It's way to early to make that kind of judgement based on just a few days of playing an unfinished version...
I mentioned this before but when something is done as a true network test, the only thing that matters is the network functionality. That means extra features like audio, textures, animations, etc are not 1:1 with the release candidate or newest build. It also means gam balance and design are often a snapshot of months previous in development. It would make no sense to revise the network test build constantly to match the latest development build.
When I tested assassins creed unity that version had a small portion of the map with 2 mission markers that just counted down 15 seconds to complete the mission. The sound, textures, and controls were all not final or heavily compressed to reduce the size of the network test build. There were even more clipping and graphical issues than the final game, somehow.
If what respawn says is true this build could feel very different than the release version.