current gen.

The resources the engine needs to make a good looking game are far too high for what we have now and thus the games are going to look like shit by comparison because everything needs to be downgraded to an acceptable level.

THey literally are making assets for higher end PC's due to the engine requirements, and are trying to fit them on PS4 and XB1 by simply cutting and downgrading their way to success, when they should have maybe started on PS4 as lead platform with a more flexible engine, and made a game based on the limitations of the hardware.

The game probably would have turned out much higher in quality that way, and taken less time too.

Games like Batman Akham knight were made with PS4 as the lead platform, and generally were better technically and performance wise for that.

I'd be fine with PC as the lead platform if they were actually releasing a PC version. It's like if they only released the PC version of Arkham Knight at launch with what we're getting now.
 
It just feels like Luminous isn't an engine that works on any level for current gen consoles. Just feels like there is no consideration for optimization or limitations of the consoles at all. We've seen open world games look better and act better than this game. Its just an unoptimized, PoS engine for current gen.

I'm sure it would look damn lovely on a high end pc, though :P
 
So SE is incompetent is what y'all are trying to say? 🌚

only in so far as current gen engine development.
If the Siggraph video stuff is anything to go by, the engine has a lot of stuff thats really quite nice (the debug menu stuff that they showed was interesting to say the least). It just really feels like a bad engine for current gen.

Their work on Unreal engine has been looking pretty damn good (terra model be damned)
 
I can't lie the game looks bad IQ wise, but I'm optimistic they can fix some stuff between now and release.

Im still excited like i was in 2006, but LE engine seems to much for the current consoles cause SE didn't bothered to optimize for the current batch of consoles... Which is unacceptable but it is what it is. When the PC version gets announced I'll buy a premade gaming PC just for it.

Still day-0
 
It just feels like Luminous isn't an engine that works on any level for current gen consoles. Just feels like there is no consideration for optimization or limitations of the consoles at all. We've seen open world games look better and act better than this game. Its just an unoptimized, PoS engine for current gen.

I'm sure it would look damn lovely on a high end pc, though :P

Sure, but even then, the problem is that while you'd get a good looking game on a high end PC, it would still take a disproportionate amount of resources going into it compared to what your getting out visually.

Its a badly optimized engine for basic rendering workloads, even if its significantly better than Crystal tools in that that engine was pretty shit at doing pretty much anything beyond a straight line.

I'd be fine with PC as the lead platform if they were actually releasing a PC version. It's like if they only released the PC version of Arkham Knight at launch with what we're getting now.

That would still put the console players, or 2/3rd of their userbase up a creek with this kind of outcome, which still would not be right.

NEO will fix a majority of the visual issues here and deliver more stable performance, but its still not a good fallback. What if NEO was not coming? Then SE would have released something this stripped down and just shrugged their shoulders.(granted the actual release version with day 1 patch is yet to be seen)

It would not be as bad as releasing something like Fallout 4 or Just cause 3, but it still would not have been a good look for the first numbered FF in a while.

So SE is incompetent is what y'all are trying to say? ��

SE were incompetent the day they tried to make thier own engine with the specific goal of recreating their visual works CGI studio's work without any other considerations taken into account.

They were incompetent when trying to force KH3 to run on an engine that was not finished just as a showcase for what it could do, making the development team on the game run into various issues and roadblocks and ultimately have to drop said engine and use an entirely different one.
 
I was never was the kinda guy to worry about the performance of a game. I'm not saying that stuff like consistent framerate doesn't matter but I really don't freak out about it. Much more interested in stuff like gameplay mechanics, side quests, player choice and immersion in games like FFXV.

Word. Harder to talk about that kind of stuff pre-release though.
 
Well as someone said before, this engine was, on top of being made for too long, it was aiming too high for current gen.

The resources the engine needs to make a good looking game are far too high for what we have now and thus the games are going to look like shit by comparison because everything needs to be downgraded to an acceptable level.

THey literally are making assets for higher end PC's due to the engine requirements, and are trying to fit them on PS4 and XB1 by simply cutting and downgrading their way to success, when they should have maybe started on PS4 as lead platform with a more flexible engine, and made a game based on the limitations of the hardware.

The game probably would have turned out much higher in quality that way, and taken less time too.

Games like Batman Akham knight were made with PS4 as the lead platform, and generally were better visually and performance wise for that.
Exactly.
 
Games like Batman Akham knight were made with PS4 as the lead platform, and generally were better visually and performance wise for that.

Speaking of the trash known as Batman: Arkham Knight... I really hope Rocksteady learns their lesson from that embarrassing game.
 
Well as someone said before, this engine was, on top of being made for too long, it was aiming too high for current gen.

The resources the engine needs to make a good looking game are far too high for what we have now and thus the games are going to look like shit by comparison because everything needs to be downgraded to an acceptable level.

THey literally are making assets for higher end PC's due to the engine requirements, and are trying to fit them on PS4 and XB1 by simply cutting and downgrading their way to success, when they should have maybe started on PS4 as lead platform with a more flexible engine, and made a game based on the limitations of the hardware.

The game probably would have turned out much higher in quality that way, and taken less time too.

Games like Batman Akham knight were made with PS4 as the lead platform, and generally were better visually and performance wise for that.

Unfortunately, this is the truth. They should have just swallowed their pride and switched to another engine like UE4 or their own FF14 engine instead of hoping for the impossible. KH3 switching will only benefit it in the long-run. KH 0.2 already looks amazing.
 
So SE is incompetent is what y'all are trying to say? 🌚

I think most people are trying to say that Tabata and Co. had the unenviable task of taking Nomura's leftovers from what was supposed to be a spin-off, and turning it into a full-fledged Final Fantasy that is supposed to rival VII and revitalize the entire franchise.

I would be genuinely interested in a FF directed from the ground up by Tabata. Everything he has said in interviews indicates someone with a clear vision.
 
MaleCrazyIchneumonfly.gif


I wish some of the townspeople was like... "Is that... Prince Noctis?" "Noctis... is that him...?" And then Iris can tease Noctis or something then he runs like a madman as tons of people start chasing him.
 
Unfortunately, this is the truth. They should have just swallowed their pride and switched to another engine like UE4 or their own FF14 engine instead of hoping for the impossible. KH3 switching will only benefit it in the long-run. KH 0.2 already looks amazing.

Yep. People always complain about the original KH3 trailer

seen here----> https://i.ytimg.com/vi/iNSFE6PpI2c/maxresdefault.jpg

and why Sora and gang don't look as awesome as that, but that was just a luminous engine tech demo and not actually apart of the game's actual development cycle.

KH3 also wasnt being done any favors using a half working engine at the time neither for actual game development purposes.

Now, Tai Yasue's team are creating KH3 and 0.2 on PS4 dev kits on middleware engines, and they will actually be done in a reasonable time frame looking reasonably well at native res and presumably a solid 30 just like the other games.

I'd say that is the most important thing out of anything.
 
Unfortunately, this is the truth. They should have just swallowed their pride and switched to another engine like UE4 or their own FF14 engine instead of hoping for the impossible. KH3 switching will only benefit it in the long-run. KH 0.2 already looks amazing.

Yep

luminous engine wasn't made for true open word games. It can only be used for large areas at best, aka XII or Versus map size.
 
I think most people are trying to say that Tabata and Co. had the unenviable task of taking Nomura's leftovers from what was supposed to be a spin-off, and turning it into a full-fledged Final Fantasy that is supposed to rival VII and revitalize the entire franchise.

I would be genuinely interested in a FF directed from the ground up by Tabata. Everything he has said in interviews indicates someone with a clear vision.

Same here, i hope we see Type Next from him at some point in the future.

But the main problem Tabata has right now is the fact that SE management didn't want to admit that they had fucked around an entire gen logistically, and didn't want to deal with the fallout(both from fans and investors) with a full cancellation of that Versus project they had on the backburner for like 6 or 7 years at the time, and so essentially forced Nomura's Versus project into the 15 moniker despite Nomura probably not even wanting to see his vision compromised for a what a numbered entree would require.

And then booted him and had an entirely different director have the job of just cutting everything to the point where it fit into a single game that could be marketed and sold on their shiny new engine that wasn't even done and would not be for a while.

What i would not give to be a fly on the wall of SE's offices over the past 10 years.
 
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