Titanfall 2 Multiplayer Technical Test Impressions (XB1/PS4)

I can't believe they tied Titans to kill streaks etc. I'm not very good at COD twitchfests, but I loved the movement in TF1 and the fact that I could stomp around in a Titan a couple of times a match regardless. I seem to remember them saying, at the time of TF1, that it was a very deliberate decision to give everyone the chance to have fun with Titans. What changed?
Just played my first round, I've played loads of TF1, and I gotta agree. For someone that only gets to play online now and then TF1 was really fun and the robots were the main part of that. This is just COD with a few robots now and then.
 
You have to remember these are the guys that took the greatest first person shooter of all time. Saw what everyone loved about it.

Then in the sequel ignored all that and turned it into an absolute mess of kill streaks and other silly nonsense.

They do what they want.
 
Played some Titanfall 1 this morning after played alot of the Titanfall 2 Tech test. Am I the only one that thinks that Titanfall 1 actually looks better than Titanfall 2? The maps looks much better with more impressive skylines, effects, sunflares etc?

I was watching my old Titanfall videos and that game does look much better than TF2. TF1 looked and sounded like a real conflict between two armies that were unique and consistent with the game world. TF2 maps look and sound deserted when you are not close to the fighting and it's not even clear to me what the sides are anymore.
 
I'm honestly flabbergasted here reading some of these changes and watching footage.

All the flabbers are gasting. I feel like I'm on crazy pills.

They had a sure thing ...
 
It's reassuring in a sense to know I'm not alone in my disappointment. Really enjoyed Titanfall 1. Binged on that first beta. This, well, I didn't want to play anymore.
 
Played some Titanfall 1 this morning after played alot of the Titanfall 2 Tech test. Am I the only one that thinks that Titanfall 1 actually looks better than Titanfall 2? The maps looks much better with more impressive skylines, effects, sunflares etc?

Not on the xbox, no.
Looks better now.
 
Yeah, I played a couple games on both X1 and PS4 last night. I can't put my finger on it but it just doesn't feel right. It's not exciting. It seems like there are a lot of sounds and chatter missing. I don't know exactly what is wrong, but I played the TF beta and it was great from the start and this is not. Really disappointed. I actually want to go back and play BO3 because it has better movement than this. I'm definitely not buying it first day now, but we will wait and see if they make the necessary changes.
 
I really hope they cull the weaker Titanfall 2 maps, the technical test maps included. Map design is so important in a mobility based shooter.

They have the blueprint for good Titanfall maps. They made it, and executed on it in Titanfall 2 with at least a 90% success rate. If these technical test maps were the game putting its best foot forward, as is often the case, I don't think things are looking good for Titanfall 2.
 
I made a list, yall. Who asked for these changes? Certainly no one who loved Titanfall.


  • No recharging titan shields
  • Limited titan loadout customization
  • Slower titan movement
  • Slower player movement
  • Removed and reduced NPC presence
  • Lower TTK
  • Rodeoing is now completely passive
  • Third person animations for things that used to be (awesome) first person animations
  • No titan timer
  • Scorestreaks instead of burn cards
  • No attrition
  • Glowing players
 
I really don't understand why people are missing the AI. I think R2 is somewhat dissapointing in it's current state, but that is great change.
 
I made a list, yall. Who asked for these changes? Certainly no one who loved Titanfall.


  • No recharging titan shields
  • Limited titan loadout customization
  • Slower titan movement
  • Slower player movement
  • Removed and reduced NPC presence
  • Lower TTK
  • Rodeoing is now completely passive
  • Third person animations for things that used to be (awesome) first person animations
  • No titan timer
  • Scorestreaks instead of burn cards
  • No attrition
  • Glowing players

Add in the one awful map(Homestead) and one OK map(Boomtown), and i think you covered all of it. Who are they even trying to sell this game to? Its certainly not those that enjoyed Titanfall 1. So who? When Battlefield 1 is a week before your game and you KNOW DICE is going to deliver and sell massive amounts and COD is a week after and you KNOW they have their dedicated fan base, how can you not target your already in-place fan base and shoot for good word of mouth?
 
I'm pretty sure the camera is forced into certain angles and directions when you're wall running and when you throw grenades and especially when you jump off. It's all very heavily assisted.

It's also pretty obvious that all post game support for 1 was completely ignored when they were making 2. Burn cards, emblems on your titan, different voices for the titans, personalities, the black market...everything added to 1 is no where in 2.
 
in terms of weird changes Id say the addition of prone is bizarre

Wait, they added prone?

Haha. They could kill Titanfall by trying to be Call of Duty. How ironic.

What a strange addition. Anything to slow the gameplay and encourage camping, I suppose.
 
I made a list, yall. Who asked for these changes? Certainly no one who loved Titanfall.


  • No recharging titan shields
  • Limited titan loadout customization
  • Slower titan movement
  • Slower player movement
  • Removed and reduced NPC presence
  • Lower TTK
  • Rodeoing is now completely passive
  • Third person animations for things that used to be (awesome) first person animations
  • No titan timer
  • Scorestreaks instead of burn cards
  • No attrition
  • Glowing players


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This isn't the first time that it has looked like this dev team had no idea what made their game good in the first place. Happened with Modern Warfare to Modern Warfare 2 as well.

Watch in horror as the parts of Titanfall you like become more and more marginalised until, eventually, Titanfall 4 is liked by a whole new group of people that like a game that has no similarity to the original.
 
I made a list, yall. Who asked for these changes? Certainly no one who loved Titanfall.


  • No recharging titan shields
  • Limited titan loadout customization
  • Slower titan movement
  • Slower player movement
  • Removed and reduced NPC presence
  • Lower TTK
  • Rodeoing is now completely passive
  • Third person animations for things that used to be (awesome) first person animations
  • No titan timer
  • Scorestreaks instead of burn cards
  • No attrition
  • Glowing players
Brb, shooting myself
 
Really dont understand why they changed the animations into third person when entering a Titan. For what weird reason would you change that.

wtrRyFn_sg.gif
 
Bounty Hunt on Boomtown feels much better than the rest: Small map, lots of AI, many walls, buildings, rooftops, Titans running around.
 
I really don't understand why people are missing the AI. I think R2 is somewhat dissapointing in it's current state, but that is great change.

AI allowed anyone to continuously help contribute to a team regardless of skill, and also helped boost times to get Titans. They also helped the maps feel more alive. You felt like you were in a battle more so just plopped in a zone to fight others.
 
Serious question. What do you think the team at Respawn are making of all this? As a PS4 gamer this is my first exposure to the series and while I'm enjoying it and seeing some really cool stuff I can't see it taking me away from COD and Destiny.
 
I never played the first but I've really enjoyed what I've played of the Tech Test so far. I'm not a COD player so haven't played any of the Sci-fi ones there, so maybe it feels fresher to me for that reason. It'll be interesting to play it back to back with BF1 next weekend.
 
I made a list, yall. Who asked for these changes? Certainly no one who loved Titanfall.


  • No recharging titan shields
  • Limited titan loadout customization
  • Slower titan movement
  • Slower player movement
  • Removed and reduced NPC presence
  • Lower TTK
  • Rodeoing is now completely passive
  • Third person animations for things that used to be (awesome) first person animations
  • No titan timer
  • Scorestreaks instead of burn cards
  • No attrition
  • Glowing players
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Why are people referring to these games as R1 and R2 respectively? I'm not someone to get hung up on acronyms but that's just stupid.
 
I really don't understand why people are missing the AI. I think R2 is somewhat dissapointing in it's current state, but that is great change.

The AI kept the maps feeling alive, left you with something to shoot on the way shooting at a Pilot or Titan, were fodder you could kill to speed up getting your Titan, and they could serve as a distraction or clue you in on where enemies were located. You were rarely forced to engage them because they were weak, but they could catch you off guard, particularly if you moved slowly, camped, or tried to walk the ground level of a map.

They were great.
 
I made a list, yall. Who asked for these changes? Certainly no one who loved Titanfall.


  • No recharging titan shields
  • Limited titan loadout customization
  • Slower titan movement
  • Slower player movement
  • Removed and reduced NPC presence
  • Lower TTK
  • Rodeoing is now completely passive
  • Third person animations for things that used to be (awesome) first person animations
  • No titan timer
  • Scorestreaks instead of burn cards
  • No attrition
  • Glowing players
Well Attrition probably isn't gone.
Rodeoing being passive isn't really a big difference, squeezing the trigger isn't really what I call active.

I prefer scorestreaks instead of burn cards, it gives a more level playing imo. Instead of what cards you happen to have. It gives you more control on how multiple matches play out.

The game is better for it with the lack of AI, the increased count is nice for matches. Rather than shooting at bots.

A lot of changes seems to be done in response to fanfeedback. While I'm down on the game as well, but change isn't inherently bad. Titanfall 1 had it's fair share of issue's.

From what I played of R2 the removal of shields isn't that bad it puts more emphasis on teamwork for the titan battles. As the battery collecting mechanic is in place to compensate for shields.

I think it's too early to criticize the titan load out thing. Though I prefer customization as well. I see what respawn is going for. They probably want you to see a titan and instantly know what you are dealing so you can strategize accordingly.

Not all change is bad.

The AI kept the maps feeling alive, left you with something to shoot on the way shooting at a Pilot or Titan, were fodder you could kill to speed up getting your Titan, and they could serve as a distraction or clue you in on where enemies were located. You were rarely forced to engage them because they were weak, but they could catch you off guard, particularly if you show down or try to walk the ground level of a map.

They were great.
They where an annoyance. I learned how to play with them, but I'm glad they are going away.
 
I really don't understand why people are missing the AI. I think R2 is somewhat dissapointing in it's current state, but that is great change.

I never even played Titanfall 1 and I know this is wrong. The TF2 modes without AI feel like Diet Black Ops 3. Titanfall 1 looks like a proper warzone in comparison, and they help you get your Titan faster.
 
AI allowed anyone to continuously help contribute to a team regardless of skill, and also helped boost times to get Titans. They also helped the maps feel more alive. You felt like you were in a battle more so just plopped in a zone to fight others.

And they served as cover. They made pilots stand out less. It was fun to pick out pilots from an area filled with NPCs. Now they're removed from certain modes, reduced in others and pilots glow...
 
Not a fan :/

It's really weird how this feels like a step down from Titanfall 1. Almost as if it was given to a different developer or something.

What seems especially annoying is the constant red outline on enemy pilots.
 
Titanfall was one of the few multiplayer games I've ever had a really great time with, this feedback is borderline devastating.

Really dont understand why they changed the animations into third person when entering a Titan. For what weird reason would you change that.

wtrRyFn_sg.gif

That sucks, it was always great how smooth those animations were no matter where you approached the titan.
 
I made a list, yall. Who asked for these changes? Certainly no one who loved Titanfall.


  • No recharging titan shields
  • Limited titan loadout customization
  • Slower titan movement
  • Slower player movement
  • Removed and reduced NPC presence
  • Lower TTK
  • Rodeoing is now completely passive
  • Third person animations for things that used to be (awesome) first person animations
  • No titan timer
  • Scorestreaks instead of burn cards
  • No attrition
  • Glowing players

Hello darkness my old friend
*SadfleckGif*
 
I never even played Titanfall 1 and I know this is wrong. The TF2 modes without AI feel like Diet Black Ops 3. Titanfall 1 looks like a proper warzone in caparison, and they help you get your Titan faster.
Titanfall 1 never felt like a warzone. The AI is and was dumb real dumb. So it really didn't make the field more alive.

I do agree that getting your titan is slower, but Respawn could just add a timer that's faster in modes without bots.

Black Ops 3 really doesn't have anything that comes close to the whole titan mechanic.

And they served as cover. They made pilots stand out less. It was fun to pick out pilots from an area filled with NPCs. Now they're removed from certain modes, reduced in others and pilots glow...
I prefer to whole using movement to avoid getting hit and the map as cover.
 
Well Attrition probably isn't gone.
Rodeoing being passive isn't really a big difference, squeezing the trigger isn't really what I call active.

The difference is that in R1 you could dismount from the titan at any time, and choose your moment when you would unload into the titans brain. This produced some interesting mindgames between rodeoing pilots and titan. That complexity is lost since the rodeos are all canned and 100 percent predictable.
 
Titanfall 1 never felt like a warzone. The AI is and was dumb real dumb. So it really didn't make the field more alive.

I do agree that getting your titan is slower, but Respawn could just add a timer that's faster in modes without bots.

Black Ops 3 really doesn't have anything that comes close to the whole titan mechanic.

Yes it did and I'm betting most Titanfall fans would disagree with you. It's just a shame Respawn listened to the whiners, well done.
 
The difference is that in R1 you could dismount from the titan at any time, and choose your moment when you would unload into the titans brain. This produced some interesting mindgames between rodeoing pilots and titan. That complexity is lost since the rodeos are all canned and 100 percent predictable.
You can't cancel out the animation in R2? I thought you could. That is an issue then.

Yes it did and I'm betting most Titanfall fans would disagree with you. It's just a shame Respawn listened to the whiners, well done.
Well the whole game struggled with keeping people in. It's obvious that some change was needed and there is plenty room for improvements.

Hows the online community on TF1 PC these days?

Feeling like hopping back in whilst waiting for OW season 2.
In Europe you can play attrition and the horde mode pretty consistently.
 
There's a weird downside to rodeo now too. If you do it, then die, you actually helped the enemy because they got a free shield + core boost. It was already pretty risky before that.
 
Titanfall 1 never felt like a warzone. The AI is and was dumb real dumb. So it really didn't make the field more alive.

I do agree that getting your titan is slower, but Respawn could just add a timer that's faster in modes without bots.

All I can make judgments on is what I see, and every TF1 clip I watch vs. what I'm playing in the Tech Test tells me that TF1, in Attrition at least, was way more active and loud, with much more player/AI interaction throughout the map, more constant action, and more of an impression of a battle happening all around you. Not to mention all the character chatter and talking heads. Bounty Hunt and Amped Hardpoint in Titanfall 2 have significant moments of downtime, or in the case of Amped Hardpoint, nothing but downtime if you want to win. And Pilot vs. Pilot is not why I'm interested in this game, so the increased player count in that playlist doesn't matter to me.
 
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