Realistically, is there any chance that all the other concerns people have raised in this thread will be at least considered before release? Or is it too late for that?
Yeah unplayble sometimes.Is this really, really laggy for anyone else?
Why the fuck would the make maps where you can't take advantage of any of the parkour elements? There's all these interiors that are so small and dinky inside where you can't do shit except be an awful camper.
I am flabbergasted playing this game. Words cannot express my dissapointment, I mean they had a SURE thing. It would have been so easy to double down on what made the first game special and great. I don't get it.
OléGunner;214341537 said:Is the game laggy as fuck for anyone else on PS4?
Yeah the maps are awful. I doubt they put their worst maps in the alpha too so I don't have much hope for the rest. Partly why I don't think they'll delay it because even if they fix everything else these maps aren't going to make the game very fun. By the time they fix everyone's issues and remake all the maps they'd probably already be half way through titanfall 3 developmentWhy the fuck would the make maps where you can't take advantage of any of the parkour elements? There's all these interiors that are so small and dinky inside where you can't do shit except be an awful camper.
I am flabbergasted playing this game. Words cannot express my dissapointment, I mean they had a SURE thing. It would have been so easy to double down on what made the first game special and great. I don't get it.
Thanks for replying. I'm not optimistic!The first Titanfall was already a great game even before any public testing.
They can fix things like the Titan drop rate and adjust the movement but don't expect to see more AI soldiers in the game. Titanfall 2 being multi-platform probably means that they no longer have access to Microsoft's cloud server resource. They had to design this game without the additional AI.
Then there are a lot of bad game design decisions which they can still change, but sometimes the developers are too stubborn to do that until it is too late. These bad design choices are quite common when the developers want to "balance" something or make the game easier for the new players which rarely leads to a better game.
Tinúviel;214341744 said:Guys what happened with the different scoring types in TF1?Why are they missing in this game?
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Why the fuck would the make maps where you can't take advantage of any of the parkour elements? There's all these interiors that are so small and dinky inside where you can't do shit except be an awful camper.
I am flabbergasted playing this game. Words cannot express my dissapointment, I mean they had a SURE thing. It would have been so easy to double down on what made the first game special and great. I don't get it.
Tinúviel;214341744 said:Guys what happened with the different scoring types in TF1?Why are they missing in this game?
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The first Titanfall was already a great game even before any public testing.
They can fix things like the Titan drop rate and adjust the movement but don't expect to see more AI soldiers in the game. Titanfall 2 being multi-platform probably means that they no longer have access to Microsoft's cloud server resource so they had to design this game without the additional AI.
Then there are lot of bad game design decisions which they can change, but sometimes the developers are too stubborn to do that until it is too late. These bad design choices are quite common when the developers want to "balance" something or make the game easier for the new players which rarely leads to a better game.
The first sold 7 million. If that's not meeting expectations then lolFirst game must not have sold to expectations and Respawn had to adjust to something more familiar since the franchise is going mass market on all platforms. Does seem strange though to make a sequel that doesn't appeal to the people who liked the first game. I'm super bummed about this too. This was one of my more anticipated sequels to play but it feels like a prequel to the first game in terms of mechanics.
I liked using the G2A4, it was a fun weapon but I forget what perks I had on it to make it good for me.
Interesting 'bug' when the orange part of the score counter slowly counts down when you are not earning points, forcing you to keep the action up. Sounds like an intended thing to me.
My issue with the current method for earning a titan is that it's treated like a killstreak more then anything, the change in making it an score you have to reach instead of a timer you aid by doing stuff is huge difference in practice when on paper it sounds similar.
The first sold 7 million. If that's not meeting expectations then lol
How do you play with a friend? I made sure we are in the same network and same data center but the invite friends button does nothing and invites or joins through the Xbox ui doesn't work either
ONCE YOU MASTER THE SLIDE INTO JUMP MECHANIC THE PILOT COMBAT IS FUCKING AMAZING
Let's just get that out of the way right now. Pilot play is wonderful as always. There's just a few tweaks they need to do to hit a home run here.
- STIM NEEDS TO COME BACK FASTER LIKE TITANFALL 1, AND IMMEDIATELY BE AVAILABLE AFTER DEATH
- NO MORE GLOWING PILOTS
- MORE A.I ON THE MAP AND MAPS NEED TO BE MORE LIKE TITANFALL 1 WITH TONS OF PARKOUR ROUTES
- HEALTH REGEN NEEDS TO BE A TIER 2 KIT OPTION OR HEALTH REGEN IN GENERAL NEEDS TO BE FASTER
Seriously, this is all they have to do to make pilot combat BETTER than Titanall 1. I have a feeling we haven't seen the parkour maps yet so that might not even be a problem. If they make stim more available, health regen faster (or give you the option for it in the second kit) , and prevent you from glowing like a goddamn christmas tree they nailed it.
So, lets calm down eh? These changes are easy. =D
ONCE YOU MASTER THE SLIDE INTO JUMP MECHANIC THE PILOT COMBAT IS FUCKING AMAZING
Let's just get that out of the way right now. Pilot play is wonderful as always. There's just a few tweaks they need to do to hit a home run here.
- STIM NEEDS TO COME BACK FASTER LIKE TITANFALL 1, AND IMMEDIATELY BE AVAILABLE AFTER DEATH
- NO MORE GLOWING PILOTS
- MORE A.I ON THE MAP AND MAPS NEED TO BE MORE LIKE TITANFALL 1 WITH TONS OF PARKOUR ROUTES
- HEALTH REGEN NEEDS TO BE A TIER 2 KIT OPTION OR HEALTH REGEN IN GENERAL NEEDS TO BE FASTER
Seriously, this is all they have to do to make pilot combat BETTER than Titanall 1. I have a feeling we haven't seen the parkour maps yet so that might not even be a problem. If they make stim more available, health regen faster (or give you the option for it in the second kit) , and prevent you from glowing like a goddamn christmas tree they nailed it.
So, lets calm down eh? These changes are easy. =D
Like genuinely super sad.... This was one of the few games I was looking forward to this fall. I know some people probably put their all their heart and soul into this thing, but y'all fucked up.
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Fuck me this game is such garbage.
ONCE YOU MASTER THE SLIDE INTO JUMP MECHANIC THE PILOT COMBAT IS FUCKING AMAZING
Well i'm just talking about pilot play here. The game mode options are easy to fix as well. A lot of the problems are easy to fix actually (if the map designs are not like these two, because if they are then yeah there's bigger problems)Pilot changes are the least of this games problems
ok, what exactly do you disagree with?Disagree![]()
So their new server system still uses Azure as well as a few other cloud compute services. After playing and seeing how dumb AI controlled Titans are and the lack of grunts at all in hardpoint makes me think either the build for the technical test just got some of the AI features, though all shitty, or since it is no longer PC and Xbox only, they had to scale back what was being done with Azure to be able to make it work across multiple cloud services.
Here's the dev post again for anyone who hasn't seen it.
http://www.neogaf.com/forum/showpost.php?p=214005564&postcount=101
I agree. People who are complaining about Pilot speed must not be sliding. I'm cruising around these maps with the slide, sprint, and wall running abilities.
these impressions are really disappointing,
cant believe some of the changes theyve made to this game. the first game was so good. it really sounds like they're making the game worse...
Like genuinely super sad.... This was one of the few games I was looking forward to this fall. I know some people probably put their all their heart and soul into this thing, but y'all fucked up.
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One of the developers has already posted in here that this isn't the average beta or tech test, it really is an old build of the game that's far less finished than a build that's 2 months out. I'm willing to give them the benefit of the doubt so far.
There's definitely a lot of changes I'd make but I'm still having a lot of fun (except it constantly seems to end at 5v2 with me always being on the team with 2. Ugh)
While it goes on to talk about performance, this part is still very important all around:All stuff about performance and graphics. Nothing about gameplay. So you are missing the point here.
So yeah, gameplay-wise I can't see a lot of big changes. But we're still missing a lot of the finesse and small details that can really put a bow on this thing. And I'm going to have some faith that a lot of it was held back because their main intent for this was to test the servers.As was stated, this build is off an old branch of code and was made specifically to test our new server hosting system with Multiplay, Networks infrastructure, matchmaking, etc. This is not a new-school style "beta", aka demo, of a finished product - this a the real deal pre-alpha; bugs and all. I think I branched off our main dev line about 8 weeks ago. At this stage of development that is a huge amount of time, not to mention the time we have left before ship.
Hey, if you liked it then keep playing. Don't let anyone else sway your opinion. I've still only had time to play 2 games, but I'm about to jump back in today to really nail down my opinion. Honestly, I'm on the fence and all the negative opinions, even my own complaining, I won't let sway me from the fact I was having some fun yesterday.Wow you guys..
I was sort of hyped after playing last night, but all of you have made me realized that this beta isn't really that "good" to begin with...
Hmmm I am trying to stay Positive.....
All stuff about performance and graphics. Nothing about gameplay. So you are missing the point here.
I agree. People who are complaining about Pilot speed must not be sliding. I'm cruising around these maps with the slide, sprint, and wall running abilities.
ONCE YOU MASTER THE SLIDE INTO JUMP MECHANIC THE PILOT COMBAT IS FUCKING AMAZING
Let's just get that out of the way right now. Pilot play is wonderful as always. There's just a few tweaks they need to do to hit a home run here.
- STIM NEEDS TO COME BACK FASTER LIKE TITANFALL 1, AND IMMEDIATELY BE AVAILABLE AFTER DEATH
- NO MORE GLOWING PILOTS
- MORE A.I ON THE MAP AND MAPS NEED TO BE MORE LIKE TITANFALL 1 WITH TONS OF PARKOUR ROUTES
- HEALTH REGEN NEEDS TO BE A TIER 2 KIT OPTION OR HEALTH REGEN IN GENERAL NEEDS TO BE FASTER
Seriously, this is all they have to do to make pilot combat BETTER than Titanall 1. I have a feeling we haven't seen the parkour maps yet so that might not even be a problem. If they make stim more available, health regen faster (or give you the option for it in the second kit) , and prevent you from glowing like a goddamn christmas tree they nailed it.
So, lets calm down eh? These changes are easy. =D
Damn, some merciless fan feedback here. Sounds like they really homogenized out a lot of Titanfall's unique components. Not great....
Why the fuck would the make maps where you can't take advantage of any of the parkour elements? There's all these interiors that are so small and dinky inside where you can't do shit except be an awful camper.
I am flabbergasted playing this game. Words cannot express my dissapointment, I mean they had a SURE thing. It would have been so easy to double down on what made the first game special and great. I don't get it.
Wow you guys..
I was sort of hyped after playing last night, but all of you have made me realized that this beta isn't really that "good" to begin with...
Hmmm I am trying to stay Positive.....
The maps unfortunately is only one of the major problems with the game. In general, I feel it has strayed so far from the original vision of an all out Warzone of AI, Mechs and Pilots that it would be incredibly difficult to put a bandaid on at this point. There would have to be major restricting of gameplay design and mechanics in order for this to work in the way I was hoping it should....this is only a few maps, and you're concluding about the final game?
Yeah, thats' one of my bigger issues that causes a lot of frustration but it's an easy fix.Wait, stim isn't available upon respawn? That's it. That's fucking it.
ARGHHHHHHHHHH
I am more annoyed about this than... Literally anything else.
Disagree completely(on the movement). I went that route and it didn't make the game any more enjoyable. Not to mention, it's only one of the many problems. In regards to the maps, I doubt we're gonna see a grand departure from what's already being shown in terms of design tbh. The rest of your suggestions are fine.
Here's the dev post again for anyone who hasn't seen it.
http://www.neogaf.com/forum/showpost.php?p=214005564&postcount=101