You can easily run and gun and dominate. The TTK might be a little longer but the core mechanics are all the same.There is no way you could play effectively playing it like CoD.
Had some great moments last night. I totally killed someone with my sonar to their face.
1. Grapple Hook should be standard.
2. Titans should be on a timer.
3. Titans should still have loadouts. Class based on core ability.
4. Grapple hook should be faster.
5. Titans should have at least one dash and the dash should recharge a bit quicker.
6. Zip lines, especially on a giant map like homestead.
7. Increase the TTK to what it was in Titanfall.
These are the changes i think would make for a better game closer to Titanfall even if the base gameplay has been slowed down and the maps aren't designed around fast movement around the environment like the first.
After, spending a bit of time this morning playing Titanfall and getting my ass handed to me as I haven't played in months, the speed difference between the games is very noticeable. It's obvious the game is slowed down for casuals, but there is sill a game here that can be closer to Titanfall than CoD
This looks nothing like Titanfall.. It looks exactly like CoD.
You're just running around on the ground and winning because of it.
No Titan. No parkour. Just Call of Duty.
What have they done to Titanfall...
You can easily run and gun and dominate. The TTK might be a little longer but the core mechanics are all the same.
I'll argue it's more of a pick up and play shooter than COD as well.
gotta agree with the other comments. if you had told me this was cod:iw mp footage i would have believed you.
This one plays like a treyarch COD. Bad gameplay.The first one played like COD, so I'm not sure what the issue is.
Sadly yes, the Titans are what differentiates them from COD or Battlefield and they are rarely in the battle.
It is a "beta" so they will hopefully fix this
Yea, I miss the slide into the Titan grabbing you and putting you into the cockpit.That entering the Titan animation is sexy as hell, why the fuck did they change that.
are there even titans in this game?
gotta agree with the other comments. if you had told me this was cod:iw mp footage i would have believed you.
This one plays like a treyarch COD. Bad gameplay.
Fuck it.
Im jumping back into Titan Fall 1.
Hope the necessary changes are made to the full game, but this beta shifted the game from 'Day 1' to 'wait for impressions'
The first one played like COD, so I'm not sure what the issue is.
Not really.Sure, maybe at the very beginning. Titanfall 1 has literally no skill ceiling. You would not just "pickup and play" against anyone remotely decent in the game.
Titanfall 1 has so much shit to learn it's actually kind of baffling how deep it was.
Sure, maybe at the very beginning. Titanfall 1 has literally no skill ceiling. You would not just "pickup and play" against anyone remotely decent in the game.
Titanfall 1 has so much shit to learn it's actually kind of baffling how deep it was.
Not really.
Not really.
Exactly. I must suck at searching, but that is a perfect video. This whole process of calling down a Titan and getting in is beautiful. It has what TF2 doesn't so far---immersion. Especially retaining the first-person view when you get in.
Glad they are asking questions to the community. I need to login and vote, though my answer is "Don't care". Just bring me back the feel of the titans.
It's so crazy to me that this feels WORSE than TF1. I was kind of sceptical at them making a AAA game in Source in 2016 but I figured that if that was to preserve whatever magic they had bottled to make Titanfall 1 play and feel the way it did then it would be worth it. But they haven't even done that.
You don't remember shooting people in the back and camping the same area? Come on, clearly that's what made Titanfall such a great game...
I'm not here to impress others. It's a rather simplistic shooter.I'd love to see you actually playing titanfall 1 if you "play it like cod", any vids?
We're never going to come to an agreement, not worth my time.such a constructive argument
Oh I know, I didn't mean it to come across like that. I just meant that I was surprised they were sticking with Source because of Frostbite + the issues that TF1 had because of Source (particularly the enormous file size on PC & multithreading issues) but I figured that it was because they were going to leave the base gameplay mostly untouched, instead focusing on new content and maybe new weapons with (obviously) prettier graphics. It feels like they haven't done that though and have rebuilt a lot of the base systems and they feel inherently worse. :/I don't think the engine is the issue. It's pretty much a new engine with all the work that's gone into it from what I've read/heard. But I agree it doesn't feel like TF1. It's not bad at all... But it's not near the perfection of the first game. Not sure if it's movement or maps or what though.
I don't like the "Amped" part of hardpoint. It encourages sitting at a point for a minute and doing nothing. Like sure, it encourages defense but there are times when it is clear no ones gonna be attacking, and you need to stay in that room instead of moving out a bit and intercepting enemies on their way.
About this... Don't pilots show up on the map if they shoot without a silencer, and that dead pilots can literally see exactly where you are?
No one was successful camping in Titanfall... Like, especially those people on top or towers or in homes (eat a cluster to the face).
It's a rather simplistic shooter.