Titanfall 2 Multiplayer Technical Test Impressions (XB1/PS4)

Oh I know, I didn't mean it to come across like that. I just meant that I was surprised they were sticking with Source because of Frostbite + the issues that TF1 had because of Source (particularly the enormous file size on PC & multithreading issues) but I figured that it was because they were going to leave the base gameplay mostly untouched, instead focusing on new content and maybe new weapons with (obviously) prettier graphics. It feels like they haven't done that though and have rebuilt a lot of the base systems and they feel inherently worse. :/

I totally get what you mean. Yeah it feels weird. I really do love a lot about it but it needs some serious tweaking in pretty much every department. But I'm betting it looks a lot different come October. Well... I truly fucking hope so lol. I don't want to be playing BF1 or IW for my FPS fix :/
 
I totally get what you mean. Yeah it feels weird. I really do love a lot about it but it needs some serious tweaking in pretty much every department. But I'm betting it looks a lot different come October. Well... I truly fucking hope so lol.
I hope so too tbh :P I don't think it's unsalvageable by any means.
I don't want to be playing BF1 or IW for my FPS fix :/
not Overwatch? Would've guessed that cus of your avatar!
 
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I'm really torn between the outright negative and optimistic sides of the reception towards this game. I've still managed to have a good time with the tech test since it seems no matter what they do to the speed, the maps, and the titans, I still find the act of moving around as a pilot to be very compelling. Even as a huge fan of Halo 5, I don't think any of the big shooters that have recently adopted speed boost and parkour mechanics hold a candle to what Titanfall set two years ago. The addition of the slide and grappling hook are dramatic improvements for me, too.

But with all that said, it's so hard to shake the feeling that they threw the biggest wrench into the original game's design. It reminds me of Advanced Warfare and Black Ops 3 where they grafted on these different boosts mechanics with little consideration spent on how well they gel with the prior foundation. I still want to have faith that the full game can turn some of these qualms around, but it just sucks how little confidence I feel this test has shown in what the first game accomplished.
 
I think I have had my fill after just a couple of hours. I thought I was going to be playing this nonstop this weekend, but I am already really bored. I can't believe how this has moved from day 1 to a pass for me.
 
I don't doubt that there are valid reasons to be concerned but this feels like people not giving the sequel enough time to learn what makes it unique.

A lot of complaints about just wanting titanfall 1 with more maps or guns.

I think people should try to dig into the mechanics and see what the full game has to offer in terms of balance and maps.

One of the complaints about time to kill seems like a result of the smgs being very powerful and very popular too.

My first impression was slightly negative but having given it more time I'm really impressed with how it feels familiar but different.

I especially don't get the comparisons to cod, at least any more than tf1 was. There were plenty of times I got killed in tf1 by people cloacking and camping, camping on top of buildings, etc.

I guess I would just hope people's bad impressions aren't stemming from having poor performance in you first few days of play or titanfall 1 skills not transferring in full.
 
So what went wrong?

EA or Respawn?
Respawn.

This was supposed to be their first game unshackled by all the woes of starting up a new studio and being involved in a bitter, years-long lawsuit with Activision.

And it's... not as good as the first one, despite that game's incredible development issues (remember Jason West leaving the company halfway through and all that?).
 
I'll still have to play this beta to see if I hate it compared to the 1st one.

Black Ops III/TF 1 are very very similar in gameplay.
 
You know what could work well? the hacking knife! hack the point for double points once you capture it, maybe have the hack on a cooldown or it ends when the enemy walks into the zone to start their capture.

You can't hack anything in Titanfall 2 can you?

Having not played the first game, I didn't even know hacking was a mechanic until watching some TF1 videos 2 nights ago. Why is this not a thing in the Tech Test?


And it really can't be overstated how ill fitting Homestead is as a map in Titanfall. It feels more like a Halo BTB map. What the hell are these sight lines? Where are the parkour lines? What are these bases? What are these huge fields filled with nothing? Why any of this?


And Bounty Hunt ughhh. The placement of Grunt drop pods makes absolutely no sense to me (and they're too predictable). If you put these things on opposite sides of the map, teams will just gather around one to farm. Why would you ever risk going to the other one when you'll just get destroyed by an entire team? Especially when there's no cover in the fields on Homestead. What is the weird downtime between waves, and why are the waves dictated by killing the grunts? The other team can just stall the game out by not killing their grunts if they're smart. Why are the banks always in the same spot? That just leads to predictability, camping, and, again, teams congregating on points while nothing happens in the middle of the map.

What are these game modessssss
 
if you stood still at all in Titanfall, you were dead.




this is when you know someone doesn't know what they're talking about.

Exactly. To put it simply, people who play(ed) the original TF like CoD were/are consistently terrible and represent little more challenge than the cannon fodder AI. In contrast, this build of TF2 seems to be a major core design philosophy change that is an attempt to actively reward people for playing the game "like CoD".
 
I don't doubt that there are valid reasons to be concerned but this feels like people not giving the sequel enough time to learn what makes it unique.

A lot of complaints about just wanting titanfall 1 with more maps or guns.

I think people should try to dig into the mechanics and see what the full game has to offer in terms of balance and maps.

One of the complaints about time to kill seems like a result of the smgs being very powerful and very popular too.

My first impression was slightly negative but having given it more time I'm really impressed with how it feels familiar but different.

I especially don't get the comparisons to cod, at least any more than tf1 was. There were plenty of times I got killed in tf1 by people cloacking and camping, camping on top of buildings, etc.

I guess I would just hope people's bad impressions aren't stemming from having poor performance in you first few days of play or titanfall 1 skills not transferring in full.

this isn't the problem at all.

as per many posts i've made in this thread, i sucked at TF1 for the first 60 hours, but i was still having a blast, because of how fantastic the game felt to play.

it felt unique, smooth, simple yet deep.

people would do incredible things to me that it would take me hours to even begin to learn to do myself.

it's hard to describe in words, but there was a particular feel that just made the game feel special.

to me, this game has lost said feel, and it just feels like call of duty.

watching others play [youtube, twitch], it looks like call of duty as well.


Black Ops III/TF 1 are very very similar in gameplay.


add this to the list of LOL comments in this thread.

my god.
 
so wait

that hotfix for faster titans was only meant for the amped up playlist?.....I thought tha was across the board with gradual/timer titan meter....

yikes
 
I cam to see if people were not enjoying the alpha like I was. Good to see that I was not alone on this dislike of the game. I'm really upset about this too the alpha is all I was thinking about this weekend and I'm just done after three hours I really enjoy the first one over this by a wide margin.
 
so wait

that hotfix for faster titans was only meant for the amped up playlist?.....I thought tha was across the board with gradual/timer titan meter....

yikes
It was a much needed fix. In Bounty I can at least get 2-3 Titans. In Hardpoint, I could sometimes get 1 if I was kicking all sorts of ass.
But this is a tech test to stress the servers, not tweak game play on an old alpha build, remember?
Probably an easy enough tweak even on an old build to help people at least have more fun while testing.
 
Respawn.

This was supposed to be their first game unshackled by all the woes of starting up a new studio and being involved in a bitter, years-long lawsuit with Activision.

And it's... not as good as the first one, despite that game's incredible development issues (remember Jason West leaving the company halfway through and all that?).

It's way to early to make that kind of judgement based on just a few days of playing an unfinished version...

I mentioned this before but when something is done as a true network test, the only thing that matters is the network functionality. That means extra features like audio, textures, animations, etc are not 1:1 with the release candidate or newest build. It also means gam balance and design are often a snapshot of months previous in development. It would make no sense to revise the network test build constantly to match the latest development build.

When I tested assassins creed unity that version had a small portion of the map with 2 mission markers that just counted down 15 seconds to complete the mission. The sound, textures, and controls were all not final or heavily compressed to reduce the size of the network test build. There were even more clipping and graphical issues than the final game, somehow.

If what respawn says is true this build could feel very different than the release version.
 
But this is a tech test to stress the servers, not tweak game play on an old alpha build, remember?
Can't keep stress testing if people stop playing, it's good that they are adjusting on the fly during the alpha :)

I feel so fcuking bad at FPS's playing this at the moment, when someone on a streak gets amped or a team working well I just get wreaked!
 
Going to play some titanfall 1 instead on my xbox one for now...why in the hell did they change so much? Was it there lack of faith in the first one? Didn't they listen to the community what in fact made the game great?

So great opportunities gone passed by them and they changed stuff that wasn't even needed they could have added stuff atop of what made the first one great but yet they chopped more down than they shouldn't have done.

And releasing this one week after Battlefield 1..also not a good out come to me, delay it by half a year at least to make it perfect.
 
It's way to early to make that kind of judgement based on just a few days of playing an unfinished version...

I mentioned this before but when something is done as a true network test, the only thing that matters is the network functionality. That means extra features like audio, textures, animations, etc are not 1:1 with the release candidate or newest build. It also means gam balance and design are often a snapshot of months previous in development. It would make no sense to revise the network test build constantly to match the latest development build.

When I tested assassins creed unity that version had a small portion of the map with 2 mission markers that just counted down 15 seconds to complete the mission. The sound, textures, and controls were all not final or heavily compressed to reduce the size of the network test build. There were even more clipping and graphical issues than the final game, somehow.

If what respawn says is true this build could feel very different than the release version.

I played that terrible unity test too. This isn't even remotely similar.

They expected the gameplay to blow people away, otherwise they wouldn't have even bothered. They're not stupid enough to give people a negative impression in return for a stress test on the network.
 
Respawn.

This was supposed to be their first game unshackled by all the woes of starting up a new studio and being involved in a bitter, years-long lawsuit with Activision.

And it's... not as good as the first one, despite that game's incredible development issues (remember Jason West leaving the company halfway through and all that?).

Baffling.

"Art through adversity" has some merit though. Films like Jaws, OG Star Wars, Fury Road, had stressful and grueling productions but the end result was great.
 
bolded for truth.

took me a solid 60 hours before it finally clicked, and i started winning consistently [now i'm a top tier player on PC, but that's not saying much seeing as how the community has disappeared].

i remember those first 60 hours fondly, because i kept turning to my wife and saying "this game is so much fun, i mean i SUCK, but i'm having SO MUCH FUN!"

honestly this is bullshit. I have 24 hours in total on titalfall 1 on pc. Last time I played was over 2 years ago, jumped back on today to compare to TF2 and it still the same old easy game. While I wasn't dominating as in 1st on the scoreboard, I was coming second or 3rd easily and that's after 2 years.

Going back 2 years it didn't take more than a few hours to consistently start winning. Obviously everyone learns at different speeds etc, but Titanfall isn't deep, it just gives you a lot of options.
 
It's way to early to make that kind of judgement based on just a few days of playing an unfinished version...

You're right, you're right. Comparing the Tech Test to the full game is stupid and that's not what I meant to do. A comparison of R2's test to R1's test doesn't do R2 any favors, either, though.

I had 100% full confidence in this sequel up until I played the test, now I'm merely just holding out hope it's not too late to implement feedback effectively. Maybe the campaign will be amazing?
 
Going to play some titanfall 1 instead on my xbox one for now...why in the hell did they change so much? Was it there lack of faith in the first one? Didn't they listen to the community what in fact made the game great?

So great opportunities gone passed by them and they changed stuff that wasn't even needed they could have added stuff atop of what made the first one great but yet they chopped more down than they shouldn't have done.

And releasing this one week after Battlefield 1..also not a good out come to me, delay it by half a year at least to make it perfect.

what baffles me more is... did they not enjoy playing their own game as much as we did?

at what point, while playing TF1, did they go "gee, this is just too much fun, let's change everything to make it less of that mmmk?".


You're right, you're right. Comparing the Tech Test to the full game is stupid and that's not what I meant to do. A comparison of R2's test to R1's test doesn't do R2 any favors, either, though.

yup.

TF1's open beta / tech test / etc. was pretty much exactly what we got at release, and the time windows were similar, no?

***also - why does everyone call it R1 and R2? is there some other game that already has taken the TF/TF1 abbreviation?
 
honestly this is bullshit. I have 24 hours in total on titalfall 1 on pc. Last time I played was over 2 years ago, jumped back on today to compare to TF2 and it still the same old easy game. While I wasn't dominating as in 1st on the scoreboard, I was coming second or 3rd easily and that's after 2 years.

Going back 2 years it didn't take more than a few hours to consistently start winning. Obviously everyone learns at different speeds etc, but Titanfall isn't deep, it just gives you a lot of options.

I'm sure you're half trolling... But winning doesn't mean you've mastered the ins and outs of the game.

60 hours is a stretch though. 15 hours in and a little understanding made you murder people who played the game like CoD. Which was the entire point.

But easy game? You mean to say you were the shit at the game, or that there isn't much room for competition?
 
Well Vince on twitter said they are looking at feedback, idk how drastic of changes they can make but I'm sure we'll see at least a few decent changes to bring it back to form. Kind of doubt they can get AI back into modes/change stuff like the rodeo system in time for launch though, those changes seem a but too core to the design right now.

I love the grappling hook as it is now btw, it's isn't suppose to just be a lock on and get me to this specific area like the one Advance warfare added, you weigh it down so to me it's much more useful as a swing (Which when you nail is pretty fucking awesome).

With better maps for Pilots and some tweaks I think the game can still give that Titanfall 1 feeling while being at least a bit different.
 
Too easy for someone to rodeo you and take you out now. Being in titan now feels lifeless. Used to be fun. Hopefully the ones you customize are better.
 
Not exactly what I wanted but I loved TF1. Titans take too long and can lead to some real hardship mid match if your team gets ripped in the first couple titan fights. Hook is awesome but required for escape now as I feel a bit slower than before. Gotta learn the maps but even in bounty I feel like there's little cohesion and engagement areas.
 
I hate it.

I hate everything about it.

It's not Titanfall. Titanfall was the best multiplayer shooter traversal system ever. Being in a titan was also really fun. Strafing, moving, and you felt really at risk... the shield would let you come back from the brink with your titan.

This game has:

1) Ruined traversal
2) Fucking awful maps
3) Titan's take too long to come out
4) Titan's are not nearly as fun to pilot
5) If your team loses the first Titan engagement in a match, you are gonna be fucked because they will have Titan's for half the match while you wait for yours to be ready to drop. Titan's are too hard to bring down without a Titan now. In TF1, I really felt like I could fuck a Titan's shit up.. the Titan was an advantage, but a good player against an iffy Titan Pilot would win 90% of the time.

Just, what the fuck. They went about as wrong as they could. The E3 trailers showed lots of awesome traversal and the game has very little.
 
God what happened to the matchmaking? I had 0 issues yesterday but it seems to not wanna work at all today.

ALso how do networks work? I can create one but have no idea how invite people to it.
 
starting to get the flow of the grapple hook. hooking first then jumping up is a little better then jumping first and then hook and getting dragged around to stuff lol



I'm interested to here how they got this to "work" in game because there are so many moving parts with this thing that i can see dudes going insane making this flow well in a MP game
 
Got one more game in today and helped my team win by amping the control point

This game is good it's just not really titanfall. Has some of the same concepts but it just feels different should have gone with a new name
 
I hate it.

I hate everything about it.

It's not Titanfall. Titanfall was the best multiplayer shooter traversal system ever. Being in a titan was also really fun. Strafing, moving, and you felt really at risk... the shield would let you come back from the brink with your titan.

This game has:

1) Ruined traversal
2) Fucking awful maps
3) Titan's take too long to come out
4) Titan's are not nearly as fun to pilot

Just, what the fuck. They went about as wrong as they could. The E3 trailers showed lots of awesome traversal and the game has very little.

All of this, it didn't feel like titanfall at all..like they looked at there game and said "yeah we need to chop everything out that wasn't great for us" but we do like it what they did with titanfall 1 because it was unique and fast and different.
 
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