Giant Bomb PSVR Launch Day Support Stream | Not what you're looking for

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What a weird ass mode.

I mean, the actual game is 90 (or 120) fps. Still, not the kind of VR game I'm looking for.

Hmm, interesting. Stardust is always a good time so if the FPS in VR is still high and all then that's good.

e: I totally forgot about the 60FPS rule so, yeah lol.
 
Man these guys are really down on VR it seems. Makes me sort of worried for plopping down the cash on this (I won't be able to try it out until tonight).
 
Man these guys are really down on VR it seems. Makes me sort of worried for plopping down the cash on this (I won't be able to try it out until tonight).

The PSVR Thread here is the complete opposite of the stream, everyone is really excited over there, probably the novelty ...

Im also getting worried about getting this thing, I have been looking forward for a headset since the original Oculus though...
 
Man these guys are really down on VR it seems. Makes me sort of worried for plopping down the cash on this (I won't be able to try it out until tonight).

They're just being realistic. For them, the honeymoon period was done months ago.

They all like VR, they just don't think it's fully worth the price, and they just want it to get better. Which I agree with.

I wouldn't be surprised if in a month's time, a lot of people who got the PSVR today aren't as hyped as launch day.
 
Indeed, this is FAR from their first crack at VR, and these games aren't doing anything they weren't already familiar with.

Sony won't allow any PSVR games with an effective frame rate lower than 90.

That's not true at all. Your game can run 60fps, and the PS4 will reproject that to 120fps.
 
I think calling that 'effective 90' is very inaccurate though and makes it sound like additional frames are being generated. It's 60fps with reprojection.

Reprojection is doing exactly that. Every other frame is added. It is warping the natively rendered frames and adding them.
 
Reprojection is doing exactly that. Every other frame is added. It is warping the natively rendered frames and adding them.

I've read reprojection really only affects the motion of your head/viewpoint. When it comes to the game itself, like characters moving around and such, it still looks like 60fps.
 
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