Kenzodielocke
Banned
Any german dubbed footage please?
Wait. What if it'shttp://i.imgur.com/6RU81Cq.jpg
http://i.imgur.com/3lOUGKY.jpg
Seems more like a big human. One leg at the very least is normal. Hell at a closer look it might not even have horns, it could be that tree shit behind him. Face and arm resembleRavus. Could be Ravus is Ifrit, but I'm not taking it.
Ifrit is for sure in the game though. He's listed among thesummons we'll get. However, I think it'll be more like the recent versions.6
Wait. What if it's? :OArdyn
Any german dubbed footage please?
This thread turned very dangerous for people who don't want the last boss/identity of the last boss spoiled for them. Can you move over to the spoiler thread for this please?![]()
its from the afrojack trailer. I really don't think its for the final boss.
If it is... for damn shame SE
Wait. What if it's? :OArdyn
Do you want to know?
Yeah, I'll stop speculating now^^Did you just unintentionally spoil me? ;_;
All these spoiler tags... Gonna avoid this thread at least for now lol.
Regarding the car driving, here's a recent Q&A with one of the Lead Game Designers (AI & Buddy System), Prasert "Sun" Prasertvithyakarn.
Fan question:
"Why is it so easy to control the car (unrealistic) and why is there no freedom to drive?" (referring to the playable demo at the AFATH 2016 event)
Sun:
"We made it easy so everyone can play our game, including the casual fans who never played this kind of game before. In other open-world games, the car controls are realistic and the driving scenes are nightmare to some players who can't drive in real life so they keep crashing the car all the time and it's frustrating. We think that driving is not a key feature in this game so we should focus on the story and something more important. That's why the car will be easy to control. But we also have other features for the players to enjoy it, for the example; you can let the AI drives the car while you play with your camera and looking around the landscapes, this is not possible in other games because we're unique!"
Source: http://www.mognetcentral.com/threads/about-the-car-final-fantasy-xv.5901/page-2#post-37641
So... we're never going to have control of the car at any point in the game? What about flying? Flying is harder than driving! Are we not going to be able to control that either?!
Furthermore, this implies that combat will always be easier than driving a car in a straight line, so that the game is accessible to everyone. What an awful answer
I don't belive that the Imperial Riflemen are robots at all.. They move in a way that couldnt be robots. They talk and gesture, the stumble over, run all these things that the obvious magitek soldiers do not do. I think they are people with magitek enhancements like maybe robotic limbs or something. In the original versus trailer noctis stabs one of them and blood pours out, those soldiers are these soldiers with a redesign. That same ATR gave me the impression (for some reason) that general Glauca is also a magitek soldier yet he's not.They aren't. Those soldiers in particular are the old magictek models.
AFAIK only officers are human .
So... we're never going to have control of the car at any point in the game? What about flying? Flying is harder than driving! Are we not going to be able to control that either?!
We will be able to control the car while flying... they even said that you'll get a Game Over if you fail to land.
I don't belive that the Imperial Riflemen are robots at all.. They move in a way that couldnt be robots. They talk and gesture, the stumble over, run all these things that the obvious magitek soldiers do not do. I think they are people with magitek enhancements like maybe robotic limbs or something. In the original versus trailer noctis stabs one of them and blood pours out, those soldiers are these soldiers with a redesign. That same ATR gave me the impression (for some reason) that general Glauca is also a magitek soldier yet he's not.
What a shitty reason.Regarding the car driving, here's a recent Q&A with one of the Lead Game Designers (AI & Buddy System), Prasert "Sun" Prasertvithyakarn.
Fan question:
"Why is it so easy to control the car (unrealistic) and why is there no freedom to drive?" (referring to the playable demo at the AFATH 2016 event)
Sun:
"We made it easy so everyone can play our game, including the casual fans who never played this kind of game before. In other open-world games, the car controls are realistic and the driving scenes are nightmare to some players who can't drive in real life so they keep crashing the car all the time and it's frustrating. We think that driving is not a key feature in this game so we should focus on the story and something more important. That's why the car will be easy to control. But we also have other features for the players to enjoy it, for the example; you can let the AI drives the car while you play with your camera and looking around the landscapes, this is not possible in other games because we're unique!"
Source: http://www.mognetcentral.com/threads/about-the-car-final-fantasy-xv.5901/page-2#post-37641
Regarding the car driving, here's a recent Q&A with one of the Lead Game Designers (AI & Buddy System), Prasert "Sun" Prasertvithyakarn.
Fan question:
"Why is it so easy to control the car (unrealistic) and why is there no freedom to drive?" (referring to the playable demo at the AFATH 2016 event)
Sun:
"We made it easy so everyone can play our game, including the casual fans who never played this kind of game before. In other open-world games, the car controls are realistic and the driving scenes are nightmare to some players who can't drive in real life so they keep crashing the car all the time and it's frustrating. We think that driving is not a key feature in this game so we should focus on the story and something more important. That's why the car will be easy to control. But we also have other features for the players to enjoy it, for the example; you can let the AI drives the car while you play with your camera and looking around the landscapes, this is not possible in other games because we're unique!"
Source: http://www.mognetcentral.com/threads/about-the-car-final-fantasy-xv.5901/page-2#post-37641
I remember that. Which means the answer they gave is complete bullshit. Either that or flying (and landing) a car is somehow supposed to be easier than driving a car.
the car controls are realistic and the driving scenes are nightmare to some players who can't drive in real life
I think the linear car thing would've been better by replacing it with a train or monorail.
Pretty sure I read somewhere thatwe'll be boarding trains in the latter half of the game's story.
Pretty sure I read somewhere thatwe'll be boarding trains in the latter half of the game's story.
Reminds me more of Diabolos than Ifrit.
How's that? He lacks pretty much every feature of Diablos. His element is also gravity, not fire.
Regarding the car driving, here's a recent Q&A with one of the Lead Game Designers (AI & Buddy System), Prasert "Sun" Prasertvithyakarn.
Fan question:
"Why is it so easy to control the car (unrealistic) and why is there no freedom to drive?" (referring to the playable demo at the AFATH 2016 event)
Sun:
"We made it easy so everyone can play our game, including the casual fans who never played this kind of game before. In other open-world games, the car controls are realistic and the driving scenes are nightmare to some players who can't drive in real life so they keep crashing the car all the time and it's frustrating. We think that driving is not a key feature in this game so we should focus on the story and something more important. That's why the car will be easy to control. But we also have other features for the players to enjoy it, for the example; you can let the AI drives the car while you play with your camera and looking around the landscapes, this is not possible in other games because we're unique!"
Source: http://www.mognetcentral.com/threads/about-the-car-final-fantasy-xv.5901/page-2#post-37641
Well, Tabata did state that some summons will have shocking designs so I wouldn't rule outjust yet orDiablosfor that matter.Ifrit
I honestly don't care that the car can only be on the road. There's chocobo for all your off-road detour.
Regarding the car driving, here's a recent Q&A with one of the Lead Game Designers (AI & Buddy System), Prasert "Sun" Prasertvithyakarn.
Fan question:
"Why is it so easy to control the car (unrealistic) and why is there no freedom to drive?" (referring to the playable demo at the AFATH 2016 event)
Sun:
"We made it easy so everyone can play our game, including the casual fans who never played this kind of game before. In other open-world games, the car controls are realistic and the driving scenes are nightmare to some players who can't drive in real life so they keep crashing the car all the time and it's frustrating. We think that driving is not a key feature in this game so we should focus on the story and something more important. That's why the car will be easy to control. But we also have other features for the players to enjoy it, for the example; you can let the AI drives the car while you play with your camera and looking around the landscapes, this is not possible in other games because we're unique!"
Source: http://www.mognetcentral.com/threads/about-the-car-final-fantasy-xv.5901/page-2#post-37641
PR to Non PR translation:
"It would really ruin our game design if the car could go anywhere. There would be too many edge cases to handle because we didn't design the game from the beginning with a freeroaming car in mind. As such our world is generally not friendly for car travel.
There are also many technical reasons that this would be a nightmare. It's not like we didn't try though. Look at TGS 2014's trailer. Unfortunately at some point it was determined to be unfeasible... I'm sorry T.T.
Enjoy flying though! There are a lot less edge cases up there."
I think it's weird they made a focus on the car and the road trip and then added other forms of transport that involve abandoning the car.
I understand why Chocobos are there, but taking a passenger train, or a ferry - you'd think they'd at least make it one of those car ferries or a car transporter train like the Chunnel to emphasise the "fifth member of the party" thing.
I think it's weird they made a focus on the car and the road trip and then added other forms of transport that involve abandoning the car.
I understand why Chocobos are there, but taking a passenger train, or a ferry - you'd think they'd at least make it one of those car ferries or a car transporter train like the Chunnel to emphasise the "fifth member of the party" thing.
The only way to drive at night is with manual control i.e Noctis. And there is a good chance we will bump into very high level enemies like the iron giant.This was in the 50 min Gamescom video.
Yeah, but changing design is different from changing the traditional summon elements completely.
Like always Ramuh is lightning, Shiva is ice, Titan is earth, Leviathan is water, so Diablos breaking the tradition and adopting Ifrit appearances + fire element seems funky.
PR to Non PR translation:
"It would really ruin our game design if the car could go anywhere. There would be too many edge cases to handle because we didn't design the game from the beginning with a freeroaming car in mind. As such our world is generally not friendly for car travel.
There are also many technical reasons that this would be a nightmare. It's not like we didn't try though. Look at TGS 2014's trailer. Unfortunately at some point we determined it to be unfeasible... I'm sorry T.T.
Enjoy flying though! There are a lot less edge cases up there."
Why do none of the NPCs stare at noctis, since he is a prince i thought he'd be more of a bif deal in these cities and small gas stations. Here in the UK if the prince was out and about there would be news camera crews everywhere and paparazzi.
Not saying there should be all that but maybe NPCs should at least acknowledge him.
PR to Non PR translation:
"It would really ruin our game design if the car could go anywhere. There would be too many edge cases to handle because we didn't design the game from the beginning with a freeroaming car in mind. As such our world is generally not friendly for car travel.
There are also many technical reasons that this would be a nightmare. It's not like we didn't try though. Look at TGS 2014's trailer. Unfortunately at some point we determined it to be unfeasible... I'm sorry T.T.
Enjoy flying though! There are a lot less edge cases up there."
Why do none of the NPCs stare at noctis, since he is a prince i thought he'd be more of a bif deal in these cities and small gas stations. Here in the UK if the prince was out and about there would be news camera crews everywhere and paparazzi.
Not saying there should be all that but maybe NPCs should at least acknowledge him.
Wouldn't such a place be a great moment from a game design perspective to introduce the stealth mechanic.Its annoying because they go back after they are already on the road in Hammerhead and then they leave again after like 5 seconds from a Cor phone call. They could have just gotten a Cor phone call in their hotel room and continued on their journey instead of going all the way back to the gates of Insomnia