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Civilization 6 announced, out October 21st

Rome really seems to be that kind of civ that you'd haaaaate having to start as a neighbor to because there is no way the AI won't spam cities early on. This alone will make it probably the first for me to try out. Also it seemingly has no city tiling special trait which might be good for learning that mechanic.
 
Oh man, love that All Roads... ability. Should be a lot of fun, not as military-oriented as I expected.

Kind of disappointed they went with Trajan for the "non-Caesar" choice. Would have preferred Marcus Aurelius or my personal favorite Hadrian. Fingers crossed for extensive DLC... or just good mods.
 
Definitely like the infrastructure-expansion model Rome has; Trajan's going to probably be my main, since playing against him would be such a pain to deal with in the early game. I kinda wish Rome had a more civic-focused aspect in their abilities, though, to better represent the historical impact they had on Western law and government. I don't think the free monument per city can overstate that legacy.

I have to say that everything about Rome is so cohesive. The free building per city allows you to build trading posts faster; the baths help with your population to make trade routes more viable; the extra cash from trade routes will help fund your more expensive legions, which in turn will build roads to the new cities you wish to conquer. Excellent design!

Rome has a unique building that replaces the aqueduct? That doesn't make any sense.

Like people already said it's for historical and balance reasons. I was speculating before that Firaxis would go for something like a Forum to reflect the economic/cultural side of Rome, but I'm happy with the final result.
 
so the roman legion can build roads like in past games, and is so far the only unit shown that can build roads?

can workers build them? I know about the trade routes but how about building a road for movement during a war?

and how do railroads work? do the trade roads just become a railroad in the industrial era?

1 more month guys
 
On a related note, has there been any sign of some kind of limit to expansion? Civilization V had the triple-whammy science, culture, and happiness penalty. With the revision of the happiness system in Civ6, I'm guessing there's still some kind of check to spamming cities, yes?
 
so the roman legion can build roads like in past games, and is so far the only unit shown that can build roads?

can workers build them? I know about the trade routes but how about building a road for movement during a war?

and how do railroads work? do the trade roads just become a railroad in the industrial era?

1 more month guys

You get the Military Engineer unit in the medieval era which can build roads and forts like workers of old. Legions just do the same thing but comes earlier (plus is a combat unit). We haven't seen railroads yet.
 
On a related note, has there been any sign of some kind of limit to expansion? Civilization V had the triple-whammy science, culture, and happiness penalty. With the revision of the happiness system in Civ6, I'm guessing there's still some kind of check to spamming cities, yes?

Increasing district and building (?) costs across the empire I believe.
 
On a related note, has there been any sign of some kind of limit to expansion? Civilization V had the triple-whammy science, culture, and happiness penalty. With the revision of the happiness system in Civ6, I'm guessing there's still some kind of check to spamming cities, yes?

I would hope nothing to the extent of Civ 5. That was the one thing I didn't like about that game. It wasn't fun from a gameplay perspective and it made no sense from any kind of historical perspective either so it was a double fail.

Let me spam as many cities as I can afford to maintain.
 
On a related note, has there been any sign of some kind of limit to expansion? Civilization V had the triple-whammy science, culture, and happiness penalty. With the revision of the happiness system in Civ6, I'm guessing there's still some kind of check to spamming cities, yes?

I think settlers get progressively more expensive. Maybe some other buildings too? Nothing as hampering as global happiness in C5 though. They've already said that the average empire will be a bit bigger in terms of city numbers.

Also reddit is saying that streamers are getting an early access copy today with the NDA lifting late next week for streaming and videos. Im excited to see more but man its going to make this month seem even longer.
 
Increasing district and building (?) costs across the empire I believe.
I would hope nothing to the extent of Civ 5. That was the one thing I didn't like about that game. It wasn't fun from a gameplay perspective and it made no sense from any kind of historical perspective either so it was a double fail.
I think settlers get progressively more expensive. Maybe some other buildings too? Nothing as hampering as global happiness in C5 though. They've already said that the average empire will be a bit bigger in terms of city numbers.

Thanks. I'm glad it's a bit more lenient than Civ V was, and I can live with an uptick in these costs for every city.
 
Re: Aqueducts - Baths still include them visually (you can see it in the video), it's just that you build "Public Baths" instead of "Aqueduct", that's all.
 
A trade bonus for Rome is surprising, but those abilities and units look well-designed for an expansive Rome with strong infrastructure and a preference for conquering/incorporating foreign cities rather than trading with them.
 
A trade bonus for Rome is surprising, but those abilities and units look well-designed for an expansive Rome with strong infrastructure and a preference for conquering/incorporating foreign cities rather than trading with them.

I think it looks mostly geared for a really strong early expansion, which then transitions nicely into an economic powerhouse later in the game. I like how it's not so heavily weighted toward the early game, feels like I'm not being punished for not winning the game by the Medieval period.
 
If they make as much DLC for VI as they did for V then I doubt you got anything to worry about. I've got my fingers crossed for Norway, the mod Civ for V was fuckin cool.

Yeah I'm expecting a metric ton of DLC for this as per usual. Loved Civ V for it. Kept me coming back to it. And I'll be honest, I'm not the greatest of players but I enjoy the games a lot. I dunno, they're kinda relaxing and charming in their own way. Kinda hard to explain.

Anyway, I just kinda wished Portugal made the first draft per say :P Also, for the love of god, no more "Marias" of any degree. Out of almost 900 years of history (873) they managed to pick one of the damn worst rulers we ever had >.>
 
If they make as much DLC for VI as they did for V then I doubt you got anything to worry about. I've got my fingers crossed for Norway, the mod Civ for V was fuckin cool.

Fingers crossed? They've been revealed already: https://youtu.be/onb-hdjuNbU

If you focus on trading, it looks like Rome seems to be the better Civ to play AS while Egypt is better to play WITH. The domestic trade routes bonus should help with becoming an isolated warmonger, while Egypt encourages openness in trading.
 
Has 4k support been confirmed? Civ V and BE were both capped at 1440p as I recall.

Civ 5 is NOT capped at 1440p, I'm playing it at 4k right now! Maybe you are confused because it will only list resolutions available for your display and wont show any others?
 
Any idea when the system req. will be out? Eager to know if my machine will be able to run it!

From the way everyone is talking about how the graphics look like a mobile game, you'll probably need something to similar to mid-high end phone.

In all seriousness though I would imagine something similar to Civ V. There always seems to be plenty of graphical options to tinker around with so should be able to suit a wide range of different hardware
 
Civ 5 is NOT capped at 1440p, I'm playing it at 4k right now! Maybe you are confused because it will only list resolutions available for your display and wont show any others?

The UI just scales like shit. At least on my laptop which has a 4K monitor. Expecting better UI support for VI. But it's not broken dreams if not.
 
saw this in steam thread

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I like the zone of control changes. That only melee units can exert them makes a lot of sense, and makes them more valuable than just being relegated to meat shield duty for ranged units. I also like how ZoE play a role in sieges now.
 
Did they do anything with the unit stacking (armies, corps, whatever they're called) mechanics in the stream? Been curious about that.

certain techs (or was it civics?) lets you combine two units, then later three, and those are different tech/civic for ground units and naval units

that's why Norway can immediately make naval fleets earlier
 
The UI just scales like shit. At least on my laptop which has a 4K monitor. Expecting better UI support for VI. But it's not broken dreams if not.

I can understand that. I'm playing on a 75" screen and the UI is readable, but would preferit bigger. If i'm playing further back I'll switch to 1080p.
 
I can understand that. I'm playing on a 75" screen and the UI is readable, but would preferit bigger. If i'm playing further back I'll switch to 1080p.

The mac client has a "retina" mode, where you play Civ 5 at Full resolution but with normal scaling. The textures of this game, menus etc. are clearly not made for this type of screen.

I really hope Civ 6 improves in that regard, I honestly would be really surprised if they don't support 4k screen properly as this would be one game that could be run by a lot of modern PCs at that resolution.
 
am I ok with a i5 2500k, 8gb ram, and 560 ti?
Also you guys think it would be possible to make 3d leaders for modded civs this time? I really wanted someone to do it for civ 5.
 
How will my PCs cope?


PC1 (office, 1900x1200monitor):
i3@3,3ghz
8gb ram
Nvidia Geforce GTX 560ti, 1gb

will probably run at medium settings no problem
PC 2 (living room, 1080p TV):
i5-2500K 3,3GHz, overclocked somewhere above 4GHz
16gb ram
PowerColor Radeon HD 7970 3GB OC

will run at high settings no problem

am I ok with a i5 2500k, 8gb ram, and 560 ti?
Also you guys think it would be possible to make 3d leaders for modded civs this time? I really wanted someone to do it for civ 5.

it will run fine may have to lower some of the fancier graphical settings

as for 3d modeled civs for modders, I hope so... I don't think they've shown any of the modding tools yet but they did make a point to say that they were building things with the intent for easier modding given the popularity of the workshop w/ civ v
 
So apparently Gilgamesh doesn't get a warmongering penalty if he declares war on anyone at war with his allies. And that lasts the entire game.
 
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