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Rom Hacks that Improve the Experience (not level edits)

E.T., the industry breaking 2600 game, got a romhack. Not even kidding.
http://www.neocomputer.org/projects/et/

EDIT: One big fix is fixing the collison detection so players won't accidentally fall in holes as much:
figure4.png
 
So... anyone know if this runs on portable hardware? I've recently been into the homebrew game, I'd love to be a able to play this version of Sonic 1 on my 3DS. Same goes for the Sonic 3 & Knuckles complete. Would the 3DS be able to run this?

I can confirm that this runs on PSP through emulation. I haven't tried it on anything else.
 
At long last someone has finally removed the voices from Super Mario Advance (SMB2 USA)! I feel like I have waited ages for someone to do this. Thank you, mangaman3000!

Link
 
The final fantasy VI sound and graphics rom hack for the GBA. So good.

Didnt knew such thing existed. I might replay FF6 again,only thing that prevented me was the butchered music ( ok it wasn't that bad, but I love FF6 music too much to hear it a bit different)
 
I'm confused as to how I'd apply the colors to this patch? It's still B&W on my game.

...you don't. Those colours are the default GBC BIOS palettes.

You get those colours when playing the game on a GBC and selecting a different palette upon boot.

Edit: looks like im mistaken, In this case, its a custom palette. But its one external palette loaded through VBA. Not worth the hassle
 
I'm confused as to how I'd apply the colors to this patch? It's still B&W on my game.

...you don't. Those colours are the default GBC BIOS palettes.

You get those colours when playing the game on a GBC and selecting a different palette upon boot.

Edit: looks like im mistaken, In this case, its a custom palette. But its one external palette loaded through VBA. Not worth the hassle

To be more precise, the patch is for the sprite alterations he made to the game. The thing with the palette is just what he feels makes his alterations look best.

It was never a "colorizing" patch. It's a custom graphics patch.
 
Remember the Yoshis Island GBA colour patch? It's now finished. Aside from half a background gradient in two specific individual levels, the entire game has been reverted back to its original SNES colours!

http://www.bwass.org/bucket/SMA3 - Yoshis Island Colour Restoration v5.rar

AND theres now a sound restoration patch! Yoshi voice samples removed, replaced with the SNES sounds! Aw yes!

http://www.romhacking.net/hacks/2590/

They can be used together. Patch the sound hack first and then the colour hack. Basically, its now as close to the SNES version as possible.

I can't take a screenshot as I only have my 3DS available to use it on right now, but here's a photo I just took:

 
I know where you're coming from and you're absolutely right that a lot of games are designed around slowdown like that - but Metal Slug 2 is nearly unplayable because of its crippling slowdown. It's the reason Metal Slug X (a revision of MS2) exists.
Correct iirc ms2 was too much for the ng hardware at the time to run properly so it is more a hardware issue than anything
If u want to know how bad try the psp or ps3 metal slug 2 release and see how that performs

At any rate what ate good metroid nes mods of fanhacks availble atm? I think one or two were mentioned but am interested of sny new ones released recently
 
so i notice this sort of stuff come up all the time come up nin and sega stuff , is there anything like this for the PS1 or PS2 worth looking at ?
 
A simple RAM hack for Japanese Metroid Fusion that makes it play in English (the Japanese version has easy and hard difficulty settings not seen in the US and European versions as well as additional ending graphics). Change the value found at 0x03000014 to 02.

Wow, I though I was the only one interested in this. :o I made a save file for emulators some 3 years ago which has english + easy enabled. Seems there is also an IPS patch now. Posted it here: http://forum.metroidconstruction.com/index.php/topic,2230.0.html
 
Well far as ps3 goes there are hacks for yakuza games thAt let u play as other charcters

For os2 there ate mods for simpson hit n run iirc
 
so i notice this sort of stuff come up all the time come up nin and sega stuff , is there anything like this for the PS1 or PS2 worth looking at ?

I know there's a patch for Final Fantasy Tactics that replaces the script with the War of The Lions version.
 
Only Rom Hack I ever really sank my teeth into was a remake of Pokémon Gold with the GBA engine. Played the hell out of it when I was a kid; even bought a PSP so I could install CFW on it and play the game on the go via emulator.

Pokemon_Shiny_Gold_02.png
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Never got finished, unfortunately (as far as I'm aware the guy stopped just before Viridian City). But it was a blast (so well presented and with added content, story), you could have told me GameFreak made it and I'd have believed you. Tried HG/SS when they released a couple years later, but I honestly preferred this Rom Hack.

I remember playing the first beta of this back in 07. I remember before trying it out, "Oh great, another G/S remake that'll suck and/or never get finished." I was both right and wrong about it. It was very good for its time; however, he seemed to stop working on it at the 90% mark. There have been others, like Crystal Dust and Liquid Crystal that seem to be still worked on but are more true to the original games.

Has the Metroid: Zero Mission Menu Hack been mentioned yet? With a small patch, you could turn items on and off like in Super Metroid.
 
6 pages and no mention of rockman4 bcas?
Imho one of the best rom hacks out there.

You mean this?

At first blush, sounds like Mega Man 4: Rainbow Edition. I imagine the remade stages take the new abilities into account, otherwise it's just a broken and super easy version of MM4.

Probably the reason no one's mentioned it yet is because of the shit-load of hacks the Mega Man games have to their name. It's crazy how much is out there, searching "rockman" on Romhacking gives 104 results under Rom Hacks alone.
 
Is that how the FF6 save anywhere hack was made? I was going to base it on the method used to make that one.


Edit

Please correct me if im am wrong, but the FF6 hack would have required the source, if what you are saying is true. I doubt the person involved in that hack had the source for FF6.
Squeenix doesnt even have the source for ff7 so hardly. Wasnt snes all assembly though?
 
What I'm into right now are 16:9, 60FPS and anti aliasing removal on Nintendo 64 games thanks to GameShark codes.

I'm trying to create codes for myself to undo inverted controls for games, but I'm finding the process to be extremely poorly documented which makes it impossible.
 
Any Pokemon ROM and fast forward. Hoooooooooly shit. Makes them way more bearable, especially Platinum. I know it isn't necessarily a hack, but I've never had an emulator feature matter that much to me. I'd play that exclusively if I could trade with my actual games.
 
So I've been doing a lets play series of A Link to the Past (Japanese Version) randomized, I won't link to the site directly since it actually generates a rom but it is the internet after all.

It's super fun, all the chests are switched as are the items you find out in the world like heart pieces and it makes for a truly entertaining and at times maddening experience when you need like that ONE item and you can't find it. It can still be completed from what I understand and when you are in a dungeon although the treasures are swapped you'll still find all the keys you need to open doors as well as the compass and map and big key.

First item I got instead of the lamp in my run was the Pegasus Boots but finding the lamp... now that was a challenge.
 
Correct iirc ms2 was too much for the ng hardware at the time to run properly so it is more a hardware issue than anything
If u want to know how bad try the psp or ps3 metal slug 2 release and see how that performs

At any rate what ate good metroid nes mods of fanhacks availble atm? I think one or two were mentioned but am interested of sny new ones released recently

http://blog.system11.org/?p=1442

FYI it wasn't a hardware issue so much as crappy code mistakes. I've run the fix on actual hardware and it's great.
 
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