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Civilization 6 announced, out October 21st

First Look: Norway (Harald Hardrada)

https://youtu.be/onb-hdjuNbU

Unique Ability: No movement cost to embark or disembark for all units. Upon researching Shipbuilding, units can immediately enter Ocean tiles.

Leader Ability - Thunderbolt of the North: Naval melee units can pillage tiles.

Unique Unit - Viking Longboat: Can heal 10 HP per turn in neutral territory.

Unique Unit - Berserker: Bonus when attacking, penalty when on defense. Pays one less movement cost to pillage tiles.

Unique Building - Stave Church: Faith adjacency bonus when next to forest tiles
 
Where the fuck is Portugal?

And don't insult us by choosing a mad queen whose son let Brazil go as if it was one of the best things about our empire. Fucking Ed Beach.
 
First Look: Norway (Harald Hardrada)

https://youtu.be/onb-hdjuNbU

Unique Ability: No movement cost to embark or disembark for all units. Upon researching Shipbuilding, units can immediately enter Ocean tiles.

Leader Ability - Thunderbolt of the North: Naval melee units can pillage tiles.

Unique Unit - Viking Longboat: Can heal 10 HP per turn in neutral territory.

Unique Unit - Berserker: Bonus when attacking, penalty when on defense. Pays one less movement cost to pillage tiles.

Unique Building - Stave Church: Faith adjacency bonus when next to forest tiles
HOLY CRAP.

YES.

HOLY CRAP YES.

Fast embark/disembark is awesome. Being able to pillage from sea is awesome. Naval units that can heal in neutral territory is awesome.

I am going to play Norway so hard.
 
First Look: Norway (Harald Hardrada)

https://youtu.be/onb-hdjuNbU

Unique Ability: No movement cost to embark or disembark for all units. Upon researching Shipbuilding, units can immediately enter Ocean tiles.

Leader Ability - Thunderbolt of the North: Naval melee units can pillage tiles.

Unique Unit - Viking Longboat: Can heal 10 HP per turn in neutral territory.

Unique Unit - Berserker: Bonus when attacking, penalty when on defense. Pays one less movement cost to pillage tiles.

Unique Building - Stave Church: Faith adjacency bonus when next to forest tiles

I wonder if naval pillaging heals boats
 
Also I really like how Harald Hardrada animates. The way he rubs his palms and cracks his knuckles looks like he's getting ready to do some business :3

Taken from civfanatics:
k2OYpqX.gif
 
First Look: Norway (Harald Hardrada)

https://youtu.be/onb-hdjuNbU

Unique Ability: No movement cost to embark or disembark for all units. Upon researching Shipbuilding, units can immediately enter Ocean tiles.

Leader Ability - Thunderbolt of the North: Naval melee units can pillage tiles.

Unique Unit - Viking Longboat: Can heal 10 HP per turn in neutral territory.

Unique Unit - Berserker: Bonus when attacking, penalty when on defense. Pays one less movement cost to pillage tiles.

Unique Building - Stave Church: Faith adjacency bonus when next to forest tiles

I am going to play the hell out of Norway. They my jam.
 
Norway is mighty. Will probably be one of my favorites.

In 10 minutes there is also a live stream of Religion gameplay supposedly starring Spain on Twitch

Sony conference ended just in time.
 
Stream: Harold wants to have the largest navy(his agenda)...if you build a big navy he'll be pissed. Also, Norwegian (special?) ships can take goodie huts and empty barb camps on coast...no need to put boots on the ground.

They're playing Norway at the moment...think they're moving to Spain in a while.

Spain's proselytizers winning a fight against a different religious unit spread their religion to all cities within 10 tiles and don't even cost one of their basic spread uses. Holy crap. These guys will be my #1 target to take out early.

ZOC doesn't go over rivers? Is that new or have I just never noticed in Civ V?
 
Hour long video. Norway section was better than Spain's. Could see the plundering in action. Both videos they basically just showed a lot of the previously unrevealed city-states and their Suzerain bonuses. A few gameplay details regarding Norway and Spain as well which I kind of outlined in the previous post. Norway's melee(at sea only?) ship can pick up goodie huts and empty barb camps(apparently that ship can't attack the barb camps). Spain's apostle which had some upgrade(or maybe it's just basic ability) defeated some other religious unit and many cities around the fight got big boosts to Spain's religion. Japan has some coastal bonus on land and low sea to defense apparently as well. Don't think I knew that before but should have since it's their ability.

Neither Norway or Spain look fun to play against.
 
Oooo, nice. Not sure if it was already mentioned before (I didn't know till now :O), but apparently pillaging a tile will grant you loot based on what the tile normally gives (a tile that gives faith will award faith to the pillager). So that means going after sciency civs and pillaging their campuses will be very useful. This already sounds way more useful than the regular pillaging bonuses one gets in Civ5.
 
Looks pretty garbage to me unless you are on a water map and plan on winning domination. Very situational.
Not entirely true, I think. You are forgetting the changes to warmongery. Pillaging sounds like an essential part of the early game for them, but it doesn't mean you will be forced to go domination since once you reach the point where you need Casus Beli, it's when warmongery starts to matter. With these changes, it's a given you can play more agressive in the early game and still go for other victories.
 
Looks pretty garbage to me unless you are on a water map and plan on winning domination. Very situational.
You could also just pillage the crap out of everyone and maintain a big lead through all the loot you're getting :P From the hour long video that was recently made, it sounds like pillaging a mine granted a big science bonus, so it doesn't seem like one needs to specifically pillage campuses for science. I imagine that will be possible with other resources as well.

I've won enough Civ5 games where I didn't need to be friendly with the other civs anyway, and I imagine that's even more necessary on higher difficulty levels, where the AI is probably even more unfriendly.
 
New video focused on religion and Norway. The game looks great in motion, especially the water to me.

https://youtu.be/GjHZYnpCMx0

I like how the promotions are handled in VI. You can see the promotions that each unit can have.

In V, it's not immediately obvious which promotions lead to others, i.e. with the battleship, if you picked increase strength against land units twice, different promotions would appear such as increased range, however if you picked for example, 1 x increased strength against land and the same against naval, that increased range wouldn't appear.

Another issue, I had with V is that if you had many promotions they grouped up with the other modifiers and because there's no scrolling you couldn't tell all of the promotions that unit had

I'm living the UI, clear and easy to understand. I like the different ways you can declare war, for example in my current V game, Portugal keeps managing to steal technology from myself, so I would love it if I could back up my reason to go to war to stop them from stealing from me so other civs don't get too upset with me
 
I think the only complaint I have for the map is that the FoW and unexplored look a tad too similar in color. They should have changed unexplored's colors.
 
I think the only complaint I have for the map is that the FoW and unexplored look a tad too similar in color. They should have changed unexplored's colors.

I agree. There's not enough contrast between land FoW and unexplored parchment. Sea FoW looks fine. Maybe if they upped the green values for land? I don't think there's much risk of confusion. It's just an aesthetics issue. This problem even seems to carry over into the mini-map, but maybe it looks different to someone who is actually playing the game...
 
Any reason to buy or not buy the digital deluxe edition?

Civilization VI or Civilization VI Digital Deluxe?

Hmm, not sure I would recommend it. Breaking it down the deluxe edition is £20 (over the price of the base game) for 4 pieces of mystery future dlc and the soundtrack. If you are a big civ fan and are certain you are getting all the pieces of dlc day 1 then it is probably worth getting since they do state that it is a better deal then buying these pieces of dlc individually (and at that point you are essentially getting the soundtrack for free). But that is putting faith in the developer that all the starting dlc is going to be both good and worth the asking price which is not something I am really okay with.
 
Best Buy has the CE if anyone wants to order it, has the 20% off if you have GCU

I preordered that one for the artbook, quite reasonable price after the 20% off

I also have another 2K game - PCMafia 3 - preordered from BB which is both 20% off and gives $10 reward voucher
 
Does anyone know what artifacts do in the game? Didn't see it Googling.

Each Archaeological Museum holds double the Artifacts and can support two Archaeologists at once

Also love this special ability for Brazil. I almost want to just play a game with them just for that one thing lol

Street Carnival District (Unique Entertainment District)
• Allows the carnival city project which turns production into extra amenities. When the project is complete it grants additional great person points
 
Video Summary - Greece (Pericles)
Greece's Ability: Plato's Republic - no matter what government type, you receive an extra wildcard slot.
Pericles' Ability: Surrounded by Glory - For every City-State in which Greece is the Suzerain, receive an (empire-wide?) culture bonus
Unique Unit: Hoplite - combat bonus for adjacent hoplites.
Unique Improvement: Acropolis - Bonus culture adjancency bonuses when next to other districts. Extra bonus when adjacent to the City Center. Replaces theater district; must be built on hill tiles.
 
Wasn't Greece supposed to be the one with two leaders?

I still think they'll have two, but how (if) Firaxis will represent Gorgo is completely up in the air. If they wanted to make her the leader of Sparta, why not make Pericles the leader of Athens? Or, I guess both could lead Greece; it'd just be a little odd considering they'll probably be the odd man out.
 
they probably won't reveal gorgo until later

I still think they'll have two, but how (if) Firaxis will represent Gorgo is completely up in the air. If they wanted to make her the leader of Sparta, why not make Pericles the leader of Athens? Or, I guess both could lead Greece; it'd just be a little odd considering they'll probably be the odd man out.

Figured if they were doing multiple leader options, this'd be when they revealed 'em :/

Two separate leaders.

Yeah, I got that :p
 
I'm glad Pericles is back. The design is striking, even if it doesn't match the images of Pericles with which I'm familiar.

Greece will probably be my starting civ, even though I don't love focusing on city-states.
 
I'm liking the civs so far, but I'm a little disappointed we don't have more radically different playstyles like Venice in V.
 
It would be neat if, when they add Gorgo, she got a bonus to her hoplites/penalty to her triremes, while Pericles got the reverse. Granted, that might be a bad trade for Pericles, since naval combat is not significant in the early game, and the video's suggestion is that you use hoplites for early defense while you're focusing on getting your culture engine going.
 
It would be neat if, when they add Gorgo, she got a bonus to her hoplites/penalty to her triremes, while Pericles got the reverse. Granted, that might be a bad trade for Pericles, since naval combat is not significant in the early game, and the video's suggestion is that you use hoplites for early defense while you're focusing on getting your culture engine going.

I would say that it's more likely that most stuff about the civ would be untouched, but Gorgo would replace one or two things. Like, the thing that gives them a free wildcard government slot. So Hopilites would be unchanged, but they might have a more militarist secondary power backing them up. Parthenon probably swapped out, though.
 
I would say that it's more likely that most stuff about the civ would be untouched, but Gorgo would replace one or two things. Like, the thing that gives them a free wildcard government slot. So Hopilites would be unchanged, but they might have a more militarist secondary power backing them up. Parthenon probably swapped out, though.

I was suggesting a small land/naval split based on historical reputations would be neat, not that it would be likely. The likely thing is that unique units and buildings remain the same, but Pericles's unique ability ("Surrounded by Glory" -- culture bonus for ever city-state for which Greece is suzerain) is swapped out for a more militaristic variation.
 
So is Gorgo going to be announced later as a "Civs can have more than one possible leader! Make sure to buy the next DLC back, you get Gorgo for free!" marketing push?

Also I'm glad we don't have Alexander ruling Greece again. Pericles is a great choice.
 
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