Titanfall 2 Multiplayer Technical Test Impressions (XB1/PS4)

not really sure what you showed me there. that's not fast parkouring or bhopping or anything.

you can definitely outrun people in this with stim. flat out bhops are not possible. but the slide mechanic into a jump into a slide is fast not bhop fast but fast

No I know, but I mean that the average speed there was high enough to out pace the other player in a linear direction. Which is the beauty of bunny hopping, because you were able to entirely maintain your speed boost from the wall without touching another one, long enough to go from one side of the map to the other.

Jump, slide, jump sounds like you can't repeat it over long distances. And I am asking if jump slide is significant faster than constant wall-running in a linear direction.
 
Folks have detailed their thoughts on the matter. I really wish folks would stop trying to trivialize those thoughts. It's fine if you like it, but it isn't as simple as a bad first impression.

But he's not, it's just a bad first impression. there's a lot here that is amazing. some tweaks is all that is needed
 
any kind of battery recovery even your own gives you the shield bar.

Sounds remarkably annoying. The beast player will make gains when the worse players attempt a rodeo then, rather than it simply giving them points in exchange to a little health removed/have to recharge smoke again.

So... If a garbage player feeds a shield to a titan, it makes them more likely to win a 1v1?
 
Now that I've played this more, as a complete noob to Titanfall, I'm starting to get it. The gunplay really feels good -- I'm using the "Classic" controller setting. The sliding is god tier. Running around the map is pretty damn fun, especially when chasing people down. There are plenty of "whew" moments when you manage to get away from danger. There don't seem to be as many of those "where did THAT random asshole come from??" moments as in COD, because you're always expecting it due to the movement system. Those parts are all great.

I really, really wish the maps allowed for more opportunity for chaining lots of wallruns, grapples, and slides. I haven't figured out how to build momentum to go fast yet really, but maybe unlocking stims will help?

The titans are mostly meh to me -- I'm finding I prefer to let mine go autonomous and follow it around. I agree that ttk is a bit too short -- this game has way more potential as an "outsmart your opponent" than a "best twitch reflexes win" game.

Idk, the base of the game feels great and very polished. If I'd never read any of the criticism from people who played the first game, I'd probably like the whole experience a lot more. As it is though, it feels like there are some huge missed opportunities here for this game to really stand out against BF1 and COD this fall. I'm hoping they add some of the more interesting Titan mechanics back in, along with the AI.
 
Respawn, please.

Sign this guy up.

I want to be able to do this again: https://youtu.be/8X9HtP81wAE

I have never died by this in TF1. I never understood why people got out of their titans like that...

Either fight with your smoke/cluster, or recognise you just need 5 minion kills to offset the death of your titan, which you can easily do with nuclear explosion or the time it takes for the rodeo to kill you.

Not to mention nuclear kills (as well as eject kills) lower your cool down for your next Titan (AND you got your ammo/'nades back after ejecting).
 
I have never died by this in TF1. I never understood why people got out of their titans like that...

Either fight with your smoke/cluster, or recognise you just need 5 minion kills to offset the death of your titan, which you can easily do with nuclear explosion or the time it takes for the rodeo to kill you.

Not to mention nuclear kills (as well as eject kills) lower your cool down for your next Titan (AND you got your ammo/'nades back after ejecting).

That really was a skillful video with the Titan standing absolutely still and allowing him to jump on and satchel
 
But he's not, it's just a bad first impression. there's a lot here that is amazing. some tweaks is all that is needed

There are fundamental issues that go to the core of how the game plays versus the original. Simple tweaks in some areas will help, but the bulk of the gameplay isn't going to change at this point.
 
Tf2 is just another cod clone. Tf1 was only superficially like cod. The core ads style shooting was clearly derived from it but the game played out entirely differently.
 
There are fundamental issues that go to the core of how the game plays versus the original. Simple tweaks in some areas will help, but the bulk of the gameplay isn't going to change at this point.

Go ahead and list those for me. I put in 2000+ hours into the first game.
 
So went and popped in Titanfall 1 for a match, and then played Titanfall 2. 1 I enjoyed right off the bat after not playing for awhile. 2 I just can't gel with. All of these changes are things I never would have asked for Titanfall 2 to have. I've been trying to give it a chance, but after so much playing Titanfall 2 just isn't for me. I'll try again next weekend if they add any other maps or fame modes to see if I enjoy it more a bit then.

But at the moment this went from most anticipated to I'll catch it later. That only being for the SP at this point which is just the saddest thing. I'm not a big MP guy, but Titanfall 1 was one of the few games that got me hooked. Very few games can do that.
 
Go ahead and list those for me. I put in 2000+ hours into the first game.

I know how (defensive)you get when you like something, so you're better off not replying or even engaging with me bud. I'm gonna keep grinding out this IB rep lol. I'm not going to detail anything for you, I don't care how on long you've played nor will I get into a dick measuring contest on your hours played versus mine. Just move on.
 
I know how (defensive)you get when you like something, so you're better off not replying or even engaging with me bud. I'm gonna keep grinding out this IB rep lol. I'm not going to detail anything for you, I don't care how on long you've played nor will I get into a dick measuring contest on your hours played versus mine. Just move on.

riight. listen, there's problems with the game. i'm very vocal about them but the doom and gloom is a bit overblown.

the game is good. it needs tweaks.
 
Tf1 always felt like a cod- styled shooter but with it's own DNA. It was all about fast movement, verticality and freedom of movement enabled by parkour, massive scale battles with loads of ai fodder, and the regular inclusion of fun to use and useful titans all within very well crafted maps supporting all of this.

Tf2 removed virtually all of this and now feels like cod but with some parkour and occasional robots. It's lost what made titanfall it's own thing. It's slower, maps are wide open limiting the movement the amazing movement of the first game and promoting camping, ai bots are all but gone (at least in the capacity of the first), and titans are rare and shitty.

Such a disaster of epic proportions and I'm super sad

Having never played Tf1, my initial impressions of Tf2 definitely echo yours here. "Call of Duty with occasional robots."

I came in favoring this game of the big three shooters this holiday, but right now I'm thinking I may as well get Call of Duty, if any, if this game is going to be so similarly generic. Going to keep playing to see if that feeling changes or solidifies.

Above all, definitely walking away with an even greater appreciation of Overwatch.
 
Realistically, is there any chance that all the other concerns people have raised in this thread will be at least considered before release? Or is it too late for that?

The mp team read, consider, and discuss everything. The meta of a live game evolves faster than it does in the office, so there are some things that you can't know until you go live.
 
Played a few matches of original titanfall just to make sure I wasn't remembering wrong or something.

Had a ton more fun in attrition, dudes and Titans everywhere, it was amazing.

Tf2 as it is right now is a no buy for me, I'd rather just hop on and play the original if I want something like that.
 
riight. listen, there's problems with the game. i'm very vocal about them but the doom and gloom is a bit overblown.

the game is good. it needs tweaks.
I agree with Swol. The potential is there. The game, when everything clicks is pretty damn fun. But there's a lot of little missteps that might be feasible fixes.
 
I thought that perhaps some were being a bit hyperbolic with their "COD with mechs" comments, but sadly, they are spot on. Killstreaks? Ridiculous TTK? I half expected an attack helicopter to appear. Nice try, but I already played this game years ago, and there is a reason why that series no longer gets my money.

As for the article about treating TF2 as a new IP....bullshit. They went back to the same tired formula that they know from before. Perhaps its tme to change the studio name from Respawn to Rehash.

This is not Titanfall. This is a disappointment.
 
Gotta say as someone who never played the first Titanfall I am enjoying this greatly. I love the feel of being in a Titanfall and battling it out with others Titans while trying to swat away other pilots.

Really looking forward to release date. There's some quibbles here and there but nothing I don't expect to be ironed out.
 
riight. listen, there's problems with the game. i'm very vocal about them but the doom and gloom is a bit overblown.

the game is good. it needs tweaks.

I disagree. The maps don't instill any confidence in me, and if the same design philosophies that created them were behind the other maps in the game, it'll need more than tweaks.

They don't do a good job of fostering constant mobility.
 
Still confused why pilot vs pilot was one of the chosen game modes considering it was rarely played significantly in tf1 (on xbox one its almost impossible to find a pilot vs pilot match, i realized this when i tryed to queue for a pilot vs pilot match for the first time a couple weeks ago and realized there were 0 ppl in the playlist-ive owned the game for more then a year and a half and have just neglected that game mode i guess lol perhaps it was more popular at release?). I always assumed pilot vs pilot would be the closest tf could get to CoD since it elimnates the titan variable (just my own opinion). Would make sense for them to push the game mode if their leaning into more CoD style pilot vs pilot engagments. Thats how its sounds just from what ive been reading online and from what my gf told me about her experience with the game lastnight (played several matches but only got her titan once, she wasnt playin pilot v pilot). It sounds like they are trying to segregate pilot vs pilot engagements from titan vs titan engagements, or at the very least make pilot vs titan engagements less frequent and more scripted. Im sure making titans accumlate quicker is something they can easily sort out prior to release but im not sure if thats enough to make it more of a titanfall game with some of the other changes ive been reading about (lack of mobility, promotion of camping etc.).
 
The mp team read, consider, and discuss everything. The meta of a live game evolves faster than it does in the office, so there are some things that you can't know until you go live.

I'm not sure if you can discuss this but I'd like to know what inspired the team to make changes to the movement and control system because it feels very different from the first game. Was that something the team received complaints about?
 
I've come to the conclusion that everything about Hard Point is irredeemable garbage and is the antithesis of what Titanfall should be. Constrictive lanes where mechs are separated from the rest of the action, encourages camping and holing up in bases, little to no avenues to parkour or wall run on and feels overly empty/quiet.

At least I'm having some fun with Bounty.
 

way too late for any "feedback" to help.

the very core of this game is so drastically different from Titanfall 1 there's no way I'm going to enjoy this game.

keep watching streams to see if there's anybody out there getting better gameplay out of this than me, but nope - just lots of CoD style shoot-outs, with little sprinklings of "Titanfall-esque" moments throughout [although not nearly enough].

i thought i was a parkour master, but can't build any sort of satisfying momentum in this.

trying to run through a map à la TF1 only gets me killed by a building / rooftop camper or the like.

everything from the UI, to the sound design, to the killstreak reward titan drops and "amped weapons" just feels so CoD to me, and i fucking hate CoD.

i'll definitely wait for the final game to come out before i give up entirely, but TF1's beta played exactly like the release version.

maybe TF1 was some sort of strange fluke?

feels like they don't even know why it was so good in the first place, because they nerfed everything fun about it...

i would imagine people who are at least enjoying this on some level probably enjoy CoD games?
 
Also, why do I have to unlock a fucking pistol? I can't have 2 guns and an anti-Titan weapon anymore? Fucking bullshit.

To give the false impression of "progression"

First time playing a Titanfall game. Its fine, its kinda cool calling down a titan and running on the back of a team mates but I don't like games like this anymore, the twitch Call of Duty style shooters.

Right, this is the part they fucked up. The first game was not like this.

Wo play tested this shit?
 
I disagree. The maps don't instill any confidence in me, and if the same design philosophies that created them were behind the other maps in the game, it'll need more than tweaks.

They don't do a good job of fostering constant mobility.
I agree that the two maps are bad, stim kind of makes you forget how little parkour routes are present because you just flat out do superhero shit with stim.

hopefullly the other maps are better

Still confused why pilot vs pilot was one of the chosen game modes ).

i'm having a blast with it. the current meta is actually great with pilot vs pilot.
 
What makes people think for a second that they couldn't tweak the mechanics to play almost EXACTLY like TF1 if they received enough feedback to that effect? Can't save a few of the maps from being too wide open but other than that I don't see anything being off the table for Respawn.
 
I'm having a better time with this beta now. I dropped my Titan onto the same guys Titan twice lol. I would be furious hahaha

It will always be fun dropping titans on people. I enjoy popping out and shooting to get their attention, and then dropping titan loads on them. Will never get boring!
 
I disagree. The maps don't instill any confidence in me, and if the same design philosophies that created them were behind the other maps in the game, it'll need more than tweaks.

They don't do a good job of fostering constant mobility.

This is a large concern of mine as well. It seems like there was a change in their mindset in regards to map design and it just doesn't flow well imo. I hope the others are better, but hopes aren't high after playing what's available.
 
Also, having read the thread a bit, glad I'm not alone on the criticism of the quick time-to-kill. Was Tf1 any different in this regard?

Having little to no wiggle room to win an engagement if you're seen or shot at first is just not fun or rewarding to me anymore.
 
The one thing I really miss: as a single pilot being able to take out a single Titan.

It was possible on R1. And plausible on R2.

It feels like the anti-titan weapons do less damage and the it takes a LOT of rodeoing/grenades to take down a Titan.
 
I really hope they take a lot of the feedback to heart. I've been pretty disappointed with the alpha, but I think a lot of the big problems are relatively small fixes in terms of resources and time.

That said, I'd be all for delaying the game to ensure they get it right. Beating a dead horse, but: I think this game would do much better in March rather than October.
 
Also, having read the thread a bit, glad I'm not alone on the criticism of the quick time-to-kill. Was Tf1 any different in this regard?

Having little to no wiggle room to win an engagement if you're seen or shot at first is just not fun or rewarding to me anymore.

T1 definitely feels like you dont die as fast. But I think a big part of that is there isn't a orange glow on enemies and huge health bars telling you where you're at when aimed at.
 
What makes people think for a second that they couldn't tweak the mechanics to play almost EXACTLY like TF1 if they received enough feedback to that effect? Can't save a few of the maps from being too wide open but other than that I don't see anything being off the table for Respawn.
It doesn't need to play EXACTLy like t1, it plays really well.
?

Having little to no wiggle room to win an engagement if you're seen or shot at first is just not fun or rewarding to me anymore.
They actually don't even need to adjust TTK. They just need to replenish health faster, replenish stim and your abilitis faster and not make you glow BRIGHT RED.

I'm destroyign people, even if they get the first shot in. THe mobility and gunplay is still there for you to outgun people.
 
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