Final Fantasy XV TwitchCon Presentation Stream

Well at least I'm not the only one thinking this is too good to be true. I hope this was stealth announcement for PC version. But until then I guess I gotta believe my ps4 can do this in an open world game

FFXV has had a stable framerate ever since TGS/EGX, I played a showfloor demo myself last week and can confirm this.
 
I find the desert area very bland and uninspired. They could have done so much more with this since even the real world has some amazing sights in deserts.

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You do realize, to get to actual scenic key locations in our REAL deserts, you have to trek through miles and miles of vast nothingness. Our great world of ours isn't one without its "spaces in between point A and point B".

^ All are deserts, but one is from California, one is from Nevada, one is from Utah, one is from Arizona, one is from New Mexico and one is from Jordan(not in that order, but the Jordan one IS the last picture, which I'm sure many would've guessed looked considerably different from the Southwest United States).
 
You do realize, to get to actual scenic key locations in our REAL deserts, you have to trek through miles and miles of vast nothingness. Our great world of ours isn't one without its "spaces in between point A and point B".


^ All are deserts, but one is from California, one is from Nevada, one is from Utah, one is from Arizona, one is from New Mexico and one is from Jordan(not in that order, but the Jordan one IS the last picture, which I'm sure many would've guessed looked considerably different from the Southwest United States).

This is something I think a lot of people haven't realized, and that I think Tabata has tried to make clear: this game will not be wall-to-wall vistas. It'll have a lot of big empty space, because that helps give meaning and purpose to the beautiful parts, set pieces, etc.
 
This is something I think a lot of people haven't realized, and that I think Tabata has tried to make clear: this game will not be wall-to-wall vistas. It'll have a lot of big empty space, because that helps give meaning and purpose to the beautiful parts, set pieces, etc.

it's hard to care about all that when the game looks like crap
 
You do realize, to get to actual scenic key locations in our REAL deserts, you have to trek through miles and miles of vast nothingness. Our great world of ours isn't one without its "spaces in between point A and point B".

This is something I think a lot of people haven't realized, and that I think Tabata has tried to make clear: this game will not be wall-to-wall vistas. It'll have a lot of big empty space, because that helps give meaning and purpose to the beautiful parts, set pieces, etc.


This is still a video game though, not the real world. The desert region is just bland and uninspired visual design. Making something bland, uninspired and empty on purpose might make sense in some way but it is in my opinion still a stupid idea/concept to implement in media that people should enjoy at all times. The player will spend quite a while in that desert area.
Also, would some strange and a little more visually appealing rock formations really ruin that "vast nothingness" feeling? I don't think so. It would make you enjoy the vast nothingness a little more though.

As an example, instead of these boundaries in the back...




...wouldn't these boundaries look much more interesting and imposing and wouldn't they make you feel the vast nothingness and isolation just as much if not even more?

 
Isn't Galdin Quay also part of the desert area, though? There might be more to it than we're seeing. They keep doing the same quests and going the same way on every presentation.

At least that's what I'm hoping for, because I'll definitely spend a long time on each area.
 
This is still a video game though, not the real world. The desert region is just bland and uninspired visual design. Making something bland, uninspired and empty on purpose might make sense in some way but it is in my opinion still a stupid idea/concept to implement in media that people should enjoy at all times. The player will spend quite a while in that desert area.
Also, would some strange and a little more visually appealing rock formations really ruin that "vast nothingness" feeling? I don't think so. It would make you enjoy the vast nothingness a little more though.

As an example, instead of these boundaries in the back...





...wouldn't these boundaries look much more interesting and imposing and wouldn't they make you feel the vast nothingness and isolation just as much if not even more?

I mostly agree with this. I can see two reasonable justifications: 1. There ARE more interesting parts of the desert, we just haven't seen them. And their relative interestingness will be enhanced by contrast with their bland surroundings. 2., in a somewhat similar vein, following areas (like Galdin or Duscae) may feel fresher, more exciting when you reach them because of the stark contrast.

I'm thinking of the Estersand in XII's Dalmasca. It was mostly visually bland (similar in some ways to what they've shown of Lucis), but that set off some of the surrounding areas better (like Giza during the rains). Compare that to XIII, where every region was visually arresting, but there's no visual rhythm to the journey across the regions.

I don't think world designers should strive for long stretches of boring, but do think there's potential value in variability in visual interest across regions, if deployed right.
 
PSY・S;219010865 said:
I think it looks good now, yeah.

I thought it looked like crap?

The game looked shakey up until last month when they started showing it off more. I think it may actually live up to its potential, graphically; even on the OG PS4 and Xbox.
 
Isn't Galdin Quay also part of the desert area, though? There might be more to it than we're seeing. They keep doing the same quests and going the same way on every presentation.

At least that's what I'm hoping for, because I'll definitely spend a long time on each area.

Galdin Quay is part of the desert region (Leide) but is separated by the desert area by a long corridor/canyon:


The desert is the area where the light blue icon is and Galdin Quay is the crescent shaped bay beneath the southern most red car symbol. Galdin Quay is actually just a pretty small and enclosed area.


I mostly agree with this. I can see two reasonable justifications: 1. There ARE more interesting parts of the desert, we just haven't seen them. And their relative interestingness will be enhanced by contrast with their bland surroundings. 2., in a somewhat similar vein, following areas (like Galdin or Duscae) may feel fresher, more exciting when you reach them because of the stark contrast.

I've watched all of the recent gameplay demos and I think it is save to say that we have seen pretty much all of the desert area and it is mostly looking exactly like this:


Of course they did implement some landmarks to make the area more interesting and give you some orientation. That's the huge telegraph masts, some of them lopsided, these dam-like walls, which are part of Insomnia's outreaching fortifications, Hammerhead (which has a really beautiful, imaginative design), then this peculiar mountain:

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...which I think is actually the still hidden adamantoise and not a real mountain. ;) Then there's the Nifelheim base up in the north (where you meet Aranea) and that is pretty much it.
 
This is still a video game though, not the real world. The desert region is just bland and uninspired visual design. Making something bland, uninspired and empty on purpose might make sense in some way but it is in my opinion still a stupid idea/concept to implement in media that people should enjoy at all times. The player will spend quite a while in that desert area.
Also, would some strange and a little more visually appealing rock formations really ruin that "vast nothingness" feeling? I don't think so. It would make you enjoy the vast nothingness a little more though.

As an example, instead of these boundaries in the back...

...wouldn't these boundaries look much more interesting and imposing and wouldn't they make you feel the vast nothingness and isolation just as much if not even more?
It ruins the southwestern highway type scenery the area was inspired by. It may look bland and uninspired but that's how it is in reality. Having driven through California (and various parts of the Southwest) and living there, I think they capture the aesthetic quite well and appreciate they used it in the game as it is more original in a game setting. I don't think that area needs some grand scenery just because it's a videogame. It's a videogame whose tagline was "A fantasy based on reality". And I don't quite agree that we'll be spending tons of time in that area considering it's the starting area.

That said, I'd be disappointed if the entire game looked like the starting area. However, it doesn't, but I'll also be disappointed if there aren't any incredibly fantastical areas. Which from what we've seen so far, there hasn't been any that have met my standards for that.
 
It may just be that Lucis is mostly bland looking (although I've liked the dungeons they've shown).

That leaves me to hope that it functions well in the way XII's Estersand does -- a mostly bland area to get your feet wet that nicely transitions into regions w/ a lot more visual interest. Will have to wait and see how it feels though...
 
It ruins the southwestern highway type scenery the area was inspired by. It may look bland and uninspired but that's how it is in reality. Having driven through California and living there, I think they capture the aesthetic quite well and appreciate they used it in the game as it is more original in a game setting. I don't think that area needs some grand scenery just because it's a videogame. It's a videogame whose tagline was "A fantasy based on reality". And I don't quite agree that we'll be spending tons of time in that area considering it's the starting area.

That said, I'd be disappointed if the entire game looked like the starting area. However, it doesn't, but I'll also be disappointed if there aren't any incredibly fantastical areas. Which from what we've seen so far, there hasn't been any that have met my standards for that.

Well, I initiated this whole discussion about the desert area because I actually think it is the only bland part of the world and other areas like Duscae and Cleigne and probably/hopefully many regions afterwards are actually visually stunning and quite fantastical as a Final Fantasy is expected to be. They even specifically stated that the game and it's world gets more fanatstical towards the end. (Does someone have that pic of their presentation by chance?) So I am not worried about that. Just the region we are starting our journey in feels uninspired to me, even if it is supposed to look exactly like the Southwest of the US. Galahd, that is featured in Kingsglaive, looks so much cooler and is a desert region too:

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I wonder if we will maybe see that region anyway in the game... Would be boring to enter Insomnia at the very end the same way we left it at the very start. ;) Galahd is to the north of Leide, Duscae and Cleigne by the way, for everyone who doesn't know.
 
I wonder if we will maybe see that region anyway in the game... Would be boring to enter Insomnia at the very end the same way we left it at the very start. ;) Galahd is to the north of Leide, Duscae and Cleigne by the way, for everyone who doesn't know.

That would be really cool, but unfortunately I don't see it happening. We'll probably just get to Insomnia through a cutscene or straight up fade to black and loading.

EDIT: At most we'll get to manually go there with the flying Regalia, but I don't see them allowing us to further explore the Lucis region.
 
Well, I initiated this whole discussion about the desert area because I actually think it is the only bland part of the world and other areas like Duscae and Cleigne and probably/hopefully many regions afterwards are actually visually stunning and quite fantastical as a Final Fantasy is expected to be. They even specifically stated that the game and it's world gets more fanatstical towards the end. (Does someone have that pic of their presentation by chance?) So I am not worried about that. Just the region we are starting our journey in feels uninspired to me, even if it is supposed to look exactly like the Southwest of the US. Galahd, that is featured in Kingsglaive, looks so much cooler and is a desert region too:

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I wonder if we will maybe see that region anyway in the game... Would be boring to enter Insomnia at the very end the same way we left it at the very start. ;) Galahd is to the north of Leide, Duscae and Cleigne by the way, for everyone who doesn't know.

Is that supposed to be the same area though? That looks more rocky than desert

Edit: referring to the top pic and the corresponding area in Kingsglaive
 
Is that supposed to be the same area though? That looks more rocky than desert

Edit: referring to the top pic and the corresponding area in Kingsglaive

I dunno, but that area looks dope with the towering...things. I don't think it's in the game, though, as we'd probably be able to see the silhouette of them over the distance like the Duscae arches.
 
I dunno, but that area looks dope with the towering...things. I don't think it's in the game, though, as we'd probably be able to see the silhouette of them over the distance like the Duscae arches.

Maybe, maybe not, but that same (or similar) area appears in Kingsglaive and the loading screen on Episode Duscae. I think it's entirely reasonable that it may be in game, but we just haven't seen it yet.

Or, maybe not, too. Just bringing up the question. I am about as good at Eos geography as I am at Earth geography (not good, for those who have not had the privilege of seeing my elementary school report cards)
 
Something that's been on my mind since EGX and I really need an answer if anyone can help.

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Is this the full playable open area in the game? After you progressed through those regions: Insomnia, Leide, Duscae, Cleigne is it just the linear path to the end?

This is the same map from the full build (minus patch) that was at EGX. this was it, no more land mass like the big map or clay map we've seen. I could not scroll down to Altissia etc. It's making me think that only these regions will be open.
 
Something that's been on my mind since EGX and I really need an answer if anyone can help.

nwXeLdD.png


Is this the full playable open area in the game? After you progressed through those regions: Insomnia, Leide, Duscae, Cleigne is it just the linear path to the end?

This is the same map from the full build (minus patch) that was at EGX. this was it, no more land mass like the big map or clay map we've seen. I could not scroll down to Altissia etc. It's making me think that only these regions will be open.

No. I'm pretty sure this is not all.

I think it's very smart of them not to reveal the other regions --- I am hoping they continue to do that until the release. There's probably 3-4 more areas (divided into sub regions) as big as the map shown above that have not been revealed.

The area around Tenebrae should look pretty fantastical. Also the snowy area.
 
Something that's been on my mind since EGX and I really need an answer if anyone can help.

nwXeLdD.png


Is this the full playable open area in the game? After you progressed through those regions: Insomnia, Leide, Duscae, Cleigne is it just the linear path to the end?

This is the same map from the full build (minus patch) that was at EGX. this was it, no more land mass like the big map or clay map we've seen. I could not scroll down to Altissia etc. It's making me think that only these regions will be open.

My guess is there are other landmasses (maybe not as big as the one in the picture) but they are not necessarily interconnected as an open world. Maybe you need a train or a boat to get there.
 
I don't own an Xbox but i guess it's good that those players won't miss out on playing a graphically decent version, too.

I can imagine MS paying SE to make the effort to get the XB1 version up to scratch, given the potential weight of influence this game is showing to carry.
 
I don't own an Xbox but i guess it's good that those players won't miss out on playing a graphically decent version, too.

I can imagine MS paying SE to make the effort to get the XB1 version up to scratch, given the potential weight of influence this game is showing to carry.

I have a PS4 but I am choosing Xbox for this game mostly because of share play with my little brother; however, I am hoping that with an eventual PC release the game will also have some very good enhancements for Scorpio down the line.
 
No. I'm pretty sure this is not all.

I think it's very smart of them not to reveal the other regions --- I am hoping they continue to do that until the release. There's probably 3-4 more areas (divided into sub regions) as big as the map shown above that have not been revealed.

The area around Tenebrae should look pretty fantastical. Also the snowy area.

My guess is there are other landmasses (maybe not as big as the one in the picture) but they are not necessarily interconnected as an open world. Maybe you need a train or a boat to get there.
See that's what I thought as we know we get to visit more areas but why would they cut the map off completely? Surely it'd be like any other game map where it's just greyed out. At EGX the pic above was the only part of the map you could access.

I'm hoping that you do need to take a train or boat? To get to the other regions.

Just worried is all. I'd like a massive world we can get lost in. It'd be a shame if we'd seen 99% of the open world before release. It'd also be a shame if the other regions are just linear.

Edit: Found this! There's more roads so maybe you guys are right!

BjD9SH1.jpg
 
I have a PS4 but I am choosing Xbox for this game mostly because of share play with my little brother; however, I am hoping that with an eventual PC release the game will also have some very good enhancements for Scorpio down the line.

I'd be surprised if they bothered patching for a Scorpio version a year later when the XB1 version will already slack in sales considerably. We'll see though!
 
See that's what I thought as we know we get to visit more areas but why would they cut the map off completely? Surely it'd be like any other game map where it's just greyed out. At EGX the pic above was the only part of the map you could access.

I'm hoping that you do need to take a train or boat? To get to the other regions.

Just worried is all. I'd like a massive world we can get lost in. It'd be a shame if we'd seen 99% of the open world before release. It'd also be a shame if the other regions are just linear.

Edit: Found this! There's more roads so maybe you guys are right!

BjD9SH1.jpg

Great find on that pic! I'm pretty sure it's just for demo purposes that they locked the map.I also remember seeing a whole region for the snowy area in the latest ATB.

Also if you think about it, I wouldn't think they'd just make the airship for that small --- and they wouldn't include 300+ songs on the radio if it wasn't that big. I'm confident they are purposely holding back and just exhausting showing off the duscae and leide region so people get an idea of what this new FF is about gameplay wise.
 
See that's what I thought as we know we get to visit more areas but why would they cut the map off completely? Surely it'd be like any other game map where it's just greyed out. At EGX the pic above was the only part of the map you could access.

I'm hoping that you do need to take a train or boat? To get to the other regions.

Just worried is all. I'd like a massive world we can get lost in. It'd be a shame if we'd seen 99% of the open world before release. It'd also be a shame if the other regions are just linear.

Edit: Found this! There's more roads so maybe you guys are right!

BjD9SH1.jpg

It's not cut off completely. It's just showing the region they're in. There are other landmasses, but what's actually explorable on them hasn't been revealed. The only evidence there is that can help deduce what's what is the estimated play time and the statements about how the linear portion is closer to the end of the game than the middle.

But, other than that, your guess as is good as any. That's not cutting off the rest of the map, though. Think like most PS1 FFs. The map you get at first is just the continent you're starting on. You don't see the full map until you get far enough to get the world map (you even see them get that first map in the 53 minute gameplay demo, so it does appear they're sticking with that tradition). So there's nothing to read into on that end yet.
 
I'd be surprised if they bothered patching for a Scorpio version a year later when the XB1 version will already slack in sales considerably. We'll see though!

I keep reading this from people on this board, but Microsoft would want to prop up Scorpio with old games being enhanced. If a PC version is already released for this game then I can't see any reason why it wouldn't get some Scorpio enhancements.
 
I keep reading this from people on this board, but Microsoft would want to prop up Scorpio with old games being enhanced. If a PC version is already released for this game then I can't see any reason why it wouldn't get some Scorpio enhancements.

They've mentioned wanting to utilize DirectX 12 if they ever got to making a PC version (I do believe this is inevitable, BTW, they're just not going to say anything until it's official). Does the XBox use Directx as well? That could go hand-in-hand.

If they don't please ignore. I don't have any experience with any XBox product.
 
See that's what I thought as we know we get to visit more areas but why would they cut the map off completely? Surely it'd be like any other game map where it's just greyed out. At EGX the pic above was the only part of the map you could access.

I'm hoping that you do need to take a train or boat? To get to the other regions.

Just worried is all. I'd like a massive world we can get lost in. It'd be a shame if we'd seen 99% of the open world before release. It'd also be a shame if the other regions are just linear.

Edit: Found this! There's more roads so maybe you guys are right!

BjD9SH1.jpg

I'm worried too.

I would like to know but at the same time I don't want to be spoiled lol
 
They've mentioned wanting to utilize DirectX 12 if they ever got to making a PC version (I do believe this is inevitable, BTW, they're just not going to say anything until it's official). Does the XBox use Directx as well? That could go hand-in-hand.

If they don't please ignore. I don't have any experience with any XBox product.

I believe Xbox One does DirectX 12, yes. I also think DX12 is exclusive to Windows 10 games on the Window store or something. Not 100% sure about that because Im not really a PC gamers; but if Square does a DX12 PC version of the game then I'd imagine a Scorpio version is highly likely.
 
I keep reading this from people on this board, but Microsoft would want to prop up Scorpio with old games being enhanced. If a PC version is already released for this game then I can't see any reason why it wouldn't get some Scorpio enhancements.

Would be good to see the scorpio get the definitive edition, where SE make full use of its power.

PC version is supposed to be of much higher visual quality. Will be keen to view FFXV PC movie edition on Youtube.
 
I keep reading this from people on this board, but Microsoft would want to prop up Scorpio with old games being enhanced. If a PC version is already released for this game then I can't see any reason why it wouldn't get some Scorpio enhancements.

They'd have to specifically pay SE for it then. The team will have long moved on to something else.
 
I believe Xbox One does DirectX 12, yes. I also think DX12 is exclusive to Windows 10 games on the Window store or something. Not 100% sure about that because Im not really a PC gamers; but if Square does a DX12 PC version of the game then I'd imagine a Scorpio version is highly likely.

I agree. I can actually see a simultaneous Windows 10/Scorpio release in about 8-12 months. There's a market for the PC version.
 
Something that's been on my mind since EGX and I really need an answer if anyone can help.

nwXeLdD.png


Is this the full playable open area in the game? After you progressed through those regions: Insomnia, Leide, Duscae, Cleigne is it just the linear path to the end?

This is the same map from the full build (minus patch) that was at EGX. this was it, no more land mass like the big map or clay map we've seen. I could not scroll down to Altissia etc. It's making me think that only these regions will be open.

We've been talking/speculating about this for quite some time too actually. What we do know, if we can believe what they've told us:

- Duscae (the complete region) is 1/10 the size of all regions. They've stated that a long time ago.

- A developer recently stated in an interview that they haven't revealed 50% (benzy said it were 70% but I remember it being 50%) of Eos yet. If Insomnia, Leide, Duscae, Cleigne, Altissia/Accordo and Tenebrae are included in what they have revealed to us yet that means there will be about 6 other unknown regions.

-Tabata backpedaled and said it was not the complete second half of the game that is going to be linear but it's more towards the end of the second half. Lucis (what is on that map) is not the half way mark of the game but much less. They once stated at what point Altissia is located but I forgot. Was it 1/3?

All things considered, there should be at least a just as big open region as Lucis waiting beyond the sea after Altissia. After that the linear part might start.
 
They'd have to specifically pay SE for it then. The team will have long moved on to something else.

If they are working on and releasing a PC version of the game for some point in 2017, then the costs for preparing a patch to be ready for Scorpio launch day is not out of the question. Heck, they're doing it now with PS4 Pro. Yes I know the game will sell more there and that the game is already in development, but I can't see the opportunity being passed up, especially if a PC version is in the works.
 
If they are working on and releasing a PC version of the game for some point in 2017, then the costs for preparing a patch to be ready for Scorpio launch day is not out of the question. Heck, they're doing it now with PS4 Pro. Yes I know the game will sell more there and that the game is already in development, but I can't see the opportunity being passed up, especially if a PC version is in the works.

Plus they have a seasons pass worth of DLC to work on post launch as well. You can bet in about a year they'll release a game of the year edition with all the DLC. So it's not too unfeasible.
 
If they are working on and releasing a PC version of the game for some point in 2017, then the costs for preparing a patch to be ready for Scorpio launch day is not out of the question. Heck, they're doing it now with PS4 Pro. Yes I know the game will sell more there and that the game is already in development, but I can't see the opportunity being passed up, especially if a PC version is in the works.

I guess it will depend. They've already passed up other games despite the ease of PS4/XB1 development. I could also see the PC version being released within 6 months of the initial console release.
 
I guess it will depend. They've already passed up other games despite the ease of PS4/XB1 development. I could also see the PC version being released within 6 months of the initial console release.

I would be surprised after the half assed efforts of the XIII trilogy ports, that would mean they take PC platform way more seriously than they showed until now.

I guess the earlier the better to fully please the PC market and help reach those target sales.
 
I would be surprised after the half assed efforts of the XIII trilogy ports, that would mean they take PC platform way more seriously than they showed until now.

I guess the earlier the better to fully please the PC market and help reach those target sales.

Yeah, I know Tabata's said things he'd like to do with a PC version... whether that actually happens is a different matter considering their previous PC port efforts. If anything XV has the benefit of being on an engine that caters more toward PC, as opposed to the mess that was Crystal Tools.
 
I would be surprised after the half assed efforts of the XIII trilogy ports, that would mean they take PC platform way more seriously than they showed until now.

I guess the earlier the better to fully please the PC market and help reach those target sales.

Later ports like Type-0 and DQH are better I remember, and they confirmed NieR Automata. They also ported FFIX and FFX to PC this year. So yeah, I think they are taking PC more seriously.
 
I would be surprised after the half assed efforts of the XIII trilogy ports, that would mean they take PC platform way more seriously than they showed until now.

I guess the earlier the better to fully please the PC market and help reach those target sales.

they sure haven't been and can't be pulling punches when it comes to ensuring this game reaches the widest audience possible.

I want this game to succeed so bad >_< If it means we'll be getting feature films and animes for future FFs then it had better
 
They specifically mentioned, and this was also true in the Nomura days, that the areas themselves would be big and seamless, but separated by a loading screen.

We know for a fact we go to Altissia and Tenebrae, but it doesn't show on the map.

I think it's pretty safe to say there will be some land to explore. Maybe no area will be as big as those three, but I'm not expecting a straight line either.

On the contrary, if anything, what makes more sense to be worried about is the amount of explorable towns we'll have. They're quite detailed and big, so it wouldn't be weird if there were very few of them.

you even see them get that first map in the 53 minute gameplay demo

Oh, that's right. Cidney gives them the Map of Lucis, right? It makes total sense for it to show only those areas and not the rest greyed out when maps are physical items we need to collect in order to use, and not just a gameplay mechanic for the player's convenience.
 
Forgot about being given the map... thanks for the replies guys. I don't know why I'm worried about landmass and playable area, I just want to explore a lot I guess.
 
Hey guys, look at that ESRB description, I don't know if it's new, but it might contain spoilers, so I'll spoiler tag that for those who are interested :

http://www.esrb.org/ratings/Synopsis.aspx?Certificate=34533&Title=FINAL+FANTASY+XV

Rating Summary: This is an action role-playing game (RPG) in which players control a prince and his friends as they attempt to save a kingdom from evil forces. From a third-person perspective, players move around battlefields and city environments, perform various quests, and battle an assortment of human and fantastical enemies (e.g., demons, titans). Characters use swords, guns, and magic attacks (e.g., exploding fireballs, blasts of ice) to defeat soldiers and oversized animals in frenetic combat. Fights are highlighted by cries of pain, dramatic light effects, and realistic gunfire. A handful of cutscenes depict characters impaled on swords; one cutscene involves a woman being stabbed off-screen; another scene depicts a character with a bloodstained wound. During the course of the game, some female characters are depicted topless, with breasts that lack discernible details (i.e., no nipples). The word &#8220;sh*t&#8221; appears in the dialogue.
 
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