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Respawn details Titanfall 2 changes due to feedback (Speed, Titan acquisition, more)

I don't get it, Attrition is just a mode right? Why do they need a long time to add it to the game?
 
Those are terrible analogies. COD and BF are long established franchises. And add in the fact that attrition was sort of the introductory mode simply because the game lacked singleplayer, which is no longer the case. There are good arguments for attrition not being added.

They stated bounty hunt is an evolution of attrition. If you want your brainless attrition experience, you can start there. With some tweaking and better maps, I bet people will end up liking it more than attrition.

I think attrition is a terribly boring mode and I won't shed a tear if it isn't returning. It's amazing that same people want the worst of TF to return, attrition and burn cards. At least I haven't seen people moaning for smart pistols.
Oh they're around here. Burn cards were terrible.
I don't get it, Attrition is just a mode right? Why do they need a long time to add it to the game?
It's not cut and dry as just adding it. Spawns need to be played with AI count vs player count, etc, etc. If they were expecting for bounty hunt to replace it AI is probably not readily suited for the mode.
 
Yep. Hey, I'm VERY cool with them adding this later as a fan service. Maybe Spring 2017 or somewhere.
I was giving them all sorts of grief in the other threads and now almost feel bad about it. Almost.

That will probably be a good time to pick the game up. Respawn would have made the adjustments/balance needed to make the game great by then and I will probably be ready to move on from BF1 or GoW4.
 
Yep. Hey, I'm VERY cool with them adding this later as a fan service. Maybe Spring 2017 or somewhere.
I was giving them all sorts of grief in the other threads and now almost feel bad about it. Almost.
Adding in the main mode that most people played is now fan service.

Can't wait for BF1 to come out with only Rush and TDM, with Conquest being released a year later as fan service.
 
There were some really stupid burn cards that I hope dont come back.

I hate boosts more, but at least you need to fill a meter. They need to severely limit it to one or two uses depending on severity

You should only be able to use something like amped weapons once.

No dumb crap like spawn the game with titan.

I bet boosts will act like burn carda, because it's too easy to make micro transactions around the model

Hopefully micro transactions are thought out decently

I honestly wouldn't mind putting new maps behind a 1 week pay wall. So season pass holders get them 1 week earlier. Same with any new titans they add.

That's how rainbow 6 does it
 
Those are terrible analogies. COD and BF are long established franchises. And add in the fact that attrition was sort of the introductory mode simply because the game lacked singleplayer, which is no longer the case. There are good arguments for attrition not being added.

They stated bounty hunt is an evolution of attrition. If you want your brainless attrition experience, you can start there. With some tweaking and better maps, I bet people will end up liking it more than attrition.

I think attrition is a terribly boring mode and I won't shed a tear if it isn't returning. It's amazing that some people want the worst of TF to return, attrition and burn cards. At least I haven't seen people moaning for smart pistols.

If Attrition was so bad, why was it the most popular game mode in TF1? Just because you didn't like it doesn't mean most people didn't.

The introductory "modes" because of no SP was the campaign playlist, which was a mix of hardpoint domination and attrition.

You don't like it, I get it but the fact is it's the most popular mode in Titanfall 1 because guess what? Most people do like it and you are in the minority.
 
It's funny they needed a tech test to understand the problems.

All they needed to do was announce the game and say "hey guys, we're are announcing Titanfall 2, where we have decided that instead of adding features we are just going to remove a bunch of stuff! Almost no bots, no attrition, it's gonna be slower, less crazy traversal, we revamped rodeo because nobody asked for it, and best of all almost no Titans! Preorder now!!!"

That would have helped clear things up.
 
But is that only related to Multiplayer?

Because it's obviously not for bots as they're all but gone seemingly.

And we don't know if those other servers don't handle bots as well as azure, so they had to cut them/dumb them down for parity across servers.

It's an interesting question as to why they were removed, whether because they aren't all on azure/have MS backing or if they just simply removed it because people complained. I think the latter personally.
 
If they added more depth to Attrition, I am ok with them delaying it. Just amp up the AI, add some interesting objectives etc and It will be golden.
 
In every multiplayer shooter there needs to be a introductory mode to let new players learn maps, and understand the unique mechanics of the game, or just have some brainless fun. In CoD it is TDM, in Halo it is Slayer, and in Titanfall 1, it is Attrition. It is the worst mode in the game in terms of gameplay, but it introduces most of Titanfall's fundamentals really well, and does its job incredibly. Bounty Hunt is better than Attrition as a mode, but in terms as being a "training wheel", Attrition does it better.
 
Well those are some nice and needed changes. Still not sure if it's a enough after the comments by the MP designer yesterday. Just don't think they are making the Titanfall game I want to play. Will definitely check out the tech test this weekend and see if it changes my opinion.
 
I don't get it, Attrition is just a mode right? Why do they need a long time to add it to the game?

Who knows what they gutted out of the engine when making titanfall 2, since the game seems to use less AI they could have left that part of the engine behind or simplified, maybe it's not suitible for an attrition mode right now.

Honestly no idea but I think it was silly of them to treat titanfall 2 as a new game, they changed way too much and ruined what made the game special and next gen feeling, it's so annoying.
 
Appreciate this.

Today I preordered the game thanks to the very good offer on that-certain-amazing-online-store.

(also, if you have a spare tech test code for XB1... errr... here I am... :D)
 
If Attrition was so bad, why was it the most popular game mode in TF1? Just because you didn't like it doesn't mean most people didn't.

The introductory "modes" because of no SP was the campaign playlist, which was a mix of hardpoint domination and attrition.

You don't like it, I get it but the fact is it's the most popular mode in Titanfall 1 because guess what? Most people do like it and you are in the minority.

Being popular doesn't make it good. It remains the bottom rung of what titanfall can be. Bounty hunt at least attempts to mix in more objective gameplay. If you want TDM just go play COD or BF. If you wanna shoot bots, bounty hunt (or singleplayer). Attrition is not a necessary component to the game.

To say I don't like the mode is to misstate it. And it's not that I hate the mode. I think the mode is just the worst representation of the game as a competitive MP game and RE should focus on better modes rather than diluting the playlists which was a huge issue in the first one.

RE should take note of OW/dirtybomb. Sometimes you just don't include a mode like TDM/attrition because that is not what the game is about; not where it shines best. TF is best when there are objectives involved, and I think RE agrees hence the evolution of attrition has objectives like depositing your bonus score.
 
In every multiplayer shooter there needs to be a introductory mode to let new players learn maps, and understand the unique mechanics of the game, or just have some brainless fun. In CoD it is TDM, in Halo it is Slayer, and in Titanfall 1, it is Attrition. It is the worst mode in the game in terms of gameplay, but it introduces most of Titanfall's fundamentals really well, and does its job incredibly. Bounty Hunt is better than Attrition as a mode, but in terms as being a "training wheel", Attrition does it better.

Bounty hunt is a boring mode and a really poor replacement/evolution of Atrition. Playing atrition felt like a mix of MP and SP with all the chatter, the music and the "war" going around you in every map.
 
Appreciate this.

Today I preordered the game thanks to the very good offer on that-certain-amazing-online-store.

(also, if you have a spare tech test code for XB1... errr... here I am... :D)
Tech Test is open, no code required! You can start playing on Friday. You can also download it now and start the training mission/Gauntlet run.
 
In every multiplayer shooter there needs to be a introductory mode to let new players learn maps, and understand the unique mechanics of the game, or just have some brainless fun. In CoD it is TDM, in Halo it is Slayer, and in Titanfall 1, it is Attrition. It is the worst mode in the game in terms of gameplay, but it introduces most of Titanfall's fundamentals really well, and does its job incredibly. Bounty Hunt is better than Attrition as a mode, but in terms as being a "training wheel", Attrition does it better.

I find Bounty Hunt to be significantly worse in terms of gameplay as it promotoes camping the bank and the funnel areas for the AI tend to force teams to consolidate in certain areas and not push towards the other side. Compare that to Attrition where the AIs being scattered force pilot to spread out as they coulsn't camp and win. Not to mention players were less likely to be double teamed if they ran across an enemy Pilot.

That doesn't even get into the atmospheric elements where Attrition felt like an actual battlefield due to all the different AIs playing out across the map.
 
Wow what a shame. Titanfall was meh in my opinion and the wall running felt like being controlled by the computer. TF2 addressed that and gave the player more control.

People really complained about not getting a Titan fast enough? Jesus you want a Titan at 2 mins into the match? The reward system in TF2 was great. Capture objectives and get rewarded. It's really that simple. Just be a teammate and get rewarded.

Honestly Respawn I'm very disappointed, I was very excited for TF2 after the yuge disappointment that TF1 was.
 
I mean , the two things most people love about T1, myself included, were the maps, movement, and gameplay loop. Not sure why they thought major changes were even necessary but at least these tweaks seem positive.
 
I'll admit that bounty hunt is probably a lot less brainless than attrition is. But attrition itself is the worst mode TF had to offer.

It really, really wasn't. It was a great mode to learn the basics of Pilot/Titan movement and loadouts as well as the layout of the maps.

Pilot vs Pilot (with no AI) was a lot weaker
 
Being popular doesn't make it good. It remains the bottom rung of what titanfall can be. Bounty hunt at least attempts to mix in more objective gameplay. If you want TDM just go play COD or BF. If you wanna shoot bots, bounty hunt (or singleplayer). Attrition is not a necessary component to the game.

To say I don't like the mode is to misstate it. And it's not that I hate the mode. I think the mode is just the worst representation of the game as a competitive MP game and RE should focus on better modes rather than diluting the playlists which was a huge issue in the first one.

RE should take note of OW/dirtybomb. Sometimes you just don't include a mode like TDM/attrition because that is not what the game is about; not where it shines best. TF is best when there are objectives involved, and I think RE agrees hence the evolution of attrition has objectives like depositing your bonus score.
I mean it kinda does, as if it wasn't any good people wouldn't play it. Just like they didn't play Pilot only mode in TF1. Is it the best representation of the game? no, but that doesn't make it a bad game mode. Not every mode needs to have an objective, and bounty hunt is actually a terrible objective as it only encourages camping.

You're making the mistake of thinking people that only play attrition/tdm like modes would ever hop on CTF or whatever and make those playlists more populated, most wouldn't, they'd just not play the game at all.

So now the game should only have modes where the game shines best? in that case just scrap everything and only have CTF and LTS then because neither bounty hunt or amped hardpoint show the game best, quite the opposite. Titanfall is supposed to be about fast paced movement, not camping near your objective so you dont die before you bank points or to keep it amped.
 
What was so terrible about a single use item that only lasted the duration the life you activate it on?
Instant titan and other such broken cards. Yeah it's good for fun throw away games but that can't ever be serious competitively. Also I can't believe I'm reading people actually think bots are out because of the "cloud".
 
Burn cards were awesome.

Burn cards are fucking trash that couldn't be buried deep enough. Cards in non-card games are complete dogshit and can get fucked. They do nothing but imbalance gameplay and introduce extra error variance into matches. Even Halo 5, which people commend as an alright implementation, is fucking abominable that negatively impacts gameplay. Just no.
 
I enjoyed burn cards but I always sold the amped weapons and kept the titans and other boosters. They could have been balanced by having them locked until you hit a certain score in a match which unlocks each card you pick in order, kind of like a scorestreak but no reset when you die.
 
The first is that a lack of player predictability would often cause players to be shot from the back or sides.

That's a good thing! Forcing players into predictable paths favors campers and passive playing styles.

But do nerf bunny hopping. That shit is annoying.
 
This whole argument just sounds like salty objective players vs. TDM players, with the LTS/CTF people mad that their modes of choice had less appeal. Useless discussion. It's like S&D players in CoD complaining that TDM is constantly the most active playlist. Those TDM players pay your bills, brehs, you better keep them happy.

Not to mention that Bounty Hunt is less an "evolution" of Attrition, and more a completely different thing with, arguably (not really arguable IMO) worse implementation of AI and presentation.
 
Instant titan and other such broken cards. Yeah it's good for fun throw away games but that can't ever be serious competitively. Also I can't believe I'm reading people actually think bots are out because of the "cloud".

Why? I honestly couldn't think of another legitimate reason for them to be out.

Back when TF1 launched they talked about being able to pump out the AI from the servers which spared them done resources on the hardware side. They also reiterated the purpose the bots served.

But now they're all but gone. Yet they were a major differentiator for the last game. So why else? If there was something specific about Azure that was allowing that (I don't know I'm speculating) and now they're not using Azure exclusively, I can understand why maybe that's the reason bots are heavily reduced.

Yeah they're using more servers this time but that appears to be for multiplayer only.
 
Yeah, I'm fine with no burn cards. they were sometimes fun, but more a pain to manage and pick before each match. Wasn't a big fan. To be fair, I didn't really see a lot of people calling out the absence much in other threads.

TF1 was faaaaaaaaaaaaaaaaar from perfect. I personally felt that the titan system was half-baked, the progression system un-appealing, and the burn card system uneneccessary. I think one of the main things myself and others took out of TF1 was that the core mechanics were great, but the rest of the game really lacked a certain polish that we all wanted to see improved upon in the sequel. And that's what was so incredible about the alpha and why there was such an outpouring: We all expected certain things at some level along with necessary changes, only to find that most of the changes affected the best things about the original game. And quite frankly, I can't really say that anything they added, outside of some of the pilot tools and the grappling hook, really attracted me to the game more than the original game's gimmick.
 
What might make Bount Hunt more interesting is AI everywhere during a wave instead of just small sections on the map. Also have the bank change location randomly so people can't camp the bank spots or at least not camp it so hard.
 
This is all I needed to see. It seemed like they weren't listening at first, or at least were negligent about what made TF1 special. But as long as Respawn is listening to their fan feedback and implementing changes, I have no problem making this a Day 1 purchase again.
 
The middle capture point hallway of Kodai is where heroes are born and dreams go to die.




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It's good to see changes are able to be made swiftly. This is a game we WANT to love as much as the first one, but this much change makes it hard.

Should we assume Attrition isn't coming back? No one seems to want to address it.
 
There was definitely something off about traversal. Glad to see some they're adjusting it. The other changes are welcome to. Looking forward to trying it again.
 
Now the only stupid thing I want back is my first person view as I enter my Titan. But that isn't happening. Hopefully all the final touched up to launch improve the immersion. Just didn't feel like I was on a battlefield.
 
I mean it kinda does, as if it wasn't any good people wouldn't play it. Just like they didn't play Pilot only mode in TF1. Is it the best representation of the game? no, but that doesn't make it a bad game mode. Not every mode needs to have an objective, and bounty hunt is actually a terrible objective as it only encourages camping.

You're making the mistake of thinking people that only play attrition/tdm like modes would ever hop on CTF or whatever and make those playlists more populated, most wouldn't, they'd just not play the game at all.

So now the game should only have modes where the game shines best? in that case just scrap everything and only have CTF and LTS then because neither bounty hunt or amped hardpoint show the game best, quite the opposite.

If I thought it should only include modes that it shines best, I would have said bounty hunt should be cut. Because that mode likely is not the best it could offer. That isn't what I am saying at all and you know that.

And no, I don't think it's a mistake that people would play other modes if attrition wasn't there. You're acting like a FPS can't be a commercial success and be popular without these modes. See Overwatch for a perfect example that skips these modes to focus on doing what Overwatch does best, which is objective gameplay.

As for bounty hunt being a terrible objective, I disagree. You're encouraged to hunt down other players and play as a team to secure deposit sites. If you're complaining about camping, maybe don't play a FPS? Camping is a valid strategy in certain modes, more so in attrition because dying to another player is not only losing out on all the points you would have gained during your downtime, but a point boost for the opponent's team for scoring the kill. Certainly bounty hunt is not perfect and needs tweaks to improve it. I saw some of the complaints and could see that some of them could be an issue. In any case, people are judging the mode based on 2 maps over a weekend test, that is just kind of a silly insignificant amount of time to judge the mode off of.
 
Where is the line between "this game is exactly like the last game. Uninspired etc" and "this game has changed too much".

Honestly, the balance between the two is absolutely mental.
 
People should watch this video for a good, measured response to the changes in the game.

https://www.youtube.com/watch?v=2e3VU7y6FoM

1. Lack of AI, Titan Timer Changes
Other game modes will have AI in the final game.
Getting titans in Bounty Hunt is easy, AI is plentiful and feeds the meter.
Less skilled players who get their titans later get titan timer by hitting other titans, rodeoing enemy titans and giving batteries to the other players. Also playing the objective.

Strategically, getting your titan first or earliest isn't always the best idea either, and holding off on titanfall is a valid strategy to take advantage of other weaker titans on the field.
Being the first titan on the field, with no shield, a target to tons of pilots on the field - not the best idea.
In essence: Get good - getting titans isn't that difficult - everything you do to help your team builds that meter.


2. Mobility changes
Much footage on PC of pro play is on PC with 90FOV - has a big impact on the perception of speed. Playing at a much lower FOV on console will make the game seem slower naturally. This could be amplifying a slightly slower move speed to feel much bigger on the console tech test.

A different kind of bunny hopping does exist, and you can still go fast.
Is slower movement speed inherently a bad thing? Looking at Titanfall 2 outside of comparisons to Titanfall 1, it's still a very fast game with loads of movement options.
It's not fair to call titanfall 2 trash just because it's got slower movement than titanfall 1.

3. Time to Kill
The problem with TTK is a combination of the game looking and feeling slower - players not being as good since it's a new game, and aim assist not being tuned to the slower movement.
Aim assist in Titanfall 1 was very generous due to the fast movement of pilots. If pilots are now slower, that aim assist needs to be reduced to stay in step with the game's pilots.
These things will be tuned better in the final game and there's no reason to believe that these game tuning issues would be finalized in a build that's 4 months from release.
 
Wow what a shame. Titanfall was meh in my opinion and the wall running felt like being controlled by the computer. TF2 addressed that and gave the player more control.

People really complained about not getting a Titan fast enough? Jesus you want a Titan at 2 mins into the match? The reward system in TF2 was great. Capture objectives and get rewarded. It's really that simple. Just be a teammate and get rewarded.

Honestly Respawn I'm very disappointed, I was very excited for TF2 after the yuge disappointment that TF1 was.

I agree I had no problems getting Titans. Play the objective get some kills it wasn't complicated. I enjoyed the sense of earning a Titan not just a participation trophy.
 
Guys is there anybody heard anything about Todd Alderman?His twitter still says "Lead Multiplayer Designer on Titanfall 2" but i never heard anything from him.

Once he was a key man for MW1,MW2 and TF1.
 
I just read the post and I'm quite relieved by the response from Respawn. One of the items that wasn't highlighted in the OP that makes me so happy is that they are allowing the user to turn elements of the HUD on or off. That was perhaps my single biggest complaint about the tech test - the UI was so busy that I felt like I was playing the HUD more than I was playing the game. I hope the options are fairly deep. Some of the elements I want to keep but maybe decrease the size or the opacity - the glaring white/blue/orange is just overkill, I like the muted colors they used in TF1 much more.
 
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